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Shijima Kuraimaru
warravens League of Infamy
431
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Posted - 2013.12.15 21:10:00 -
[1] - Quote
The thing is that rock doesn't want to be beaten.
Rock = Vehicles (especially the HAV) Scissors = infantry (anti-personnel) Paper = Infantry (Anti-Vehicle)
But now the HAV rock has been given a sixty inch (152cm) fan to keep paper off of it. The DS rock has been able to fly away from paper for a while now and was relatively recently given the ability to shoot back. It's fine where it is though AV getting shorter and shorter range and lowered damage is taking a DS more and more of a challenge. (Futile with swarms at the moment.) The LAV rock is fine where it is.
The situation has evolved to the point where now, in general and assuming experienced pilots that know what they're doing...
HAV rock beats everything, DS rock can avoid everything but HAV rock. Scissors beat other scissors, paper, and rarely rock. (As expected) Paper rarely beats anything. (Except LAV rock)
So the Rock/Paper/Scissors aspect of the game is pretty much dead at the moment.
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
warravens League of Infamy
436
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Posted - 2013.12.15 22:25:00 -
[2] - Quote
Komodo Jones wrote:Shijima Kuraimaru wrote:The thing is that rock doesn't want to be beaten.
Rock = Vehicles (especially the HAV) Scissors = infantry (anti-personnel) Paper = Infantry (Anti-Vehicle)
But now the HAV rock has been given a sixty inch (152cm) fan to keep paper off of it. The DS rock has been able to fly away from paper for a while now and was relatively recently given the ability to shoot back. It's fine where it is though AV getting shorter and shorter range and lowered damage is taking a DS more and more of a challenge. (Futile with swarms at the moment.) The LAV rock is fine where it is.
The situation has evolved to the point where now, in general and assuming experienced pilots that know what they're doing...
HAV rock beats everything, DS rock can avoid everything but HAV rock. Scissors beat other scissors, paper, and rarely rock. (As expected) Paper rarely beats anything. (Except LAV rock)
So the Rock/Paper/Scissors aspect of the game is pretty much dead at the moment. I just gotta say I think that game is just silly, how the hell does paper win against a rock? It's a piece of paper lol. They should really go with more of a hammer and spear approach, infantry is the spear and vehicles are the hammer, they're big, clunky and can do alot of brute force damage, infantry is small and precise and can do alot of damage to a single point, vehicles just don't have a single point to attack, forcing infantry to be more like a hammer which can't really be done with nerfed AV. I'm basically rerouting everyone on this post to my other one about tread HP and mobility damage as a way to disable vehicles and make them vulnerable, give them a weak spot for infantry to strike. Check it out.
Read it. Meh... Not impressed. I see you thought it out, but I also don't see it happening.
Too many HAV pilots would QQ about being immobilized or having their turret locked by infantry AV. They'd fall back to their argument that AV infantry should not be able to take out their precious HAV, that they pilot alone, without a group of at least three of the most effective infantry AV teaming up to do it. AV would probably get another nerf to make them less effective to appease the HAV pilot idea of "One should be greater than three if the one is me.".
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
warravens League of Infamy
436
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Posted - 2013.12.15 22:33:00 -
[3] - Quote
Komodo Jones wrote:With tanks as cheap as they are right now? Let em cry about it, at that point it's just alphamale douchebags wanting to be invincible and pwn all noobs. At least that way everyone has a fair chance of killing anything so the fight isn't 1 sided and it still allows tanks and other vehicles to not be restricted to people who are rich and don't care about tossing cash away.
Sorry. HAd to edit my response to you. You might want to reread it and edit your response.
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
warravens League of Infamy
437
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Posted - 2013.12.16 09:46:00 -
[4] - Quote
Skihids wrote:There is a limit to the number of tanks that can be fielded without hurting your team.
It's called the cool down and it removes the pilot from the fight for an extended period of time. If the cool down is balanced against the extra damage the tank can do it will render the pilot just as effective as infantry.
The idea is that a vehicle is a high alpha attack with a very low RoF. In this case the RoF refers to the number of times it can go into active mode in a match.
That is the rational for allowing a solo tank.
Yeah. Because forty seconds of cool down is a really long time when compared to thirty seconds of super damage resistance.
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
warravens League of Infamy
437
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Posted - 2013.12.16 10:22:00 -
[5] - Quote
Alena Ventrallis wrote:Shijima Kuraimaru wrote:Skihids wrote:There is a limit to the number of tanks that can be fielded without hurting your team.
It's called the cool down and it removes the pilot from the fight for an extended period of time. If the cool down is balanced against the extra damage the tank can do it will render the pilot just as effective as infantry.
The idea is that a vehicle is a high alpha attack with a very low RoF. In this case the RoF refers to the number of times it can go into active mode in a match.
That is the rational for allowing a solo tank. Yeah. Because forty seconds of cool down is a really long time when compared to thirty seconds of super damage resistance. Gonna say this to you again. That's with everything maxed out to level 5. That's a ton of SP. A scrub isn't going to invest in that, a dedicated tanker is. He should be rewarded for his investment. And forty seconds is a lot of time to set up a minefield where the vehicle is traveling, or run to the nearby supply depot and switch to your AV fit, or just bug out of there.
The point is that the thirty second active/forty second cool down is attainable.
I'm dedicated Heavy AV on this character, which is my main. Right now he's all but useless like all other intended AV. And in case you forgot, remote explosives and proximity mines go in the equipment slot, something heavy AV doesn't have.
Here's the most common situation I run into during the times I play.
Myself, another forge, and maybe one or two light AV see the HAV coming. It's hardeners are up because it's raping infantry. It comes into range and we're waiting for the hardeners to fall. About five seconds before the hardeners fall, the HAV makes a sudden change in direction and is out of range by the time it goes into cooldown. Usually cruising back to the safety of cover deep into the red line? Then once the hardeners are ready, the HAV comes back onto the field to rinse and repeat.
This is not how it's supposed to be though many HAV pilots will say it is.
I still can't find tanks on the market. All I see are those HAVs.
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