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Jason Pearson
3453
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Posted - 2013.12.16 01:47:00 -
[1] - Quote
I've made some posts, they're long, not many people read them, so this one is short.
One of the best things this game can have when it comes to balancing AV and Vehicles (All Vehicles) are Webifiers, things that slow vehicles down to a crawl, mines, grenades, handheld equipment, I'm not fussed on how it's done but this is what is needed, no nerfing, no buffing, but webs to stop a vehicle from escaping a bombardment of AV when its hardeners have dropped.
If everyone agrees on it and we demand it as much as we can, who knows, maybe it'll come soon and it'll sort out this massive issue with balance.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Texs Red
DUST University Ivy League
101
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Posted - 2013.12.16 01:53:00 -
[2] - Quote
Where it will go and how it functions will play a very important aspect.
if it is a grenade then a single person can possibly solo AV. If it is a light weapon, AV teams would be needed. Although if it were a light weapon that worked on infantry as well that would be interesting. To compensate for your lack of a ability to deal damage of any kind you can hit infantry with it as a self-defense tactic, it would greatly hinder their turning and movement speed which would allow you to get away. To make sure it isn't abused give it a cool-down period where you can't switch weapons. Otherwise you would just have a FOTM where you would webify then switch to a sidearm for the kill. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
540
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Posted - 2013.12.16 01:56:00 -
[3] - Quote
Jason Pearson wrote:I've made some posts, they're long, not many people read them, so this one is short.
One of the best things this game can have when it comes to balancing AV and Vehicles (All Vehicles) are Webifiers, things that slow vehicles down to a crawl, mines, grenades, handheld equipment, I'm not fussed on how it's done but this is what is needed, no nerfing, no buffing, but webs to stop a vehicle from escaping a bombardment of AV when its hardeners have dropped.
If everyone agrees on it and we demand it as much as we can, who knows, maybe it'll come soon and it'll sort out this massive issue with balance.
ok then, give the tanks the ability to freeze infantry annything within 30m.
Sagaris lover!!!
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Jason Pearson
3453
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Posted - 2013.12.16 01:57:00 -
[4] - Quote
Texs Red wrote:Where it will go and how it functions will play a very important aspect.
if it is a grenade then a single person can possibly solo AV. If it is a light weapon, AV teams would be needed. Although if it were a light weapon that worked on infantry as well that would be interesting. To compensate for your lack of a ability to deal damage of any kind you can hit infantry with it as a self-defense tactic, it would greatly hinder their turning and movement speed which would allow you to get away. To make sure it isn't abused give it a cool-down period where you can't switch weapons. Otherwise you would just have a FOTM where you would webify then switch to a sidearm for the kill.
Chances are it wouldn't affect Infantry, also I'd see it as Grenades or Equipment, not a weapon.
Grenades Mines Device you aim and have to keep on them
Things like this.
It'd be a support weapon and you don't need to be punished for using it, I don't see a point in having it hinder players using it, the whole point is to make it so players who use it do get a chance to solo vehicles in 1v1s. Think about it, let's say that add in Remote Web Mines, you wait on a hill as a tank drives along and then activate it, you waited, you should reap the kill, but chances are that guy now has his actives on and will flee. Promotes teamwork, but add the option of soloing.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Outer Raven
Capital Acquisitions LLC Public Disorder.
82
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Posted - 2013.12.16 01:58:00 -
[5] - Quote
Wouldn't mind them adding it in, they could keep tanks speed as is if they had a counter such as webs in game.
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Jason Pearson
3453
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Posted - 2013.12.16 01:59:00 -
[6] - Quote
Anmol Singh wrote:Jason Pearson wrote:I've made some posts, they're long, not many people read them, so this one is short.
One of the best things this game can have when it comes to balancing AV and Vehicles (All Vehicles) are Webifiers, things that slow vehicles down to a crawl, mines, grenades, handheld equipment, I'm not fussed on how it's done but this is what is needed, no nerfing, no buffing, but webs to stop a vehicle from escaping a bombardment of AV when its hardeners have dropped.
If everyone agrees on it and we demand it as much as we can, who knows, maybe it'll come soon and it'll sort out this massive issue with balance. ok then, give the tanks the ability to freeze infantry annything within 30m.
Why the **** would we need that? Haven't you been crying that Tanks are too strong? We have near invincibility for a period of time and you want something else in return for AVers slowing you down for a period of time? Webs don't mean you're stuck forever, they're like a debuff on your vehicle for a certain amount of time.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Jillian Chastot
Algintal Core Gallente Federation
1
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Posted - 2013.12.16 01:59:00 -
[7] - Quote
WTB Fed Navy Web |
Monkey MAC
Lost Millennium
1230
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Posted - 2013.12.16 02:00:00 -
[8] - Quote
Texs Red wrote:Where it will go and how it functions will play a very important aspect.
if it is a grenade then a single person can possibly solo AV. If it is a light weapon, AV teams would be needed. Although if it were a light weapon that worked on infantry as well that would be interesting. To compensate for your lack of a ability to deal damage of any kind you can hit infantry with it as a self-defense tactic, it would greatly hinder their turning and movement speed which would allow you to get away. To make sure it isn't abused give it a cool-down period where you can't switch weapons. Otherwise you would just have a FOTM where you would webify then switch to a sidearm for the kill.
Equipment Form: Placed on floor like hives creates an area that slows units passing through!
Grenade Form: Dilation Grenade, thrown causes a 5 sec, mini dilation field, slows units and projectiles (not op, because bullets get defracted from change in velocity!
Light AV Form: Continuous fire wide beam weapon, slows tank slightly but also lenghens charge time on active modules!
How about that?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.12.16 02:01:00 -
[9] - Quote
message from Godin: Give it a 30 meter range, make it a equipment. Lock on similar to a swarm, and fire at said vehicle. vehicle is now slowed for X amount of time. After period is over, the equipment has to cooldown. Make a vehicle version of this as well that's slightly stronger, or longer range, or longer duration/shorter cooldown, or a mix. |
DeadlyAztec11
2787
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Posted - 2013.12.16 02:05:00 -
[10] - Quote
This sounds like it will either be OP as hell or useless as anything.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity, CCP Rarara
And this is why I am the #1 forum warrior
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Cosgar
ParagonX
8741
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Posted - 2013.12.16 02:05:00 -
[11] - Quote
Been thinking about EWAR for a while. I'd like to see it available for vehicle combat, infantry combat, and anti-vehicle combat: -Passive high slot modules for infantry v infantry. Has a chance to generate an effect when you damage someone. -Equipment for infantry vs vehicle and infantry vs infantry. More effective than passive. Point, shoot, **** up someone's day. -Vehicle v Vehicle, active module. Not sure if it should be proximity based or not. Just not counter intuitive like remote reppers and shield transporters.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Jason Pearson
3453
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Posted - 2013.12.16 02:05:00 -
[12] - Quote
Roger Cordill wrote:message from Godin: Give it a 30 meter range, make it a equipment. Lock on similar to a swarm, and fire at said vehicle. vehicle is now slowed for X amount of time. After period is over, the equipment has to cooldown. Make a vehicle version of this as well that's slightly stronger, or longer range, or longer duration/shorter cooldown, or a mix.
Disagree on a Vehicle one, makes us a jack of ALL the things, means if we're trying to deal with hit and run tanks we just need to activate a module to keep it from running. Keeping it to Infantry only, means we can still use them to setup traps if we're using mines, if that's a form they take, but we can work with AVers to bring speedy tanks down (Ahem, Minmatar junkers).
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.12.16 02:09:00 -
[13] - Quote
Jason Pearson wrote:Roger Cordill wrote:message from Godin: Give it a 30 meter range, make it a equipment. Lock on similar to a swarm, and fire at said vehicle. vehicle is now slowed for X amount of time. After period is over, the equipment has to cooldown. Make a vehicle version of this as well that's slightly stronger, or longer range, or longer duration/shorter cooldown, or a mix. Disagree on a Vehicle one, makes us a jack of ALL the things, means if we're trying to deal with hit and run tanks we just need to activate a module to keep it from running. Keeping it to Infantry only, means we can still use them to setup traps if we're using mines, if that's a form they take, but we can work with AVers to bring speedy tanks down (Ahem, Minmatar junkers).
message from Godin: Easier to hide with the infantry one for ambushes, and allows for tackling in vehicle warfare. Just make it have high requirements, and it'll be fine.
EDIT: Actually, thinking about it, any kind of air battle would be ruined by a vehicle web. Never mind |
Jason Pearson
3453
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Posted - 2013.12.16 02:12:00 -
[14] - Quote
DeadlyAztec11 wrote:This sounds like it will either be OP as hell or useless as anything.
Please, elaborate?
Everyones crying at Tanks for escaping, and I feel them, I run away easily. Let's pretend Web Mines were the approach taken within DUST, Remote controlled that if they hit, slow me down for 15 seconds (think something blocking my treads or something :D )
Being the smart Tanker I am, I have 30 seconds of Hardener, I roll up, shoot the Infantry, leave with 5 seconds of my Hardener left. I get away totally fine taking no damage.
However, a smart AVer has noticed that I am doing this and leaving with my Hardeners on, meaning they cannot kill me because I'm a smart Tanker, so he hides by the road I'm on, waits for me to drive back past him as I head back to the objective. He places remotes down on the path I'm going to take.
I, the smart Tanker I think I am get several more kills and get hit by another barrage of swarms, 5 seconds of hardener left as I begin to retreat. The smart AVer activates his Webs and waits for a few more seconds, I cry out in a panic, my hardeners drop, the swarms that were meant to not hit me because I'd be far away hit me because I can barely move, the Smart AVer moves in with Flux Grenades and Swarms to finish the job because I can't escape, I also can't turn my tank fast which means I have to rely on my slow rotation on my turret.
I end up on the map, crying hard because I got beat by a smart player.
Roger Cordill wrote:Jason Pearson wrote:Roger Cordill wrote:message from Godin: Give it a 30 meter range, make it a equipment. Lock on similar to a swarm, and fire at said vehicle. vehicle is now slowed for X amount of time. After period is over, the equipment has to cooldown. Make a vehicle version of this as well that's slightly stronger, or longer range, or longer duration/shorter cooldown, or a mix. Disagree on a Vehicle one, makes us a jack of ALL the things, means if we're trying to deal with hit and run tanks we just need to activate a module to keep it from running. Keeping it to Infantry only, means we can still use them to setup traps if we're using mines, if that's a form they take, but we can work with AVers to bring speedy tanks down (Ahem, Minmatar junkers). message from Godin: Easier to hide with the infantry one for ambushes, and allows for tackling in vehicle warfare. Just make it have high requirements, and it'll be fine.
Would have to be balanced a fair bit for the requirements to make you need to use weaker turrets, or not as good modules, can't have the ability to freeze vehicles in place and still be able to wreck with a proto rail ya know?
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Cosgar
ParagonX
8742
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Posted - 2013.12.16 02:12:00 -
[15] - Quote
Roger Cordill wrote:message from Godin: Give it a 30 meter range, make it a equipment. Lock on similar to a swarm, and fire at said vehicle. vehicle is now slowed for X amount of time. After period is over, the equipment has to cooldown. Make a vehicle version of this as well that's slightly stronger, or longer range, or longer duration/shorter cooldown, or a mix. Should be point and hold the button down to slow vehicle down. Range depends on variant with a cone AOE, anything killed while webbed gets an EWAR kill assist. Should work on infantry too to give new players early usefulness like in EVE.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Killar-12
The Corporate Raiders Top Men.
1887
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Posted - 2013.12.16 02:20:00 -
[16] - Quote
Sounds cool, an Infantry V Infantry function would be needed though.
Level 1 Forum Warrior
I'm a normal person, if I seem like a douche it's because I hate 90% of people on these forums
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Scheneighnay McBob
Bojo's School of the Trades
3281
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Posted - 2013.12.16 02:20:00 -
[17] - Quote
Jason Pearson wrote: If everyone agrees on it and we demand it as much as we can, who knows, maybe it'll be rushed and cause an even more massive imbalance (If they even work, if you remember the original active scanners)
Fixed that for you.
We used to have a time machine
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Jason Pearson
3454
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Posted - 2013.12.16 02:23:00 -
[18] - Quote
Killar-12 wrote:Sounds cool, an Infantry V Infantry function would be needed though.
While it'd be cool, also Godin's idea of Vehicle v Vehicle webs, I think CCP should look at just AV v Vehicles to get the job and balance done, and then work on integrating it within Inf v Inf and Vehicle v Vehicle.
Scheneighnay McBob wrote:Jason Pearson wrote: If everyone agrees on it and we demand it as much as we can, who knows, maybe it'll be rushed and cause an even more massive imbalance (If they even work, if you remember the original active scanners)
Fixed that for you.
You have to ruin everything xD
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Texs Red
DUST University Ivy League
102
|
Posted - 2013.12.16 03:26:00 -
[19] - Quote
Monkey MAC wrote:[ Equipment Form: Placed on floor like hives creates an area that slows units passing through!
Grenade Form: Dilation Grenade, thrown causes a 5 sec, mini dilation field, slows units and projectiles (not op, because bullets get defracted from change in velocity!
Light AV Form: Continuous fire wide beam weapon, slows tank slightly but also lenghens charge time on active modules!
How about that?
I like your idea of having several methods to web a target but I think it should scale best with team work. My ideas:
Grenade Form: Would be relatively weak or have a much shorter duration than a light weapon or equipment versions, by yourself you could use this the hinder a tank or kill a particularly vulnerable one. However you would have a *very* hard time solo'ing it like this.
Equipment form: Probably operate like a RE or Proxy mine and would be quite effective but would be vulnerable to destruction by either the vehicle itself or enemy infantry.
Light weapon form: Very powerful and highly effective, the sacrifice of your light weapon is by far worth it and it slows the vehicle considerably.
Ideally I would like to see 3 man "tackle teams". One team mate with a damage dealing AV weapon, another with a webifier, and a third with a tracking disrupter. This would allow you to quickly roll up in a LAV, slow it with the web, prevent it from effectively be able to target you with the TD (tracking disruptor), and a third person to actually kill it. The web and TD guys would receive points like a logi does when repping (with a cap) and the guy who kills it gets all the kill points.
EWAR idea index: Tracking disruptor: Reduces turret rotation speed Web: Reduces vehicle speed Energy nullifier: Reduces active module duration Energy vampire: Reduces active module duration and adds to your module duration, very short range Sensor Dampener: Target can no longer see allied or enemy markers (chevrons, red reticule, ect.) ECM: Causes false enemy icons to appear on sensors Target Painter: Target is lit up like they were scanned except lasts until another target is painted. |
hgghyujh
Expert Intervention Caldari State
192
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Posted - 2013.12.16 08:31:00 -
[20] - Quote
yes this is THE most important Ewar this game needs!
eventually I would like to see tracking disruptor, and an ecm analog that increases kick and dispersion as well. |
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hgghyujh
Expert Intervention Caldari State
192
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Posted - 2013.12.16 08:35:00 -
[21] - Quote
Texs Red wrote:Monkey MAC wrote:[ Equipment Form: Placed on floor like hives creates an area that slows units passing through!
Grenade Form: Dilation Grenade, thrown causes a 5 sec, mini dilation field, slows units and projectiles (not op, because bullets get defracted from change in velocity!
Light AV Form: Continuous fire wide beam weapon, slows tank slightly but also lenghens charge time on active modules!
How about that? I like your idea of having several methods to web a target but I think it should scale best with team work. My ideas: Grenade Form: Would be relatively weak or have a much shorter duration than a light weapon or equipment versions, by yourself you could use this the hinder a tank or kill a particularly vulnerable one. However you would have a *very* hard time solo'ing it like this. Equipment form: Probably operate like a RE or Proxy mine and would be quite effective but would be vulnerable to destruction by either the vehicle itself or enemy infantry. Light weapon form: Very powerful and highly effective, the sacrifice of your light weapon is by far worth it and it slows the vehicle considerably. Ideally I would like to see 3 man "tackle teams". One team mate with a damage dealing AV weapon, another with a webifier, and a third with a tracking disrupter. This would allow you to quickly roll up in a LAV, slow it with the web, prevent it from effectively be able to target you with the TD (tracking disruptor), and a third person to actually kill it. The web and TD guys would receive points like a logi does when repping (with a cap) and the guy who kills it gets all the kill points. EWAR idea index: Tracking disruptor: Reduces turret rotation speed Web: Reduces vehicle speed Energy nullifier: Reduces active module duration Energy vampire: Reduces active module duration and adds to your module duration, very short range Sensor Dampener: Target can no longer see allied or enemy markers (chevrons, red reticule, ect.) ECM: Causes false enemy icons to appear on sensors Target Painter: Target is lit up like they were scanned except lasts until another target is painted.
+1 very awsome. |
Luna Angelo
We Who Walk Alone
431
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Posted - 2013.12.16 08:40:00 -
[22] - Quote
Do you play EVE? This is my favorite thing in EVE, I can slow you down from 10 KM away and get into Optimal at my leisure. Love it. Of course, scale it down for DUST, but the same concept.
Names of playstyles
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Alena Ventrallis
Osmon Surveillance Caldari State
308
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Posted - 2013.12.16 08:49:00 -
[23] - Quote
Take the repair tool.
Make it target enemies instead of friendlies.
Make the beam slow people down instead of rep them.
Color beam blue.
Profit. |
THUNDERGROOVE
ZionTCD Public Disorder.
403
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Posted - 2013.12.16 09:11:00 -
[24] - Quote
The only way this would be balanced IMO would for it to be a very high requirement(80 CPU 15 PG?) (PG reduction from skill) equipment that works like a repair tool.
Has flux and focused variants. Flux has a much longer range but might only slow 25% Focused is very small range (5 meters?) but slows down to 80%?
This would require you have one guy web 'em and one guy AV 'em as a tanker and proto AVer I feel it would balance things out.
However, I propose that it has a cooldown (Similar to the active scanner) to give the tanker a chance at least if he is webbed while giving the AV an window of opportunity to get it done.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
541
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Posted - 2013.12.16 12:03:00 -
[25] - Quote
Jason Pearson wrote:Anmol Singh wrote:Jason Pearson wrote:I've made some posts, they're long, not many people read them, so this one is short.
One of the best things this game can have when it comes to balancing AV and Vehicles (All Vehicles) are Webifiers, things that slow vehicles down to a crawl, mines, grenades, handheld equipment, I'm not fussed on how it's done but this is what is needed, no nerfing, no buffing, but webs to stop a vehicle from escaping a bombardment of AV when its hardeners have dropped.
If everyone agrees on it and we demand it as much as we can, who knows, maybe it'll come soon and it'll sort out this massive issue with balance. ok then, give the tanks the ability to freeze infantry annything within 30m. Why the **** would we need that? Haven't you been crying that Tanks are too strong? We have near invincibility for a period of time and you want something else in return for AVers slowing you down for a period of time? Webs don't mean you're stuck forever, they're like a debuff on your vehicle for a certain amount of time.
I have been crying for balance... Not for for tanks and not for infantry... You will see how OP this is if this is ever put in the game,,,,
Sagaris lover!!!
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shaman oga
Nexus Balusa Horizon
1172
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Posted - 2013.12.16 12:06:00 -
[26] - Quote
Signed
"Just another piece of duct tape"
Drugs for mercs
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Takahiro Kashuken
Red Star. EoN.
1940
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Posted - 2013.12.16 12:16:00 -
[27] - Quote
Webifier mines if anything
If we have learned anything its that things like AV nades are bad for the game, i dont want vehicle seeking webifier nades which never miss |
CrotchGrab 360
569
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Posted - 2013.12.16 12:23:00 -
[28] - Quote
Jason Pearson wrote:I've made some posts, they're long, not many people read them, so this one is short.
One of the best things this game can have when it comes to balancing AV and Vehicles (All Vehicles) are Webifiers, things that slow vehicles down to a crawl, mines, grenades, handheld equipment, I'm not fussed on how it's done but this is what is needed, no nerfing, no buffing, but webs to stop a vehicle from escaping a bombardment of AV when its hardeners have dropped.
If everyone agrees on it and we demand it as much as we can, who knows, maybe it'll come soon and it'll sort out this massive issue with balance.
like Battlefield's "vehicle disabled?"
that would be pretty cool,
if a vehicle is almost toast it shouldn't be able to drive away at top speed.
Although a guy took my tank in BF3 down to 75% health yesterday and I couldn't move so maybe don't look there for inspiration. |
DootDoot
Da Short Buss
133
|
Posted - 2013.12.16 12:29:00 -
[29] - Quote
When a tank is out running a LAV.... A tank is to fast... As far as anything else its fine. |
Texs Red
DUST University Ivy League
103
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Posted - 2013.12.16 14:39:00 -
[30] - Quote
DootDoot wrote:When a tank is out running a LAV.... A tank is to fast... As far as anything else its fine.
Have you ever seen a modern tank? Those things are wicked fast. Everybody seems to think tanks should be the lumbering behemoths like WWII but technology has evolved past that. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
355
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Posted - 2013.12.16 14:57:00 -
[31] - Quote
Texs Red wrote:DootDoot wrote:When a tank is out running a LAV.... A tank is to fast... As far as anything else its fine. Have you ever seen a modern tank? Those things are wicked fast. Everybody seems to think tanks should be the lumbering behemoths like WWII but technology has evolved past that.
But they are not faster than anti tank rockets... |
Jason Pearson
3472
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Posted - 2013.12.16 20:28:00 -
[32] - Quote
ewaaaaaar pls ccp
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Jason Pearson
3473
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Posted - 2013.12.16 22:05:00 -
[33] - Quote
pls?
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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