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Zatara Rought
Fatal Absolution
1849
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Posted - 2013.12.15 15:48:00 -
[1] - Quote
Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
504
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Posted - 2013.12.15 16:01:00 -
[2] - Quote
Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss.
I pretty much agree. I don't really see Matar and easier than Gallente though.
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Patrick57
Fatal Absolution
2108
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Posted - 2013.12.15 16:02:00 -
[3] - Quote
Amarr = Pointless in every way, shape, and form. Blueberries don't know how to push objectives, or defend them, and sometimes they don't even know how to press "x" when they jump from the MCC, even though it plainly says "Press X to activate Inertia Dampener" in big, shiny letters on their screen.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Zatara Rought
Fatal Absolution
1849
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Posted - 2013.12.15 16:04:00 -
[4] - Quote
Jaysyn Larrisen wrote:
I pretty much agree. I don't really see Matar and easier than Gallente though.
Caldari blueberries somehow feel much more useless than the Amarr clowns.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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Darth-Carbonite GIO
Dust2Dust. Top Men.
296
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Posted - 2013.12.15 16:05:00 -
[5] - Quote
Sad but true. What I want to hear is a logical explanation of why it's as bad as it is.
Preeminent Scrambler Rifle User & Dropship Enthusiast
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Patrick57
Fatal Absolution
2108
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Posted - 2013.12.15 16:06:00 -
[6] - Quote
Zatara Rought wrote:Jaysyn Larrisen wrote:I pretty much agree. I don't really see Matar and easier than Gallente though.
Caldari blueberries somehow feel much more useless than the Amarr clowns. LIES
ALL LIES
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Tim Rapp
Granite Mercenary Division Top Men.
38
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Posted - 2013.12.15 16:13:00 -
[7] - Quote
i think i have only won 5 of the 20 FW i have run for Caldari... it needs to be fixed |
Poonmunch
Sanguis Defense Syndicate
687
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Posted - 2013.12.15 16:17:00 -
[8] - Quote
Perhaps it is because Amarr is the first faction on the list of choices and the newberries join it because it is first?
Munch
Dedicated Sniper.
Minmatar Patriot.
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Palatinate
Fatal Absolution
117
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Posted - 2013.12.15 16:22:00 -
[9] - Quote
I agree 100% with this. My squad literally have to go super tryhard mode if we even want to have a chance at winning. Its ridiculous.
Stupid people will never change, you can try but that's just stupid. - Palatinate
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RKKR
The Southern Legion The Umbra Combine
540
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Posted - 2013.12.15 16:22:00 -
[10] - Quote
Does this mean we are going to see more protostompers on the caldari side instead of some stupid words in the warzone-section of this forum? |
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Aisha Ctarl
Scions of Athra
2235
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Posted - 2013.12.15 16:53:00 -
[11] - Quote
Amarr is first on the list therefore most new berries likely just pick it because they're lazy and it's at the top.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Patrick57
Fatal Absolution
2111
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Posted - 2013.12.15 20:18:00 -
[12] - Quote
Aisha Ctarl wrote:Amarr is first on the list therefore most new berries likely just pick it because they're lazy and it's at the top. It's because the game hates the Amarr and wants to extinguish all remaining loyalists. It's working too. I ragequit just about every FW match because the dumbass blueberries don't know how to push, or do anything else
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Chunky Munkey
Amarr Templars Amarr Empire
2645
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Posted - 2013.12.15 20:30:00 -
[13] - Quote
Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss.
How can Minmatar be the easiest if Amarr isn't the hardest?
The maths doesn't work.
No.
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XxWarlordxX97
Ancient Exiles. Renegade Alliance
4079
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Posted - 2013.12.15 20:36:00 -
[14] - Quote
Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss. I will ring for Amar for 20 million isk
Level 5 forum warrior
A Solo heavy Boss
I support tanks not being OP
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
687
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Posted - 2013.12.15 20:40:00 -
[15] - Quote
Aisha Ctarl wrote:Amarr is first on the list therefore most new berries likely just pick it because they're lazy and it's at the top.
I thought that for a while, and I'm sure it does contribute, but when really looking at the board at the end of each battle I'm starting to reconsider. I mean, even in a hardcore pubstomping you rarely see 5 players with 0 kills and WP. Also way too many people dying out of the MCC like Patrick said. It's gotta be griefers.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
92
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Posted - 2013.12.15 20:43:00 -
[16] - Quote
Patrick57 wrote:Amarr = Pointless in every way, shape, and form. Blueberries don't know how to push objectives, or defend them, and sometimes they don't even know how to press "x" when they jump from the MCC, even though it plainly says "Press X to activate Inertia Dampener" in big, shiny letters on their screen.
And this seems odd to me. During that last FW event, (can't remember which, it was the last one before 1.7), the Amarr couldn't lose |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
660
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Posted - 2013.12.15 21:03:00 -
[17] - Quote
Tim Rapp wrote:i think i have only won 5 of the 20 FW i have run for Caldari... it needs to be fixed
Can't fix player skill bro, the problem is that there are a lot more people playing for the Gallente, which means a larger talent pool to draw from. *srugs* Dims da brakes.
{:)}{3GÇó>
HTFU: adapt or die
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True Adamance
Scions of Athra
4901
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Posted - 2013.12.15 21:04:00 -
[18] - Quote
Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss.
Yeah I'm still getting the occasional win....but most of the time I'm seeing blue dots fumbling around in the deployment zones starter corps......its abominable, I have taken to commissarial duties on an alt, sending messages of encouragement to get into the fight, to try to win, if they continue to **** around I take the pepperoni and I punch it through their heads.
"Shudder. Again another smart idea from an Amarr..."- Forlorn Destrier (11/12/13) LAWL
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
660
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Posted - 2013.12.15 21:07:00 -
[19] - Quote
XxWarlordxX97 wrote:Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss. I will ring for Amar for 20 million isk
Hahah, so will I.
{:)}{3GÇó>
HTFU: adapt or die
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General John Ripper
Pradox One Proficiency V.
18498
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Posted - 2013.12.15 21:09:00 -
[20] - Quote
Suanar Daranaus wrote:Patrick57 wrote:Amarr = Pointless in every way, shape, and form. Blueberries don't know how to push objectives, or defend them, and sometimes they don't even know how to press "x" when they jump from the MCC, even though it plainly says "Press X to activate Inertia Dampener" in big, shiny letters on their screen. And this seems odd to me. During that last FW event, (can't remember which, it was the last one before 1.7), the Amarr couldn't lose It was becausethey were giving proto scramble rifles
My alts: DeadlyAztec11, Draxus Prime, MoonEagle A, Long Evity, CCP Rarara
And this is why I am the #1 forum warrior.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
688
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Posted - 2013.12.15 21:10:00 -
[21] - Quote
Suanar Daranaus wrote:Patrick57 wrote:Amarr = Pointless in every way, shape, and form. Blueberries don't know how to push objectives, or defend them, and sometimes they don't even know how to press "x" when they jump from the MCC, even though it plainly says "Press X to activate Inertia Dampener" in big, shiny letters on their screen. And this seems odd to me. During that last FW event, (can't remember which, it was the last one before 1.7), the Amarr couldn't lose
Indeed, though that changed once the elite players capped out and left. People like me who can't play enough to cap in a few days were left with the crap you have now. In that event I went 20-2 in my first few battles then lost about 12 straight when there were fewer people to squad with. Plus, that event probably started a backlash and incited a lot of the awox we see now.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Roy Ventus
Foxhound Corporation General Tso's Alliance
711
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Posted - 2013.12.15 21:12:00 -
[22] - Quote
Blueberries **** up stuff all around, I don't think one side has it worst in that aspect... Now... I do wonder why Amarr players aren't pushing well enough. The Minmatar groups I played in weren't that good. Caldari? Pfft. They just lack organized squads when I play. Two squads on the Caldari side would make for an excellent competition, since the Big G usually has about 1-2 organized squads up.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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R F Gyro
Clones 4u
821
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Posted - 2013.12.15 21:12:00 -
[23] - Quote
This will balance itself eventually, as better players join the weaker side for the challenge. It will then swing the other way after which the cycle will repeat.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Patrick57
Fatal Absolution
2115
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Posted - 2013.12.16 01:22:00 -
[24] - Quote
R F Gyro wrote:This will balance itself eventually, as better players join the weaker side for the challenge. It will then swing the other way after which the cycle will repeat. You're lying.
More people played Amarr FW when they gave away rewards than now, even though they can get an unlimited amount of stuff with the way it works now.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Zatara Rought
Fatal Absolution
1855
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Posted - 2013.12.16 01:22:00 -
[25] - Quote
Chunky Munkey wrote:Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss. How can Minmatar be the easiest if Amarr isn't the hardest? The maths doesn't work.
I ranked it like that because gallente don't often have squads, it's just that the caldari are so baaaaaaaad. The mini's always seem to have squads. The amarr have some squads but their squads suck compared to the mini's.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
695
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Posted - 2013.12.16 12:46:00 -
[26] - Quote
Patrick57 wrote:R F Gyro wrote:This will balance itself eventually, as better players join the weaker side for the challenge. It will then swing the other way after which the cycle will repeat. You're lying. More people played Amarr FW when they gave away rewards than now, even though they can get an unlimited amount of stuff with the way it works now.
My hope is that it will even out over time slightly as the awoxers get bored.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Vanell Sin
Dust2Dust. Top Men.
22
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Posted - 2013.12.16 13:08:00 -
[27] - Quote
Its because of the absent of the players driven market.
People tend to change Faction all the time accordings to the prices of the equipment.
For example if an imperial rifle worth more that the rest equivalent the player base tend to run for Amarr and then the market rebalances the whole thing
Im playing since Uprising 1.0 and still have 8m SP.Im I doing something wrong?
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Grease Spillett
Ancient Exiles. Renegade Alliance
221
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Posted - 2013.12.16 13:11:00 -
[28] - Quote
Goin in any game mode without a squad can be the most rewarding and penalizing decision of your day. So I say any faction your buddies don't want to play with you. Cuz going in alone is no fun.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Azri Sarum
BurgezzE.T.F Public Disorder.
212
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Posted - 2013.12.16 13:51:00 -
[29] - Quote
I thought things were probably bad until i started tracking my FW stats. Little did i realize it was far worse than i was expecting. Over the 35 FW games i played this weekend Minmatar won 87%, with Amarr winning the remaining 13%... I was lone wolfing, and it seemed like each side had comparable numbers of squads.
I don't have a clue what's causing such a dramatic performance gap between the two sides, but its a very real thing. I feel for the amarr / caldari right now. Not getting anything on a loss is BS, and something CCP really should consider fixing asap.
The only idea I have heard that might be contributory is that amarr / caldari are getting all of the new players who havent yet filtered the factions they wish to fight for. If the amarr / caldari populations are small enough the new players might be enough to dilute things... I dunno.
Feels more like grasping at straws than a real answer.
EVE - Victor Maximus
DUST - Azri Sarum
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1442
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Posted - 2013.12.16 13:53:00 -
[30] - Quote
The explanation I read that made the most sense was that most of the experienced vets are going Gallente and Minmatar because they want to be the good guys, and now with 1.7 because they have some of the best store items. So those guys have their FW option filters selected. But the newberries getting into FW for the first time have all the factions selected by default, which I can believe because I see tons of people who are surprised to find out you can choose which faction you fight for.
This combines with the current warzone control mechanics to make a broken metagame. If one faction has a population advantage right now it will inevitably control every district, because they can attack more often than anyone else. When you queue up for a FW match it seems to look for a friendly district for you to defend, and then if none are under attack it picks an enemy district for you to attack. This is why Gallente and Minmatar get so many scotty errors - there's nobody for them to fight. Then when the clueless newberries stumble into FW the system dumps them on the faction that is currently the losing side, the dinner bell rings and the starving dogs of war from the winning side tear them to shreds because these guys have no idea what they're doing yet.
What makes this worse is that if you get some experienced squads in on the losing faction's side flipping districts it's like pissing into the wind. They'll take the district, and then it'll get attacked again before that team makes it back to their MQ. The defending team...will be the clueless newberries. So it doesn't matter if you've got a bunch of really solid teams on your side, you'll never hold anything for more than 15 minutes.
I'm not entirely sure what the best way to fix this would be. I would suggest some kind of LP bonus for fighting for the losing side, but this seems backwards and counter-intuitive to wanting your faction to win. In Eve FW you get extra LP when you're the one controlling most of the warzone, but that wouldn't help us with the current state of the FW metagame. The problem lies elsewhere. Somehow the flipping of districts needs to be slowed down, but without locking out too many districts from the battle finder. Maybe if your faction is on the losing side and you attack / take a district, it becomes locked for a short period of time. This could help the system make it harder and harder to get 100% control the closer you get to it without introducing perverse payment incentives. Maybe the locked time could scale with warzone control, to represent the military power of the other side being concentrated into smaller and smaller areas. So if you're at 51% control the other side's districts might only be locked for 10 minutes, but if you're at 99% it's an hour or more.
It would also help if the default selection for factions in the battle finder was none, and some kind of tutorial explaining to people how and why they should choose a faction to fight for. |
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TheD1CK
Dead Man's Game
163
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Posted - 2013.12.16 14:04:00 -
[31] - Quote
I'm a dedicated Minmatar soldier and have been for a while, I got into because at the time the Amarr side was pretty OP and my choice, was to play against the tougher side to improve my own skills
now......
SCOTTY !!! won't let me into my own factions FW, and when he does we redline, it doesn't add up to the intense battles I have been thrown into in the past
as a democratic corp leader I have being helping in Caldari FW and daayyuuuummm !!!!!
It is total madness, the Gallente side is stomping almost everytime Caldari blue dots from 7th downwards getting 0/10 , its gay
I hope FW picks up the pace on being competitive again, and if it's a case that people are joining Minmatar/Gallente to be on the wiining side.. which I think it could be ..... then HTFU and start fighting battles against the tough teams rather than hide behind them
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1443
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Posted - 2013.12.16 14:15:00 -
[32] - Quote
Rudoc just had another good suggestion for fixing it in irc. Rather than locking districts, make it so that each faction has a pool of available clones for fighting battles. The more districts you own the more thinly they're spread, meaning you have fewer clones available to you in battle.
Though from what I've seen of the newberries they often have a hard time managing to kill more than 10 people. |
Oswald Rehnquist
893
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Posted - 2013.12.16 14:27:00 -
[33] - Quote
The reason min and gals have to wait 2-10 mins for matches is because of the sheer population difference, which is caused by the Hollywood effect, the Caldari and the Amarr are not what flies by in Hollywood and CCP is a victim of its own storytelling, CCP literally use the words evil and misery when describing the Amarr and the Caldari respectively.
If you talk to your average person about the Caldari its, fascist and corporations, despite the fact that they are one of the second most decentralized faction in the game and all of the 4 factions are corp based and zero info given in any intros about them being separatists. The Amarr have the slave thing, oh yeah and they're religious!!! Despite the fact they are literally antiquity of Rome operating in New Eden, which absorbed defeated populations into their own people.
Of course when you go into the other intros its literally has none of there negatives, just there positives. So the Hollywood effect takes place in where people throw in there support, especially when this games target audience is 16-24, which the Hollywood effect is strongest.
In the matches 13 matches we played we won 11 of them because we squaded up so any major corp worth its weight would be able to fight for anybody and win. We went up against squads consisting of Ancient Exiles, Dem Durty Boyz, Synergy, Ghost Assimilation, Southern Legion, etc. Sometimes we actually fought against two stacked corp squads (ghost assimilation + other stacked corps) Yet there weren't any stacked corps fighting for the caldari, for the entire night.
We looked like a bunch of unaffiliated randoms, but obviously we were running a squad to get those victories, I"m sure many of them were scratching their heads wondering why they were losing to what seemed like a bunch of randoms that or getting extremely mad at their blues. Dem Durty Boyz gave us a run for our money and almost took us down while Southern Legion kicked our asses. I think the two times we fought AE, they kicked our asses in one of the matches and gave us that other loss.
But the point of the matter is that many of the major corps are on one side, and it is they who determine what is easy or hard mode. So the question is why are they are on one side, and I think it has a little bit to do with the lore initially, followed by not wanting for fight other major corps for easy wins.
Below 28 dB
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Disturbingly Bored
The Strontium Asylum
1266
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Posted - 2013.12.16 14:30:00 -
[34] - Quote
I'm fighting Minmatar/Gallente because of one part lolRP (long-time Minnie EVE player) and one part I like the faction equipment better. I'll agree the predictable curb stomp isn't fun.
Though I have seen some organized and tenacious teams on the Amarr side latelyGǪ Seems like they get six people who fight like hell, use tactics and won't give up, but then they're sabotaged by ignorant blues.
Possible solutions I see:
- Buff Amarr/Caldari LP store options? - Tutorial for selecting faction before being able to join FW - Embrace the meta: some Amarr or Caldari player with deep pockets needs to hire XERg or the like to screw with Min/Gal factions
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûôGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 200/1000XP)
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Guinevere Bravo
SVER True Blood Public Disorder.
509
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Posted - 2013.12.16 14:33:00 -
[35] - Quote
Good > Evil. Thats all we need to know. |
TechMechMeds
Swamp Marines Kleenex Inc.
1773
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Posted - 2013.12.16 14:34:00 -
[36] - Quote
Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss.
Agreed, I enlisted swamp to help caldari in fw, I find them hardest mode because they lack any kind of teamwork and logis most of the time, its awful.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1773
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Posted - 2013.12.16 14:37:00 -
[37] - Quote
The biggest problem is see for caldari and amarr is that they just don't have the motivation to win, they don't go all out and just seems like a collection of stat padders who snipe the moment it gets tough.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Oswald Rehnquist
894
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Posted - 2013.12.16 14:53:00 -
[38] - Quote
TechMechMeds wrote:The biggest problem is see for caldari and amarr is that they just don't have the motivation to win, they don't go all out and just seems like a collection of stat padders who snipe the moment it gets tough.
All the major corps are on one side, we even fought people whose corps are suppose to be caldari, you rarely see major corps wasting resources fighting each other in FW. I find it a little harsh to believe that the little people are suppose to fight thy largest and strongest corps in the game without getting broken. Couple that with Sgt. Kirks suicide squads that he is funding and things become even harder for the little guys over here.
The people I squad with are die hard Caldari loyalist or mercs who are very hungry for State RRs, so they throw everything into the fire, take orders, etc, but the sheer opposition is intense.
Below 28 dB
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Sgt Kirk
SyNergy Gaming EoN.
3596
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Posted - 2013.12.16 14:54:00 -
[39] - Quote
I've seen the Caldari lose with two full squads against randoms.
At this point you can't even blame the game for it, Caldari players are just awful. |
Ghost Kaisar
Kinsho Swords Caldari State
1183
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Posted - 2013.12.16 14:59:00 -
[40] - Quote
Disturbingly Bored wrote:I'm fighting Minmatar/Gallente because of one part lolRP (long-time Minnie EVE player) and one part I like the faction equipment better. I'll agree the predictable curb stomp isn't fun.
Though I have seen some organized and tenacious teams on the Amarr side latelyGǪ Seems like they get six people who fight like hell, use tactics and won't give up, but then they're sabotaged by ignorant blues.
Possible solutions I see:
- Buff Amarr/Caldari LP store options? - Tutorial for selecting faction before being able to join FW - Embrace the meta: some Amarr or Caldari player with deep pockets needs to hire XERg or the like to screw with Min/Gal factions
As much as I would hate for that to happen, I would love to have a decent battle.
Also, I did play a good round verse some Scions in FW yesterday (or was it day before....), they fought REALLY hard, but we pulled off the win though superior defense.
For those who don't know, Offense may get you letters, but Defense wins games.
My advice for other FW factions is to let your squads hold the objectives, and let the blueberries try to zerg everything else.
Minmatar Faction Warfare: Let's get Organized
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Rogue Saint
Science For Death
626
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Posted - 2013.12.16 15:39:00 -
[41] - Quote
Palatinate wrote:I agree 100% with this. My squad literally have to go super tryhard mode if we even want to have a chance at winning. Its ridiculous.
Isn't that the whole point? Work your hardest to win? If you want something easier try pubs?
GôêGÆ+GÆ+GƦ - Bringing the dakka
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Rogue Saint
Science For Death
626
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Posted - 2013.12.16 15:43:00 -
[42] - Quote
True Adamance wrote:Yeah I'm still getting the occasional win....but most of the time I'm seeing blue dots fumbling around in the deployment zones starter corps......its abominable, I have taken to commissarial duties on an alt, sending messages of encouragement to get into the fight, to try to win, if they continue to **** around I take the pepperoni and I punch it through their heads.
Can't believe I'm saying this, but I actually miss the hard matches of the FW event. I suppose that means I miss True too....
OMG I feel sick.
GôêGÆ+GÆ+GƦ - Bringing the dakka
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
696
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Posted - 2013.12.16 16:09:00 -
[43] - Quote
Oswald Rehnquist wrote:The reason min and gals have to wait 2-10 mins for matches is because of the sheer population difference, which is caused by the Hollywood effect, the Caldari and the Amarr are not what flies by in Hollywood and CCP is a victim of its own storytelling, CCP literally use the words evil and misery when describing the Amarr and the Caldari respectively. If you talk to your average person about the Caldari its, fascist and corporations, despite the fact that they are one of the most decentralized faction in the game and all of the 4 factions are corp based and zero info given in any intros about them being separatists. The Amarr have the slave thing, oh yeah and they're religious!!! Despite the fact they are literally antiquity of Rome operating in New Eden, which absorbed defeated populations into their own people and not the slavery we associate with in the New World, Amarr also have the best scientists in New Eden but that isn't touched upon either. Of course when you go into the other intros its literally has none of there negatives, just there positives. So the Hollywood effect takes place in where people throw in there support, especially when this games target audience is 16-24, which the Hollywood effect is strongest. ... But the point of the matter is that many of the major corps are on one side, and it is they who determine what is easy or hard mode. So the question is why are they are on one side, and I think it has a little bit to do with the lore initially, followed by not wanting for fight other major corps for easy wins.
So true. I always wish I could edit those descriptions, even if only to add the following TL;DR's to relate to the real world;
1) Amarr: I'll go with the above part about Rome, etc.
2) Gallente: Herp derp freeeeeedom. Think George W. Bush's America with even more torture and paternalist imperialism, but less religion. (Maybe calling it **** Cheney's america would be even better, lol)
3) Caldari: Pure capitalism, rebelled from the Gallente because they were treated like second class citizens or even illegal immigrants
4) Minmatar: A race ruled by tribal customs forced to work as indentured servants by the Amarr in a heavy-handed attempt to "civilize" them.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
696
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Posted - 2013.12.16 16:11:00 -
[44] - Quote
lol they censored the former Vice President's name.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
242
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Posted - 2013.12.16 16:17:00 -
[45] - Quote
Yep. I see Caldari half-empty matches now at launch, which is an automatic loss. Sometimes I see people jump ship when they know victory is nigh, again an automatic loss. It really is a hard slog - I've tried gathering a squad on those caldari FW channels, but it's hard to gather support because everyone is defeatist, and there's not much orbital support. I got maybe one orbital per 10 games. I get one win about every 5 games - that's with a squad.
How can you balance it? Easy - open up the player marketplace. There will be so few caldari specialist railguns available due to the aforementioned lack of wins (lack of LP, so lack of funds to buy quantities of railguns) that the price will skyrocket. Market forces will dictate that people will flock to the caldari to get cheaper railguns and the cycle will begin again.
At least I hope it does. :) |
Bad Heal
PwNdCaKeSnRapLeSyrup
102
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Posted - 2013.12.16 16:24:00 -
[46] - Quote
no way to fix the problem either. |
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
843
|
Posted - 2013.12.16 16:29:00 -
[47] - Quote
the squad I was in yesterday was a spark of hope for the Caldari FW.
out of 10 matches, we won 9.
Tell me, how exactly DOES a biscuit gain Valor?
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Zekain K
Expert Intervention Caldari State
833
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Posted - 2013.12.16 16:35:00 -
[48] - Quote
Sometimes I feel like I'm the only one fighting. Every other point would flip to red, except for the one I'm defending..
Then.... the hords come.
For every galente I kill, 2 more tale his place. Then there are tanks that circle the area like sharks. 2 minutes in, I'm still alive some how, and I still have the objective. But WHERE THE **** IS MY TEAM?!
Oh... they're red line sniping
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Palatinate
Fatal Absolution
122
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Posted - 2013.12.17 01:25:00 -
[49] - Quote
Rogue Saint wrote:Palatinate wrote:I agree 100% with this. My squad literally have to go super tryhard mode if we even want to have a chance at winning. Its ridiculous. Isn't that the whole point? Work your hardest to win? If you want something easier try pubs? Nope, still going hard for the Caldari. Nice to see though that I see Science for Death trying to stomp in pubs and FW but sadly your corpmates are too bad to hold their own. Besides I only see y'all in pubs stomping militia/standard fits, have y'all even tried PC? Guess it doesn't matter since y'all would get rofl stomped out of it anyways. Come into PC and "survive" than I wont hold your posts into the "irrelevant" category anymore.
Stupid people will never change, you can try but that's just stupid. - Palatinate
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Patrick57
Fatal Absolution
2137
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Posted - 2013.12.17 01:27:00 -
[50] - Quote
Palatinate wrote:Rogue Saint wrote:Palatinate wrote:I agree 100% with this. My squad literally have to go super tryhard mode if we even want to have a chance at winning. Its ridiculous. Isn't that the whole point? Work your hardest to win? If you want something easier try pubs? Nope, still going hard for the Caldari. Nice to see though that I see Science for Death trying to stomp in pubs and FW but sadly your corpmates are too bad to hold their own. Besides I only see y'all in pubs stomping militia/standard fits, have y'all even tried PC? Guess it doesn't matter since y'all would get rofl stomped out of it anyways. Come into PC and "survive" than I wont hold your posts into the "irrelevant" category anymore. Lol....
The Caldari have more supporters now though. I've actually lost a couple Gallente rounds today
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Palatinate
Fatal Absolution
124
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Posted - 2013.12.17 01:31:00 -
[51] - Quote
Patrick57 wrote:Palatinate wrote:Rogue Saint wrote:Palatinate wrote:I agree 100% with this. My squad literally have to go super tryhard mode if we even want to have a chance at winning. Its ridiculous. Isn't that the whole point? Work your hardest to win? If you want something easier try pubs? Nope, still going hard for the Caldari. Nice to see though that I see Science for Death trying to stomp in pubs and FW but sadly your corpmates are too bad to hold their own. Besides I only see y'all in pubs stomping militia/standard fits, have y'all even tried PC? Guess it doesn't matter since y'all would get rofl stomped out of it anyways. Come into PC and "survive" than I wont hold your posts into the "irrelevant" category anymore. Lol.... The Caldari have more supporters now though. I've actually lost a couple Gallente rounds today Indeed. I'm glad the Caldari are somewhat making a comeback. Can't say the same for our allies the Amarr.
Stupid people will never change, you can try but that's just stupid. - Palatinate
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Jadek Menaheim
Xer Cloud Consortium
708
|
Posted - 2013.12.17 01:32:00 -
[52] - Quote
Zatara Rought wrote:Caldari = Hope you brought 2 full squads Or you hire people to sabotage and hinder from within on the opposing side. Probably, the best thing the Caldari have going for it, and against it.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Patrick57
Fatal Absolution
2141
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Posted - 2013.12.17 01:34:00 -
[53] - Quote
Palatinate wrote:Indeed. I'm glad the Caldari are somewhat making a comeback. Can't say the same for our allies the Amarr. Meh, **** the Amarr. The only reason I've ever played for them and ever will play for them is for the LP rewards. Now I play for the Gallente for the tanks, but it doesn't help when I call out the wrong one in the middle of an Ambush vs The Legend345 :(
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
105
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Posted - 2013.12.17 02:05:00 -
[54] - Quote
The only items in the LP stores that are better then there isk/aur version are the Spec weapons, the rest are have the exact same stats as there isk/aur version, So the only things worth getting are the spec weapons. (They have lower CPU/PG use)
So if you are a Caldari veteran it's very likely that you trained AR's fully as your main weapon, And the only place we can get the LP AR is in the gallante LP store. Who do you think most Caldari vets fight for ?
If you are a Amar heavy veteran it's very likely that you are fully trained in FG And HMG, the only place we can get the LP HMG is in the Minmatar LP store, The LP FG does not exist. Who do you think most of the Amar heavy vets fight for ?
If you are a SG user you will most likely fight for Gallante as the only place you can get the LP SG is in the Gallante LP store.
If you are MD user you want the LP MD and the only place you get it is the Minmatar LP store, the same goes for smg users.
Players are forced to fight for Gallante/Minmatar even if they really did not want to In the first place, but it's the ONLY way to get the LP weapon with the low CPU/PG use we ALL want so bad as it's a proto weapon but only uses CPU/PG like the normal advanced version.
This is just one more reason they should had given us ALL a full respec. |
Leupox Dior
Science For Death
9
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Posted - 2013.12.25 19:35:00 -
[55] - Quote
Palatinate wrote:Rogue Saint wrote:Palatinate wrote:I agree 100% with this. My squad literally have to go super tryhard mode if we even want to have a chance at winning. Its ridiculous. Isn't that the whole point? Work your hardest to win? If you want something easier try pubs? Nope, still going hard for the Caldari. Nice to see though that I see Science for Death trying to stomp in pubs and FW but sadly your corpmates are too bad to hold their own. Besides I only see y'all in pubs stomping militia/standard fits, have y'all even tried PC? Guess it doesn't matter since y'all would get rofl stomped out of it anyways. Come into PC and "survive" than I wont hold your posts into the "irrelevant" category anymore.
Look better then, in FW and pubs either alone or in a squad I always run a militia suit with a basic or adv weapon and try to militia stomp with it no matter what the opposite side is wearing even if I get assfucked by proto I'll keep trying to destroy proto in militia gear. And with the LP stuff now, I've been running Caldari and Amarr FW solo no matter how hard I get gang raped in those battles and usually still end up in the top 5 at least. So who is nothing holding it on it's own and who's talking irrelevant ****.
Only on some occassions I pull out my adv Amarr AV Logi fit in pubs and FW. And proto? Only in PC because my directors demands it.
'Fossil' Militia Minmatar Medium Frame + M209 Assault Submachine Gun
Soundcloud
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1st Lieutenant Tiberius
0uter.Heaven
748
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Posted - 2013.12.25 19:46:00 -
[56] - Quote
Guinevere Bravo wrote:Good > Evil. Thats all we need to know.
Everyone is Evil
The Sinwarden
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Palatinate
Fatal Absolution
159
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Posted - 2013.12.27 08:37:00 -
[57] - Quote
Leupox Dior wrote:Palatinate wrote:Rogue Saint wrote:Palatinate wrote:I agree 100% with this. My squad literally have to go super tryhard mode if we even want to have a chance at winning. Its ridiculous. Isn't that the whole point? Work your hardest to win? If you want something easier try pubs? Nope, still going hard for the Caldari. Nice to see though that I see Science for Death trying to stomp in pubs and FW but sadly your corpmates are too bad to hold their own. Besides I only see y'all in pubs stomping militia/standard fits, have y'all even tried PC? Guess it doesn't matter since y'all would get rofl stomped out of it anyways. Come into PC and "survive" than I wont hold your posts into the "irrelevant" category anymore. Look better then, in FW and pubs either alone or in a squad I always run a militia suit with a basic or adv weapon and try to militia stomp with it no matter what the opposite side is wearing even if I get assfucked by proto I'll keep trying to destroy proto in militia gear. And with the LP stuff now, I've been running Caldari and Amarr FW solo no matter how hard I get gang raped in those battles and usually still end up in the top 5 at least. So who is nothing holding it on it's own and who's talking irrelevant ****. Only on some occassions I pull out my adv Amarr AV Logi fit in pubs and FW. And proto? Only in PC because my directors demands it. You seem like a masochist too me. Oh, and thanks for your corporations stupidity of losing a cargo hub in 2 matches to us. Y'all should've just backed out of the 1st match after we killed over 250 clones compared to our 70.
Stupid people will never change, you can try but that's just stupid. - Palatinate
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The Black Art
Fatal Absolution
264
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Posted - 2013.12.27 10:19:00 -
[58] - Quote
Patrick57 wrote:Palatinate wrote:Indeed. I'm glad the Caldari are somewhat making a comeback. Can't say the same for our allies the Amarr. Meh, **** the Amarr. The only reason I've ever played for them and ever will play for them is for the LP rewards. Now I play for the Gallente for the tanks, but it doesn't help when I call out the wrong one in the middle of an Ambush vs The Legend345 :(
Branded as a traitor |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
878
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Posted - 2013.12.27 11:03:00 -
[59] - Quote
Patrick57 wrote:Amarr = Pointless in every way, shape, and form. Blueberries don't know how to push objectives, or defend them, and sometimes they don't even know how to press "x" when they jump from the MCC, even though it plainly says "Press X to activate Inertia Dampener" in big, shiny letters on their screen. Pettition: Make inertial dampner message shinier. Maybe with glittery sparkles.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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shaman oga
Nexus Balusa Horizon
1209
|
Posted - 2013.12.27 11:40:00 -
[60] - Quote
Gal is the easiest, 90% win.
"Just another piece of duct tape"
Don't nerf my Bolas Launcher
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1405
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Posted - 2013.12.27 13:17:00 -
[61] - Quote
The Black Art wrote:Patrick57 wrote:Palatinate wrote:Indeed. I'm glad the Caldari are somewhat making a comeback. Can't say the same for our allies the Amarr. Meh, **** the Amarr. The only reason I've ever played for them and ever will play for them is for the LP rewards. Now I play for the Gallente for the tanks, but it doesn't help when I call out the wrong one in the middle of an Ambush vs The Legend345 :( Branded as a traitor
Indeed. Always been suspicious of that one.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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NAV HIV
The Generals General Tso's Alliance
666
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Posted - 2013.12.27 15:56:00 -
[62] - Quote
Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss.
Caldari has changed a bit bro. A few good teams are playing caldari now. As of last night i would say
Winmatar = Easy
Gallente = Normal
Caldari = Hell yeah
Amarr = Hope you and your CORP has a deep wallet to pay for those 7-10 Proto Deaths per match |
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