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Drapedup Drippedout
0uter.Heaven
130
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Posted - 2013.12.16 21:49:00 -
[1] - Quote
One thing I haven't raged about yet in this game is the ability to scan.everything.always. I admit, it gets very frustrating getting scanned from 200m away and knowing that no matter where you are or what you're doing, some scrub can simply cook a grenade and throw it at red arrow. It takes no skill, no effort, and in my mind is one of the biggest flaws in this game.
I'll admit, when scanners are in squad, I use them as a crutch...a huge, incredibly powerful crutch. Now, I'm not against scanning IF there is a counter to it, and right now there is not a viable counter balance to scans. It takes one equip slot to scan at 28Db; for almost every suit it takes 2xcomplex damps to get under 28db. Essentially one equip vs two low slots to get under. That is a big discrepancy for most suits. It is very easy to sacrifice equip, it is a much more drastic change to have to use 2 slots just to get under scans.
Here's my proposal:
Get rid of active scanners as equipment. Give passive scans 'squad vision'. The precision modules can increase range or increase efficacy of passive scans; their counter is the profile dampeners. This way it is an even tit for tat trade off between scanning and stealthing.
The bigger picture is that this would help to promote squad tactics, you want to scan a 200m range? Better spread your squad out, but not too far or you'll get ripped up. Scouts will be the primary scanners with their passive abilities, and still have the ability to go stealth. It would force a squad to have some diversity in roles as well. Not just logi/slayer only squads.
What do you guys think? Personally I think its a bit too OP that someone(s) can just spam a scan and put a red arrow over all enemies heads. I feel like the combat needs a more challenging aspect other than 'just shoot the red arrows'. |
Keri Starlight
0uter.Heaven
1962
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Posted - 2013.12.16 21:58:00 -
[2] - Quote
I still have no clue about why they disabled the shared Tacnet vision. Scanners used to be ok because of the high radar reliability, now they feel unbalanced because you are somehow disadvantaged if you don't run one.
Scanners are just replacing our old Tacnet.
"I load my gun with love instead of bullets"
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Smooth Assassin
Stardust incorporation
473
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Posted - 2013.12.16 21:59:00 -
[3] - Quote
I wonder how someone can throw a grenade 200m away...
Assassination is my thing.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1647
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Posted - 2013.12.16 22:00:00 -
[4] - Quote
Max Dampening, one Complex Dampener on an Assault suit
= A lot of "Scan Prevented"
I see it all the time on my screen. I love it. Seriously max it out and put one on, that extra armour from a plate is nothing compared to staying off the radar.
Minmatar Assault.
Dual SMG user. 200 bullets of hellfire.
I use speed and skill to win fights.
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Drapedup Drippedout
0uter.Heaven
131
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Posted - 2013.12.16 22:08:00 -
[5] - Quote
N1ck Comeau wrote:Max Dampening, one Complex Dampener on an Assault suit
= A lot of "Scan Prevented"
I see it all the time on my screen. I love it. Seriously max it out and put one on, that extra armour from a plate is nothing compared to staying off the radar.
I have. and I agree it is nice...but in a competitive setting where proto scans are utilized tanking pro damps on a min assault effectively neuters your ehp. They also gimp you pg/cpu to a point that you can hardly run anything cmplx in your highs. I just think that the range on scanners is ridiculous. IMO there should be more of an emphasis on hunting/killing and actually using skill to hold or overtake an objective, not just scan it then send the dogs in to fetch. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1647
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Posted - 2013.12.16 22:12:00 -
[6] - Quote
Drapedup Drippedout wrote:N1ck Comeau wrote:Max Dampening, one Complex Dampener on an Assault suit
= A lot of "Scan Prevented"
I see it all the time on my screen. I love it. Seriously max it out and put one on, that extra armour from a plate is nothing compared to staying off the radar. I have. and I agree it is nice...but in a competitive setting where proto scans are utilized tanking pro damps on a min assault effectively neuters your ehp. They also gimp you pg/cpu to a point that you can hardly run anything cmplx in your highs. I just think that the range on scanners is ridiculous. IMO there should be more of an emphasis on hunting/killing and actually using skill to hold or overtake an objective, not just scan it then send the dogs in to fetch. I have no armour mods at all, i run one enhanced cpu mod. I am not a fan of high tank i prefer to never be seen. I like the suit for the bonus and the slots. 3 damage mods, 2 shield extenders. Works wonders.
Minmatar Assault.
Dual SMG user. 200 bullets of hellfire.
I use speed and skill to win fights.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
487
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Posted - 2013.12.16 22:13:00 -
[7] - Quote
Wall hack working as intended!
Just one item on the long list of items that is part of the whole TTK debate IMO.
Oh yeah and COD kids won't play and spend that all mighty $$ bill yo, if you don't give them red dots to chase. " I am uber l33t ya'll and can shoot you before you turn that corner Son."
COD 514 working as intended.
Meh, F2P Lobby Shooter.
Working as intended.
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crazy space 1
GunFall Mobilization Covert Intervention
2099
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Posted - 2013.12.16 22:15:00 -
[8] - Quote
So we should increase the delay between scans by 100% and introduce a single dropsuit with bonus , -10% delay with the active scanner per level
BAM BALANCE ACHIEVED. |
CrotchGrab 360
588
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Posted - 2013.12.16 22:17:00 -
[9] - Quote
It's ridiculous.
There's no tactics in this game, how can you flank when the enemy knows where you are?
We've all seen it, trains of blue dots scurrying towards all the glowing triangles.
It's just like saying "here they are, go kill them, who gives a?".
I've said it many times, and started a thread in the requests section. Scanning should only exist in the form of, if an enemy is making a certain amount of noise, be it through movement or gunfire, they should appear on your minimap for a certain amount of time. This should be on an individual basis.
On another note, I'm going to cave and start using a scanner. I don't like to be part of the problem but there is no solution!
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Akdhar Saif
Forty-Nine Fedayeen Minmatar Republic
95
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Posted - 2013.12.16 22:30:00 -
[10] - Quote
Active Scanners should only show results while scanning something. That way if you want to a red to show up on the radar or to team members you have to be continuously scanning them kinda like a flashlight. |
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OZAROW
WarRavens League of Infamy
1097
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Posted - 2013.12.16 22:39:00 -
[11] - Quote
I'm all for tossing out the 15 db scanner or have it stop saying margin of error cuz I have both scouts at proto because of these stupid scanners, the proto ones "28" I beat with one mod, but here's the problem with scouts: A gallente has the range possibilities but it's max percision with a complex mod is only 30 ( that's broke an ccp needs to lower it's base so a complex will at least let you see under 28)
The min scout has 3 high at proto so two complex will get you under 30 for percision but it's base range is $ HIT! So it would need range amps in the lows if you want a walking radar, an both suits have 0 survivability if you send em out on a " scouting mission" like that an I don't think you would get anyone to agree to be the squad martyr .
The entire system is broken especially for scouts, even after we proto suits an level profile damps were still caught by the blip an margin of error so really NOBODY beats the scan. Not to mention enemy letter null canon db sees anyone an everyone unless they changed it from the 0 db it's always had? Not sure if that was changed in 1.7
Plus scanners keep the match moving, imagin having one scout that's on the team sniping an his scan range is too far from enemies for shared vision.
If they dropped the 15 db then it would be more usefull for scouts cuz as it stands for instance yesterday I was moving between stair cases shotgunning everyone by the letter , escaping an repeating , it annoyed them so much they brought out the 15 db cuz I was holding the only blue letter SOLO! And the min can't beat 15 db period but a logi can ? Absolute bull$hit!
An he can still rock 400 shield an base armor on a gallente logistics , so that's broke.
The whole scan system an scouts base range, percision an profile need a rework |
ReGnYuM
Imperfects
1536
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Posted - 2013.12.16 22:53:00 -
[12] - Quote
Ironically, the same players that hate cod gamplay , support their crutch scanner.
At least in cod you have to earn your orbitalVSAT
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
293
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Posted - 2013.12.16 22:56:00 -
[13] - Quote
1. Get a scanner in your squad 2. Stop QQing about scanners and dampener up 3. ... 4. Profit 5. UNKNOWN ERROR 6. Your minimap has been scrambled 7. Your voice comms have been denied 8. Your team is blind, deaf and dumb 9. ... 10. Welcome to Ewar, coming to a DUST 514 near you soon |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.12.16 22:57:00 -
[14] - Quote
message from Godin: Would you be fine if they went down the path of the cloak? Or went by suit precision? |
R F Gyro
Clones 4u
849
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Posted - 2013.12.16 23:48:00 -
[15] - Quote
Smooth Assassin wrote:I wonder how someone can throw a grenade 200m away... Throw it in the air then melee it with your rifle to see how far you can hit it.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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crazy space 1
GunFall Mobilization Covert Intervention
2101
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Posted - 2013.12.17 00:45:00 -
[16] - Quote
Akdhar Saif wrote:Active Scanners should only show results while scanning something. That way if you want to a red to show up on the radar or to team members you have to be continuously scanning them kinda like a flashlight.
YES with a heat up meter so after a while you have to wait 30-60 seconds to scan again. But faster scans keep the cool down off.
Plus you can shoot while scanning |
Bethhy
Ancient Exiles. Renegade Alliance
474
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Posted - 2013.12.17 01:00:00 -
[17] - Quote
i would be for getting rid of active scanners and make it more passive module based.
TTK has to be addressed first so using the items become more relevant first however. |
KEROSIINI-TERO
The Rainbow Effect
906
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Posted - 2013.12.17 01:04:00 -
[18] - Quote
Drapedup Drippedout wrote: . . OP POST . .
Not commenting on main issue, however pointing out that using as an example a less used special 200m variant scanner distorts slightly the message written.
Feeling the scanner is too simple and off balance?
The fix:
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Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
4
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Posted - 2013.12.17 01:05:00 -
[19] - Quote
Being indoors should make the scanner have a harder time "seeing" through walls.
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
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Vulpes Dolosus
SVER True Blood Public Disorder.
488
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Posted - 2013.12.17 01:23:00 -
[20] - Quote
Level your dampening and sacrifice a lowslot.
With lvl5 dampening, it only takes one enhanced dampener to block adv scanners (which are 95% of scanners in pubs).
If you're a scout, it only takes 2 militia dampeners with no skills. Or with max skills, it takes 1 complex to block proto scanners.
It takes 3 complex for a scout to block a focused scanner, which I think is too much (and ridiculous considering the mk.0 scout only has 1-2 lows, I don't remember).
Dropship Specialist
Kills- Incubus: 3; Pythons: 0; Militia: 26; Tanks: 10
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