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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
283
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Posted - 2013.12.19 02:14:00 -
[1] - Quote
Chris F2112 wrote:Vehicle prices should be super expensive for really good tanks.
Personally, I think that dropships are right about where they should be. Tanks should be about 3 or 4 times more expensive.
message from Godin: Okay, I'll bite
Since you want to make us more expensive, I demand that we get higher tier stuff buffed. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
283
|
Posted - 2013.12.19 02:15:00 -
[2] - Quote
Mobius Wyvern wrote:stlcarlos989 wrote:Because there is no downside at all for losing multiple tanks in a battle which guys rarely lose anyway. Somewhere between the two might be nice. Say, about 1 mil for a well fit STD tank. Far less than before, but still not to the point of throwing them around like nothing with no repercussions.
message from Godin: At the most, a tech 1 hull would cost 1.3 mil........ |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
283
|
Posted - 2013.12.19 02:17:00 -
[3] - Quote
Ivy Zalinto wrote:When advanced and proto tanks come out, they will be expensive. Same wth lav's and dropships. Personally I think their all fine. 3 re's kill them all. Ive actually managed to stick a few to dropships as well before. As far as the price goes, you know most people are running militia vehicles compared to running actual tanks lately. I personally run a gunnlogi but the number of sica's and soma I blow up are ridiculous
message from Godin: They ain't coming out. Tiercide bitches!!!!!!!!! |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
287
|
Posted - 2013.12.19 03:02:00 -
[4] - Quote
DUST Fiend wrote:jerrmy12 kahoalii wrote:DUST Fiend wrote:jerrmy12 kahoalii wrote:DUST Fiend wrote:Militia tanks base price raised to 125,000 ISK
Standard tanks base price raised to 100,000 ISK otherwise nope, im not playing 2+ matches to get my role, otherwise increase infantry proto prices by 3x Whine much bro? I flew dropships for MONTHS that cost more than a tank with top modules at that base price would cost now. Get good and you won't have ISK problems. i flew assault dropships that were 800k, short story short i never profited, well maybe once, but people with tanks as a main & only role are what, supposed to use starter fits without skills against proto? hell no, the only tanks that get spammed are MLT, i rarely see std. also the assault dropship hull is still to expensive and unprofitable as soon as a railgun comes along for a python, because usually when i pull it out i get railgun spam My assault dropship works great, and is more than cheap enough. A well fit tank costs less now than a well fit assault dropship. That should basically never happen. 750K for a well fit tank is a good price. I would pay up to about 600k for a well fit assault dropship, and an all militia tank should never be less than 150k. Most actual good tankers I know go 5-6 matches minimum without losing a tank, unless it's to some random **** that they can't control, which happens a lot less to tankers than it does to dropships.
message from Godin: Considering it's tech 1 hull vs. tech 2, yes it should. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
287
|
Posted - 2013.12.19 03:07:00 -
[5] - Quote
DUST Fiend wrote:Roger Cordill wrote:message from Godin: Considering it's tech 1 hull vs. tech 2, yes it should. Implying that standard dropships are even remotely on the same level as standard tanks
message from Godin: You're right, they aren't. tech 1 DS's should cost less obviously. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
287
|
Posted - 2013.12.19 03:20:00 -
[6] - Quote
DUST Fiend wrote:True Adamance wrote:Seymor Krelborn wrote:Patrick57 wrote:Lolz no. Now tankers can finally make a profit. This is what they needed. Tankers no longer have to be in a well paying corp just to make money. Honestly the only thing that needs to change is the speed (Bas speed, not speed with the mods) and the Railgun Turret damage. I was squadded with a tanker and he lost a tank with Proto turrets to a Sica with a Militia Railgun turret but theres no risk for tankers now... it has gone to an extreme in the other direction. maybe the old prices are to much, but tanks should certainly cost more than they do now to put some risk back in the game for tankers. Don't going to dispute that, but to grind 2 games for one tank is garbage. How are you losing a well fit tank every other match? Also Message to G - whatever your name is: The point. You missed it.
message from Godin: Not sure what you're getting at |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
287
|
Posted - 2013.12.19 03:29:00 -
[7] - Quote
taxi bastard wrote:Roger Cordill wrote:[quote=DUST Fiend]
message from Godin: Considering it's tech 1 hull vs. tech 2, yes it should. we only have tech 1 hulls - we have different tiers of hulls though. tell Godin he is wrong and that tech 2 is after the first 5 tiers and is yet to be implemented. what sort of newb is he to be so confused?
message from Godin: You must not understand how ships work in EVE then. It goes: tech 1, then tech 2, faction, pirate, then tech 3. Ships don't deal with the meta level system. You are talking about the modules. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
287
|
Posted - 2013.12.19 03:31:00 -
[8] - Quote
taxi bastard wrote:Garrett Blacknova wrote:taxi bastard wrote:standard tank>militia tank This isn't entirely accurate. Base stats on an unfitted Sica are IDENTICAL to the base stats on an unfitted Gunnlogi. The same goes for Soma/Madrugar. The only difference between the two is an extra slot and some more PG and CPU to fill it. I fail to see your point? a standard sentinel suit has the same EHP as the proto, yet the extra CPU/PG and slots make the proto a better suit
message from Godin: For balance and tiercide, we're probably never getting adv. and PROTO hulls. That leaves the entry hull, and the normal hull, which are so similar. There's a problem with that. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
287
|
Posted - 2013.12.19 03:33:00 -
[9] - Quote
Garth Mandra wrote:I play infantry.
I like the number of tanks we have out now. That's probably due to the reduction in price primarily.
I don't like how invincible vehicles are to infantry AV. Fix this and I think all will be well.
How's the tank vs. tank balance at the moment?
message from Godin: missiles and rails are OP, and Gunnlogi is now a fitting monster. Oh, and active times are a bit too long, and can make perma running a thing. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
290
|
Posted - 2013.12.19 20:32:00 -
[10] - Quote
taxi bastard wrote:Roger Cordill wrote:taxi bastard wrote:Roger Cordill wrote:[quote=DUST Fiend]
message from Godin: Considering it's tech 1 hull vs. tech 2, yes it should. we only have tech 1 hulls - we have different tiers of hulls though. tell Godin he is wrong and that tech 2 is after the first 5 tiers and is yet to be implemented. what sort of newb is he to be so confused? message from Godin: You must not understand how ships work in EVE then. It goes: tech 1, then tech 2, faction, pirate, then tech 3. Ships don't deal with the meta level system. You are talking about the modules. EVE may have changed by taking out the pre requisites of different tiers of cruisers - but it does not change anything. there are no tech 2 modules, vehicles or suits in Dust Godin is too stupid to know when he is wrong.
message from Godin: So what are the Assault suits, Scout suits, Logi Suits, Sentinel Suits, Commando suits, Every weapon variant, the ferroscale and reactive armor plates, and the Assault Dropship? Tech 2 things. Quiet dumbass. |
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