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darkiller240
K-A-O-S theory
208
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Posted - 2013.12.14 08:07:00 -
[1] - Quote
Ho even postes those threads are annoying tankers tryingto take advantage of their current situation Tank need a nerf in speed and the railgun needs a damage nerf-simple
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Text Grant
Death Firm. Canis Eliminatus Operatives
260
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Posted - 2013.12.14 08:08:00 -
[2] - Quote
nerf the mods by 50% |
Cosgar
ParagonX
8672
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Posted - 2013.12.14 08:10:00 -
[3] - Quote
What about infantry that say tanks aren't OP?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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darkiller240
K-A-O-S theory
208
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Posted - 2013.12.14 08:12:00 -
[4] - Quote
Cosgar wrote:What about infantry that say tanks aren't OP? they also play with tanks Everyone hates tanks
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Galvan Nized
Deep Space Republic
380
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Posted - 2013.12.14 08:12:00 -
[5] - Quote
Tanks aren't THAT bad.
AV just needs to be rethought. We need EWAR. Other things like Proxies need to be resurrected to be of some use. It's the lack of these things with the added AV Nerf that has made tanks too powerful, not the tanks themselves I feel.
We need these added to AV quickly or else we will just buff damage and then the cycle will restart. |
Text Grant
Death Firm. Canis Eliminatus Operatives
260
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Posted - 2013.12.14 08:12:00 -
[6] - Quote
Cosgar wrote:What about infantry that say tanks aren't OP? They will be tarred and feathered |
darkiller240
K-A-O-S theory
208
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Posted - 2013.12.14 08:14:00 -
[7] - Quote
Galvan Nized wrote:Tanks aren't THAT bad.
AV just needs to be rethought. We need EWAR. Other things like Proxies need to be resurrected to be of some use. It's the lack of these things with the added AV Nerf that has made tanks too powerful, not the tanks themselves I feel.
We need these added to AV quickly or else we will just buff damage and then the cycle will restart. Im not saying their heath is OP but they get out of a situation faster then a F*&king dropship
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Text Grant
Death Firm. Canis Eliminatus Operatives
260
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Posted - 2013.12.14 08:15:00 -
[8] - Quote
darkiller240 wrote:Galvan Nized wrote:Tanks aren't THAT bad.
AV just needs to be rethought. We need EWAR. Other things like Proxies need to be resurrected to be of some use. It's the lack of these things with the added AV Nerf that has made tanks too powerful, not the tanks themselves I feel.
We need these added to AV quickly or else we will just buff damage and then the cycle will restart. Im not saying their heath is OP but they get out of a situation faster then a F*&king dropship Their active mods also last too long or have too short of a cool down |
darkiller240
K-A-O-S theory
208
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Posted - 2013.12.14 08:17:00 -
[9] - Quote
Text Grant wrote:darkiller240 wrote:Galvan Nized wrote:Tanks aren't THAT bad.
AV just needs to be rethought. We need EWAR. Other things like Proxies need to be resurrected to be of some use. It's the lack of these things with the added AV Nerf that has made tanks too powerful, not the tanks themselves I feel.
We need these added to AV quickly or else we will just buff damage and then the cycle will restart. Im not saying their heath is OP but they get out of a situation faster then a F*&king dropship Their active mods also last too long or have too short of a cool down nonono thay are tanks they are sposed to take damage but go really slow
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Text Grant
Death Firm. Canis Eliminatus Operatives
261
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Posted - 2013.12.14 08:21:00 -
[10] - Quote
darkiller240 wrote:Text Grant wrote:darkiller240 wrote:Galvan Nized wrote:Tanks aren't THAT bad.
AV just needs to be rethought. We need EWAR. Other things like Proxies need to be resurrected to be of some use. It's the lack of these things with the added AV Nerf that has made tanks too powerful, not the tanks themselves I feel.
We need these added to AV quickly or else we will just buff damage and then the cycle will restart. Im not saying their heath is OP but they get out of a situation faster then a F*&king dropship Their active mods also last too long or have too short of a cool down nonono thay are tanks they are sposed to take damage but go really slow Infantry < Tanks Anti Vehicle < Infantry Tanks <... nothing See where this all screws up? |
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demonkiller 12
G.L.O.R.Y Public Disorder.
289
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Posted - 2013.12.14 08:23:00 -
[11] - Quote
Text Grant wrote:darkiller240 wrote:Text Grant wrote:darkiller240 wrote:Galvan Nized wrote:Tanks aren't THAT bad.
AV just needs to be rethought. We need EWAR. Other things like Proxies need to be resurrected to be of some use. It's the lack of these things with the added AV Nerf that has made tanks too powerful, not the tanks themselves I feel.
We need these added to AV quickly or else we will just buff damage and then the cycle will restart. Im not saying their heath is OP but they get out of a situation faster then a F*&king dropship Their active mods also last too long or have too short of a cool down nonono thay are tanks they are sposed to take damage but go really slow Infantry < Tanks Anti Vehicle < Infantry Tanks <... nothing See where this all screws up?
except the part where my militia forge gun with av nades still kills ever tank i find if i actually decided to go after the tank instead of having fun with the new rifles |
darkiller240
K-A-O-S theory
208
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Posted - 2013.12.14 08:24:00 -
[12] - Quote
Text Grant wrote:darkiller240 wrote:Text Grant wrote:darkiller240 wrote:Galvan Nized wrote:Tanks aren't THAT bad.
AV just needs to be rethought. We need EWAR. Other things like Proxies need to be resurrected to be of some use. It's the lack of these things with the added AV Nerf that has made tanks too powerful, not the tanks themselves I feel.
We need these added to AV quickly or else we will just buff damage and then the cycle will restart. Im not saying their heath is OP but they get out of a situation faster then a F*&king dropship Their active mods also last too long or have too short of a cool down nonono thay are tanks they are sposed to take damage but go really slow Dropship < Anti Vehicle Anti Vehicle < Infantry Infantry < Tanks Tanks <... nothing See where this all screws up? fixed it
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Text Grant
Death Firm. Canis Eliminatus Operatives
261
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Posted - 2013.12.14 08:29:00 -
[13] - Quote
I honestly haven't seen a dropship this build to know. But I called in a soma and sat through 2 clips of a corp mates mlt forge gun without moving with 0 active mods |
darkiller240
K-A-O-S theory
208
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Posted - 2013.12.14 08:35:00 -
[14] - Quote
Text Grant wrote:I honestly haven't seen a dropship this build to know. But I called in a soma and sat through 2 clips of a corp mates mlt forge gun without moving with 0 active mods No dropships because they were not buffed just changed and now tanks are spammed and rail guns instakill everything
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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demonkiller 12
G.L.O.R.Y Public Disorder.
289
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Posted - 2013.12.14 08:38:00 -
[15] - Quote
however they are still extremely annoying and why the **** dont we have an infantry only mode for skirmish/dom/ambush? |
Michael Hyperthraz
Vherokior Combat Logistics Minmatar Republic
17
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Posted - 2013.12.14 08:39:00 -
[16] - Quote
Tanks are fine. But way too cheap. |
Alena Ventrallis
Osmon Surveillance Caldari State
279
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Posted - 2013.12.14 08:39:00 -
[17] - Quote
Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a freaking TANK. But limit them to one oer side, and suddenly, AV can easily coordinate to kill that tank, because they aren't being swarmed by 5 HAVs.
Seriously people, it isn't that hard. |
darkiller240
K-A-O-S theory
208
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Posted - 2013.12.14 08:41:00 -
[18] - Quote
Alena Ventrallis wrote:Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a freaking TANK. But limit them to one oer side, and suddenly, AV can easily coordinate to kill that tank, because they aren't being swarmed by 5 HAVs.
Seriously people, it isn't that hard. no not balance because then 3 lucky guys will destroy everyone
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Alena Ventrallis
Osmon Surveillance Caldari State
279
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Posted - 2013.12.14 08:42:00 -
[19] - Quote
darkiller240 wrote:Alena Ventrallis wrote:Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a freaking TANK. But limit them to one oer side, and suddenly, AV can easily coordinate to kill that tank, because they aren't being swarmed by 5 HAVs.
Seriously people, it isn't that hard. no not balance because then 3 lucky guys will destroy everyone Good. They should. Thats 3 infantry weapons off the field. Plus with the swarm lock on range Nerf, tanks can now be easily defended by infantry. Balance. |
Text Grant
Death Firm. Canis Eliminatus Operatives
263
|
Posted - 2013.12.14 08:43:00 -
[20] - Quote
Alena Ventrallis wrote:Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a freaking TANK. But limit them to one oer side, and suddenly, AV can easily coordinate to kill that tank, because they aren't being swarmed by 5 HAVs.
Seriously people, it isn't that hard. In war it has always taken one DEVOTED anti vehicle infantry to kill one tank. Heck one infantry can kill 6 tanks in under one minute today. AV should beat V or AV becomes pointless. |
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ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 08:48:00 -
[21] - Quote
Text Grant wrote:darkiller240 wrote:Galvan Nized wrote:Tanks aren't THAT bad.
AV just needs to be rethought. We need EWAR. Other things like Proxies need to be resurrected to be of some use. It's the lack of these things with the added AV Nerf that has made tanks too powerful, not the tanks themselves I feel.
We need these added to AV quickly or else we will just buff damage and then the cycle will restart. Im not saying their heath is OP but they get out of a situation faster then a F*&king dropship Their active mods also last too long or have too short of a cool down my shield hardener takes almost a minute to regen, tan hardener for me, 40 seconds CD |
Alena Ventrallis
Osmon Surveillance Caldari State
279
|
Posted - 2013.12.14 08:50:00 -
[22] - Quote
Text Grant wrote:Alena Ventrallis wrote:Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a freaking TANK. But limit them to one oer side, and suddenly, AV can easily coordinate to kill that tank, because they aren't being swarmed by 5 HAVs.
Seriously people, it isn't that hard. In war it has always taken one DEVOTED anti vehicle infantry to kill one tank. Heck one infantry can kill 6 tanks in under one minute today. AV should beat V or AV becomes pointless. This is false. An AT-4 can penetrate the armor of a T-72 tank. 14 inches of armor penetration.
No lock on, dumb fire only Single shot, then useless Cannot be reloaded Does not replace the main weapon.
Thats AV today. The LAW is the same in a smaller package. And neither can penetrate into the new Russian tanks. |
ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 08:51:00 -
[23] - Quote
Michael Hyperthraz wrote:Tanks are fine. But way too cheap. tanks take a good match to restock, if price goes any higher then we have 1.6 again |
ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 08:52:00 -
[24] - Quote
Text Grant wrote:Alena Ventrallis wrote:Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a freaking TANK. But limit them to one oer side, and suddenly, AV can easily coordinate to kill that tank, because they aren't being swarmed by 5 HAVs.
Seriously people, it isn't that hard. In war it has always taken one DEVOTED anti vehicle infantry to kill one tank. Heck one infantry can kill 6 tanks in under one minute today. AV should beat V or AV becomes pointless. atim or checkmate, GTFO this isn't real life, we also die in 1-2 bullets in real life |
Text Grant
Death Firm. Canis Eliminatus Operatives
264
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Posted - 2013.12.14 09:25:00 -
[25] - Quote
Alena Ventrallis wrote:Text Grant wrote:Alena Ventrallis wrote:Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a freaking TANK. But limit them to one oer side, and suddenly, AV can easily coordinate to kill that tank, because they aren't being swarmed by 5 HAVs.
Seriously people, it isn't that hard. In war it has always taken one DEVOTED anti vehicle infantry to kill one tank. Heck one infantry can kill 6 tanks in under one minute today. AV should beat V or AV becomes pointless. This is false. An AT-4 can penetrate the armor of a T-72 tank. 14 inches of armor penetration. No lock on, dumb fire only Single shot, then useless Cannot be reloaded Does not replace the main weapon. Thats AV today. The LAW is the same in a smaller package. And neither can penetrate into the new Russian tanks. http://www.youtube.com/watch?v=Tv7sBh5aMv0 This is AV that i know about today that sounds alot better than what you said. FGM-148 Javelin |
Text Grant
Death Firm. Canis Eliminatus Operatives
264
|
Posted - 2013.12.14 09:27:00 -
[26] - Quote
ALT2 acc wrote:Text Grant wrote:Alena Ventrallis wrote:Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a freaking TANK. But limit them to one oer side, and suddenly, AV can easily coordinate to kill that tank, because they aren't being swarmed by 5 HAVs.
Seriously people, it isn't that hard. In war it has always taken one DEVOTED anti vehicle infantry to kill one tank. Heck one infantry can kill 6 tanks in under one minute today. AV should beat V or AV becomes pointless. atim or checkmate, GTFO this isn't real life, we also die in 1-2 bullets in real life Yes we do. But I don't want the game to be like real life. I want the paper rock scissors like real life. When something is made with the purpose to do something it should do it. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
423
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Posted - 2013.12.14 09:35:00 -
[27] - Quote
Text Grant wrote:I honestly haven't seen a dropship this build to know. But I called in a soma and sat through 2 clips of a corp mates mlt forge gun without moving with 0 active mods We don't have passive mods, and HP is around 6,000 so that's at most 6shots unless you were comparing with an armor plate on (which the hardener units don't use) to intentionally skew your results.
If you can read this, it means you are reading.
Unless you are skimming
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CommanderBolt
Isuuaya Tactical Caldari State
422
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Posted - 2013.12.14 09:54:00 -
[28] - Quote
Its not that tanks are OP - Granted there speed is a little on the fast side.
The real problem is were looking at it wrong.
Railgun installations counter tanks splendidly well. Will we get to deploy our own turrets?
Forge guns still put in work, RE equipped jihad cars kill tanks very easily. Swarms on the other hand are more of a deterrent than an actual counter, I think swarms need to be improved a little bit.
GUYS - The main problem is we need all of the elements in the game before we can truly achieve balance. The other racial vehicles, the other racial heavy suits as well as being able to drop in our own installations and turrets. Then we can actually sit down and work out correct stats and stuff. It will always be a juggling act until we reach that point I think. |
darkiller240
K-A-O-S theory
208
|
Posted - 2013.12.14 10:05:00 -
[29] - Quote
CommanderBolt wrote:Its not that tanks are OP - Granted there speed is a little on the fast side.
The real problem is were looking at it wrong.
Railgun installations counter tanks splendidly well. Will we get to deploy our own turrets?
Forge guns still put in work, RE equipped jihad cars kill tanks very easily. Swarms on the other hand are more of a deterrent than an actual counter, I think swarms need to be improved a little bit.
GUYS - The main problem is we need all of the elements in the game before we can truly achieve balance. The other racial vehicles, the other racial heavy suits as well as being able to drop in our own installations and turrets. Then we can actually sit down and work out correct stats and stuff. It will always be a juggling act until we reach that point I think. well for now we need balace with what we have
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Alena Ventrallis
Osmon Surveillance Caldari State
280
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Posted - 2013.12.14 10:12:00 -
[30] - Quote
Text Grant wrote:Alena Ventrallis wrote:Text Grant wrote:Alena Ventrallis wrote:Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a freaking TANK. But limit them to one oer side, and suddenly, AV can easily coordinate to kill that tank, because they aren't being swarmed by 5 HAVs.
Seriously people, it isn't that hard. In war it has always taken one DEVOTED anti vehicle infantry to kill one tank. Heck one infantry can kill 6 tanks in under one minute today. AV should beat V or AV becomes pointless. This is false. An AT-4 can penetrate the armor of a T-72 tank. 14 inches of armor penetration. No lock on, dumb fire only Single shot, then useless Cannot be reloaded Does not replace the main weapon. Thats AV today. The LAW is the same in a smaller package. And neither can penetrate into the new Russian tanks. http://www.youtube.com/watch?v=Tv7sBh5aMv0 This is AV that i know about today that sounds alot better than what you said. FGM-148 Javelin Javelins are almost used, mainly for operational reasons (the missiles can lose lock on and go anywhere) but mainly because of how expensive they are to run.
A single Javelin command launch unit costs around $125,000, and each missile costs around $80,000.
By comparison, the AT-4 costs about US $1500
A Javelin system would cost about the same as the tanks they are destroying in isk. This could be its balancing factor. eExtreme losses when killed.
EDIT: also, the entire Javelin system weighs about 50lbs. Perhaps make it a heavy weapon, give heavies some new toys to play with. Remove swarm launchers, since according to AV players, they are useless anyway. now heavies have a role. Going toe-to-toe with vehicles. Just like their flavor text says. |
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