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Seymor Krelborn
DUST University Ivy League
1536
|
Posted - 2013.12.15 22:54:00 -
[1] - Quote
they cant hit infantry, they cant even hit a neutral turret.
all they can do is lock on vehicles and shoot them.
so why do so many think swarms aren't meant to be the main anti vehicle weapon?
what use are they if they aren't vehicle killers?
forgeguns can kill infantry, swarms cant, so to me swarms seem more av than even forges are.
should we be able to target mercs with swarms?
please oh wise dust community, enlighten me....
since swarms can only target vehicles why aren't they supposed to be able to kill them, even OHK weaker ones?
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Alena Ventrallis
Osmon Surveillance Caldari State
300
|
Posted - 2013.12.15 22:58:00 -
[2] - Quote
because if they become too powerful, then hardeners or not, vehicles would still be useless. And we'd have completely revamped vehicles for nothing.
I suggest this.
Give swarms a large buff in damage, able to OHK or perhaps two-hit-kill a fitted LAV.
Now give medium vehicles a resistance to them, since its a light weapon against a medium vehicle
Give HAVs a large resistance to them. since it's a light weapon vs a heavy vehicle. |
Seymor Krelborn
DUST University Ivy League
1538
|
Posted - 2013.12.15 23:16:00 -
[3] - Quote
lol looks like my point is being proven since no one can tell me what I should use swarms for....
answer... they are for tanks and not working right... yes?
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Chunky Munkey
Amarr Templars Amarr Empire
2647
|
Posted - 2013.12.15 23:18:00 -
[4] - Quote
They're supposed to assault light vehicles. Because they did such a great job Vs LLAVs in the last few months.
No.
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Harpyja
DUST University Ivy League
918
|
Posted - 2013.12.15 23:19:00 -
[5] - Quote
Alena Ventrallis wrote:because if they become too powerful, then hardeners or not, vehicles would still be useless. And we'd have completely revamped vehicles for nothing.
I suggest this.
Give swarms a large buff in damage, able to OHK or perhaps two-hit-kill a fitted LAV.
Now give medium vehicles a resistance to them, since its a light weapon against a medium vehicle
Give HAVs a large resistance to them. since it's a light weapon vs a heavy vehicle. I think I suggested something like this back when militia LAVs could no longer get one shotted by proto AV. Except that I said that all weapons should get a damage bonus towards light vehicles.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Seymor Krelborn
DUST University Ivy League
1540
|
Posted - 2013.12.15 23:20:00 -
[6] - Quote
Chunky Munkey wrote:They're supposed to assault light vehicles. Because they did such a great job Vs LLAVs in the last few months.
the sarcasm is potent in this post...
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Parson Atreides
Ahrendee Mercenaries EoN.
905
|
Posted - 2013.12.15 23:25:00 -
[7] - Quote
Seymor Krelborn wrote:lol looks like my point is being proven since no one can tell me what I should use swarms for....
answer... they are for tanks and not working right... yes?
Problem is, CCP and tankers seem to think they are working.
People don't seem to understand how balance works. If an AV weapon is overpowered relative to vehicles, then how do you beat it? You don't call in vehicles. If a vehicle is overpowered relative to AV, then how do you beat it? You don't because AV is the one thing designed to destroy the vehicles.
Right now the only viable way to kill a tank is with a tank, which is the definition of overpowered. Having to use 3 or 4 people all using proto weapons designed specifically to destroy vehicles[i] just to kill [i]one militia tank is moronic.
"The unexamined life is not worth living."
RNDclan.com
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Pvt Numnutz
Black Phoenix Mercenaries
432
|
Posted - 2013.12.15 23:26:00 -
[8] - Quote
Well they are an anti vehicle weapon. I'm sure you have already made up your mind on the term anti vehicle, I view it as destroying or deterring vehicles. Swarms deal explosive damage so they are more suited against armor vehicles. Further more swarms are a light weapon, so I assume they are most effective against light vehicles, however when coupled with a few other light weapons, or a heavy weapon or another vehicle they can help on harder targets like tanks. |
Hontou Tsukida
Eternal Beings
1
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Posted - 2013.12.15 23:26:00 -
[9] - Quote
Din t we just have a thread about this? |
CrotchGrab 360
Caldari State
552
|
Posted - 2013.12.15 23:27:00 -
[10] - Quote
Chunky Munkey wrote:They're supposed to assault light vehicles. Because they did such a great job Vs LLAVs in the last few months.
i love it when people say swarms are for LAVs
all i can picture in my mind is a LLAV outrunning my swarms or taking 0 damage from them.
You've Been Hit By
You've Been Struck By
A Smooth Criminal
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
261
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Posted - 2013.12.15 23:28:00 -
[11] - Quote
message from Godin: swarms are fine. At the most, they need a projectile speed buff. |
Seymor Krelborn
DUST University Ivy League
1540
|
Posted - 2013.12.15 23:28:00 -
[12] - Quote
Parson Atreides wrote:Seymor Krelborn wrote:lol looks like my point is being proven since no one can tell me what I should use swarms for....
answer... they are for tanks and not working right... yes? Problem is, CCP and tankers seem to think they are working. People don't seem to understand how balance works. If an AV weapon is overpowered relative to vehicles, then how do you beat it? You don't call in vehicles. If a vehicle is overpowered relative to AV, then how do you beat it? You don't because AV is the one thing designed to destroy the vehicles. Right now the only viable way to kill a tank is with a tank, which is the definition of overpowered. Having to use 3 or 4 people all using proto weapons designed specifically to destroy vehicles just to kill one militia tank is moronic.
that's what infantry is for.... let me break this down for you.
infantry= scissors
av= paper
vehicle = rock
make sense?
I really hope so.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Seymor Krelborn
DUST University Ivy League
1542
|
Posted - 2013.12.15 23:31:00 -
[13] - Quote
Pvt Numnutz wrote:Well they are an anti vehicle weapon. I'm sure you have already made up your mind on the term anti vehicle, I view it as destroying or deterring vehicles. Swarms deal explosive damage so they are more suited against armor vehicles. Further more swarms are a light weapon, so I assume they are most effective against light vehicles, however when coupled with a few other light weapons, or a heavy weapon or another vehicle they can help on harder targets like tanks.
by your logic this means that light weapons like a shotgun should only take out light suits like a scout. ( does this mean we need medium weapons for medium suits?)
also explain the PLC... its a light weapon that's very effective on vehicles....
I swear you people don't think this through before you type.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Seymor Krelborn
DUST University Ivy League
1542
|
Posted - 2013.12.15 23:32:00 -
[14] - Quote
Roger Cordill wrote:message from Godin: swarms are fine. At the most, they need a projectile speed buff.
lol im sick of acting like you know anything about this game....
I need to see explanations not just your assurance things are fine as if you have any street cred here....
tone your ego down scrub.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
|
Parson Atreides
Ahrendee Mercenaries EoN.
905
|
Posted - 2013.12.15 23:33:00 -
[15] - Quote
Seymor Krelborn wrote:Parson Atreides wrote:Seymor Krelborn wrote:lol looks like my point is being proven since no one can tell me what I should use swarms for....
answer... they are for tanks and not working right... yes? Problem is, CCP and tankers seem to think they are working. People don't seem to understand how balance works. If an AV weapon is overpowered relative to vehicles, then how do you beat it? You don't call in vehicles. If a vehicle is overpowered relative to AV, then how do you beat it? You don't because AV is the one thing designed to destroy the vehicles. Right now the only viable way to kill a tank is with a tank, which is the definition of overpowered. Having to use 3 or 4 people all using proto weapons designed specifically to destroy vehicles just to kill one militia tank is moronic. that's what infantry is for.... let me break this down for you. infantry= scissors av= paper vehicle = rock make sense? I really hope so.
That's my point. Refer here for the play-by-play of how Rock-Paper-Scissors works right now in Dust.
"The unexamined life is not worth living."
RNDclan.com
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Seymor Krelborn
DUST University Ivy League
1542
|
Posted - 2013.12.15 23:34:00 -
[16] - Quote
Parson Atreides wrote:Seymor Krelborn wrote:Parson Atreides wrote:Seymor Krelborn wrote:lol looks like my point is being proven since no one can tell me what I should use swarms for....
answer... they are for tanks and not working right... yes? Problem is, CCP and tankers seem to think they are working. People don't seem to understand how balance works. If an AV weapon is overpowered relative to vehicles, then how do you beat it? You don't call in vehicles. If a vehicle is overpowered relative to AV, then how do you beat it? You don't because AV is the one thing designed to destroy the vehicles. Right now the only viable way to kill a tank is with a tank, which is the definition of overpowered. Having to use 3 or 4 people all using proto weapons designed specifically to destroy vehicles just to kill one militia tank is moronic. that's what infantry is for.... let me break this down for you. infantry= scissors av= paper vehicle = rock make sense? I really hope so. That's my point. Refer here for the play-by-play of how Rock-Paper-Scissors works right now in Dust.
I edited that post... I read you wrong... apologies if I came off gruff... im in war mode atm
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1225
|
Posted - 2013.12.15 23:49:00 -
[17] - Quote
Swarms are a really nice way to get a vehicle to turn on their hardener, which means that when that hardener is up, the vehicle is going to to have diminished defenses. See AV guys are confused, and it's not their fault because they've been conditioned to believe otherwise. Not every AV weapon is supposed to be able to kill HAVs, especially LIGHT AV weapons. The forge is still very much capable of killing HAVs and I've seen it used to great effectiveness post 1.7. Swarms on the other hand are good at a could of things.
1. Duping the tanker to turn a hardener on. HAV pilots know they cant take a hit with that hardener off, but they'll avoid using it til they have to because cooldowns are long and they dont want to get caught with their pants down. Doing damage to an HAV is going to spook them into flipping that hardener on early, meaning they're going to be weak later.
2. Negating Armor Reps. This is particularly important, as while swarms are generally not enough DPS to break the tank's effective tanking rate, it does nowever negate much of that repping. This means that additional burst damage such as a forge will be able to cut through the tank's reps because the incoming swarm damage is effectively reducing the rep rate.
3. Pushing HAVs out. This somewhat goes hand in hand with number 1, but if a HAV is taking up a static position, swarms will be able to force the hardener on. Because tankers know that any swarmer worth his salt is going to have a nanohive and thus nearly limitless ammo, that tanker also knows that he will not be able to take sustained fire for long and will eventually be forced to vacate the area once his hardener are up.
All of these roles are useful and important but as you can see, flat out killing HAVs is NOT one of them. You have been conditioned to believe that you are entitled to be able to solo HAVs with a light AV weapon because that's how its been for a very long time. However, because you are using lighter weapons against a heavier target, as a Swarmer you are a SUPPORT AV role, not a primary, that job belongs to the HEAVY AV weapon, aka The Forge Gun.
ADS Reports - Defining Racial Themes
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Abron Garr
Amarr Templars Amarr Empire
681
|
Posted - 2013.12.16 00:05:00 -
[18] - Quote
They're supposed to fly into non-threatening objects or low hills. |
Seymor Krelborn
DUST University Ivy League
1548
|
Posted - 2013.12.16 00:34:00 -
[19] - Quote
Pokey Dravon wrote:Swarms are a really nice way to get a vehicle to turn on their hardener, which means that when that hardener is up, the vehicle is going to to have diminished defenses. See AV guys are confused, and it's not their fault because they've been conditioned to believe otherwise. Not every AV weapon is supposed to be able to kill HAVs, especially LIGHT AV weapons. The forge is still very much capable of killing HAVs and I've seen it used to great effectiveness post 1.7. Swarms on the other hand are good at a could of things.
1. Duping the tanker to turn a hardener on. HAV pilots know they cant take a hit with that hardener off, but they'll avoid using it til they have to because cooldowns are long and they dont want to get caught with their pants down. Doing damage to an HAV is going to spook them into flipping that hardener on early, meaning they're going to be weak later.
2. Negating Armor Reps. This is particularly important, as while swarms are generally not enough DPS to break the tank's effective tanking rate, it does nowever negate much of that repping. This means that additional burst damage such as a forge will be able to cut through the tank's reps because the incoming swarm damage is effectively reducing the rep rate.
3. Pushing HAVs out. This somewhat goes hand in hand with number 1, but if a HAV is taking up a static position, swarms will be able to force the hardener on. Because tankers know that any swarmer worth his salt is going to have a nanohive and thus nearly limitless ammo, that tanker also knows that he will not be able to take sustained fire for long and will eventually be forced to vacate the area once his hardener are up.
All of these roles are useful and important but as you can see, flat out killing HAVs is NOT one of them. You have been conditioned to believe that you are entitled to be able to solo HAVs with a light AV weapon because that's how its been for a very long time. However, because you are using lighter weapons against a heavier target, as a Swarmer you are a SUPPORT AV role, not a primary, that job belongs to the HEAVY AV weapon, aka The Forge Gun.
so what your saying is swarms are meant to be useless... its supposed to be the only weapon in the game to waste sp on that gets, no kills and no wp...
did ccp tell you this or are you pulling this out of your but?
why would a weapon that cant do anything but lock on vehicles not be meant to kill them?
because their role is just to intimidate?
bad reasoning....
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Operative 1171 Aajli
Bragian Order Amarr Empire
845
|
Posted - 2013.12.16 00:59:00 -
[20] - Quote
Seymor Krelborn wrote:they cant hit infantry, they cant even hit a neutral turret.
all they can do is lock on vehicles and shoot them.
so why do so many think swarms aren't meant to be the main anti vehicle weapon?
what use are they if they aren't vehicle killers?
forgeguns can kill infantry, swarms cant, so to me swarms seem more av than even forges are.
should we be able to target mercs with swarms?
please oh wise dust community, enlighten me....
since swarms can only target vehicles why aren't they supposed to be able to kill them, even OHK weaker ones?
Light weapon=light vehicles. Also, installations and dropships.
Ultimately a deterrent to tanks as a still very successful area of denial.
No, killing a tank is not the only measure of success of a light weapon.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Seymor Krelborn
DUST University Ivy League
1554
|
Posted - 2013.12.16 01:04:00 -
[21] - Quote
Operative 1171 Aajli wrote:Seymor Krelborn wrote:they cant hit infantry, they cant even hit a neutral turret.
all they can do is lock on vehicles and shoot them.
so why do so many think swarms aren't meant to be the main anti vehicle weapon?
what use are they if they aren't vehicle killers?
forgeguns can kill infantry, swarms cant, so to me swarms seem more av than even forges are.
should we be able to target mercs with swarms?
please oh wise dust community, enlighten me....
since swarms can only target vehicles why aren't they supposed to be able to kill them, even OHK weaker ones? Light weapon=light vehicles. Also, installations and dropships. Ultimately a deterrent to tanks as a still very successful area of denial. No, killing a tank is not the only measure of success of a light weapon.
and who told you this? ccp?
if they are only for light vehicles why can they target tanks? they cant target mercs so its obvious they aren't anti infantry...
and ill say it again if its light weapon status makes its use for light vehicles only then:
1. why isn't this in their description and
2. by that logic why are other light weapons (like the shotgun) able to do so much dmg to medium and heavy suits?
seriously its light weapon status doesn't make it a light vehicle weapon only... look at PLC's.
also in real life 1 grenade can take a tank out if you either take out its track or put it in the turret... now im not suggesting real life should be the main argument against this swarm debacle...
im just countering this new philosophy that a light weapon should only be for light things.... its kinda dumb and certainly not logical.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Alena Ventrallis
Osmon Surveillance Caldari State
305
|
Posted - 2013.12.16 01:04:00 -
[22] - Quote
Seymor Krelborn wrote:Pokey Dravon wrote:Swarms are a really nice way to get a vehicle to turn on their hardener, which means that when that hardener is up, the vehicle is going to to have diminished defenses. See AV guys are confused, and it's not their fault because they've been conditioned to believe otherwise. Not every AV weapon is supposed to be able to kill HAVs, especially LIGHT AV weapons. The forge is still very much capable of killing HAVs and I've seen it used to great effectiveness post 1.7. Swarms on the other hand are good at a could of things.
1. Duping the tanker to turn a hardener on. HAV pilots know they cant take a hit with that hardener off, but they'll avoid using it til they have to because cooldowns are long and they dont want to get caught with their pants down. Doing damage to an HAV is going to spook them into flipping that hardener on early, meaning they're going to be weak later.
2. Negating Armor Reps. This is particularly important, as while swarms are generally not enough DPS to break the tank's effective tanking rate, it does nowever negate much of that repping. This means that additional burst damage such as a forge will be able to cut through the tank's reps because the incoming swarm damage is effectively reducing the rep rate.
3. Pushing HAVs out. This somewhat goes hand in hand with number 1, but if a HAV is taking up a static position, swarms will be able to force the hardener on. Because tankers know that any swarmer worth his salt is going to have a nanohive and thus nearly limitless ammo, that tanker also knows that he will not be able to take sustained fire for long and will eventually be forced to vacate the area once his hardener are up.
All of these roles are useful and important but as you can see, flat out killing HAVs is NOT one of them. You have been conditioned to believe that you are entitled to be able to solo HAVs with a light AV weapon because that's how its been for a very long time. However, because you are using lighter weapons against a heavier target, as a Swarmer you are a SUPPORT AV role, not a primary, that job belongs to the HEAVY AV weapon, aka The Forge Gun. so what your saying is swarms are meant to be useless... its supposed to be the only weapon in the game to waste sp on that gets, no kills and no wp... did ccp tell you this or are you pulling this out of your butt? why would a weapon that cant do anything but lock on vehicles not be meant to kill them? because their role is just to intimidate? bad reasoning.... edit: if this is their intended role, then swarms should be an equipment slot item... not a light weapon You realize there are more vehicles than just tanks right? And unless I am mistaken, LAVs are slower now, so your swarms can catch them.
A HEAVY vehicle needs a HEAVY weapon to destroy. Boost swarm damage, and give heavy and medium vehicles an innate resistance to them. If swarms are supposed to kill heavies, then make it a heavy weapon and be done with it.
Otherwise, we could absolutely revamp swarms into a single use AV weapon similar to the AT-4 or LAW. make it deal a good amount of damage to heavy vehicles, and make it take an equipment slot. can only be reloaded at supply depots.
Actually, I like that idea a lot. |
Seymor Krelborn
DUST University Ivy League
1554
|
Posted - 2013.12.16 01:17:00 -
[23] - Quote
Alena Ventrallis wrote:Seymor Krelborn wrote:Pokey Dravon wrote:Swarms are a really nice way to get a vehicle to turn on their hardener, which means that when that hardener is up, the vehicle is going to to have diminished defenses. See AV guys are confused, and it's not their fault because they've been conditioned to believe otherwise. Not every AV weapon is supposed to be able to kill HAVs, especially LIGHT AV weapons. The forge is still very much capable of killing HAVs and I've seen it used to great effectiveness post 1.7. Swarms on the other hand are good at a could of things.
1. Duping the tanker to turn a hardener on. HAV pilots know they cant take a hit with that hardener off, but they'll avoid using it til they have to because cooldowns are long and they dont want to get caught with their pants down. Doing damage to an HAV is going to spook them into flipping that hardener on early, meaning they're going to be weak later.
2. Negating Armor Reps. This is particularly important, as while swarms are generally not enough DPS to break the tank's effective tanking rate, it does nowever negate much of that repping. This means that additional burst damage such as a forge will be able to cut through the tank's reps because the incoming swarm damage is effectively reducing the rep rate.
3. Pushing HAVs out. This somewhat goes hand in hand with number 1, but if a HAV is taking up a static position, swarms will be able to force the hardener on. Because tankers know that any swarmer worth his salt is going to have a nanohive and thus nearly limitless ammo, that tanker also knows that he will not be able to take sustained fire for long and will eventually be forced to vacate the area once his hardener are up.
All of these roles are useful and important but as you can see, flat out killing HAVs is NOT one of them. You have been conditioned to believe that you are entitled to be able to solo HAVs with a light AV weapon because that's how its been for a very long time. However, because you are using lighter weapons against a heavier target, as a Swarmer you are a SUPPORT AV role, not a primary, that job belongs to the HEAVY AV weapon, aka The Forge Gun. so what your saying is swarms are meant to be useless... its supposed to be the only weapon in the game to waste sp on that gets, no kills and no wp... did ccp tell you this or are you pulling this out of your butt? why would a weapon that cant do anything but lock on vehicles not be meant to kill them? because their role is just to intimidate? bad reasoning.... edit: if this is their intended role, then swarms should be an equipment slot item... not a light weapon You realize there are more vehicles than just tanks right? And unless I am mistaken, LAVs are slower now, so your swarms can catch them. A HEAVY vehicle needs a HEAVY weapon to destroy. Boost swarm damage, and give heavy and medium vehicles an innate resistance to them. If swarms are supposed to kill heavies, then make it a heavy weapon and be done with it. Otherwise, we could absolutely revamp swarms into a single use AV weapon similar to the AT-4 or LAW. make it deal a good amount of damage to heavy vehicles, and make it take an equipment slot. can only be reloaded at supply depots. Actually, I like that idea a lot.
you are mistaken... lav's handle better overall... any speed nerf is nominal since they have improved agility.
infantry are the appropriate counter to AV mercs. right now tanks kill everything including light vehicles with ease...
so why skill into swarms?
riddle me this.... what can a swarm launcher do that other weapons cant do better right now?
also by your heavy weapon logic... shotguns should be a heavy weapon then... right?
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Alena Ventrallis
Osmon Surveillance Caldari State
305
|
Posted - 2013.12.16 01:24:00 -
[24] - Quote
Seymor Krelborn wrote:Alena Ventrallis wrote:Seymor Krelborn wrote:Pokey Dravon wrote:Swarms are a really nice way to get a vehicle to turn on their hardener, which means that when that hardener is up, the vehicle is going to to have diminished defenses. See AV guys are confused, and it's not their fault because they've been conditioned to believe otherwise. Not every AV weapon is supposed to be able to kill HAVs, especially LIGHT AV weapons. The forge is still very much capable of killing HAVs and I've seen it used to great effectiveness post 1.7. Swarms on the other hand are good at a could of things.
1. Duping the tanker to turn a hardener on. HAV pilots know they cant take a hit with that hardener off, but they'll avoid using it til they have to because cooldowns are long and they dont want to get caught with their pants down. Doing damage to an HAV is going to spook them into flipping that hardener on early, meaning they're going to be weak later.
2. Negating Armor Reps. This is particularly important, as while swarms are generally not enough DPS to break the tank's effective tanking rate, it does nowever negate much of that repping. This means that additional burst damage such as a forge will be able to cut through the tank's reps because the incoming swarm damage is effectively reducing the rep rate.
3. Pushing HAVs out. This somewhat goes hand in hand with number 1, but if a HAV is taking up a static position, swarms will be able to force the hardener on. Because tankers know that any swarmer worth his salt is going to have a nanohive and thus nearly limitless ammo, that tanker also knows that he will not be able to take sustained fire for long and will eventually be forced to vacate the area once his hardener are up.
All of these roles are useful and important but as you can see, flat out killing HAVs is NOT one of them. You have been conditioned to believe that you are entitled to be able to solo HAVs with a light AV weapon because that's how its been for a very long time. However, because you are using lighter weapons against a heavier target, as a Swarmer you are a SUPPORT AV role, not a primary, that job belongs to the HEAVY AV weapon, aka The Forge Gun. so what your saying is swarms are meant to be useless... its supposed to be the only weapon in the game to waste sp on that gets, no kills and no wp... did ccp tell you this or are you pulling this out of your butt? why would a weapon that cant do anything but lock on vehicles not be meant to kill them? because their role is just to intimidate? bad reasoning.... edit: if this is their intended role, then swarms should be an equipment slot item... not a light weapon You realize there are more vehicles than just tanks right? And unless I am mistaken, LAVs are slower now, so your swarms can catch them. A HEAVY vehicle needs a HEAVY weapon to destroy. Boost swarm damage, and give heavy and medium vehicles an innate resistance to them. If swarms are supposed to kill heavies, then make it a heavy weapon and be done with it. Otherwise, we could absolutely revamp swarms into a single use AV weapon similar to the AT-4 or LAW. make it deal a good amount of damage to heavy vehicles, and make it take an equipment slot. can only be reloaded at supply depots. Actually, I like that idea a lot. you are mistaken... lav's handle better overall... any speed nerf is nominal since they have improved agility. infantry are the appropriate counter to AV mercs. right now tanks kill everything including light vehicles with ease... so why skill into swarms? riddle me this.... what can a swarm launcher do that other weapons cant do better right now? also by your heavy weapon logic... shotguns should be a heavy weapon then... right? Track LAVs. Able to chase dropships.
Suppose we increase swarm speed, to make them better at catching nimble targets like LAVs?
Shotguns could be a heavy weapon if they gained more range, more ammo, and a faster fire rate. They are light weapons because they have severe penalties for their damage, namely a tiny optimal range. |
Seymor Krelborn
DUST University Ivy League
1555
|
Posted - 2013.12.16 01:28:00 -
[25] - Quote
Alena Ventrallis wrote:Seymor Krelborn wrote:Alena Ventrallis wrote:Seymor Krelborn wrote:Pokey Dravon wrote:Swarms are a really nice way to get a vehicle to turn on their hardener, which means that when that hardener is up, the vehicle is going to to have diminished defenses. See AV guys are confused, and it's not their fault because they've been conditioned to believe otherwise. Not every AV weapon is supposed to be able to kill HAVs, especially LIGHT AV weapons. The forge is still very much capable of killing HAVs and I've seen it used to great effectiveness post 1.7. Swarms on the other hand are good at a could of things.
1. Duping the tanker to turn a hardener on. HAV pilots know they cant take a hit with that hardener off, but they'll avoid using it til they have to because cooldowns are long and they dont want to get caught with their pants down. Doing damage to an HAV is going to spook them into flipping that hardener on early, meaning they're going to be weak later.
2. Negating Armor Reps. This is particularly important, as while swarms are generally not enough DPS to break the tank's effective tanking rate, it does nowever negate much of that repping. This means that additional burst damage such as a forge will be able to cut through the tank's reps because the incoming swarm damage is effectively reducing the rep rate.
3. Pushing HAVs out. This somewhat goes hand in hand with number 1, but if a HAV is taking up a static position, swarms will be able to force the hardener on. Because tankers know that any swarmer worth his salt is going to have a nanohive and thus nearly limitless ammo, that tanker also knows that he will not be able to take sustained fire for long and will eventually be forced to vacate the area once his hardener are up.
All of these roles are useful and important but as you can see, flat out killing HAVs is NOT one of them. You have been conditioned to believe that you are entitled to be able to solo HAVs with a light AV weapon because that's how its been for a very long time. However, because you are using lighter weapons against a heavier target, as a Swarmer you are a SUPPORT AV role, not a primary, that job belongs to the HEAVY AV weapon, aka The Forge Gun. so what your saying is swarms are meant to be useless... its supposed to be the only weapon in the game to waste sp on that gets, no kills and no wp... did ccp tell you this or are you pulling this out of your butt? why would a weapon that cant do anything but lock on vehicles not be meant to kill them? because their role is just to intimidate? bad reasoning.... edit: if this is their intended role, then swarms should be an equipment slot item... not a light weapon You realize there are more vehicles than just tanks right? And unless I am mistaken, LAVs are slower now, so your swarms can catch them. A HEAVY vehicle needs a HEAVY weapon to destroy. Boost swarm damage, and give heavy and medium vehicles an innate resistance to them. If swarms are supposed to kill heavies, then make it a heavy weapon and be done with it. Otherwise, we could absolutely revamp swarms into a single use AV weapon similar to the AT-4 or LAW. make it deal a good amount of damage to heavy vehicles, and make it take an equipment slot. can only be reloaded at supply depots. Actually, I like that idea a lot. you are mistaken... lav's handle better overall... any speed nerf is nominal since they have improved agility. infantry are the appropriate counter to AV mercs. right now tanks kill everything including light vehicles with ease... so why skill into swarms? riddle me this.... what can a swarm launcher do that other weapons cant do better right now? also by your heavy weapon logic... shotguns should be a heavy weapon then... right? Track LAVs. Able to chase dropships. Suppose we increase swarm speed, to make them better at catching nimble targets like LAVs? Shotguns could be a heavy weapon if they gained more range, more ammo, and a faster fire rate. They are light weapons because they have severe penalties for their damage, namely a tiny optimal range.
the problem with all your suggestions and rebuttals, none of it is in the game....
again, and I will reiterate my question...
as the game is now, what are swarms good for that another weapon doesn't already do better?
if ccp had taken the time to make swarms useful still this post wouldn't exist, until this patch they were effective against tanks, now they have no defined role... period.
and tanks have no real counter other than another tank or a dedicated anti tank squad, and even this isn't working right because there are to many tanks on the damn field at once.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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hgghyujh
Expert Intervention Caldari State
190
|
Posted - 2013.12.16 01:46:00 -
[26] - Quote
Swarm need love, speed, range and/or damage(maybe lockspeed) at the cost of turning radius. Swarm are meant to and have always been meant to take down all vehicles, and while they were never meant to be as devastating as forge, their real advantage was the ability to fit them on faster lighter suit allowing you to out maneuver and out position tanks. thats gone now with the range nerf so swarm need a re-tweak, but they are still dangerous if you can catch a tank in a bad situation. |
Seymor Krelborn
DUST University Ivy League
1558
|
Posted - 2013.12.16 01:48:00 -
[27] - Quote
hgghyujh wrote:Swarm need love, speed, range and/or damage(maybe lockspeed) at the cost of turning radius. Swarm are meant to and have always been meant to take down all vehicles, and while they were never meant to be as devastating as forge, their real advantage was the ability to fit them on faster lighter suit allowing you to out maneuver and out position tanks. thats gone now with the range nerf so swarm need a re-tweak, but they are still dangerous if you can catch a tank in a bad situation.
ayes dangerous... but then you just spam a few more 60k mlt tanks and swarms lose that tiny edge in that situational example.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Terarrim
Valor Coalition Proficiency V.
58
|
Posted - 2013.12.16 01:50:00 -
[28] - Quote
Posted in another swarm thread:
#104Posted: 2013.12.16 00:58 | Report | Edited by: Terarrim I run a proto swarm logi with huge investment in skill points to make my role viable and my role pre 1.7 was this.
My primary role could be split into two catogories.
Support my team mates with scanners, ammo and watch my team mates back with my sidearm (prof 4, sharp S 5 smg).
My other primary role is to stop tanks from rolling my team while I travel with my squad. Using my flux grenades and Prof 4, tripled damage mods, ammo 3, reload 3 I make my fit to be feared on the battelfield and I am skilled enough to run under or dodge CQC balster fire to do serious damage to tanks.
My practice with my scout and proto grens means that I am used ot engaging tanks in CQC as the close you are to the tank the harder it is for them to track you. I have built my game for being a pain in the ass for tanks not neccesarly to destroy them though I do. However I run with my squad to make sure that one tank does'nt destroy my whole team of intantry.
I played this role in MAG where I put down mines had specalist rpg's and even grenade launchers vs AV.
I played this role in battelfield where I put C4, put mines down and or use rpgs to destroy tanks.
Tanks have been and allways will be the single biggest threat to my team which is why I have dedicated much of my 32 mil sp points to protecting my team.
This weapon has had a massive massive double nerf that really has made it extreemly difficult to use.
Remember when swarm launchers, tanks and forge gunners used to complain about logi lavs beeing indsictructable?
Tanks are have the speed more speed and are more invincible than logi lavs, in addition they can provide logistical support with mobile CRU's and battelfield scanners. Their weaponry is devestating on anything and everything on the battelfield. And they have acces to "God mode" cool downs where they are for a time all but invincable to everything including other tanks.
The tactical applications of a super fast indistructable machine that can destroy anything is tactcally staggering. Want to set up a spawn point anywhere on the map without anyone able to stop you. You can just hit nitros hit your cool down and nothing is going to stop you getting to that point.
Due to the speed of the tank no tactical positions are safe either. The tank can by speed take steep surfaces that infantry cannot traverse. It can do any any role on the battlefield of the LAV and have huge advantages over it. It is much safer to use a tank for transportation of troops for example than a lav and you have a mobile killing machine there to back you up.
Also due to the cool downs tanks are enrouching into cities into infantry areas with little or no consequence. Dust is the only game I have ever played with infantry and vehicles were land mines are not tank killers in and of theirselves.
Before it took skill for a tank to kill me. I'm still not an easy kill to be honest due to my experiance in using my environment to my advantage. This has been negated by the fact that tanks can speed straight into my position not worry about my proto AV or my swarms and take x3 proto fluxes and x2 swarms (on a hill with crevices no place for a tank to be) and shrug it off because they were completly and utterly immune due to their cool down ability.
In a pub the other day I engaged a tank it was a militia tank i thought this one was going down, only for it to activate a booster it went from A bridge to the road under the pipes flying through the air. I shot two more swarms but it outrun or made my swarms hit ground.
In the mean time I was throwing my proto fluxes into another tank putting my hives down round rocks. Not to any avail due to cool downs another tank joined in so this its x2 madrugers after me I was still surviving by using the rocks the tanks actually took the time to kill my hives lol. Finally the malitia tank came back and joined in the fun yes it was x3 tanks putting a triangle around me and killed me. You think tanks are powerful you have seen nothing yet wait until people actually use TANK TEAMS IN SQUADS, its going to be trully frightening tbh. There will be nothing that wont be able to do better than anything on the battelfield that inclusds logitical support as people can easily jump out of a tank hack an objective or put down links etc and jump back in if you have people covering your tank etc.. With a pure tank squad of three to six experianced tankers what can actually stop them?
If you want to keep the damage the same then fine with the swarm launchers. The distance needs to be improved to at least 250 meters though as 175 meters is almost blaster range the shortest weapon range.
If people don't like swarms to not be a dps then something else needs to be given. My proposal is electronic warfare. In that successive hits reduce cool downs by 20 percent per hit(emp swarms). Or that swarm hits slow the vehicle down to 20 percent per hit (web swarms). That way I am contrabuting to teamplay and not killing the tank on my own and still need help to take it out but I am taking away some of the advantages of the tank to allow my team to help me take the tanks out. |
Surt gods end
Demon Ronin
1326
|
Posted - 2013.12.16 01:51:00 -
[29] - Quote
nerds want ccp to be on the nerd bandwagon. eve and all. CCP wants to make a fun FPS game. Lets see how this goes about.
"we just want to make a fun FPS game" *yup. Quoted from CCP*
Yup. |
Seymor Krelborn
DUST University Ivy League
1562
|
Posted - 2013.12.16 01:52:00 -
[30] - Quote
Terarrim wrote:Posted in another swarm thread:
#104Posted: 2013.12.16 00:58 | Report | Edited by: Terarrim I run a proto swarm logi with huge investment in skill points to make my role viable and my role pre 1.7 was this.
My primary role could be split into two catogories.
Support my team mates with scanners, ammo and watch my team mates back with my sidearm (prof 4, sharp S 5 smg).
My other primary role is to stop tanks from rolling my team while I travel with my squad. Using my flux grenades and Prof 4, tripled damage mods, ammo 3, reload 3 I make my fit to be feared on the battelfield and I am skilled enough to run under or dodge CQC balster fire to do serious damage to tanks.
My practice with my scout and proto grens means that I am used ot engaging tanks in CQC as the close you are to the tank the harder it is for them to track you. I have built my game for being a pain in the ass for tanks not neccesarly to destroy them though I do. However I run with my squad to make sure that one tank does'nt destroy my whole team of intantry.
I played this role in MAG where I put down mines had specalist rpg's and even grenade launchers vs AV.
I played this role in battelfield where I put C4, put mines down and or use rpgs to destroy tanks.
Tanks have been and allways will be the single biggest threat to my team which is why I have dedicated much of my 32 mil sp points to protecting my team.
This weapon has had a massive massive double nerf that really has made it extreemly difficult to use.
Remember when swarm launchers, tanks and forge gunners used to complain about logi lavs beeing indsictructable?
Tanks are have the speed more speed and are more invincible than logi lavs, in addition they can provide logistical support with mobile CRU's and battelfield scanners. Their weaponry is devestating on anything and everything on the battelfield. And they have acces to "God mode" cool downs where they are for a time all but invincable to everything including other tanks.
The tactical applications of a super fast indistructable machine that can destroy anything is tactcally staggering. Want to set up a spawn point anywhere on the map without anyone able to stop you. You can just hit nitros hit your cool down and nothing is going to stop you getting to that point.
Due to the speed of the tank no tactical positions are safe either. The tank can by speed take steep surfaces that infantry cannot traverse. It can do any any role on the battlefield of the LAV and have huge advantages over it. It is much safer to use a tank for transportation of troops for example than a lav and you have a mobile killing machine there to back you up.
Also due to the cool downs tanks are enrouching into cities into infantry areas with little or no consequence. Dust is the only game I have ever played with infantry and vehicles were land mines are not tank killers in and of theirselves.
Before it took skill for a tank to kill me. I'm still not an easy kill to be honest due to my experiance in using my environment to my advantage. This has been negated by the fact that tanks can speed straight into my position not worry about my proto AV or my swarms and take x3 proto fluxes and x2 swarms (on a hill with crevices no place for a tank to be) and shrug it off because they were completly and utterly immune due to their cool down ability.
In a pub the other day I engaged a tank it was a militia tank i thought this one was going down, only for it to activate a booster it went from A bridge to the road under the pipes flying through the air. I shot two more swarms but it outrun or made my swarms hit ground.
In the mean time I was throwing my proto fluxes into another tank putting my hives down round rocks. Not to any avail due to cool downs another tank joined in so this its x2 madrugers after me I was still surviving by using the rocks the tanks actually took the time to kill my hives lol. Finally the malitia tank came back and joined in the fun yes it was x3 tanks putting a triangle around me and killed me. You think tanks are powerful you have seen nothing yet wait until people actually use TANK TEAMS IN SQUADS, its going to be trully frightening tbh. There will be nothing that wont be able to do better than anything on the battelfield that inclusds logitical support as people can easily jump out of a tank hack an objective or put down links etc and jump back in if you have people covering your tank etc.. With a pure tank squad of three to six experianced tankers what can actually stop them?
If you want to keep the damage the same then fine with the swarm launchers. The distance needs to be improved to at least 250 meters though as 175 meters is almost blaster range the shortest weapon range.
If people don't like swarms to not be a dps then something else needs to be given. My proposal is electronic warfare. In that successive hits reduce cool downs by 20 percent per hit(emp swarms). Or that swarm hits slow the vehicle down to 20 percent per hit (web swarms). That way I am contrabuting to teamplay and not killing the tank on my own and still need help to take it out but I am taking away some of the advantages of the tank to allow my team to help me take the tanks out.
very informative... its ashame the pro spam tankers probably wont read it.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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