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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Ahrendee Mercenaries EoN.
4728
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Posted - 2013.12.16 17:21:00 -
[1] - Quote
Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
3196
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Posted - 2013.12.16 17:23:00 -
[2] - Quote
I don't think removing the only galente turret is very smart.
Just my opinion though.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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![Flix Keptick Flix Keptick](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Flix Keptick
Red Star. EoN.
1673
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Posted - 2013.12.16 17:23:00 -
[3] - Quote
A reduction to damage would be more fair tbh.
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Ahrendee Mercenaries EoN.
4728
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Posted - 2013.12.16 17:25:00 -
[4] - Quote
Sinboto Simmons wrote:I don't think removing the only galente turret is very smart.
Just my opinion though. Eh, have a railgun with shorter range but higher damage. Blaster :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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![Jason Pearson Jason Pearson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jason Pearson
3470
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Posted - 2013.12.16 17:26:00 -
[5] - Quote
Remove AV.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Ahrendee Mercenaries EoN.
4728
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Posted - 2013.12.16 17:29:00 -
[6] - Quote
Jason Pearson wrote:Remove AV. Considering it takes around 3-5 people to take down my 72k tank, It's practically a non issue. Blasters however are more effective than any infantry weapon. So basically, tanks get all the power.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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![Delta 749 Delta 749](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Delta 749
Kestrel Reconnaissance
2364
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Posted - 2013.12.16 17:31:00 -
[7] - Quote
Honestly its a reasonable idea and the blaster turret has always been in a ridiculous idea, should have been essentially a big ass plasma cannon instead
Im not drunk, the planet just happens to be especially wobbly today.
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![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
2678
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Posted - 2013.12.16 17:43:00 -
[8] - Quote
Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins.
Makes sense.
All the infantry AV weapons are hopeless, may as well make the Anti-infantry tank weapons useless too.
No.
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![Our Deepest Regret Our Deepest Regret](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
385
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Posted - 2013.12.16 20:15:00 -
[9] - Quote
Blaster turrets have gotten really silly, lately.
The main problem is how many rounds each clip holds. Rail guns and missiles are reasonable. (9-12 rounds.) Blasters on the other hand, are downright stupid. It should be capped at 50 per clip. |
![Mossellia Delt Mossellia Delt](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Mossellia Delt
Militaires Sans Jeux
765
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Posted - 2013.12.16 20:16:00 -
[10] - Quote
shorten the range on large blaster turrets
Got killed at 400 meters with over 1000 damage in less then 4 seconds by one today
Parody Dust 514 Lyrics
Vote for Delt
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![Knight Soiaire Knight Soiaire](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Knight Soiaire
BurgezzE.T.F Public Disorder.
3806
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Posted - 2013.12.16 20:18:00 -
[11] - Quote
Remove? No.
We're begging for racial items, and you want to remove the only Gallente turret?
Change? Maybe.
I think its just the speed that makes HAVs so powerful, add Webifiers, and we're perfect, but HAVs, could use a speed nerf, that is the only nerf they should do.
International Hunt a Wolfman Day
16 / 18 / 20 of December
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![Horizen Kenpachi Horizen Kenpachi](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Horizen Kenpachi
Kenpachi's Castle
45
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Posted - 2013.12.16 20:19:00 -
[12] - Quote
Mossellia Delt wrote:shorten the range on large blaster turrets
Got killed at 400 meters with over 1000 damage in less then 4 seconds by one today Was u lying in a tent camping
Hit me with your nerf bat.
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![ADAM-OF-EVE ADAM-OF-EVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ADAM-OF-EVE
Dead Man's Game
652
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Posted - 2013.12.16 20:24:00 -
[13] - Quote
make the galente tank a drone tank. no heavy weapon but a swarm of tank eating drones
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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![Ranger SnakeBlood Ranger SnakeBlood](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
263
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Posted - 2013.12.16 20:30:00 -
[14] - Quote
Perhaps if ther is either a spread added to the gun or lower the rof and buff the damage by the same amount lowering the rof would in theory at least lower its effectivness against infantry the main turrets should not be anti infantry but anti vehicle and small turrets should be anti intanfry that would even kinda balence tanks out as if it takes a few people to run one effectivily it would balence that it current takes a few people to kill one effectivly. |
![knight of 6 knight of 6](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
knight of 6
SVER True Blood Public Disorder.
845
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Posted - 2013.12.16 20:38:00 -
[15] - Quote
Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins. no, not really.
if you want the blaster to be a less effective anti-infantry weapon there are far better ways than outright removing content. for instance lower the fire rate(da-da-da-da-da-da to like a thwack thwack thwack), lower the ammo store and mag size and give it increased damage and I really minor spash increase. lowering the fire rate will make it require more accuracy and precision to hit small targets. that way it would still be the most effective anti-infantry weapon but it's overall effectiveness would be decreased. what it lost to infantry however it would make up in becoming more effective against enemy armor and installations.
proposed new fire rate
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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![Justicar Karnellia Justicar Karnellia](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
247
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Posted - 2013.12.16 20:40:00 -
[16] - Quote
Make tank turrets only shoot swarm missiles - now they can only hurt other tanks and can't hurt infantry..... don't worry, they work really well against tanks. really. Hey are you still reading this? |
![Aramis Madrigal Aramis Madrigal](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aramis Madrigal
SVER True Blood Public Disorder.
78
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Posted - 2013.12.16 20:48:00 -
[17] - Quote
Ranger SnakeBlood wrote:Perhaps if ther is either a spread added to the gun or lower the rof and buff the damage by the same amount lowering the rof would in theory at least lower its effectivness against infantry the main turrets should not be anti infantry but anti vehicle and small turrets should be anti intanfry that would even kinda balence tanks out as if it takes a few people to run one effectivily it would balence that it current takes a few people to kill one effectivly.
I agree. The tanker should have to choose between a main-turret that is either AV or anti-infantry. If they want to make an anti-infantry HAV, so be it, but they are now gimped vs. other tanks. Secondary turrets that are anti-infantry require removing an infantryman from the field, and therefore require a choice based on the relative value of each. Right now, tanks can dictate terms of engagement and are powerful in too many situations without having to make any sacrifices. |
![Lynn Beck Lynn Beck](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lynn Beck
Granite Mercenary Division Top Men.
356
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Posted - 2013.12.16 20:58:00 -
[18] - Quote
Reduce RoF and give us a plasma-cannon turret.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
The only bad AV is ones not using Plc.
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![calisk galern calisk galern](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
calisk galern
BurgezzE.T.F Public Disorder.
1538
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Posted - 2013.12.16 21:00:00 -
[19] - Quote
Jason Pearson wrote:Remove AV.
they did |
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Scions of Athra
4931
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Posted - 2013.12.16 21:10:00 -
[20] - Quote
Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins.
Ever seen a tank without an anti infantry gun on it from 50 cal to high explosive rounds?
Why has no one ever commented on my suggestion of making small turrets vastly better infantry killers, and re formatting vehicle turrets to be AoE high alpha battle cannon?
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
Bullet Cluster Legacy Rising
2546
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Posted - 2013.12.16 21:10:00 -
[21] - Quote
You can't completely remove a tank's ability to kill infantry as they would have no purpose other than to attack their own kind and that would make them a drag on their team rather than an asset. There are no bunkers to blow up or buildings you can destroy to reduce the effectiveness of infantry in this game.
On the other hand altering large turrets to be effective against only vehicles OR infantry would be reasonable.
Tanks then could be super effective against infantry but be very vulnerable to anti-vehicle tanks or they would need secondary gunners to man small turrets which balances things by taking a gun off the field. |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4099
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Posted - 2013.12.16 21:26:00 -
[22] - Quote
Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins. This is actually a bad idea.
I mean, don't get me wrong, you've come up with a lot of cool ideas and I've posted so in many of them.
This one just isn't good. By this same logic the Railguns and Missiles should be removed as well because those are quite capable of "slaughtering" infantry as well.
Look, the Repeating Blaster we have now is the Gallente equivalent of the Missile turret. I fully support the idea of a "Blaster Cannon" because then the Gallente would have a weapon that was equivalent to the Railgun, albeit with different functionality.
I don't see the current Blaster turrets as a problem. Yes, they can be use against infantry, but in the 8 matches I played the last time I was on, I never had an issue with being unable to avoid them. And yes, I ended up in matches with many of them on the field.
I think we all need to take a step back once more and try to curb our knee-jerk reactions to such things, okay?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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![Quil Evrything Quil Evrything](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Quil Evrything
Triple Terrors
550
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Posted - 2013.12.16 21:36:00 -
[23] - Quote
Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins.
Wow.
troll?
One of my more twisted hobbies, is hacking a railgun turret... and then playing sniper against the redberries that inevitably think, "Ohh, railgun! Easy hack!"
Even when they know it's active, I've almost never had one reach me alive. I usuaully get taken out, if at all, by an sneak assault from behind, while my attention is in front. Having one of those mobile, sounds like a lot of fun.
And of course, NO-ONE EVER got killed by a missile turret, as infantry.
![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
sheesh
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![Roger Cordill Roger Cordill](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.12.16 21:38:00 -
[24] - Quote
Our Deepest Regret wrote:Blaster turrets have gotten really silly, lately.
The main problem is how many rounds each clip holds. Rail guns and missiles are reasonable. (9-12 rounds.) Blasters on the other hand, are downright stupid. It should be capped at 50 per clip.
message from Godin: And make it absolutely useless in a HAV fight? I swear some people has lost it. |
![Fizzer94 Fizzer94](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Fizzer94
L.O.T.I.S. Public Disorder.
1244
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Posted - 2013.12.16 22:03:00 -
[25] - Quote
Give the plasma bolt travel time.
Or...
Make them like Plasma Cannons. small magazine, long reload, HIGH damage, semi automatic with .5 second change time, slow projectile speed, projectile drop, medium sized blast radius, ect...
Fizzer94 // Level 1 Forum Warrior // The Plasma Cannon is not as good as it once was.
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![Fizzer94 Fizzer94](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Fizzer94
L.O.T.I.S. Public Disorder.
1244
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Posted - 2013.12.16 22:04:00 -
[26] - Quote
Roger Cordill wrote:Our Deepest Regret wrote:Blaster turrets have gotten really silly, lately.
The main problem is how many rounds each clip holds. Rail guns and missiles are reasonable. (9-12 rounds.) Blasters on the other hand, are downright stupid. It should be capped at 50 per clip. message from Godin: And make it absolutely useless in a HAV fight? I swear some people has lost it. Blasters Turrets are anti infantry, they SHOULD be pretty useless in a HAV fight.
Fizzer94 // Level 1 Forum Warrior // The Plasma Cannon is not as good as it once was.
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![Omareth Nasadra Omareth Nasadra](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Omareth Nasadra
Sanmatar Kelkoons Minmatar Republic
185
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Posted - 2013.12.16 22:31:00 -
[27] - Quote
True Adamance wrote:Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins. Ever seen a tank without an anti infantry gun on it from 50 cal to high explosive rounds? Why has no one ever commented on my suggestion of making small turrets vastly better infantry killers, and re formatting vehicle turrets to be AoE high alpha battle cannon? i'm all for this, if the small turret were more effectives against infantry gunning from a LAV would be viable, you should allow a tank pilot to switch to his small turret though, that would completely change the balance, good idea
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Scions of Athra
4934
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Posted - 2013.12.16 22:34:00 -
[28] - Quote
Omareth Nasadra wrote:True Adamance wrote:Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins. Ever seen a tank without an anti infantry gun on it from 50 cal to high explosive rounds? Why has no one ever commented on my suggestion of making small turrets vastly better infantry killers, and re formatting vehicle turrets to be AoE high alpha battle cannon? i'm all for this, if the small turret were more effectives against infantry gunning from a LAV would be viable, you should allow a tank pilot to switch to his small turret though, that would completely change the balance, good idea
Would definitely in my mind encourage team play in tanks if one man has to deal with infantry as a primary concern while the other works vehicles and bombardment fire.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
Scions of Athra
3299
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Posted - 2013.12.16 22:37:00 -
[29] - Quote
Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins.
I like this.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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![Xender17 Xender17](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Xender17
Ahrendee Mercenaries EoN.
965
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Posted - 2013.12.16 22:38:00 -
[30] - Quote
Requirements for removing blasters would being removing all AV except maybe grenades.
Prt SL, SCR, SR . ADV FGs, MDs, LaZor, KNs.
Gunnlogi, Falchion, Python, Caldari LDS. (+require)
Prt L. Am, Adv HVY, LGS
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