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MySpaceTom
Xer Cloud Consortium
88
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Posted - 2013.12.21 21:01:00 -
[61] - Quote
NDA Approved wrote:Spectre-M wrote:NDA Approved wrote:I wonder who leaked it? Someone smart enough to create buzz, instead of being so secretive. Do you mean Jadek? This wasn't designed by a Dev at CCP. He's the clever one I guess, trying to drum up views and input on a suggested feature with a sensational title. ...and it seems to be working
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Jadek Menaheim
Xer Cloud Consortium
765
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Posted - 2013.12.21 22:02:00 -
[62] - Quote
Alrighty, per suggestion, here is an update to the corporation tab that includes relative zoom location data. Please let me know if the light bloom is too strong. I can tone that down.
[Corporation Tab Update]
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Borne Velvalor
Endless Hatred
1107
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Posted - 2013.12.21 22:25:00 -
[63] - Quote
If this recorded donations from players outside the corp, someone could easily open a bank or raffle service.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Jadek Menaheim
Xer Cloud Consortium
765
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Posted - 2013.12.22 03:36:00 -
[64] - Quote
Borne Velvalor wrote:If this recorded donations from players outside the corp, someone could easily open a bank or raffle service. That could be as straightforward as making the GÿÉ button bring up a filter menu that allows accountants to see donations from 1. only in-corp members, 2. in-corp and outside benefactors, and 3. only outside benefactors. This is getting into complicated territory, but I have some ideas that may fit into a recurring subscription and dividend payment system. Back to the drawing board.
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NDA Approved
Crux Special Tasks Group Gallente Federation
21
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Posted - 2013.12.22 04:03:00 -
[65] - Quote
Jadek Menaheim wrote:Alrighty, per suggestion, here is an update to the corporation tab that includes relative zoom location data. Please let me know if the light bloom is too strong. I can tone that down. [Corporation Tab Update] That's the idea. Maybe it's just personal preference, but the rounded edges don't quite work with the surrounding structures. Everything else in the image uses straight edges. Try experimenting with a different look.
Imma in ur base, browsin' docs on docs. Trust me, I have clearance.
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Benjamin Ciscko
The Generals General Tso's Alliance
412
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Posted - 2013.12.22 04:29:00 -
[66] - Quote
So what is the whole idea is it to keep track of who has donated how much and if you donate "x" amount make them tax exempt for "y" amount of time I couldn't be bothered to look at it for more than ten seconds.
Tanker/Assault
Can I have my ADV and PRO tanks now (Honeyed Lamb enroute).
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Jadek Menaheim
Xer Cloud Consortium
766
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Posted - 2013.12.22 04:41:00 -
[67] - Quote
Benjamin Ciscko wrote:So what is the whole idea is it to keep track of who has donated how much and if you donate "x" amount make them tax exempt for "y" amount of time I couldn't be bothered to look at it for more than ten seconds. There's no exemption function as far as I can see. The feature lets you track and compare player activity by the taxes collected from their matches and any donations they make. It gives CEOs and directors an easier ability to understand and recognize who is and isn't valuable to the corporation. It also give accountants the ability to track withdraws over time and any donations made by players from outside the corporation. This opens up the ability to manage banks and dividend dispersion to primary stakeholders.
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Benjamin Ciscko
The Generals General Tso's Alliance
413
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Posted - 2013.12.22 04:50:00 -
[68] - Quote
Jadek Menaheim wrote:Benjamin Ciscko wrote:So what is the whole idea is it to keep track of who has donated how much and if you donate "x" amount make them tax exempt for "y" amount of time I couldn't be bothered to look at it for more than ten seconds. There's no exemption function as far as I can see. The feature lets you track and compare player activity by the taxes collected from their matches and any donations they make. It gives CEOs and directors an easier ability to understand and recognize who is and isn't valuable to the corporation. It also give accountants the ability to track withdraws over time and any donations made by players from outside the corporation. This opens up the ability to manage banks and dividend dispersion to primary stakeholders. "as far as I can see" lol you made it. I only thought that because it said Taxes N/A so I assumed that player would not be required to pay taxes for some reason (Donations being below it lead me to my conclusion). It would be great to see who is being value to the corp and who is not, it also helps you see who is active since I believed it was a day to day thing you can see how much ISK they netted the corp over a week, since it takes about 40 decent games to cap and a decent game is about 200k at a 10% tax rate they would net the corp about 800K a week if they capped neat way of monitoring people.
P.S. Props on the Photo Shop.
Tanker/Assault
Can I have my ADV and PRO tanks now (Honeyed Lamb enroute).
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
309
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Posted - 2013.12.22 05:09:00 -
[69] - Quote
While this information is useful, it could be better handled with a simple API that players could export into a tool of some sort. It doesn't need an ingame representation at all.
What we DO need an ingame representation of is ISK killed vrs. ISK spent in matches. Not on the afterbattle screen, as that's already crowded enough, but on your character sheet and in the leaderboards. ISK lost to ISK killed ratios, AUR killed, etc. |
Jadek Menaheim
Xer Cloud Consortium
767
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Posted - 2013.12.22 05:10:00 -
[70] - Quote
Benjamin Ciscko wrote:Jadek Menaheim wrote:Benjamin Ciscko wrote:So what is the whole idea is it to keep track of who has donated how much and if you donate "x" amount make them tax exempt for "y" amount of time I couldn't be bothered to look at it for more than ten seconds. There's no exemption function as far as I can see. The feature lets you track and compare player activity by the taxes collected from their matches and any donations they make. It gives CEOs and directors an easier ability to understand and recognize who is and isn't valuable to the corporation. It also give accountants the ability to track withdraws over time and any donations made by players from outside the corporation. This opens up the ability to manage banks and dividend dispersion to primary stakeholders. "as far as I can see" lol you made it. I only thought that because it said Taxes N/A so I assumed that player would not be required to pay taxes for some reason (Donations being below it lead me to my conclusion). It would be great to see who is being value to the corp and who is not, it also helps you see who is active since I believed it was a day to day thing you can see how much ISK they netted the corp over a week, since it takes about 40 decent games to cap and a decent game is about 200k at a 10% tax rate they would net the corp about 800K a week if they capped neat way of monitoring people. P.S. Props on the Photo Shop. Thanks. Yeah, I still like to play up the light facade I've concocted for new people to thread that haven't caught on. The deal with the Battle Taxes field showing a non-value in that last picture is because I used Ancient Exiles. for that example which doesn't set a tax rate for their players, so no taxes are collected from battles. I can't speak for their internal management on player donations, so I just assumed that player do donate.
The L2 and R2 buttons change time selection from day, week, month, and lifetime. The number value for each of these categories can also be toggled with L2 / R2. This give corp management and players powerful tools to monitor each other and themselves. Besides withdrawal information and donations from outside benefactors, in-corp players will be able to see each other's battle taxes and net donations to the corp. This give players an incentive to bolster their contribution standings on the corporate 'leader board' in order claim the title of employee(s) of the month.
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Jadek Menaheim
Xer Cloud Consortium
767
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Posted - 2013.12.22 05:14:00 -
[71] - Quote
Sigberct Amni wrote:While this information is useful, it could be better handled with a simple API that players could export into a tool of some sort. It doesn't need an ingame representation at all.
What we DO need an ingame representation of is ISK killed vrs. ISK spent in matches. Not on the afterbattle screen, as that's already crowded enough, but on your character sheet and in the leaderboards. ISK lost to ISK killed ratios, AUR killed, etc. So we just need to keep bugging CCP FoxFour on opening up an API login management system to access this private corp data somewhere in CREST.
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Jadu Wen
Xer Deadspace
226
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Posted - 2013.12.22 05:17:00 -
[72] - Quote
^ ^ Seems like your PSN login would be fine. That should be tied to your in-game character which is tied to a specific corp, thus granting you specific corp viewing privileges.
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Jadek Menaheim
Xer Cloud Consortium
767
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Posted - 2013.12.22 05:24:00 -
[73] - Quote
Sigberct Amni wrote:What we DO need an ingame representation of is ISK killed vrs. ISK spent in matches. Not on the afterbattle screen, as that's already crowded enough, but on your character sheet and in the leaderboards. ISK lost to ISK killed ratios, AUR killed, etc.
Yes. +1 As for ISK and AUR killed, I'm curious how equipment would play into that bigger picture. Sure you can destroy those items, but if you don't kill the carrier, you have effectively "killed' the ISK or AUR source for that item. Regardless, it'll be interesting to see how people pad those scores for the leader boards.
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
309
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Posted - 2013.12.22 05:34:00 -
[74] - Quote
Jadek Menaheim wrote:Sigberct Amni wrote:What we DO need an ingame representation of is ISK killed vrs. ISK spent in matches. Not on the afterbattle screen, as that's already crowded enough, but on your character sheet and in the leaderboards. ISK lost to ISK killed ratios, AUR killed, etc. Yes. +1 As for ISK and AUR killed, I'm curious how equipment would play into that bigger picture. Sure you can destroy those items, but if you don't kill the carrier, you have effectively "killed' the ISK or AUR source for that item. Regardless, it'll be interesting to see how people pad those scores for the leader boards. If the corpse gets picked up, it shouldn't count as isk destroyed. And after that, if people pad the stat... well it's an isk sink. So wins all around! |
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