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Alena Ventrallis
Osmon Surveillance Caldari State
299
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Posted - 2013.12.15 18:23:00 -
[1] - Quote
Komodo Jones wrote:Idea for making AV more prevalent without really changing the damage, add tread HP. Hitting the treads with a forge gun should disable it to the point where it can barely move, until it recovers somehow. Proximity mines and AV grenades should only do damage to the treads and not the main hull, swarm launchers can only do damage to the hull, plasma cannons should do direct damage to whatever it hits and splash to the rest, forge guns are just for everything. This way AV is still relatively weak but could easily overwhelm a tanker who gets unlucky.
Hell 1 guy with AV grenades and remote explosives could take down a complex tank if he just got within range, tends to even the odds a bit huh? YES. |
Alena Ventrallis
Osmon Surveillance Caldari State
303
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Posted - 2013.12.15 23:20:00 -
[2] - Quote
Limit the number of tanks that can deploy each match. One or two per side. Two at most. A tank should be hard to kill, and decimate infantry. But their shouldn't be 6+ tanks rolling around roflstomping people.
With only one tank on the field, they will have to rely on infantry to protect them from AV. HAVs can keep their power that they have now, and AV has the ability to take down the tank (using strategy instead of the old lolswarm spam) and turn the battle in their favor. |
Alena Ventrallis
Osmon Surveillance Caldari State
305
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Posted - 2013.12.16 01:10:00 -
[3] - Quote
Komodo Jones wrote:I don't see why we should restrict the number of tanks of the field just like I don't see a reason for restricting the number of shotgunners, have you seen a squad full of shotgunners? The problem isn't that tanks are powerful, they should be powerful, it's that infantry can't do ****, now that tanks are cheap enough they could suffer to be lost more easily and give infantry a shot. In that case, why not lift the vehicle restriction entirely? It was put there for a reason. Let's just take it one step further.
Shotgunners aren't limited because they only have one area they are good at, which is extremely close CQC. A tank is far more devastating at far greater ranges with far more health.
HAVs should not be threatened by light weapons (swarms) save in large numbers (2-4) therefore, let us limit the amount of HAVs deployable, and in that way AV is still useful as a group, and Tankers are still effective at tanking.
Unless someone can tell me otherwise, I see no downsides to this. |
Alena Ventrallis
Osmon Surveillance Caldari State
309
|
Posted - 2013.12.16 09:43:00 -
[4] - Quote
Nazz'Dragg wrote:This is why we need railgun installations with hit points of CRUs. As, while we as infantry can't drive back a tank the installation sure can. Then dropships would be unable to fly, since wed get bullseyed by a nigh indestructible turret with unerring accuracy from the redline. IF were going to increase rail turret hp, we need to remove them from the redline and reduce their range significantly. Dropships finally are somewhat viable. Don't **** them over any more than they have been. |
Alena Ventrallis
Osmon Surveillance Caldari State
309
|
Posted - 2013.12.16 09:50:00 -
[5] - Quote
Shijima Kuraimaru wrote:Skihids wrote:There is a limit to the number of tanks that can be fielded without hurting your team.
It's called the cool down and it removes the pilot from the fight for an extended period of time. If the cool down is balanced against the extra damage the tank can do it will render the pilot just as effective as infantry.
The idea is that a vehicle is a high alpha attack with a very low RoF. In this case the RoF refers to the number of times it can go into active mode in a match.
That is the rational for allowing a solo tank. Yeah. Because forty seconds of cool down is a really long time when compared to thirty seconds of super damage resistance. Gonna say this to you again. That's with everything maxed out to level 5. That's a ton of SP. A scrub isn't going to invest in that, a dedicated tanker is. He should be rewarded for his investment.
And forty seconds is a lot of time to set up a minefield where the vehicle is traveling, or run to the nearby supply depot and switch to your AV fit, or just bug out of there. |
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