The dark cloud wrote:The current state of this game is basically to get as many tanks on your side before the other team does. And once that happends its basically game over and no way to defeat the other team. You might say that different game modes would grant versatile gameplay sadly this is not the case.
-Ambush
you better call as many tanks in as possible cause the other team will do it aswell. And once your tank count hits 0 there is no way to get the upper hand. Dont bother with AV once there are 6 tanks they just steamroll you regardless how much AV you bring.
-Skirmish
once you get redlined the hostile team switches to a combo of blaster and railgun tanks. The railgun tanks will pop your vehicles before you can even get into them.
-Domination
same as skirmish just with 1 objective.
So how can we stop this madness? Av obviously doesnt cut it cause swarms do 0 damage against hardened shield tanks and armor tanks can achieve somewhat like 500HP/s passive repair which means that even proto assault forgegun hits are repaired before you can squeeze a 2nd shot out. In my opinion AV needs to be brought back to their former performance yes this means swarms, forgeguns and AV nades.
A other solution would be to hardcap tanks in any game mode to max 2. No cap on LAV's and like 3 dropships at once. This game has become literally unplayable if you stay as regular infantry. The last time where i felt the need to bring a tank into every match was in the closed beta. Where if you wouldnt had a tank you lost the game by default. And as it looks like those days returned. Does CCP actually think that bringing back old stuff (which is obviously broken) is a good idea?
Anyway ive let a guy from CCP feel how it is to be on the "receiving end" from a hardened shield tank. Used a gunnlogi and did put 3 shield hardeners onto it. kept 1 running all the time and let him get some volleys off to demonstrate that his proto swarms are useless. the name of the dev was "CCP Pacifier."
Anyways I better address the OP properly.
Don't much care for Ambush do what you want there, but for Skirmish and Domi, don't reduce the hardcap, I'm not here to kill Infantry every game, I'm playing for the tank fights, the ones where two tank squads meet and just lay into eachother, more fun that Infantry.
You've lost all my respect as a vehicle player Cloud, you keep talking about swarms against a ******* shield tank, it's ******** as **** and until you learn that Explosives aren't going to match up to forges or PLCs, your going to carry on looking like an idiot.
Next, a tank with a 500hp/s passive regen (I'm pretty sure you've pulled that number out of thin air) would mean sacrificing all the low slots in favour of heavy reps, meaning no hardeners, meaning you just need to break his shields and then smash him with proto swarms + dam mods, two volleys, he'll be pretty close to death, you just have to keep on him... wait you didn't want to just toss three av grenades did you? iirc you used to cry about that all the time.
Finally, you're using THREE ******* shield hardeners and you're being hit by EXPLOSIVES, your opinion is invalid for using broken fittings /thread.