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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.12.16 21:38:00 -
[1] - Quote
Our Deepest Regret wrote:Blaster turrets have gotten really silly, lately.
The main problem is how many rounds each clip holds. Rail guns and missiles are reasonable. (9-12 rounds.) Blasters on the other hand, are downright stupid. It should be capped at 50 per clip.
message from Godin: And make it absolutely useless in a HAV fight? I swear some people has lost it. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
276
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Posted - 2013.12.17 23:33:00 -
[2] - Quote
message from Godin: This idea is still laughable. No. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
276
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Posted - 2013.12.17 23:37:00 -
[3] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Still, not sure. Damage mods in high slots work well in tanks. It's a bit hit or miss. One of the biggest issues shield tanks have is they have nothing for low slots aside from ammo and enhancers. If they had passive damage mods (more CPU/PG, less bonus than active) it might even out. I'm curious what future module placement is going to look like and how it's going to work when the other two racial tanks come out. Yeah, I'm curious too. I really think they should mirror tanks in terms of armor vs shield balance, since it works well. Shields just need some modules to put there, but even currently my Sica is just as effective as my Soma.
message from Godin: Although it's true that the Hi slots have more things for Gallente HAV's to put on, it's not like they can fit anything in said slots, without having a **** tank (one that can not get insta ganked by a complex Gunnlogi). Fix that first, then add in more things.
First thing that should come in is a vehicle jammer since we have scanners, and then tracking enhancers/disruptors next. Also, things like nanos and torque boosters should return as well. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
276
|
Posted - 2013.12.17 23:39:00 -
[4] - Quote
Borne Velvalor wrote:What players don't realize about Blasters is that they received a big range buff. Standard Blasters have a higher optimal than old Stabilized Blasters, with no additional fitting costs. 85m optimal, 175m effective from my experience. My longest kill is usually 100-150m against enemy AV.
message from Godin: .... I got a 126m headshot with a combat rifle. most blaster kills happens around 30-50 meters. Don't make it seem like it isn't.
That being said, stabilized blasters better b back soon........ |
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