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Cosgar
ParagonX
8606
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Posted - 2013.12.13 03:26:00 -
[1] - Quote
If someone managed to get close enough to lay some REs on you, how many should it take to blow you up? As of right now, it takes 4 remotes, which usually requires a nanohive unless you're using the Boundless. So, how many do you think is fair for taking out a standard tank caught with their modules down?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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The Attorney General
1636
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Posted - 2013.12.13 03:27:00 -
[2] - Quote
4 seems fair, that way either someone has to have invested SP, or I have to be stupid to allow someone to throw a nano down near me.
Mr. Hybrid Vayu.
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pegasis prime
BIG BAD W0LVES
1415
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Posted - 2013.12.13 03:29:00 -
[3] - Quote
while my hardners are active ....well you couldn't throw that many on me but when off id say 3 as at std lvl you can only drop 3
Its gone from suck .....to blow
level 1 forum warrior
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
510
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Posted - 2013.12.13 03:31:00 -
[4] - Quote
Cosgar wrote:If someone managed to get close enough to lay some REs on you, how many should it take to blow you up? As of right now, it takes 4 remotes, which usually requires a nanohive unless you're using the Boundless. So, how many do you think is fair for taking out a standard tank caught with their modules down?
6...
Sagaris lover!!!
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Sinboto Simmons
SVER True Blood Public Disorder.
3085
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Posted - 2013.12.13 03:31:00 -
[5] - Quote
REs need a looking at honestly, like the sticky REs btw, but things like the damage and radius throughout levels needs to be addressed, besides the deployment number and the amount carried there's just no change.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Cosgar
ParagonX
8608
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Posted - 2013.12.13 03:37:00 -
[6] - Quote
No, seriously. I can only carry 3, 4 if I'm using prototype. The only bonus to REs across the tiers is a faster arming time and +1 carried at prototype. Keep in mind that I'm talking about physically running up to you and slapping an RE on you or laying some down and playing the waiting game. No easy mode swarms, sitting on a hive and chucking AV nades, or camping a tower with a forge gun. A game mechanic's effectiveness should reflect the effort actually being put in. Risk vs reward and all that.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8608
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Posted - 2013.12.13 03:38:00 -
[7] - Quote
Sinboto Simmons wrote:REs need a looking at honestly, like the sticky REs btw, but things like the damage and radius throughout levels needs to be addressed, besides the deployment number and the amount carried there's just no change. Yeah, they really do. I'm thinking there should be a damage bonus for physically slapping them onto a vehicle or something.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8609
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Posted - 2013.12.13 04:08:00 -
[8] - Quote
Still want more tanker input.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Xocoyol Zaraoul
Superior Genetics
1726
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Posted - 2013.12.13 04:10:00 -
[9] - Quote
3-7 depending on quality of tank and if hardeners are active or not, sounds fair to me.
EDIT:
My reasoning, assuming I'm remembering correctly and that REs do 1500 explosive damage...
3 or 4 sounds good for taking out militias just rolling by as you do extra damage against armor, REs placed on engine blocks, and on the underbelly during roll-bys.
4 sounds reasonable for the average tank with hardeners down, as that means you can kill well-fitted damaged tanks trying to retreat or were just hit by swarmies, or HAVs not expecting battle with actives off.
5-6 is for the ones with hardeners on
The 7 figure sounding about right if for some reason you want to kill a well-fitted top-notch shield tank with hardeners going (If you do the math while taking the top hardeners as well as the penalty explosives have against shields it sounds reasonable to me).
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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KING CHECKMATE
Scions of Athra
3083
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Posted - 2013.12.13 04:13:00 -
[10] - Quote
HAHA these answers show how Tankers think
.
So after a soldier risks his butt to run through enemy fire ALL the way to a tank, he still needs 6 remote explosives to blow it up? HAHAHAHAHAHA this is the kind of stuff that makes me mad.
2 R/E should destroy ANY tank,if you are dumb enough to let infantry get that close you clearly suck and deserve to be killed.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Xocoyol Zaraoul
Superior Genetics
1727
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Posted - 2013.12.13 04:22:00 -
[11] - Quote
KING CHECKMATE wrote:2 R/E should destroy ANY tank,if you are dumb enough to let infantry get that close you clearly suck and deserve to be killed.
REs doing extra damage if placed on a tank then sure I'd be happy with that figure since he needed to be a mad ninja or lucky to get that close, but two REs just laying on a road? No way, 3-4 sounds better for traps that take basically zero skill.
4 sounds reasonable for killing any well-fitted top tank not expecting trouble and just rolls over your trap, as if you have proto REs or are working with others or are using two equipment slots of nothing but REs (Using fratricide to get the extra ones off) then sure you've earned it.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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dogmanpig
black market bank
74
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Posted - 2013.12.13 04:24:00 -
[12] - Quote
4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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KING CHECKMATE
Scions of Athra
3084
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Posted - 2013.12.13 04:29:00 -
[13] - Quote
Xocoyol Zaraoul wrote:KING CHECKMATE wrote:2 R/E should destroy ANY tank,if you are dumb enough to let infantry get that close you clearly suck and deserve to be killed. REs doing extra damage if placed on a tank then sure I'd be happy with that figure since he needed to be a mad ninja or lucky to get that close, but two REs just laying on a road? No way, 3-4 sounds better for traps that take basically zero skill. 4 sounds reasonable for killing any well-fitted top tank not expecting trouble and just rolls over your trap, as if you have proto REs or are working with others or are using two equipment slots of nothing but REs (Using fratricide to get the extra ones off) then sure you've earned it. Killing a well fitted HAV should be rewarding and reasonable for dedicated specialists who plan at least somewhat, 4 rewards that, 2 rewards no one but po-dink tom-****-and-harry casuals with zero planning and zero skill. Again, that 2 figure sounds great if you could somehow make it where REs literally stuck to the side of a vehicle did extra damage from ones just laying on the ground, as sticking an HAV does require mad skill and a healthy does of luck.
I was talking indeed of placing them ON the tank.
I thought this was the point of the thread.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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8213
BIG BAD W0LVES
1046
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Posted - 2013.12.13 04:30:00 -
[14] - Quote
People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves. To catch a HAV just right with their modules down takes timing. Hard to do with people shooting at you...
A tank always needed support also. When a squad of AV comes for a tank the tank needs help or else he is either dead or doomed to live behind the redline.
It always came down to situational circumstances. Tactics and mastery.Now, anybody can tank for little investment of SP & ISK and not require team support. While AV basically requires insane tactics or just suicidal LAV drivers...
AV and tanks need balance, not one-sidedness. 1.6 was the closest it got. Both sides needed speciality & support. Like everything in the game, CCP is taking the skill out of everything and calling it rework. |
8213
BIG BAD W0LVES
1046
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Posted - 2013.12.13 04:31:00 -
[15] - Quote
People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves. To catch a HAV just right with their modules down takes timing. Hard to do with people shooting at you...
A tank always needed support also. When a squad of AV comes for a tank the tank needs help or else he is either dead or doomed to live behind the redline.
It always came down to situational circumstances. Tactics and mastery.Now, anybody can tank for little investment of SP & ISK and not require team support. While AV basically requires insane tactics or just suicidal LAV drivers...
AV and tanks need balance, not one-sidedness. 1.6 was the closest it got. Both sides needed speciality & support. Like everything in the game, CCP is taking the skill out of everything and calling it rework. |
Sinboto Simmons
SVER True Blood Public Disorder.
3088
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Posted - 2013.12.13 04:37:00 -
[16] - Quote
Xocoyol Zaraoul wrote:KING CHECKMATE wrote:2 R/E should destroy ANY tank,if you are dumb enough to let infantry get that close you clearly suck and deserve to be killed. REs doing extra damage if placed on a tank then sure I'd be happy with that figure since he needed to be a mad ninja or lucky to get that close, but two REs just laying on a road? No way, 3-4 sounds better for traps that take basically zero skill.4 sounds reasonable for killing any well-fitted top tank not expecting trouble and just rolls over your trap, as if you have proto REs or are working with others or are using two equipment slots of nothing but REs (Using fratricide to get the extra ones off) then sure you've earned it. Killing a well fitted HAV should be rewarding and reasonable for dedicated specialists who plan at least somewhat, 4 rewards that, 2 rewards no one but po-dink tom-****-and-harry casuals with zero planning and zero skill. *facepalm*
I don't know about you but in the past as a tanker I'd much rather be killed by explosives then something like AV nades or Swarms.
Saying that using REs to kill tanks takes no skill is incredibly ignorant, set up, detonation timing and baiting are all time consuming and incredibly dangerous, much more so then any other Anti armor gear in dust.
Pardons if I sound hostile here but this post ticked me off.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Cosgar
ParagonX
8610
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Posted - 2013.12.13 04:38:00 -
[17] - Quote
8213 wrote:People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves. To catch a HAV just right with their modules down takes timing. Hard to do with people shooting at you...
A tank always needed support also. When a squad of AV comes for a tank the tank needs help or else he is either dead or doomed to live behind the redline.
It always came down to situational circumstances. Tactics and mastery.Now, anybody can tank for little investment of SP & ISK and not require team support. While AV basically requires insane tactics or just suicidal LAV drivers...
AV and tanks need balance, not one-sidedness. 1.6 was the closest it got. Both sides needed speciality & support. Like everything in the game, CCP is taking the skill out of everything and calling it rework. Who said this doesn't involve teamwork. I usually have one guy distract the tank from the front and I run up and slap some REs on it. Either his AV or my explosives usually = dead tank, but it's still teamwork and tactics. Once we get webs, (which is probably why tanks are so damn fast) it's going to be even easier. AV vs Vehicle is about as fun as it's going to get outside of beta. Tanks need to be scary and they finally are again and blowing them up is actually meaningful again instead of treating it like taking out the trash. It's just that some risk vs reward needs to be ironed out when it comes to certain AV.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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KING CHECKMATE
Scions of Athra
3084
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Posted - 2013.12.13 04:39:00 -
[18] - Quote
8213 wrote:People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves. To catch a HAV just right with their modules down takes timing. Hard to do with people shooting at you...
A tank always needed support also. When a squad of AV comes for a tank the tank needs help or else he is either dead or doomed to live behind the redline.
It always came down to situational circumstances. Tactics and mastery.Now, anybody can tank for little investment of SP & ISK and not require team support. While AV basically requires insane tactics or just suicidal LAV drivers...
AV and tanks need balance, not one-sidedness. 1.6 was the closest it got. Both sides needed speciality & support. Like everything in the game, CCP is taking the skill out of everything and calling it rework.
tanks dont need support from anyone.
You are not fooling anyone.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Xocoyol Zaraoul
Superior Genetics
1729
|
Posted - 2013.12.13 04:42:00 -
[19] - Quote
Sinboto Simmons wrote:Saying that using REs to kill tanks takes no skill is incredibly ignorant, set up, detonation timing and baiting are all time consuming and incredibly dangerous, much more so then any other Anti armor gear in dust.
Pardons if I sound hostile here but this post ticked me off.
Well then apologies for ticking you off, I guess I'm a skilled genius with REs as for me I know every place for every map where I know a tank is about to roll over, no bait required for high-traffic areas, and the timing wasn't very difficult for me.
I'll bow out of any further RE discussions since I'm so very biased due to my apparent innate skill. Then again, I've been doing all of this for two years so I guess I better have my timing and my senses down.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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KING CHECKMATE
Scions of Athra
3084
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Posted - 2013.12.13 04:43:00 -
[20] - Quote
dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing.
Shush. I have scout fitting that cost more than tanks now in 1.7/
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Cosgar
ParagonX
8614
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Posted - 2013.12.13 04:43:00 -
[21] - Quote
KING CHECKMATE wrote:8213 wrote:People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves. To catch a HAV just right with their modules down takes timing. Hard to do with people shooting at you...
A tank always needed support also. When a squad of AV comes for a tank the tank needs help or else he is either dead or doomed to live behind the redline.
It always came down to situational circumstances. Tactics and mastery.Now, anybody can tank for little investment of SP & ISK and not require team support. While AV basically requires insane tactics or just suicidal LAV drivers...
AV and tanks need balance, not one-sidedness. 1.6 was the closest it got. Both sides needed speciality & support. Like everything in the game, CCP is taking the skill out of everything and calling it rework. tanks dont need support from anyone.
You are not fooling anyone. Any tanker that thinks that might find several REs strapped to them or find themselves spontaneously combusting on the open road.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Sinboto Simmons
SVER True Blood Public Disorder.
3094
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Posted - 2013.12.13 04:58:00 -
[22] - Quote
Xocoyol Zaraoul wrote:Sinboto Simmons wrote:Saying that using REs to kill tanks takes no skill is incredibly ignorant, set up, detonation timing and baiting are all time consuming and incredibly dangerous, much more so then any other Anti armor gear in dust.
Pardons if I sound hostile here but this post ticked me off. Well then apologies for ticking you off, I guess I'm a skilled genius with REs as for me I know every place for every map where I know a tank is about to roll over, no bait required for high-traffic areas, and the timing wasn't very difficult for me. I'll bow out of any further RE discussions since I'm so very biased due to my apparent innate skill. Then again, I've been doing all of this for two years so I guess I better have my timing and my senses down. You done stroking your ego there?
I've been at the RE game just as long, if not longer, then you have difference is I'm not swinging my shaft around.
Not every area is suitable for what you described, not every situation goes your way, I assume you know this already 'veteran' so your claim of it being a 'no skill' tactic astounds me.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Xocoyol Zaraoul
Superior Genetics
1729
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Posted - 2013.12.13 05:02:00 -
[23] - Quote
Sinboto Simmons wrote:Not every area is suitable for what you described, not every situation goes your way, I assume you know this already 'veteran' so your claim of it being a 'no skill' tactic astounds me.
Well sorry, but a couple of REs by themselves sitting out on a high-traffic bridge and a couple more somewhere else high traffic is not skill to me. Thinking ahead, knowing you only have one slot which you have to use all of them, knowing where to place them, and that it has to be a good enough spot that you need to put all four of them down, sure that takes some skill as you have to think more then just "Hey two on that bridge, one on that walkway, and one on that hack node sure why not!."
I'm sure I was specific when stating the no-skill was in reference to casually placing a pair of REs somewhere high-traffic.
To each their own though. I'm glad I could astound you!
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Alena Ventrallis
Osmon Surveillance Caldari State
273
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Posted - 2013.12.13 05:05:00 -
[24] - Quote
3 at most. with my hardeners up, 4.
Buff RE damage to allow this. IT's not like any suit can survive the blast anyway. What's the difference of being instakilled by 1500 or 2000 damage.
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KING CHECKMATE
Scions of Athra
3084
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Posted - 2013.12.13 05:06:00 -
[25] - Quote
Cosgar wrote:KING CHECKMATE wrote:8213 wrote:People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves. To catch a HAV just right with their modules down takes timing. Hard to do with people shooting at you...
A tank always needed support also. When a squad of AV comes for a tank the tank needs help or else he is either dead or doomed to live behind the redline.
It always came down to situational circumstances. Tactics and mastery.Now, anybody can tank for little investment of SP & ISK and not require team support. While AV basically requires insane tactics or just suicidal LAV drivers...
AV and tanks need balance, not one-sidedness. 1.6 was the closest it got. Both sides needed speciality & support. Like everything in the game, CCP is taking the skill out of everything and calling it rework. tanks dont need support from anyone.
You are not fooling anyone. Any tanker that thinks that might find several REs strapped to them or find themselves spontaneously combusting on the open road.
Depends on the map Depends on the suit you are using Depends on the Scanner the tank has Depends if you get scanned by enemy infantry Depends if you get intercepted by enemy infantry Depends if you actually make it to the tank (there could and possibly will,be more tanks)
>..>
There by if you get to the tank, 2 r/E should be enough to kill it,.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Cosgar
ParagonX
8614
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Posted - 2013.12.13 05:06:00 -
[26] - Quote
dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As cheap as tanks are right now, slapping on 1~2 REs on a standard tank should pop it with its modules down.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8616
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Posted - 2013.12.13 05:10:00 -
[27] - Quote
Alena Ventrallis wrote:3 at most. with my hardeners up, 4.
Buff RE damage to allow this. IT's not like any suit can survive the blast anyway. What's the difference of being instakilled by 1500 or 2000 damage.
That's what I'm getting to in a roundabout way. Now that they're sticky, REs are a viable AV weapon now and could use a buff to reflect that. I don't want carrying capacity touched because they'll just wind up like frisbees back in beta and the arming time scaling makes them balanced. A simple damage buff across the tiers or damage calculation similar to grenades and mass drivers would help.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
112
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Posted - 2013.12.13 05:20:00 -
[28] - Quote
I was tanking with some friends and we got blocked by a hostile tank while attacking an objective. Scout ran up and started throwing remotes on him. I killed him before he could detonate but my buddy didn't react fast enough to recall it. Fun stuff. Think he had 3 or 4 on him.
"Do not underestimate the power you have."
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Sinboto Simmons
SVER True Blood Public Disorder.
3094
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Posted - 2013.12.13 05:20:00 -
[29] - Quote
Xocoyol Zaraoul wrote:Sinboto Simmons wrote:Not every area is suitable for what you described, not every situation goes your way, I assume you know this already 'veteran' so your claim of it being a 'no skill' tactic astounds me. Well sorry, but a couple of REs by themselves sitting out on a high-traffic bridge and a couple more somewhere else high traffic is not skill to me. Thinking ahead, knowing you only have one slot which you have to use all of them, knowing where to place them, and that it has to be a good enough spot that you need to put all four of them down, sure that takes some skill as you have to think more then just "Hey two on that bridge, one on that walkway, and one on that hack node sure why not!." I'm sure I was specific when stating the no-skill was in reference to casually placing a pair of REs somewhere high-traffic. To each their own though. I'm glad I could astound you! And that high traffic area is called that because?
Are you dealing with just the tank perhaps, because I sure as hell wish I had matches like that.
No foot soldiers, no snipers no nothing right?
Honestly man be realistic, there's more going on than 'causally walking up and dropping them somewhere high traffic' and waiting for the tank to role by, but once again I'm sure you know this already.
As a demolition expert of two years you're mincing the truth and undermining the skill required for an RE user to do their jobs.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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dogmanpig
black market bank
74
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Posted - 2013.12.13 05:20:00 -
[30] - Quote
Cosgar wrote:dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As cheap as tanks are right now, slapping on 1~2 REs on a standard tank should pop it with its modules down.
meh proto gives 4 so no need for ammo packs(hives) plus if your av then you still have the time to get the kill shot in with lower lvl REs using your av weapon. and again speed being the factor...
but hey i'll meet you in the middle with 3.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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KING CHECKMATE
Scions of Athra
3085
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Posted - 2013.12.13 05:22:00 -
[31] - Quote
dogmanpig wrote:Cosgar wrote:dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As cheap as tanks are right now, slapping on 1~2 REs on a standard tank should pop it with its modules down. meh proto gives 4 so no need for ammo packs(hives) plus if your av then you still have the time to get the kill shot in with lower lvl REs using your av weapon. and again speed being the factor... but hey i'll meet you in the middle with 3.
Its not about the damage dealts.Is a bout the time one takes to put them ON the tank.
After havingto go through all the hardships (i previously posted about) needing to place 3 R/E on a tank is too much.
Its way too much time and many things can happen to deny you of your well deserved kill.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Cosgar
ParagonX
8616
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Posted - 2013.12.13 05:26:00 -
[32] - Quote
dogmanpig wrote:Cosgar wrote:dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As cheap as tanks are right now, slapping on 1~2 REs on a standard tank should pop it with its modules down. meh proto gives 4 so no need for ammo packs(hives) plus if your av then you still have the time to get the kill shot in with lower lvl REs using your av weapon. and again speed being the factor... but hey i'll meet you in the middle with 3. 3 if it's a Gunlogi, 2 on a Maddy. Full health, but modules down. Either that or increased the number carried and have the forums spammed with how OP REs are again.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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dogmanpig
black market bank
74
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Posted - 2013.12.13 05:27:00 -
[33] - Quote
KING CHECKMATE wrote:dogmanpig wrote:Cosgar wrote:dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As cheap as tanks are right now, slapping on 1~2 REs on a standard tank should pop it with its modules down. meh proto gives 4 so no need for ammo packs(hives) plus if your av then you still have the time to get the kill shot in with lower lvl REs using your av weapon. and again speed being the factor... but hey i'll meet you in the middle with 3. Its not about the damage dealts.Is a bout the time one takes to put them ON the tank. After havingto go through all the hardships (i previously posted about) needing to place 3 R/E on a tank is too much. Its way too much time and many things can happen to deny you of your well deserved kill. lol... you were asking for vehicle nerfs before so its no surprise you are now. its not as hard as you make it out to be. and hey there is a reason why PE are in the game. go back to asking to fire your 8m splash one shot long range 2second kill weapon because we all know you are begging for it.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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dogmanpig
black market bank
74
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Posted - 2013.12.13 05:33:00 -
[34] - Quote
Cosgar wrote:dogmanpig wrote:Cosgar wrote:dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As cheap as tanks are right now, slapping on 1~2 REs on a standard tank should pop it with its modules down. meh proto gives 4 so no need for ammo packs(hives) plus if your av then you still have the time to get the kill shot in with lower lvl REs using your av weapon. and again speed being the factor... but hey i'll meet you in the middle with 3. 3 if it's a Gunlogi, 2 on a Maddy. Full health, but modules down. Either that or increased the number carried and have the forums spammed with how OP REs are again. 3 for standard and 1-2 for mlt maybe. there shouldn't be a reason to pick shield over armor at the standard lvl that isnt balanced. or they could add breach charges which have a much smaller splash range but work like REs and that i'd be ok with 2 killing most HAVs and 3 to kill with modules up.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Cosgar
ParagonX
8619
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Posted - 2013.12.13 05:40:00 -
[35] - Quote
dogmanpig wrote:Cosgar wrote:dogmanpig wrote:Cosgar wrote:dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As cheap as tanks are right now, slapping on 1~2 REs on a standard tank should pop it with its modules down. meh proto gives 4 so no need for ammo packs(hives) plus if your av then you still have the time to get the kill shot in with lower lvl REs using your av weapon. and again speed being the factor... but hey i'll meet you in the middle with 3. 3 if it's a Gunlogi, 2 on a Maddy. Full health, but modules down. Either that or increased the number carried and have the forums spammed with how OP REs are again. 3 for standard and 1-2 for mlt maybe. there shouldn't be a reason to pick shield over armor at the standard lvl that isnt balanced. or they could add breach charges which have a much smaller splash range but work like REs. REs are explosive, they deal 80/120% to shields/armor, same with AV nades and swarms. 1 RE should pop a MLT anything, no questions asked, it's MLT. Keep in mind I don't have these things dispensing out of my ass.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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dogmanpig
black market bank
75
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Posted - 2013.12.13 05:46:00 -
[36] - Quote
Cosgar wrote:dogmanpig wrote: 3 for standard and 1-2 for mlt maybe. there shouldn't be a reason to pick shield over armor at the standard lvl that isnt balanced. or they could add breach charges which have a much smaller splash range but work like REs.
REs are explosive, they deal 80/120% to shields/armor, same with AV nades and swarms. 1 RE should pop a MLT anything, no questions asked, it's MLT. Keep in mind I don't have these things dispensing out of my ass.
you know what... i really like the idea of breach charges as the AV version of REs. i dare CCP to do it. the biggest reason why i think it should be 3 for standard is that RE are just to widely usable for infantry combat and i don't want nerf REs threads popping up.
btw shields have a lower hp ceiling then armor does so it should balance out the numbers to be close enough to be the same here.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Cosgar
ParagonX
8619
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Posted - 2013.12.13 05:54:00 -
[37] - Quote
dogmanpig wrote:Cosgar wrote:dogmanpig wrote: 3 for standard and 1-2 for mlt maybe. there shouldn't be a reason to pick shield over armor at the standard lvl that isnt balanced. or they could add breach charges which have a much smaller splash range but work like REs.
REs are explosive, they deal 80/120% to shields/armor, same with AV nades and swarms. 1 RE should pop a MLT anything, no questions asked, it's MLT. Keep in mind I don't have these things dispensing out of my ass. you know what... i really like the idea of breach charges as the AV version of REs. i dare CCP to do it. the biggest reason why i think it should be 3 for standard is that RE are just to widely usable for infantry combat and i don't want nerf REs threads popping up. btw shields have a lower hp ceiling then armor does so it should balance out the numbers to be close enough to be the same here. I haven't done much tank v tank combat so I'm not sure about shield/armor balance aside from being on the outside looking in. Even if shields have a low ceiling, they should be more vulnerable to alpha while armor can handle DPS better. Neither is balanced for vehicles or infantry but they do a much better job in EVE. Some of that needs to trickle down.
If we get RE charges, I want them to have the boundless' arming time.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Flix Keptick
Red Star. EoN.
1572
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Posted - 2013.12.13 06:18:00 -
[38] - Quote
3, If they have time to stick all three nanohives on my ass then they deserve to kill me
Making AV an actual role
G˙åTank DriverG˙å
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
112
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Posted - 2013.12.13 06:18:00 -
[39] - Quote
I think it's fine the way it is.
Although I do like the idea of special remote explosives that are meant to penetrate vehicles. Low splash, and gives a damage bonus when connected to a vehicle. I do think the location the remotes are put should make a difference. Good idea post #34
"Do not underestimate the power you have."
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Cosgar
ParagonX
8624
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Posted - 2013.12.13 06:21:00 -
[40] - Quote
Ronan Elsword wrote:I think it's fine the way it is. Although I do like the idea of special remote explosives that are meant to penetrate vehicles. Low splash, and gives a damage bonus when connected to a vehicle. I do think the location the remotes are put should make a difference. Good idea post #34 Do they have to be strictly AV? The main reason I use REs is because of their utility.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Flix Keptick
Red Star. EoN.
1572
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Posted - 2013.12.13 06:23:00 -
[41] - Quote
KING CHECKMATE wrote:HAHA these answers show how Tankers think
.
So after a soldier risks his butt to run through enemy fire ALL the way to a tank, he still needs 6 remote explosives to blow it up? HAHAHAHAHAHA this is the kind of stuff that makes me mad.
2 R/E should destroy ANY tank,if you are dumb enough to let infantry get that close you clearly suck and deserve to be killed. Calm the **** down will you? That's only the input made by ONE person and you go around saying that's EVERY SINGLE tanker's opinion (hasty generalization fallacy). That's downright insulting if you ask me.
Making AV an actual role
G˙åTank DriverG˙å
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dogmanpig
black market bank
75
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Posted - 2013.12.13 06:30:00 -
[42] - Quote
Flix Keptick wrote:KING CHECKMATE wrote:HAHA these answers show how Tankers think
.
So after a soldier risks his butt to run through enemy fire ALL the way to a tank, he still needs 6 remote explosives to blow it up? HAHAHAHAHAHA this is the kind of stuff that makes me mad.
2 R/E should destroy ANY tank,if you are dumb enough to let infantry get that close you clearly suck and deserve to be killed. Calm the **** down will you? That's only the input made by ONE person and you go around saying that's EVERY SINGLE tanker's opinion (hasty generalization fallacy). That's downright insulting if you ask me. don't worry hes always been like that.. he been asking for vehicles nerfs and AV buff since forever.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Cosgar
ParagonX
8624
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Posted - 2013.12.13 06:31:00 -
[43] - Quote
dogmanpig wrote:Flix Keptick wrote:KING CHECKMATE wrote:HAHA these answers show how Tankers think
.
So after a soldier risks his butt to run through enemy fire ALL the way to a tank, he still needs 6 remote explosives to blow it up? HAHAHAHAHAHA this is the kind of stuff that makes me mad.
2 R/E should destroy ANY tank,if you are dumb enough to let infantry get that close you clearly suck and deserve to be killed. Calm the **** down will you? That's only the input made by ONE person and you go around saying that's EVERY SINGLE tanker's opinion (hasty generalization fallacy). That's downright insulting if you ask me. don't worry hes always been like that.. he been asking for vehicles nerfs and AV buff since forever. And logi nerfs too.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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THUNDERGROOVE
ZionTCD Public Disorder.
395
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Posted - 2013.12.13 07:22:00 -
[44] - Quote
8213 wrote:People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves.
Stopped reading there. You've obviously never tanked.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
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