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Cosgar
ParagonX
8606
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Posted - 2013.12.13 03:26:00 -
[1] - Quote
If someone managed to get close enough to lay some REs on you, how many should it take to blow you up? As of right now, it takes 4 remotes, which usually requires a nanohive unless you're using the Boundless. So, how many do you think is fair for taking out a standard tank caught with their modules down?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8608
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Posted - 2013.12.13 03:37:00 -
[2] - Quote
No, seriously. I can only carry 3, 4 if I'm using prototype. The only bonus to REs across the tiers is a faster arming time and +1 carried at prototype. Keep in mind that I'm talking about physically running up to you and slapping an RE on you or laying some down and playing the waiting game. No easy mode swarms, sitting on a hive and chucking AV nades, or camping a tower with a forge gun. A game mechanic's effectiveness should reflect the effort actually being put in. Risk vs reward and all that.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8608
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Posted - 2013.12.13 03:38:00 -
[3] - Quote
Sinboto Simmons wrote:REs need a looking at honestly, like the sticky REs btw, but things like the damage and radius throughout levels needs to be addressed, besides the deployment number and the amount carried there's just no change. Yeah, they really do. I'm thinking there should be a damage bonus for physically slapping them onto a vehicle or something.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8609
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Posted - 2013.12.13 04:08:00 -
[4] - Quote
Still want more tanker input.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8610
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Posted - 2013.12.13 04:38:00 -
[5] - Quote
8213 wrote:People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves. To catch a HAV just right with their modules down takes timing. Hard to do with people shooting at you...
A tank always needed support also. When a squad of AV comes for a tank the tank needs help or else he is either dead or doomed to live behind the redline.
It always came down to situational circumstances. Tactics and mastery.Now, anybody can tank for little investment of SP & ISK and not require team support. While AV basically requires insane tactics or just suicidal LAV drivers...
AV and tanks need balance, not one-sidedness. 1.6 was the closest it got. Both sides needed speciality & support. Like everything in the game, CCP is taking the skill out of everything and calling it rework. Who said this doesn't involve teamwork. I usually have one guy distract the tank from the front and I run up and slap some REs on it. Either his AV or my explosives usually = dead tank, but it's still teamwork and tactics. Once we get webs, (which is probably why tanks are so damn fast) it's going to be even easier. AV vs Vehicle is about as fun as it's going to get outside of beta. Tanks need to be scary and they finally are again and blowing them up is actually meaningful again instead of treating it like taking out the trash. It's just that some risk vs reward needs to be ironed out when it comes to certain AV.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8614
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Posted - 2013.12.13 04:43:00 -
[6] - Quote
KING CHECKMATE wrote:8213 wrote:People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves. To catch a HAV just right with their modules down takes timing. Hard to do with people shooting at you...
A tank always needed support also. When a squad of AV comes for a tank the tank needs help or else he is either dead or doomed to live behind the redline.
It always came down to situational circumstances. Tactics and mastery.Now, anybody can tank for little investment of SP & ISK and not require team support. While AV basically requires insane tactics or just suicidal LAV drivers...
AV and tanks need balance, not one-sidedness. 1.6 was the closest it got. Both sides needed speciality & support. Like everything in the game, CCP is taking the skill out of everything and calling it rework. tanks dont need support from anyone.
You are not fooling anyone. Any tanker that thinks that might find several REs strapped to them or find themselves spontaneously combusting on the open road.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8614
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Posted - 2013.12.13 05:06:00 -
[7] - Quote
dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As cheap as tanks are right now, slapping on 1~2 REs on a standard tank should pop it with its modules down.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8616
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Posted - 2013.12.13 05:10:00 -
[8] - Quote
Alena Ventrallis wrote:3 at most. with my hardeners up, 4.
Buff RE damage to allow this. IT's not like any suit can survive the blast anyway. What's the difference of being instakilled by 1500 or 2000 damage.
That's what I'm getting to in a roundabout way. Now that they're sticky, REs are a viable AV weapon now and could use a buff to reflect that. I don't want carrying capacity touched because they'll just wind up like frisbees back in beta and the arming time scaling makes them balanced. A simple damage buff across the tiers or damage calculation similar to grenades and mass drivers would help.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8616
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Posted - 2013.12.13 05:26:00 -
[9] - Quote
dogmanpig wrote:Cosgar wrote:dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As cheap as tanks are right now, slapping on 1~2 REs on a standard tank should pop it with its modules down. meh proto gives 4 so no need for ammo packs(hives) plus if your av then you still have the time to get the kill shot in with lower lvl REs using your av weapon. and again speed being the factor... but hey i'll meet you in the middle with 3. 3 if it's a Gunlogi, 2 on a Maddy. Full health, but modules down. Either that or increased the number carried and have the forums spammed with how OP REs are again.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8619
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Posted - 2013.12.13 05:40:00 -
[10] - Quote
dogmanpig wrote:Cosgar wrote:dogmanpig wrote:Cosgar wrote:dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As cheap as tanks are right now, slapping on 1~2 REs on a standard tank should pop it with its modules down. meh proto gives 4 so no need for ammo packs(hives) plus if your av then you still have the time to get the kill shot in with lower lvl REs using your av weapon. and again speed being the factor... but hey i'll meet you in the middle with 3. 3 if it's a Gunlogi, 2 on a Maddy. Full health, but modules down. Either that or increased the number carried and have the forums spammed with how OP REs are again. 3 for standard and 1-2 for mlt maybe. there shouldn't be a reason to pick shield over armor at the standard lvl that isnt balanced. or they could add breach charges which have a much smaller splash range but work like REs. REs are explosive, they deal 80/120% to shields/armor, same with AV nades and swarms. 1 RE should pop a MLT anything, no questions asked, it's MLT. Keep in mind I don't have these things dispensing out of my ass.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8619
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Posted - 2013.12.13 05:54:00 -
[11] - Quote
dogmanpig wrote:Cosgar wrote:dogmanpig wrote: 3 for standard and 1-2 for mlt maybe. there shouldn't be a reason to pick shield over armor at the standard lvl that isnt balanced. or they could add breach charges which have a much smaller splash range but work like REs.
REs are explosive, they deal 80/120% to shields/armor, same with AV nades and swarms. 1 RE should pop a MLT anything, no questions asked, it's MLT. Keep in mind I don't have these things dispensing out of my ass. you know what... i really like the idea of breach charges as the AV version of REs. i dare CCP to do it. the biggest reason why i think it should be 3 for standard is that RE are just to widely usable for infantry combat and i don't want nerf REs threads popping up. btw shields have a lower hp ceiling then armor does so it should balance out the numbers to be close enough to be the same here. I haven't done much tank v tank combat so I'm not sure about shield/armor balance aside from being on the outside looking in. Even if shields have a low ceiling, they should be more vulnerable to alpha while armor can handle DPS better. Neither is balanced for vehicles or infantry but they do a much better job in EVE. Some of that needs to trickle down.
If we get RE charges, I want them to have the boundless' arming time.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8624
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Posted - 2013.12.13 06:21:00 -
[12] - Quote
Ronan Elsword wrote:I think it's fine the way it is. Although I do like the idea of special remote explosives that are meant to penetrate vehicles. Low splash, and gives a damage bonus when connected to a vehicle. I do think the location the remotes are put should make a difference. Good idea post #34 Do they have to be strictly AV? The main reason I use REs is because of their utility.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8624
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Posted - 2013.12.13 06:31:00 -
[13] - Quote
dogmanpig wrote:Flix Keptick wrote:KING CHECKMATE wrote:HAHA these answers show how Tankers think
.
So after a soldier risks his butt to run through enemy fire ALL the way to a tank, he still needs 6 remote explosives to blow it up? HAHAHAHAHAHA this is the kind of stuff that makes me mad.
2 R/E should destroy ANY tank,if you are dumb enough to let infantry get that close you clearly suck and deserve to be killed. Calm the **** down will you? That's only the input made by ONE person and you go around saying that's EVERY SINGLE tanker's opinion (hasty generalization fallacy). That's downright insulting if you ask me. don't worry hes always been like that.. he been asking for vehicles nerfs and AV buff since forever. And logi nerfs too.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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