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Chunky Munkey
Amarr Templars Amarr Empire
2695
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Posted - 2013.12.17 20:26:00 -
[1] - Quote
The Amarr give up slot count & movement in favour of higher fitting capacity, higher stamina, and most importantly much greater health.
It occurs to me that this exchange is not balanced when reversed for the Minmatar. They give up health & stamina for speed. That's it. Not to mention their abysmal shield stats.
If we take the stamina/speed tradeoffs out of the equation, then really the Minmatar are just giving up health. If the Amarr can trade a module slot for health, why not have the Minmatar do the same?
I see many on the forums who feel that the Minmatar really don't compete to the same standard other suits can, and from personal experience I can say that my best K/D performances come from my Amarr fittings not the Minatar ones.
When it comes to fitting, I can't find a particularly effective Minmatar that doesn't require a fitting upgrade. The one I made that doesn't is a proto with standard weapons.
I think an extra low slot on the Minmatar suits is just what they need. Their specialisation bonuses are incredibly enjoyable, but the suits themselves just don't pack the punch I'd like.
TL:DR Amarr lose a slot, and get more health. Minmatar just lose health. It's not fair
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2698
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Posted - 2013.12.17 21:07:00 -
[2] - Quote
Leovarian L Lavitz wrote:Just wait till all of your core upgrades are V, then come back and tell me which suit is superior.
They are.
Amarr.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2698
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Posted - 2013.12.17 21:25:00 -
[3] - Quote
BL4CKST4R wrote:Buff their shield regeneration and delay :)
That just makes them scouts though.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2698
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Posted - 2013.12.18 00:58:00 -
[4] - Quote
BL4CKST4R wrote:Chunky Munkey wrote:BL4CKST4R wrote:Buff their shield regeneration and delay :) That just makes them scouts though. Scouts are God in shield regen nothing can come close.
That's my point. If you want low health & great shields, just get a scout. Cal scout will dominate this area.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2698
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Posted - 2013.12.18 01:12:00 -
[5] - Quote
Magnus Amadeuss wrote:So minmatar get: weapons with tiny fitting requirements compared to amarrian + 1 armor hp/sec + 18% stamina + 5% movement speed + 5% sprint speed - 45 HP - 10% shield recharge rate
Amarr get +33% stamina +33% stamina recovery +30 HP - 1 slot - 4% movement speed - 4% sprint speed The hardest weapons to fit
So I would say minmatar have it quite a bit better than amarr do.
In case you missed the trade-offs
amarr sacrifice: movement/sprint speed for stamina/recovery 1 slot for 30 HP
minmatar sacrifice: shield recharge rate for +1 hp/sec to armor 45 hp for more stamina, faster movement speed and faster sprint speed.
Amarrian suits have slightly higher fitting because out weapons take WAY more fittin than yours do. We have this crappy dual-tanking layout with just blows and is completely against lore/eve
Why would we factor in the fitting requirements of Minmatar weapons? We're talking about suits here.
The dual tanking setup is excellent. That's much higher regen when both your armour and shields are coming back at the same time. And that 1hp/s is a joke. It's 3 minutes just for base HP to return.
I'm willing to wager hefty isk on performance stats of Minmatar vs Amarr mediums. The idea that the Amarr have it worse than the Minmatar is absurd.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2699
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Posted - 2013.12.18 01:23:00 -
[6] - Quote
True Adamance wrote:Chunky Munkey wrote: Why would we factor in the fitting requirements of Minmatar weapons? We're talking about suits here.
The dual tanking setup is excellent. That's much higher regen when both your armour and shields are coming back at the same time. And that 1hp/s is a joke. It's 3 minutes just for base HP to return.
I'm willing to wager hefty isk on performance stats of Minmatar vs Amarr mediums. The idea that the Amarr have it worse than the Minmatar is absurd.
We do in some ways , and don't in others, on foot I can shield tank a Min M/1, add some remotes, a combat rifle and am tactically viable.
Anything with a use can be tactically viable. That isn't the standard for establishing balance.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2699
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Posted - 2013.12.18 01:58:00 -
[7] - Quote
True Adamance wrote:Lynn Beck wrote:Name ONE FIT with all cores at V, where a caldari can't beat it. I DARE YOU. Try shield regulation? Caldari can get an extra regulator AND 100 shield. Try kincats? Caldari can fit an extra one, easily negating your base speed, oh and did i mention 100 hp more? Try hacking? Caldari logi / min logi does this better l, and with more HP to boot. Try Sniping? Callogi can fit the same # of dmg mods, AND stack 200 shields, 600 armor. FIND A FIT, I DARE YOU. Dual SMG, Damage Mods, Kin Cats.......perhaps?
Good luck fitting KinCats.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2703
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Posted - 2013.12.18 18:47:00 -
[8] - Quote
Magnus Amadeuss wrote:Chunky Munkey wrote: Why would we factor in the fitting requirements of Minmatar weapons? We're talking about suits here.
The dual tanking setup is excellent. That's much higher regen when both your armour and shields are coming back at the same time. And that 1hp/s is a joke. It's 3 minutes just for base HP to return.
I'm willing to wager hefty isk on performance stats of Minmatar vs Amarr mediums. The idea that the Amarr have it worse than the Minmatar is absurd.
Because the suits are designed with weapon fitting requirements in-mind. 1 hp/sec is not a joke, in many instances I live/die based around a few HP. That is 20% of a free complex armor rep. Yes amarr have it worse than minmatar, I just proved it, look at the pros versus the cons, it is all right there. 1 slot is HUGE. EDIT: Oh and if the suits weren't designed with fitting requirements in mind, then why do all of the logis have pretty similar CPU/PG while the assaults are radically different? Why does gallente assault have a PG/CPU fitting reduction for hybrid weapons? The weapons are very important when considering fittings.
The Amarr is suited to its weapon, the Minmatar is not. If you want everybody running their racial weapon then you're simply trying to undermine one of the central ideas of the game.
If you live or die based on the few HP of a Minmatar rep, imagine what the much larger amount offered by the base HP of the Amarr does.
1hp/s is not 20% of a complex rep. A complex rep gives 6.25 hp/s. And if we're comparing it to a module, then that built-in rep is equivalent to an extra 13 shield HP. Whoop de-f*cking-doo.
Finally; 1 slot is not a huge difference when you can't fit anything in that slot.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2710
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Posted - 2013.12.18 22:58:00 -
[9] - Quote
Aisha Ctarl wrote:Amarr lose a slot, have you lost your damned mind?
Amarr advanced is 2/2 and proto is 3/3, clearly you're not in a right frame of mind.
I think you've missed my point. The Amarr already lost a slot vs other suits. I'm not calling for a change to Amarr suits.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2710
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Posted - 2013.12.18 22:59:00 -
[10] - Quote
True Adamance wrote:Chunky Munkey wrote:
The Amarr is suited to its weapon, the Minmatar is not. If you want everybody running their racial weapon then you're simply trying to undermine one of the central ideas of the game. .
No you aren't every EVE ship has racial and role bonuses to its weapons and modules...that make ships what they are, racial assaults should all have bonuses to their racial rifles and the fitting of offensive modules.
Reducing variety in the game is not a good idea. If your only argument is that another game does it, don't bother.
No.
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