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KING CHECKMATE
Scions of Athra
3083
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Posted - 2013.12.13 04:13:00 -
[1] - Quote
HAHA these answers show how Tankers think
.
So after a soldier risks his butt to run through enemy fire ALL the way to a tank, he still needs 6 remote explosives to blow it up? HAHAHAHAHAHA this is the kind of stuff that makes me mad.
2 R/E should destroy ANY tank,if you are dumb enough to let infantry get that close you clearly suck and deserve to be killed.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3084
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Posted - 2013.12.13 04:29:00 -
[2] - Quote
Xocoyol Zaraoul wrote:KING CHECKMATE wrote:2 R/E should destroy ANY tank,if you are dumb enough to let infantry get that close you clearly suck and deserve to be killed. REs doing extra damage if placed on a tank then sure I'd be happy with that figure since he needed to be a mad ninja or lucky to get that close, but two REs just laying on a road? No way, 3-4 sounds better for traps that take basically zero skill. 4 sounds reasonable for killing any well-fitted top tank not expecting trouble and just rolls over your trap, as if you have proto REs or are working with others or are using two equipment slots of nothing but REs (Using fratricide to get the extra ones off) then sure you've earned it. Killing a well fitted HAV should be rewarding and reasonable for dedicated specialists who plan at least somewhat, 4 rewards that, 2 rewards no one but po-dink tom-****-and-harry casuals with zero planning and zero skill. Again, that 2 figure sounds great if you could somehow make it where REs literally stuck to the side of a vehicle did extra damage from ones just laying on the ground, as sticking an HAV does require mad skill and a healthy does of luck.
I was talking indeed of placing them ON the tank.
I thought this was the point of the thread.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3084
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Posted - 2013.12.13 04:39:00 -
[3] - Quote
8213 wrote:People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves. To catch a HAV just right with their modules down takes timing. Hard to do with people shooting at you...
A tank always needed support also. When a squad of AV comes for a tank the tank needs help or else he is either dead or doomed to live behind the redline.
It always came down to situational circumstances. Tactics and mastery.Now, anybody can tank for little investment of SP & ISK and not require team support. While AV basically requires insane tactics or just suicidal LAV drivers...
AV and tanks need balance, not one-sidedness. 1.6 was the closest it got. Both sides needed speciality & support. Like everything in the game, CCP is taking the skill out of everything and calling it rework.
tanks dont need support from anyone.
You are not fooling anyone.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3084
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Posted - 2013.12.13 04:43:00 -
[4] - Quote
dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing.
Shush. I have scout fitting that cost more than tanks now in 1.7/
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3084
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Posted - 2013.12.13 05:06:00 -
[5] - Quote
Cosgar wrote:KING CHECKMATE wrote:8213 wrote:People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves. To catch a HAV just right with their modules down takes timing. Hard to do with people shooting at you...
A tank always needed support also. When a squad of AV comes for a tank the tank needs help or else he is either dead or doomed to live behind the redline.
It always came down to situational circumstances. Tactics and mastery.Now, anybody can tank for little investment of SP & ISK and not require team support. While AV basically requires insane tactics or just suicidal LAV drivers...
AV and tanks need balance, not one-sidedness. 1.6 was the closest it got. Both sides needed speciality & support. Like everything in the game, CCP is taking the skill out of everything and calling it rework. tanks dont need support from anyone.
You are not fooling anyone. Any tanker that thinks that might find several REs strapped to them or find themselves spontaneously combusting on the open road.
Depends on the map Depends on the suit you are using Depends on the Scanner the tank has Depends if you get scanned by enemy infantry Depends if you get intercepted by enemy infantry Depends if you actually make it to the tank (there could and possibly will,be more tanks)
>..>
There by if you get to the tank, 2 r/E should be enough to kill it,.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3085
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Posted - 2013.12.13 05:22:00 -
[6] - Quote
dogmanpig wrote:Cosgar wrote:dogmanpig wrote:4 alteast.. its not BF4 where tanks are free.
with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As cheap as tanks are right now, slapping on 1~2 REs on a standard tank should pop it with its modules down. meh proto gives 4 so no need for ammo packs(hives) plus if your av then you still have the time to get the kill shot in with lower lvl REs using your av weapon. and again speed being the factor... but hey i'll meet you in the middle with 3.
Its not about the damage dealts.Is a bout the time one takes to put them ON the tank.
After havingto go through all the hardships (i previously posted about) needing to place 3 R/E on a tank is too much.
Its way too much time and many things can happen to deny you of your well deserved kill.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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