|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
lordjanuz
Norwegian Dust514 Corporation Top Men.
245
|
Posted - 2013.12.23 16:09:00 -
[1] - Quote
Kharga Lum wrote:Having maps with more dynamic interiors would fix some of this problem. The tankers could still tank but infantry would be underground or inside a complex city or wherever. Limiting a tanks access on the map may be a more effective method then simply limiting them. This returns the value of infantry to the fight. Want to take and hold a point? Boots on the ground.
The complexity of these maps is flatter then many PS2 games.
Can't kill a tank? Yes AV is weak but giving infantry enough places to go that tanks can't would make this game way more exciting.
Tanks are a problem because infantry can only fight on a field. Tanks are king of open spaces. Fighting in a city should be scary and dangerous for tanks. Right now everything has to face a tank on it's own terms. Windows, rooftops, tunnels etc. Even Battlefield1942 had more complex city maps.
+1
|
lordjanuz
Norwegian Dust514 Corporation Top Men.
245
|
Posted - 2013.12.23 16:19:00 -
[2] - Quote
We dont need restrictions, this should be a free world game, just give the players the tool to deal with it, remember in closed beta we used proximity to deal with LAV ,,, the ground was covered with it.
First ting I do when I come in to battle is to get Droplinks on high grounds, fly up with my Breach Forge gun, and when we are 2 we clear the field, and we cover the open objectives.
Put more objectives underground, on top of buildings , I have covered a objective with 2 tanks running around outside, they never came inside.
I dont feel tanks are a major problem. |
lordjanuz
Norwegian Dust514 Corporation Top Men.
245
|
Posted - 2013.12.23 16:22:00 -
[3] - Quote
Ryme Intrinseca wrote:AV was only nerfed because tanks were supposed to be made weaker. We now know that with three hardeners plus the speed to escape if necessary tanks are no weaker than they were. So the solution is simply to restore AV to 1.6 levels.
But it should not ever be a solo job to take out a decent tank, it was to easy in 1.6 infantry fight to be the first over to the tank and kill it, it was just running, kill a tank and then run to the next, it was much to easy.
Make forge more powerfull. |
|
|
|