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Xocoyol Zaraoul
Superior Genetics
1726
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Posted - 2013.12.13 04:10:00 -
[1] - Quote
3-7 depending on quality of tank and if hardeners are active or not, sounds fair to me.
EDIT:
My reasoning, assuming I'm remembering correctly and that REs do 1500 explosive damage...
3 or 4 sounds good for taking out militias just rolling by as you do extra damage against armor, REs placed on engine blocks, and on the underbelly during roll-bys.
4 sounds reasonable for the average tank with hardeners down, as that means you can kill well-fitted damaged tanks trying to retreat or were just hit by swarmies, or HAVs not expecting battle with actives off.
5-6 is for the ones with hardeners on
The 7 figure sounding about right if for some reason you want to kill a well-fitted top-notch shield tank with hardeners going (If you do the math while taking the top hardeners as well as the penalty explosives have against shields it sounds reasonable to me).
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Xocoyol Zaraoul
Superior Genetics
1727
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Posted - 2013.12.13 04:22:00 -
[2] - Quote
KING CHECKMATE wrote:2 R/E should destroy ANY tank,if you are dumb enough to let infantry get that close you clearly suck and deserve to be killed.
REs doing extra damage if placed on a tank then sure I'd be happy with that figure since he needed to be a mad ninja or lucky to get that close, but two REs just laying on a road? No way, 3-4 sounds better for traps that take basically zero skill.
4 sounds reasonable for killing any well-fitted top tank not expecting trouble and just rolls over your trap, as if you have proto REs or are working with others or are using two equipment slots of nothing but REs (Using fratricide to get the extra ones off) then sure you've earned it.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Xocoyol Zaraoul
Superior Genetics
1729
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Posted - 2013.12.13 04:42:00 -
[3] - Quote
Sinboto Simmons wrote:Saying that using REs to kill tanks takes no skill is incredibly ignorant, set up, detonation timing and baiting are all time consuming and incredibly dangerous, much more so then any other Anti armor gear in dust.
Pardons if I sound hostile here but this post ticked me off.
Well then apologies for ticking you off, I guess I'm a skilled genius with REs as for me I know every place for every map where I know a tank is about to roll over, no bait required for high-traffic areas, and the timing wasn't very difficult for me.
I'll bow out of any further RE discussions since I'm so very biased due to my apparent innate skill. Then again, I've been doing all of this for two years so I guess I better have my timing and my senses down.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Xocoyol Zaraoul
Superior Genetics
1729
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Posted - 2013.12.13 05:02:00 -
[4] - Quote
Sinboto Simmons wrote:Not every area is suitable for what you described, not every situation goes your way, I assume you know this already 'veteran' so your claim of it being a 'no skill' tactic astounds me.
Well sorry, but a couple of REs by themselves sitting out on a high-traffic bridge and a couple more somewhere else high traffic is not skill to me. Thinking ahead, knowing you only have one slot which you have to use all of them, knowing where to place them, and that it has to be a good enough spot that you need to put all four of them down, sure that takes some skill as you have to think more then just "Hey two on that bridge, one on that walkway, and one on that hack node sure why not!."
I'm sure I was specific when stating the no-skill was in reference to casually placing a pair of REs somewhere high-traffic.
To each their own though. I'm glad I could astound you!
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