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Chunky Munkey
Amarr Templars Amarr Empire
2695
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Posted - 2013.12.17 20:26:00 -
[1] - Quote
The Amarr give up slot count & movement in favour of higher fitting capacity, higher stamina, and most importantly much greater health.
It occurs to me that this exchange is not balanced when reversed for the Minmatar. They give up health & stamina for speed. That's it. Not to mention their abysmal shield stats.
If we take the stamina/speed tradeoffs out of the equation, then really the Minmatar are just giving up health. If the Amarr can trade a module slot for health, why not have the Minmatar do the same?
I see many on the forums who feel that the Minmatar really don't compete to the same standard other suits can, and from personal experience I can say that my best K/D performances come from my Amarr fittings not the Minatar ones.
When it comes to fitting, I can't find a particularly effective Minmatar that doesn't require a fitting upgrade. The one I made that doesn't is a proto with standard weapons.
I think an extra low slot on the Minmatar suits is just what they need. Their specialisation bonuses are incredibly enjoyable, but the suits themselves just don't pack the punch I'd like.
TL:DR Amarr lose a slot, and get more health. Minmatar just lose health. It's not fair
No.
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BL4CKST4R
WarRavens League of Infamy
1375
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Posted - 2013.12.17 20:29:00 -
[2] - Quote
Buff their shield regeneration and delay :) |
Daxxis KANNAH
Distinct Covert Initiative
531
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Posted - 2013.12.17 20:30:00 -
[3] - Quote
Do it Do it Do it |
Syeven Reed
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
218
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Posted - 2013.12.17 20:31:00 -
[4] - Quote
BL4CKST4R wrote:Buff their shield regeneration and delay :) This
Gÿé Syeven 514
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lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
41
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Posted - 2013.12.17 20:33:00 -
[5] - Quote
Syeven Reed wrote:BL4CKST4R wrote:Buff their shield regeneration and delay :) This
Second this. As a proto min logi, I carry so much equipment for my team already that I would rather have better shields honestly.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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DozersMouse XIII
Ultramarine Corp
51
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Posted - 2013.12.17 20:34:00 -
[6] - Quote
I think a stamina boost or shield delay buff or bonus would be nice
imagine the s#!t you can kill from a throne.... fu@#!n Rome.
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
874
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Posted - 2013.12.17 20:34:00 -
[7] - Quote
Just wait till all of your core upgrades are V, then come back and tell me which suit is superior.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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True Adamance
Scions of Athra
4985
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Posted - 2013.12.17 20:39:00 -
[8] - Quote
Chunky Munkey wrote:The Amarr give up slot count & movement in favour of higher fitting capacity, higher stamina, and most importantly much greater health. It occurs to me that this exchange is not balanced when reversed for the Minmatar. They give up health & stamina for speed. That's it. Not to mention their abysmal shield stats. If we take the stamina/speed tradeoffs out of the equation, then really the Minmatar are just giving up health. If the Amarr can trade a module slot for health, why not have the Minmatar do the same? I see many on the forums who feel that the Minmatar really don't compete to the same standard other suits can, and from personal experience I can say that my best K/D performances come from my Amarr fittings not the Minatar ones. When it comes to fitting, I can't find a particularly effective Minmatar that doesn't require a fitting upgrade. The one I made that doesn't is a proto with standard weapons. I think an extra low slot on the Minmatar suits is just what they need. Their specialisation bonuses are incredibly enjoyable, but the suits themselves just don't pack the punch I'd like. TL:DR Amarr lose a slot, and get more health. Minmatar just lose health. It's not fair
We get 30 points HP at base skills for one less skill slot..... you think that's a ******* good trade? No it ******* isn't, give us Amarr another Low Slot.
It only become a worth while trade off when we hit 5 across both shield and armour tanking which s twice the investment for half the effectiveness.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Cosgar
ParagonX
8843
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Posted - 2013.12.17 20:43:00 -
[9] - Quote
lee corwood wrote:Syeven Reed wrote:BL4CKST4R wrote:Buff their shield regeneration and delay :) This Second this. As a proto min logi, I carry so much equipment for my team already that I would rather have better shields honestly. Thirding this.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Chunky Munkey
Amarr Templars Amarr Empire
2698
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Posted - 2013.12.17 21:07:00 -
[10] - Quote
Leovarian L Lavitz wrote:Just wait till all of your core upgrades are V, then come back and tell me which suit is superior.
They are.
Amarr.
No.
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Mossellia Delt
Militaires Sans Jeux
776
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Posted - 2013.12.17 21:09:00 -
[11] - Quote
Extra slot
Minmatar scouts need it!
Parody Dust 514 Lyrics
Vote for Delt
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Chunky Munkey
Amarr Templars Amarr Empire
2698
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Posted - 2013.12.17 21:25:00 -
[12] - Quote
BL4CKST4R wrote:Buff their shield regeneration and delay :)
That just makes them scouts though.
No.
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BL4CKST4R
WarRavens League of Infamy
1377
|
Posted - 2013.12.17 23:29:00 -
[13] - Quote
Chunky Munkey wrote:BL4CKST4R wrote:Buff their shield regeneration and delay :) That just makes them scouts though.
Scouts are God in shield regen nothing can come close. |
Dengru
Fatal Absolution
219
|
Posted - 2013.12.17 23:42:00 -
[14] - Quote
swap cal assault and min slot layout 4/3 makes more sense for min and caldari should not be able to armor tank to the extent 4/3 allows them to
(>^_^)><(^.^<)
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
277
|
Posted - 2013.12.18 00:18:00 -
[15] - Quote
So minmatar get: weapons with tiny fitting requirements compared to amarrian + 1 armor hp/sec + 18% stamina + 5% movement speed + 5% sprint speed - 45 HP - 10% shield recharge rate
Amarr get +33% stamina +33% stamina recovery +30 HP - 1 slot - 4% movement speed - 4% sprint speed The hardest weapons to fit
So I would say minmatar have it quite a bit better than amarr do.
In case you missed the trade-offs
amarr sacrifice: movement/sprint speed for stamina/recovery 1 slot for 30 HP
minmatar sacrifice: shield recharge rate for +1 hp/sec to armor 45 hp for more stamina, faster movement speed and faster sprint speed.
Amarrian suits have slightly higher fitting because out weapons take WAY more fittin than yours do. We have this crappy dual-tanking layout with just blows and is completely against lore/eve
You think you are badass... try solo'ing in amarr FW.
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Galvan Nized
Deep Space Republic
398
|
Posted - 2013.12.18 00:45:00 -
[16] - Quote
As the guy above me said they get inherent armor regen something no other race gets, it's not much but it does make them unique.
Amarr assaults seem to have the worse of it. Though their bonus is way cooler than the other Assaults and goes perfectly with their weapons. |
Chunky Munkey
Amarr Templars Amarr Empire
2698
|
Posted - 2013.12.18 00:58:00 -
[17] - Quote
BL4CKST4R wrote:Chunky Munkey wrote:BL4CKST4R wrote:Buff their shield regeneration and delay :) That just makes them scouts though. Scouts are God in shield regen nothing can come close.
That's my point. If you want low health & great shields, just get a scout. Cal scout will dominate this area.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2698
|
Posted - 2013.12.18 01:12:00 -
[18] - Quote
Magnus Amadeuss wrote:So minmatar get: weapons with tiny fitting requirements compared to amarrian + 1 armor hp/sec + 18% stamina + 5% movement speed + 5% sprint speed - 45 HP - 10% shield recharge rate
Amarr get +33% stamina +33% stamina recovery +30 HP - 1 slot - 4% movement speed - 4% sprint speed The hardest weapons to fit
So I would say minmatar have it quite a bit better than amarr do.
In case you missed the trade-offs
amarr sacrifice: movement/sprint speed for stamina/recovery 1 slot for 30 HP
minmatar sacrifice: shield recharge rate for +1 hp/sec to armor 45 hp for more stamina, faster movement speed and faster sprint speed.
Amarrian suits have slightly higher fitting because out weapons take WAY more fittin than yours do. We have this crappy dual-tanking layout with just blows and is completely against lore/eve
Why would we factor in the fitting requirements of Minmatar weapons? We're talking about suits here.
The dual tanking setup is excellent. That's much higher regen when both your armour and shields are coming back at the same time. And that 1hp/s is a joke. It's 3 minutes just for base HP to return.
I'm willing to wager hefty isk on performance stats of Minmatar vs Amarr mediums. The idea that the Amarr have it worse than the Minmatar is absurd.
No.
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True Adamance
Scions of Athra
4992
|
Posted - 2013.12.18 01:19:00 -
[19] - Quote
Chunky Munkey wrote:Magnus Amadeuss wrote:So minmatar get: weapons with tiny fitting requirements compared to amarrian + 1 armor hp/sec + 18% stamina + 5% movement speed + 5% sprint speed - 45 HP - 10% shield recharge rate
Amarr get +33% stamina +33% stamina recovery +30 HP - 1 slot - 4% movement speed - 4% sprint speed The hardest weapons to fit
So I would say minmatar have it quite a bit better than amarr do.
In case you missed the trade-offs
amarr sacrifice: movement/sprint speed for stamina/recovery 1 slot for 30 HP
minmatar sacrifice: shield recharge rate for +1 hp/sec to armor 45 hp for more stamina, faster movement speed and faster sprint speed.
Amarrian suits have slightly higher fitting because out weapons take WAY more fittin than yours do. We have this crappy dual-tanking layout with just blows and is completely against lore/eve Why would we factor in the fitting requirements of Minmatar weapons? We're talking about suits here. The dual tanking setup is excellent. That's much higher regen when both your armour and shields are coming back at the same time. And that 1hp/s is a joke. It's 3 minutes just for base HP to return. I'm willing to wager hefty isk on performance stats of Minmatar vs Amarr mediums. The idea that the Amarr have it worse than the Minmatar is absurd.
We do in some ways , and don't in others, on foot I can shield tank a Min M/1, add some remotes, a combat rifle and am tactically viable.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Chunky Munkey
Amarr Templars Amarr Empire
2699
|
Posted - 2013.12.18 01:23:00 -
[20] - Quote
True Adamance wrote:Chunky Munkey wrote: Why would we factor in the fitting requirements of Minmatar weapons? We're talking about suits here.
The dual tanking setup is excellent. That's much higher regen when both your armour and shields are coming back at the same time. And that 1hp/s is a joke. It's 3 minutes just for base HP to return.
I'm willing to wager hefty isk on performance stats of Minmatar vs Amarr mediums. The idea that the Amarr have it worse than the Minmatar is absurd.
We do in some ways , and don't in others, on foot I can shield tank a Min M/1, add some remotes, a combat rifle and am tactically viable.
Anything with a use can be tactically viable. That isn't the standard for establishing balance.
No.
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
86
|
Posted - 2013.12.18 01:33:00 -
[21] - Quote
Definitely could use a 3rd low slot on my proto minmatar assault suit. The speed doesn't help as much as you think. Its cool to move quick, but aim assist disables any attempt to dodge fire or break away from the enemy. I've been experiencing with using shield regulators and reactive armor plates.
Sacrificing overall HP for minimal hp and internal rep boost to maintain speed and regulator to keep my primary shield tank as much as possible. The suit even at max armor skills and shield skills comes to mid 500eHP. Needless to say that doesn't last long at all. I usually sacrifice my damage mods on the basic and advanced suits. In pub matches it may not seem bad but facing a decent player you might as well run a militia suit for the trouble.
Tried to use my proto suit with more high slots using the same low configuration and despite the lower fitting requirements of the combat rifle im gimped on both shields and armor tank and run out of CPU easily and im level 5 electronics. Using a cpu upgrade leaves you with only 1 slot for anything which breaks your options immediately. The adv and proto reactive plates (the only semi-decent) ones take up PG as well You are very limited in getting a decent hit and run suit or a front-line suit.
Been using many tactics but my minmatar doesn't last long when the enemy starts concentrating their fire. I've been in gallente suits that i armor stack and had more survival time when under fire and the ability to do damage quickly with still plenty of various options depending on the situation. I even have a stealth gallente suit that can run undetected (proto scanning) and still remain combat capable.
Trust in the Rust!
7-Time Matar Mass Driver World Champion
Combat Rifle is for Combat!
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Lynn Beck
Granite Mercenary Division Top Men.
369
|
Posted - 2013.12.18 01:43:00 -
[22] - Quote
Name ONE FIT with all cores at V, where a caldari can't beat it. I DARE YOU. Try shield regulation? Caldari can get an extra regulator AND 100 shield. Try kincats? Caldari can fit an extra one, easily negating your base speed, oh and did i mention 100 hp more? Try hacking? Caldari logi / min logi does this better l, and with more HP to boot. Try Sniping? Callogi can fit the same # of dmg mods, AND stack 200 shields, 600 armor. FIND A FIT, I DARE YOU.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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True Adamance
Scions of Athra
4994
|
Posted - 2013.12.18 01:53:00 -
[23] - Quote
Lynn Beck wrote:Name ONE FIT with all cores at V, where a caldari can't beat it. I DARE YOU. Try shield regulation? Caldari can get an extra regulator AND 100 shield. Try kincats? Caldari can fit an extra one, easily negating your base speed, oh and did i mention 100 hp more? Try hacking? Caldari logi / min logi does this better l, and with more HP to boot. Try Sniping? Callogi can fit the same # of dmg mods, AND stack 200 shields, 600 armor. FIND A FIT, I DARE YOU.
Dual SMG, Damage Mods, Kin Cats.......perhaps?
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Lynn Beck
Granite Mercenary Division Top Men.
371
|
Posted - 2013.12.18 01:57:00 -
[24] - Quote
True Adamance wrote:Lynn Beck wrote:Name ONE FIT with all cores at V, where a caldari can't beat it. I DARE YOU. Try shield regulation? Caldari can get an extra regulator AND 100 shield. Try kincats? Caldari can fit an extra one, easily negating your base speed, oh and did i mention 100 hp more? Try hacking? Caldari logi / min logi does this better l, and with more HP to boot. Try Sniping? Callogi can fit the same # of dmg mods, AND stack 200 shields, 600 armor. FIND A FIT, I DARE YOU. Dual SMG, Damage Mods, Kin Cats.......perhaps? Alright, a caldari assault could fit TWIN ishukone assaults, 1 extra kincat, 3 damage mods AND shield extender, makes to about .3 faster sprint, 150-200 extra shield, and twin proto Smgs compared to m512 as the backup. Hell, i can't even fit an m512 with all proto modules.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Chunky Munkey
Amarr Templars Amarr Empire
2699
|
Posted - 2013.12.18 01:58:00 -
[25] - Quote
True Adamance wrote:Lynn Beck wrote:Name ONE FIT with all cores at V, where a caldari can't beat it. I DARE YOU. Try shield regulation? Caldari can get an extra regulator AND 100 shield. Try kincats? Caldari can fit an extra one, easily negating your base speed, oh and did i mention 100 hp more? Try hacking? Caldari logi / min logi does this better l, and with more HP to boot. Try Sniping? Callogi can fit the same # of dmg mods, AND stack 200 shields, 600 armor. FIND A FIT, I DARE YOU. Dual SMG, Damage Mods, Kin Cats.......perhaps?
Good luck fitting KinCats.
No.
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Lynn Beck
Granite Mercenary Division Top Men.
371
|
Posted - 2013.12.18 02:00:00 -
[26] - Quote
^ precisely. My minassault had a MILITIA kincat, and i couldn't fit past a gn-20 specialist flaylock backup with enhanced dmg mods.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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deepfried salad gilliam
Sanguine Knights
315
|
Posted - 2013.12.18 02:07:00 -
[27] - Quote
Dengru wrote:swap cal assault and min slot layout 4/3 makes more sense for min and caldari should not be able to armor tank to the extent 4/3 allows them to
Cal assaults would get what 5/2? As long as it'd Std 3/2 Adv 4/2 Proto 5/2
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
278
|
Posted - 2013.12.18 18:23:00 -
[28] - Quote
Chunky Munkey wrote:Magnus Amadeuss wrote:So minmatar get: weapons with tiny fitting requirements compared to amarrian + 1 armor hp/sec + 18% stamina + 5% movement speed + 5% sprint speed - 45 HP - 10% shield recharge rate
Amarr get +33% stamina +33% stamina recovery +30 HP - 1 slot - 4% movement speed - 4% sprint speed The hardest weapons to fit
So I would say minmatar have it quite a bit better than amarr do.
In case you missed the trade-offs
amarr sacrifice: movement/sprint speed for stamina/recovery 1 slot for 30 HP
minmatar sacrifice: shield recharge rate for +1 hp/sec to armor 45 hp for more stamina, faster movement speed and faster sprint speed.
Amarrian suits have slightly higher fitting because out weapons take WAY more fittin than yours do. We have this crappy dual-tanking layout with just blows and is completely against lore/eve Why would we factor in the fitting requirements of Minmatar weapons? We're talking about suits here. The dual tanking setup is excellent. That's much higher regen when both your armour and shields are coming back at the same time. And that 1hp/s is a joke. It's 3 minutes just for base HP to return. I'm willing to wager hefty isk on performance stats of Minmatar vs Amarr mediums. The idea that the Amarr have it worse than the Minmatar is absurd.
Because the suits are designed with weapon fitting requirements in-mind.
1 hp/sec is not a joke, in many instances I live/die based around a few HP. That is 20% of a free complex armor rep.
Yes amarr have it worse than minmatar, I just proved it, look at the pros versus the cons, it is all right there. 1 slot is HUGE.
You think you are badass... try solo'ing in amarr FW.
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Chunky Munkey
Amarr Templars Amarr Empire
2703
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Posted - 2013.12.18 18:47:00 -
[29] - Quote
Magnus Amadeuss wrote:Chunky Munkey wrote: Why would we factor in the fitting requirements of Minmatar weapons? We're talking about suits here.
The dual tanking setup is excellent. That's much higher regen when both your armour and shields are coming back at the same time. And that 1hp/s is a joke. It's 3 minutes just for base HP to return.
I'm willing to wager hefty isk on performance stats of Minmatar vs Amarr mediums. The idea that the Amarr have it worse than the Minmatar is absurd.
Because the suits are designed with weapon fitting requirements in-mind. 1 hp/sec is not a joke, in many instances I live/die based around a few HP. That is 20% of a free complex armor rep. Yes amarr have it worse than minmatar, I just proved it, look at the pros versus the cons, it is all right there. 1 slot is HUGE. EDIT: Oh and if the suits weren't designed with fitting requirements in mind, then why do all of the logis have pretty similar CPU/PG while the assaults are radically different? Why does gallente assault have a PG/CPU fitting reduction for hybrid weapons? The weapons are very important when considering fittings.
The Amarr is suited to its weapon, the Minmatar is not. If you want everybody running their racial weapon then you're simply trying to undermine one of the central ideas of the game.
If you live or die based on the few HP of a Minmatar rep, imagine what the much larger amount offered by the base HP of the Amarr does.
1hp/s is not 20% of a complex rep. A complex rep gives 6.25 hp/s. And if we're comparing it to a module, then that built-in rep is equivalent to an extra 13 shield HP. Whoop de-f*cking-doo.
Finally; 1 slot is not a huge difference when you can't fit anything in that slot.
No.
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Sladen Faust
Expert Intervention Caldari State
25
|
Posted - 2013.12.18 22:09:00 -
[30] - Quote
+1 |
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Sinboto Simmons
SVER True Blood Public Disorder.
3275
|
Posted - 2013.12.18 22:11:00 -
[31] - Quote
BL4CKST4R wrote:Buff their shield regeneration and delay :) Minja agrees.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Aisha Ctarl
Scions of Athra
2298
|
Posted - 2013.12.18 22:18:00 -
[32] - Quote
Amarr lose a slot, have you lost your damned mind?
Amarr advanced is 2/2 and proto is 3/3, clearly you're not in a right frame of mind.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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True Adamance
Scions of Athra
5024
|
Posted - 2013.12.18 22:28:00 -
[33] - Quote
Chunky Munkey wrote:
The Amarr is suited to its weapon, the Minmatar is not. If you want everybody running their racial weapon then you're simply trying to undermine one of the central ideas of the game. .
No you aren't every EVE ship has racial and role bonuses to its weapons and modules...that make ships what they are, racial assaults should all have bonuses to their racial rifles and the fitting of offensive modules.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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KING CHECKMATE
Scions of Athra
3347
|
Posted - 2013.12.18 22:36:00 -
[34] - Quote
Chunky Munkey wrote:The Amarr give up slot count & movement in favour of higher fitting capacity, higher stamina, and most importantly much greater health. It occurs to me that this exchange is not balanced when reversed for the Minmatar. They give up health & stamina for speed. That's it. Not to mention their abysmal shield stats. If we take the stamina/speed tradeoffs out of the equation, then really the Minmatar are just giving up health. If the Amarr can trade a module slot for health, why not have the Minmatar do the same? I see many on the forums who feel that the Minmatar really don't compete to the same standard other suits can, and from personal experience I can say that my best K/D performances come from my Amarr fittings not the Minatar ones. When it comes to fitting, I can't find a particularly effective Minmatar that doesn't require a fitting upgrade. The one I made that doesn't is a proto with standard weapons. I think an extra low slot on the Minmatar suits is just what they need. Their specialisation bonuses are incredibly enjoyable, but the suits themselves just don't pack the punch I'd like. TL:DR Amarr lose a slot, and get more health. Minmatar just lose health. It's not fair
Actually, the Amarr only have 30 more HP than Gal and Cal meds.So its not a MASSIVE HP difference.(at least not without passives) The minmatar gives up HP for both SPEED AND STAMINA. The Min has more stamina than standard Med Frames Cal & Gal. just not as much as the Amarr. The Minmatar assault is a Med frame with Damage/shield stacking capacity and Scout level speed.Not to mention the ONLY armor that has innate armor repair (1Hp-Sec, with 1 basic/enhanced reactive plate you have a decen 2 Hp per sec armor rep at no speed cost and have increased HP! :3) The Minmatar assault is more like an Assault SCOUT. Its not for direct engagements as the gallente and amarr and its not designed for long ranged combat like the caldari med. Its a Med frame designed for CQ combat. Fast paced. Deadly....
The Minmatar assault is FINE. Its a great suit. It just needs more shield Regen per sec, maybe a little more CPU,but thats it.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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K9 Wez
Molon Labe. Public Disorder.
78
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Posted - 2013.12.18 22:49:00 -
[35] - Quote
Cosgar wrote:lee corwood wrote:Syeven Reed wrote:BL4CKST4R wrote:Buff their shield regeneration and delay :) This Second this. As a proto min logi, I carry so much equipment for my team already that I would rather have better shields honestly. Thirding this.
Fourth this. |
Chunky Munkey
Amarr Templars Amarr Empire
2710
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Posted - 2013.12.18 22:58:00 -
[36] - Quote
Aisha Ctarl wrote:Amarr lose a slot, have you lost your damned mind?
Amarr advanced is 2/2 and proto is 3/3, clearly you're not in a right frame of mind.
I think you've missed my point. The Amarr already lost a slot vs other suits. I'm not calling for a change to Amarr suits.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2710
|
Posted - 2013.12.18 22:59:00 -
[37] - Quote
True Adamance wrote:Chunky Munkey wrote:
The Amarr is suited to its weapon, the Minmatar is not. If you want everybody running their racial weapon then you're simply trying to undermine one of the central ideas of the game. .
No you aren't every EVE ship has racial and role bonuses to its weapons and modules...that make ships what they are, racial assaults should all have bonuses to their racial rifles and the fitting of offensive modules.
Reducing variety in the game is not a good idea. If your only argument is that another game does it, don't bother.
No.
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