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Atiim
Living Like Larry Schwag
1929
|
Posted - 2013.12.13 00:04:00 -
[1] - Quote
gbghg wrote:you know what? i am ******* sick of these discussions, all we see are the same ******* names bitching at each other over and over again, and each and every one of them on both sides of the AV vehicle divide just turns every single ******* balance thread into a pile of crappy insults and such one sided "balance" that the entire thread becomes worthless. so Checkmate, atiim, char, and every other ******* "vocal" member please just Shut The **** Up, and let us have a calm, rational, thought out, and most importantly, a productive conversation that the devs can use to help balance the game.
and on the note of balance, it is day ******* 2 of this update, both sides need time to get used to and explore options for their respective styles, what this means is that everyone needs to get used to the new active module system, and more importantly pay more attention to what their damage type is, for example if i'm in a shield dropship with a 60% hardener on, don't expect to get anywhere shooting me with swarms, the damage you do is so little i can actively ignore till the last 5 seconds of my activation time, then i pull back out of range. if there's a forge gun shooting me however, i still panic and get the hell out of there, though hugely reduced with hardeners on FGs still kill me pretty quick, hell two FGs in tandem will punch through my hardener so fast half the time i don't have time to activate my booster. so, use the correct damage type for the correct tank, its as simple as that. though i will admit swarms could probably do with a damage buff, i speak as a shield user though, so i don't know if that's appropriate compared to how they fair against armour vehicles.
as for tanks, they are currently bugged, as such any balance discussions about them will be worthless till he bug is fixed, this is due to the fact that they are bugged, they aren't working as they normally should, hence any balance attempts will be against the broken model, screwing over the intended one. that said some, such as jason pearson (a tanker btw) have suggested reducing tanks base speed, so that it takes longer to escape the danger zone, hence giving AV more time to shoot at it.
and please, can we just leave all the insults, drama, raging e-peens, superiority complexes at the door and attempt a useful, civil, and productive conversation? This ^^^
DUST 514 just went full COD.
Never go full COD.
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GHOSTLY ANNIHILATOR
1101
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Posted - 2013.12.13 00:09:00 -
[2] - Quote
Kids do not listen to this man ^^ Hes insane and does not know what hes talking about =-o
OPEN THE MERCS QUARTERS :-D!!!!!!!!!!!!
Youtube Vids coming Soon
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Atiim
Living Like Larry Schwag
1930
|
Posted - 2013.12.13 00:10:00 -
[3] - Quote
GHOSTLY ANNIHILATOR wrote:Kids do not listen to this man ^^ Hes insane and does not know what hes talking about =-o Why are you here again?
DUST 514 just went full COD.
Never go full COD.
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KING CHECKMATE
Scions of Athra
3061
|
Posted - 2013.12.13 00:12:00 -
[4] - Quote
GHOSTLY ANNIHILATOR wrote:Kids do not listen to this man ^^ Hes insane and does not know what hes talking about =-o
1st comment THIS ^^^
See why we cant have nice things gbghg ?
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Kane Fyea
Scions of Athra
2370
|
Posted - 2013.12.13 00:24:00 -
[5] - Quote
I personally think swarms could use a new range system. Something along the lines of the closer you are the more effective you're swarms are the farther you are the less effective you are (Like the regular weapon ranges). This would allow you to not have a hard cap on range but discourage longer range combat with swarms and maybe even give a bonus to people who fight closer to combat. It could be like when you're within 50 meters you get a large boost to projectile speeds or something while when you go further out the projectile speed and damage starts decreasing. I don't know this is just something I was thinking of earlier. |
KING CHECKMATE
Scions of Athra
3061
|
Posted - 2013.12.13 00:27:00 -
[6] - Quote
Kane Fyea wrote:I personally think swarms could use a new range system. Something along the lines of the closer you are the more effective you're swarms are the farther you are the less effective you are (Like the regular weapon ranges). This would allow you to not have a hard cap on range but discourage longer range combat with swarms and maybe even give a bonus to people who fight closer to combat. It could be like when you're within 50 meters you get a large boost to projectile speeds or something while when you go further out the projectile speed and damage starts decreasing. I don't know this is just something I was thinking of earlier.
Kind of like the ''optimal and effective'' ranges in other weapons. Hmm sounds reasonable.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8721
|
Posted - 2013.12.13 00:29:00 -
[7] - Quote
RABBLE RABBLE RABBLE
Seriously though, unless general tank speed is bugged, they're way too fast >_< My soma has a heavy plate and no NOS and still trucks around faster than my old Maddy with NOS and no plates. Or at the very least that's how it feels, because I haul ass in that thing.
Nitrous eliminates the weakness of slow acceleration and dramatically buffs the strength of highest top speed.
Vids / O7
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Kane Fyea
Scions of Athra
2370
|
Posted - 2013.12.13 00:30:00 -
[8] - Quote
KING CHECKMATE wrote:Kane Fyea wrote:I personally think swarms could use a new range system. Something along the lines of the closer you are the more effective you're swarms are the farther you are the less effective you are (Like the regular weapon ranges). This would allow you to not have a hard cap on range but discourage longer range combat with swarms and maybe even give a bonus to people who fight closer to combat. It could be like when you're within 50 meters you get a large boost to projectile speeds or something while when you go further out the projectile speed and damage starts decreasing. I don't know this is just something I was thinking of earlier. Kind of like the ''optimal and effective'' ranges in other weapons. Hmm sounds reasonable. Yea. The biggest problem with swarms in my opinion is that they are quite limited in range and vehicles can get out of range pretty quickly (Tanks can usually get out of range by the time I shoot out my 2nd volley) |
DUST Fiend
OSG Planetary Operations Covert Intervention
8721
|
Posted - 2013.12.13 00:30:00 -
[9] - Quote
Kane Fyea wrote:KING CHECKMATE wrote:Kane Fyea wrote:I personally think swarms could use a new range system. Something along the lines of the closer you are the more effective you're swarms are the farther you are the less effective you are (Like the regular weapon ranges). This would allow you to not have a hard cap on range but discourage longer range combat with swarms and maybe even give a bonus to people who fight closer to combat. It could be like when you're within 50 meters you get a large boost to projectile speeds or something while when you go further out the projectile speed and damage starts decreasing. I don't know this is just something I was thinking of earlier. Kind of like the ''optimal and effective'' ranges in other weapons. Hmm sounds reasonable. Yea. The biggest problem with swarms in my opinion is that they are quite limited in range and vehicles can get out of range pretty quickly (Tanks can usually get out of range by the time I shoot out my 2nd volley) Swarms need faster travel time
Vids / O7
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
222
|
Posted - 2013.12.13 00:31:00 -
[10] - Quote
Kane Fyea wrote:I personally think swarms could use a new range system. Something along the lines of the closer you are the more effective you're swarms are the farther you are the less effective you are (Like the regular weapon ranges). This would allow you to not have a hard cap on range but discourage longer range combat with swarms and maybe even give a bonus to people who fight closer to combat. It could be like when you're within 25-50 meters you get a large boost to projectile speeds while when you go further out the projectile speed and damage starts decreasing. I don't know this is just something I was thinking of earlier.
Message from Godin: I'm in as long as the dropoff is decent. |
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True Adamance
Scions of Athra
4848
|
Posted - 2013.12.13 00:31:00 -
[11] - Quote
Atiim wrote:gbghg wrote:you know what? i am ******* sick of these discussions, all we see are the same ******* names bitching at each other over and over again, and each and every one of them on both sides of the AV vehicle divide just turns every single ******* balance thread into a pile of crappy insults and such one sided "balance" that the entire thread becomes worthless. so Checkmate, atiim, char, and every other ******* "vocal" member please just Shut The **** Up, and let us have a calm, rational, thought out, and most importantly, a productive conversation that the devs can use to help balance the game.
and on the note of balance, it is day ******* 2 of this update, both sides need time to get used to and explore options for their respective styles, what this means is that everyone needs to get used to the new active module system, and more importantly pay more attention to what their damage type is, for example if i'm in a shield dropship with a 60% hardener on, don't expect to get anywhere shooting me with swarms, the damage you do is so little i can actively ignore till the last 5 seconds of my activation time, then i pull back out of range. if there's a forge gun shooting me however, i still panic and get the hell out of there, though hugely reduced with hardeners on FGs still kill me pretty quick, hell two FGs in tandem will punch through my hardener so fast half the time i don't have time to activate my booster. so, use the correct damage type for the correct tank, its as simple as that. though i will admit swarms could probably do with a damage buff, i speak as a shield user though, so i don't know if that's appropriate compared to how they fair against armour vehicles.
as for tanks, they are currently bugged, as such any balance discussions about them will be worthless till he bug is fixed, this is due to the fact that they are bugged, they aren't working as they normally should, hence any balance attempts will be against the broken model, screwing over the intended one. that said some, such as jason pearson (a tanker btw) have suggested reducing tanks base speed, so that it takes longer to escape the danger zone, hence giving AV more time to shoot at it.
and please, can we just leave all the insults, drama, raging e-peens, superiority complexes at the door and attempt a useful, civil, and productive conversation? This ^^^
But dude we can't do that, its like night and day trying to hang out.....
"Shudder. Again another smart idea from an Amarr..."- Forlorn Destrier (11/12/13) LAWL
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
222
|
Posted - 2013.12.13 00:33:00 -
[12] - Quote
DUST Fiend wrote:Kane Fyea wrote:KING CHECKMATE wrote:Kane Fyea wrote:I personally think swarms could use a new range system. Something along the lines of the closer you are the more effective you're swarms are the farther you are the less effective you are (Like the regular weapon ranges). This would allow you to not have a hard cap on range but discourage longer range combat with swarms and maybe even give a bonus to people who fight closer to combat. It could be like when you're within 50 meters you get a large boost to projectile speeds or something while when you go further out the projectile speed and damage starts decreasing. I don't know this is just something I was thinking of earlier. Kind of like the ''optimal and effective'' ranges in other weapons. Hmm sounds reasonable. Yea. The biggest problem with swarms in my opinion is that they are quite limited in range and vehicles can get out of range pretty quickly (Tanks can usually get out of range by the time I shoot out my 2nd volley) Swarms need faster travel time
message from Godin: Or this. Faster travel time would be fun. The wtfness of it would scare me away faster, but would also make my thunder rush work far better than it does now.It would be fun |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
222
|
Posted - 2013.12.13 00:34:00 -
[13] - Quote
Kane Fyea wrote:KING CHECKMATE wrote:Kane Fyea wrote:I personally think swarms could use a new range system. Something along the lines of the closer you are the more effective you're swarms are the farther you are the less effective you are (Like the regular weapon ranges). This would allow you to not have a hard cap on range but discourage longer range combat with swarms and maybe even give a bonus to people who fight closer to combat. It could be like when you're within 50 meters you get a large boost to projectile speeds or something while when you go further out the projectile speed and damage starts decreasing. I don't know this is just something I was thinking of earlier. Kind of like the ''optimal and effective'' ranges in other weapons. Hmm sounds reasonable. Yea. The biggest problem with swarms in my opinion is that they are quite limited in range and vehicles can get out of range pretty quickly (Tanks can usually get out of range by the time I shoot out my 2nd volley)
Message from Godin: And that's why combined arms (LAV or LAV pilot) is far superior now. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
944
|
Posted - 2013.12.13 00:39:00 -
[14] - Quote
I have not joined in with any discussion as there is too much aggressive passion, and too little fact. But passion is an important thing we should give some ear too. Those people raging. They clearly care about the game. Sometimes they sound just angry, but under that lies a love of DUST.
I use dropships. I am filming lots of games and fits. I will let any non dropship players see what the truth of the build is like for us. I will make Videos to show a balanced review. Many pilots want balance. But we need a week or more to see where faults lie, to test builds and to test those builds again when infantry adjust. We need to run that cycle a few times. Please give us time.
If nothing else I ask people to trust that I will say it like it is with video for you to see it too. Vehicle users are not evil trolls who want to just win and crush and lol.
Everything Dropship youtube channel
my Community Spotlight
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KING CHECKMATE
Scions of Athra
3064
|
Posted - 2013.12.13 00:49:00 -
[15] - Quote
Kane Fyea wrote: Yea. The biggest problem with swarms in my opinion is that they are quite limited in range and vehicles can get out of range pretty quickly (Tanks can usually get out of range by the time I shoot out my 2nd volley)
So do dropships actually. The swarms are not in a good state right now....
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Kane Fyea
Scions of Athra
2370
|
Posted - 2013.12.13 01:01:00 -
[16] - Quote
KING CHECKMATE wrote:Kane Fyea wrote: Yea. The biggest problem with swarms in my opinion is that they are quite limited in range and vehicles can get out of range pretty quickly (Tanks can usually get out of range by the time I shoot out my 2nd volley)
So do dropships actually. The swarms are not in a good state right now.... Yea dropships are pretty hard to destroy with swarms right now. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
944
|
Posted - 2013.12.13 01:04:00 -
[17] - Quote
I have been killed by swarms several times once I let my shields drop and left my actives off. Sure, shield ship with actives on and no chance. Off however is a different story.
Everything Dropship youtube channel
my Community Spotlight
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Kane Fyea
Scions of Athra
2370
|
Posted - 2013.12.13 01:07:00 -
[18] - Quote
Judge Rhadamanthus wrote:I have been killed by swarms several times once I let my shields drop and left my actives off. Sure, shield ship with actives on and no chance. Off however is a different story. Yea I've destroyed a few (I never said they were invincible although I do have prof 4 in swarms and only have destroyed very few and yes I wait for modules to be on cooldown) but you guys can fly out of range before I can get all my volleys out and you guys can easily out run my swarms too. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
945
|
Posted - 2013.12.13 01:13:00 -
[19] - Quote
You are right Kane, we can escape. But often as we do so we run into another swarm, tank, installation, forge, dropship or plasma cannon even lav turrets. There are many many threats and most pilots are hit by several at once with few areas of the map safe.
Give me time to film, edits and post maps an let me show you the reality of it. the we can discuss a real world version of the interaction of AV and vehicles and come to a balance base on the facts not the emotion.
Everything Dropship youtube channel
my Community Spotlight
|
Judge Rhadamanthus
Amarr Templars Amarr Empire
945
|
Posted - 2013.12.13 01:16:00 -
[20] - Quote
Kane, you mention the limited range of swarms. Watch my latest video and it will show you that the numbers you see as range do not tell the whole story.
Everything Dropship youtube channel
my Community Spotlight
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
503
|
Posted - 2013.12.13 01:20:00 -
[21] - Quote
KING CHECKMATE wrote:GHOSTLY ANNIHILATOR wrote:Kids do not listen to this man ^^ Hes insane and does not know what hes talking about =-o 1st comment THIS ^^^See why we cant have nice things gbghg ?
you are the main reason we can't have nice things, you infect everybody' minds with stupidity... DIE BACH!
Sagaris lover!!!
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KING CHECKMATE
Scions of Athra
3065
|
Posted - 2013.12.13 01:27:00 -
[22] - Quote
Anmol Singh wrote:KING CHECKMATE wrote:GHOSTLY ANNIHILATOR wrote:Kids do not listen to this man ^^ Hes insane and does not know what hes talking about =-o 1st comment THIS ^^^See why we cant have nice things gbghg ? you are the main reason we can't have nice things, you infect everybody' minds with stupidity... DIE BACH!
It seems it already got you too huh...?
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Kane Fyea
Scions of Athra
2371
|
Posted - 2013.12.13 01:32:00 -
[23] - Quote
Judge Rhadamanthus wrote:Kane, you mention the limited range of swarms. Watch my latest video and it will show you that the numbers you see as range do not tell the whole story. Yes I know the 175m is the lock on range (They keep going for 400m) but I usually can't get get more then 2 swarms launched before you guys are outside of my range. (And two volleys isn't enough to kill you while modules are on cooldown unless you have a militia fit. By the way this is coming from prof 4 proto swarms with three stacked damage mods) First one hits and by the time I have my second one shot out you guys are usually outside of my lock on range .
But really I think the range system in my earlier post in this thread would be just fine. |
Flix Keptick
Red Star. EoN.
1561
|
Posted - 2013.12.13 01:35:00 -
[24] - Quote
KING CHECKMATE wrote:Kane Fyea wrote:I personally think swarms could use a new range system. Something along the lines of the closer you are the more effective you're swarms are the farther you are the less effective you are (Like the regular weapon ranges). This would allow you to not have a hard cap on range but discourage longer range combat with swarms and maybe even give a bonus to people who fight closer to combat. It could be like when you're within 50 meters you get a large boost to projectile speeds or something while when you go further out the projectile speed and damage starts decreasing. I don't know this is just something I was thinking of earlier. Kind of like the ''optimal and effective'' ranges in other weapons. Hmm sounds reasonable. Lore reasoning: when travelling further, more propellant is spent by the rocket. This gives a smaller boost to the explosion.
Making AV an actual role
G˙åTank DriverG˙å
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Flix Keptick
Red Star. EoN.
1561
|
Posted - 2013.12.13 01:38:00 -
[25] - Quote
Judge Rhadamanthus wrote:I have not joined in with any discussion as there is too much aggressive passion, and too little fact. But passion is an important thing we should give some ear too. Those people raging. They clearly care about the game. Sometimes they sound just angry, but under that lies a love of DUST.
I use dropships. I am filming lots of games and fits. I will let any non dropship players see what the truth of the build is like for us. I will make Videos to show a balanced review. Many pilots want balance. But we need a week or more to see where faults lie, to test builds and to test those builds again when infantry adjust. We need to run that cycle a few times. Please give us time.
If nothing else I ask people to trust that I will say it like it is with video for you to see it too. Vehicle users are not evil trolls who want to just win and crush and lol. YOU, I like you
Making AV an actual role
G˙åTank DriverG˙å
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Atiim
Living Like Larry Schwag
1932
|
Posted - 2013.12.13 02:28:00 -
[26] - Quote
Oh hey it worked.
Finally, we have an V/AV thread where people aren't ripping at each others throats and actually trying to do something to balance this game.
What's next? GalLogis are gonna put the ARs down?
DUST 514 just went full COD.
Never go full COD.
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Chit Hoppened
Xer Cloud Consortium
244
|
Posted - 2013.12.13 02:36:00 -
[27] - Quote
Derail question: do Pilot/Gunner Skills still stack? Continue on.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
227
|
Posted - 2013.12.13 02:36:00 -
[28] - Quote
Atiim wrote:Oh hey it worked. Finally, we have an V/AV thread where people aren't ripping at each others throats and actually trying to do something to balance this game. What's next? GalLogis are gonna put the ARs down?
message from Godin: other than calling you ******* complete ******* idiots (note: I mean it with love ), I'm pretty calm. Well, unless someone says something while going full ******, like dumbfire swarms. SOmething like that fills me with so much rage that I must kill a kitten. |
Soldiersaint
Deepspace Digital
613
|
Posted - 2013.12.13 02:40:00 -
[29] - Quote
Atiim wrote:gbghg wrote:you know what? i am ******* sick of these discussions, all we see are the same ******* names bitching at each other over and over again, and each and every one of them on both sides of the AV vehicle divide just turns every single ******* balance thread into a pile of crappy insults and such one sided "balance" that the entire thread becomes worthless. so Checkmate, atiim, char, and every other ******* "vocal" member please just Shut The **** Up, and let us have a calm, rational, thought out, and most importantly, a productive conversation that the devs can use to help balance the game.
and on the note of balance, it is day ******* 2 of this update, both sides need time to get used to and explore options for their respective styles, what this means is that everyone needs to get used to the new active module system, and more importantly pay more attention to what their damage type is, for example if i'm in a shield dropship with a 60% hardener on, don't expect to get anywhere shooting me with swarms, the damage you do is so little i can actively ignore till the last 5 seconds of my activation time, then i pull back out of range. if there's a forge gun shooting me however, i still panic and get the hell out of there, though hugely reduced with hardeners on FGs still kill me pretty quick, hell two FGs in tandem will punch through my hardener so fast half the time i don't have time to activate my booster. so, use the correct damage type for the correct tank, its as simple as that. though i will admit swarms could probably do with a damage buff, i speak as a shield user though, so i don't know if that's appropriate compared to how they fair against armour vehicles.
as for tanks, they are currently bugged, as such any balance discussions about them will be worthless till he bug is fixed, this is due to the fact that they are bugged, they aren't working as they normally should, hence any balance attempts will be against the broken model, screwing over the intended one. that said some, such as jason pearson (a tanker btw) have suggested reducing tanks base speed, so that it takes longer to escape the danger zone, hence giving AV more time to shoot at it.
and please, can we just leave all the insults, drama, raging e-peens, superiority complexes at the door and attempt a useful, civil, and productive conversation? This ^^^ Atiim you and i both know this will never happen. sadly thats just how this cruddy world is. |
gbghg
L.O.T.I.S. Public Disorder.
4154
|
Posted - 2013.12.13 02:50:00 -
[30] - Quote
yeah i've lost my python to swarms a couple of times, mainly due to them hitting me just as my hardener goes down (particularly when a second one i didn't know starts hitting me) or that damn knockback throws me into a building, most of my losses these days (AKA second day of 1.7) come from either rails or FG and being knocked into things by swarms.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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