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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Repe Susi
Rautaleijona Top Men.
813
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Posted - 2013.12.12 06:39:00 -
[1] - Quote
CCP, did you do something to perceived movement speed?
The numbers haven't changed but the movement is noticeably slower now than before.
Smeehf.
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Kovinis Sparagas
Bullet Cluster Legacy Rising
111
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Posted - 2013.12.12 07:06:00 -
[2] - Quote
Armor tanking? Try Shield tankng, and you will see the diference
I support BPO removal
and RDV to take your vehicles back
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Repe Susi
Rautaleijona Top Men.
813
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Posted - 2013.12.12 07:08:00 -
[3] - Quote
Kovinis Sparagas wrote:Armor tanking? Try Shield tankng, and you will see the diference
No.
I haven't changed my fits so it's something to do with the patch.
Smeehf.
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GHOSTLY ANNIHILATOR
1094
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Posted - 2013.12.12 07:08:00 -
[4] - Quote
If u got extra slots and some SP use speed mods
OPEN THE MERCS QUARTERS :-D!!!!!!!!!!!!
Youtube Vids coming Soon
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CCP Wolfman
C C P C C P Alliance
2870
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Posted - 2013.12.12 07:11:00 -
[5] - Quote
We've not changed any base movement speeds. I will have a quick look in to this to make sure something else hasn't inadvertently had an impact on movement. |
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Repe Susi
Rautaleijona Top Men.
814
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Posted - 2013.12.12 07:11:00 -
[6] - Quote
Do you guys not read at all?
a) I haven't changed my fits. b) I use speed mods.
EDIT: Thanks Wolfman! Yesterday was my first time playing after the patch. I spoke with couple of my friends and they said they have noticed it also. It cannot be mass delusional hysteria, right? :D
Smeehf.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
764
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Posted - 2013.12.12 07:13:00 -
[7] - Quote
Repe Susi wrote:Do you guys not read at all?
a) I haven't changed my fits. b) I use speed mods.
Dude i completely agree man. Movement speed does seem a lot slower. I have been having a lot of trouble going at my usual pace... I'm used to being slow with my logi but now I cant keep up with my assault buddies I'm repping
IO too hate people giving advice without reading acting like they know what your talking about LOLZ
Plasma Cannon Advocate
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6052
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Posted - 2013.12.12 07:14:00 -
[8] - Quote
CCP Wolfman wrote:We've not changed any base movement speeds. I will have a quick look in to this to make sure something else hasn't inadvertently had an impact on movement.
Is it the physical weapon impulse thing? What actually is that?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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crazy space 1
GunFall Mobilization Covert Intervention
2049
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Posted - 2013.12.12 07:16:00 -
[9] - Quote
my scout seems faster, no change in fittings |
Chibi Andy
Forsaken Immortals Top Men.
764
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Posted - 2013.12.12 07:26:00 -
[10] - Quote
im a heavy, everything is slow in my eyes
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Thumb Green
Novashift
565
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Posted - 2013.12.12 07:51:00 -
[11] - Quote
I haven't noticed a change in speed but I have noticed that none of my fits jump as high as they used to. Most of my fits used to be able to jump over railings no problem; now I think only my scout fits can do it but I haven't played with every fit since the patch yet.
Never mind the president, let's overgrow the government.
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Llast 326
An Arkhos
793
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Posted - 2013.12.12 07:54:00 -
[12] - Quote
Arkena Wyrnspire wrote:CCP Wolfman wrote:We've not changed any base movement speeds. I will have a quick look in to this to make sure something else hasn't inadvertently had an impact on movement. Is it the physical weapon impulse thing? What actually is that? It's the reason everyone is in a ballet of corpses The rag doll effect of being shot
I shot a man in Black Rise onceGǪ Just to watch him die
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GHOSTLY ANNIHILATOR
1094
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Posted - 2013.12.12 07:56:00 -
[13] - Quote
Chibi Andy wrote:im a heavy, everything is slow in my eyes Even donuts ?
OPEN THE MERCS QUARTERS :-D!!!!!!!!!!!!
Youtube Vids coming Soon
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Chibi Andy
Forsaken Immortals Top Men.
766
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Posted - 2013.12.12 07:59:00 -
[14] - Quote
GHOSTLY ANNIHILATOR wrote:Chibi Andy wrote:im a heavy, everything is slow in my eyes Even donuts ?
well if someone was carrying donuts and dropped them it'll be all slow-mo like
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Chibi Andy
Forsaken Immortals Top Men.
766
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Posted - 2013.12.12 08:02:00 -
[15] - Quote
Thumb Green wrote:I haven't noticed a change in speed but I have noticed that none of my fits jump as high as they used to. Most of my fits used to be able to jump over railings no problem; now I think only my scout fits can do it but I haven't played with every fit since the patch yet.
us heavies can't even jump over a bump thats at knee height
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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POWERTRAP EDDIEKANEJR
Sanmatar Kelkoons Minmatar Republic
5
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Posted - 2013.12.12 08:03:00 -
[16] - Quote
Repe Susi wrote:CCP, did you do something to perceived movement speed?
The numbers haven't changed but the movement is noticeably slower now than before.
Yep happens to me right after I scan and when I use the CR or the RR but it doesn't happen with the AR |
Silas Swakhammer
GamersForChrist Orion Empire
281
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Posted - 2013.12.12 08:03:00 -
[17] - Quote
I've noticed that jump height has been slightly touched a bit, and I can no longer jump over railings where before I was barely able to do so.
Pineapples on pizza.
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Kane Fyea
Scions of Athra
2365
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Posted - 2013.12.12 08:04:00 -
[18] - Quote
Thumb Green wrote:I haven't noticed a change in speed but I have noticed that none of my fits jump as high as they used to. Most of my fits used to be able to jump over railings no problem; now I think only my scout fits can do it but I haven't played with every fit since the patch yet. I've noticed this too. |
I-Shayz-I
I-----I
1614
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Posted - 2013.12.12 08:10:00 -
[19] - Quote
If you use armor plates the penalty is now correct.
In 1.6 if you used more than one plate the movement penalty would work like a reverse stacking penaltiy. Each movement penalty would be reduced the more plates you had. In other words the effectiveness of the movement penalty would be reduced for each additional module...if that makes sense.
for instance, stacking 4 complex plates on a gallente scout in 1.6: 6.96 sprint speed. Try it in 1.7: 6.5ish sprint speed.
It's an additional balance for armor vs shields that makes stacking a ton of them not as worth it as it was in 1.6. Too many and you're as slow as a heavy. ______________________________________________________
Also, sometimes you glitch into the ground a bit and your sprint will feel slow. Crouch, then sprint again and it will return back to normal. This is new for 1.7
Links:
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I make logistics videos!
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Repe Susi
Rautaleijona Top Men.
816
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Posted - 2013.12.12 08:15:00 -
[20] - Quote
I-Shayz-I wrote:If you use armor plates the penalty is now correct.
In 1.6 if you used more than one plate the movement penalty would work like a reverse stacking penaltiy. Each movement penalty would be reduced the more plates you had. In other words the effectiveness of the movement penalty would be reduced for each additional module...if that makes sense.
for instance, stacking 4 complex plates on a gallente scout in 1.6: 6.96 sprint speed. Try it in 1.7: 6.5ish sprint speed.
It's an additional balance for armor vs shields that makes stacking a ton of them not as worth it as it was in 1.6. Too many and you're as slow as a heavy. ______________________________________________________
Also, sometimes you glitch into the ground a bit and your sprint will feel slow. Crouch, then sprint again and it will return back to normal. This is new for 1.7
This is good info and might be part of the problem but I notice the problem even when using fits without any armor/reactive plates at all. I have my speed fits and they seem slower.
Smeehf.
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abarkrishna
WarRavens
174
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Posted - 2013.12.12 08:18:00 -
[21] - Quote
CCP Wolfman wrote:We've not changed any base movement speeds. I will have a quick look in to this to make sure something else hasn't inadvertently had an impact on movement.
I can not jump as high as I used to be able to!
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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I-Shayz-I
I-----I
1614
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Posted - 2013.12.12 08:25:00 -
[22] - Quote
Could also have something to do with the high latency/low frame rate in FW/pubs now.
But trust me it's not only you. I've been feeling a lot slower in my minmatar suits too, even my shotgun suit with sprint mod/dampener/regulator is sluggish.
Links:
List of Most Important Threads
I make logistics videos!
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
414
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Posted - 2013.12.12 08:53:00 -
[23] - Quote
Chibi Andy wrote:Thumb Green wrote:I haven't noticed a change in speed but I have noticed that none of my fits jump as high as they used to. Most of my fits used to be able to jump over railings no problem; now I think only my scout fits can do it but I haven't played with every fit since the patch yet. us heavies can't even jump over a bump thats at knee height you mean ankle high right? |
Roner General
Ancient Exiles. Renegade Alliance
326
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Posted - 2013.12.12 08:55:00 -
[24] - Quote
i also have experienced slower sprinting and walking when switching from scanner to my main weapon
Shotgun fag
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Acturus Galaxy
Lo-Tech Solutions Ltd
269
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Posted - 2013.12.12 09:05:00 -
[25] - Quote
I-Shayz-I wrote:If you use armor plates the penalty is now correct.
In 1.6 if you used more than one plate the movement penalty would work like a reverse stacking penaltiy. Each movement penalty would be reduced the more plates you had. In other words the effectiveness of the movement penalty would be reduced for each additional module...if that makes sense.
for instance, stacking 4 complex plates on a gallente scout in 1.6: 6.96 sprint speed. Try it in 1.7: 6.5ish sprint speed.
It's an additional balance for armor vs shields that makes stacking a ton of them not as worth it as it was in 1.6. Too many and you're as slow as a heavy. ______________________________________________________
Also, sometimes you glitch into the ground a bit and your sprint will feel slow. Crouch, then sprint again and it will return back to normal. This is new for 1.7
That makes sense, my tanked scout is no longer able to strafe as fast and avoid incoming fire as before, militia starter fits can strafe faster then me now, need to drop a few armor plates. My cheap untanked scout still have high speed. Could also be that they accidently changed the armor penalties back to the old values, just like they accidently added back the old female walk. |
steadyhand amarr
Scions of Athra
2085
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Posted - 2013.12.12 11:49:00 -
[26] - Quote
Would not be supprised if their was a version control slip up and amour speed values have gone back to the old ones
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Medic 1879
Forsaken Immortals Top Men.
1412
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Posted - 2013.12.12 12:29:00 -
[27] - Quote
I am pretty sure base sprint speed for the Gal/Cal logi was changed it feels slower and the number looks odd now, I am sure it was like 6.7 (number pulled out of air) it was to 1 decimal point anyway but now its to 2 points.
TEST signature please help me think of a better one.
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Aisha Ctarl
Scions of Athra
2183
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Posted - 2013.12.12 12:39:00 -
[28] - Quote
It feels like they increased the gravity, I run slower and can't jump as high anymore.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Thor Odinson42
Molon Labe. Public Disorder.
2254
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Posted - 2013.12.12 13:28:00 -
[29] - Quote
Aisha Ctarl wrote:It feels like they increased the gravity, I run slower and can't jump as high anymore.
Same here
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Ulme Mees
Eesti Leegion
69
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Posted - 2013.12.12 14:36:00 -
[30] - Quote
Same here. Seems it takes longer to walk from point A to B also.
Fear is a disease!
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Daxxis KANNAH
Distinct Covert Initiative
525
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Posted - 2013.12.12 14:39:00 -
[31] - Quote
Agree with this wholeheartedly.
My thumb is killing me from pushing the stick so hard - Same setup but movement feels a tad slower and sprinting feels much slower. |
RECON BY FIRE
Ahrendee Mercenaries EoN.
321
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Posted - 2013.12.12 14:43:00 -
[32] - Quote
Repe Susi wrote:Do you guys not read at all?
a) I haven't changed my fits. b) I use speed mods.
EDIT: Thanks Wolfman! Yesterday was my first time playing after the patch. I spoke with couple of my friends and they said they have noticed it also. It cannot be mass delusional hysteria, right? :D
I have similar problems when I use speed mods. My speed seems to be half of normal but if I cancel run and run again I go normal speed. But if I don't have speed mods on I typically don't have any problem.
Stuff....?
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Lucifalic
The Generals General Tso's Alliance
168
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Posted - 2013.12.12 14:54:00 -
[33] - Quote
Speed modified gal scout no plates feels like there's a strong wind pushing me. Problem is it's never at my back. Please fix this. Scouts don't yet another speed nerf |
Lea Silencio
0uter.Heaven Proficiency V.
904
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Posted - 2013.12.12 15:22:00 -
[34] - Quote
I have noticied this as well. I thought it was just me tbh, so I didn't make a big deal about it but it does feel a bit situational. Sometimes, the sprint feels slower, sometimes it feels like what I am used to.
As someone stated, as soon as I take out and use my scanner, scan and immediately resume my sprint is when I usually notice it the most.
PurificationGäó
It's what I do.
Amarr Victor
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Nightbird Aeon
Ahrendee Mercenaries EoN.
391
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Posted - 2013.12.12 15:36:00 -
[35] - Quote
If you are holding the sprint button, then look down your sights... you naturally slow down. But when you stop looking down your sights you're supposed to resume your sprint speed.... but you don't.... you need to release and re-push your sprint button.
EVE: Bitter-vet, born 2005
DUST: Closed-beta vet: Always hopeful, frequently disappointed.
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demens grimwulff
Ancient Exiles. Renegade Alliance
67
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Posted - 2013.12.12 15:53:00 -
[36] - Quote
Repe Susi wrote:CCP, did you do something to perceived movement speed?
The numbers haven't changed but the movement is noticeably slower now than before.
since 1.7 update I have had 50% of matches played as if I am moving through water... I am getting MASSIVE lag spikes and my movement speed is way slower because of this... It is honestly getting frustrating and almost unbearable to play.
I tested this in a match and someone with a slower suit than me noticeably out ran me... Sometimes my walk seems faster than my sprint :/ |
demens grimwulff
Ancient Exiles. Renegade Alliance
67
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Posted - 2013.12.12 15:56:00 -
[37] - Quote
Lea Silencio wrote:I have noticied this as well. I thought it was just me tbh, so I didn't make a big deal about it but it does feel a bit situational. Sometimes, the sprint feels slower, sometimes it feels like what I am used to.
As someone stated, as soon as I take out and use my scanner, scan and immediately resume my sprint is when I usually notice it the most.
yea, in that PC last night with you in it, I had some crazy effects going on... This game is becoming unplayable and PC is a psychological breaking point experience for me :/ on my screen, heavies with plates were out sprinting me...
ETA: by psychological breaking point test, I mean like... I feel like I am the guy in Clockwork Orange being forced to watch something I don't understand with sounds and stuff not matching to what I am seeing... This is getting crazy silly. |
Jessica Montoya
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
32
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Posted - 2013.12.12 15:59:00 -
[38] - Quote
CCP Wolfman wrote:We've not changed any base movement speeds. I will have a quick look in to this to make sure something else hasn't inadvertently had an impact on movement. A guy I was doinf FW with told me every time he used his Mini suit with SMG and CR he gets a bug changing weapons that make him crawling speed. He has to crouch and stand back up to fix it. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4099
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Posted - 2013.12.12 16:06:00 -
[39] - Quote
There's been a few instances where I thought I was experiencing this. My Gallente Logistics (notably armor tanked) feels sluggish and there's a few instances where I will go into sprint, my stamina will decrease, but there is no perceived change in speed at all.
This might just be an optical illusion now that the camera "zoom" when sprinting is gone (which I always thought was kinda annoying anyway) but it definitely feels different.
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Repe Susi
Rautaleijona Top Men.
827
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Posted - 2013.12.13 12:15:00 -
[40] - Quote
CCP Wolfman wrote:We've not changed any base movement speeds. I will have a quick look in to this to make sure something else hasn't inadvertently had an impact on movement.
Hi, I am bumping this in hopes you guys have some info for us.
Smeehf.
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Bethhy
Ancient Exiles. Renegade Alliance
456
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Posted - 2013.12.13 12:21:00 -
[41] - Quote
Repe Susi wrote:CCP, did you do something to perceived movement speed?
The numbers haven't changed but the movement is noticeably slower now than before.
Switch your weapon sometimes your skills aren't translating over for some reason. Having your scanner out and using it seems to aggravate the issue.
Yes I've noticed it specially on my Minmatar assault suit which is somewhat speedy with biotics maxed. |
GET ATMESON
Dem Durrty Boyz Renegade Alliance
189
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Posted - 2013.12.13 12:23:00 -
[42] - Quote
I have been having really odd times when trying to sprint and im losing my sprint bar but moving as if Im walking. I think my feet are getting stick the the ground.
Heavys only have 2 heavy guns. Please dont turn the NERF bat on them. Give heavys more suits or guns soonGäó
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Repe Susi
Rautaleijona Top Men.
827
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Posted - 2013.12.13 12:24:00 -
[43] - Quote
Bethhy wrote:Repe Susi wrote:CCP, did you do something to perceived movement speed?
The numbers haven't changed but the movement is noticeably slower now than before. Switch your weapon sometimes your skills aren't translating over for some reason. Having your scanner out and using it seems to aggravate the issue. Yes I've noticed it specially on my Minmatar assault suit which is somewhat speedy with biotics maxed.
But I only have one weapon...
Will have to try switching to equipment and back. Also crouching. Then it means it's a bug. Whatever it is, it's hella annoying!
Smeehf.
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Shadow Archeus
OSG Planetary Operations Covert Intervention
166
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Posted - 2013.12.13 12:26:00 -
[44] - Quote
CCP Wolfman wrote:We've not changed any base movement speeds. I will have a quick look in to this to make sure something else hasn't inadvertently had an impact on movement.
Yeah my already slow as molasses heavy now moves slower.....its noticeable |
Knight Soiaire
BurgezzE.T.F Public Disorder.
3753
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Posted - 2013.12.13 13:00:00 -
[45] - Quote
I'm noticing my Scout + Comp. Kin Cat setup moving a lot slower, even though the numbers haven't changed.
Whenever I get hit too, I move slower, or my character starts to exit and re enter sprint. Which is just bullshit.
Buff Shotguns
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Marston VC
SVER True Blood Public Disorder.
1324
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Posted - 2013.12.13 13:09:00 -
[46] - Quote
I-Shayz-I wrote:If you use armor plates the penalty is now correct.
In 1.6 if you used more than one plate the movement penalty would work like a reverse stacking penaltiy. Each movement penalty would be reduced the more plates you had. In other words the effectiveness of the movement penalty would be reduced for each additional module...if that makes sense.
for instance, stacking 4 complex plates on a gallente scout in 1.6: 6.96 sprint speed. Try it in 1.7: 6.5ish sprint speed.
It's an additional balance for armor vs shields that makes stacking a ton of them not as worth it as it was in 1.6. Too many and you're as slow as a heavy. ______________________________________________________
Also, sometimes you glitch into the ground a bit and your sprint will feel slow. Crouch, then sprint again and it will return back to normal. This is new for 1.7
Jumping aside, theres this weird "collision" glitch that happens on occasion when I try sprinting. Ill attempt to sprint and ill go even slower then walking. its very strange......
Marston VC, STB Director
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Sum1ne Else
WASTELAND JUNK REMOVAL Top Men.
817
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Posted - 2013.12.13 13:17:00 -
[47] - Quote
CCP Wolfman wrote:We've not changed any base movement speeds. I will have a quick look in to this to make sure something else hasn't inadvertently had an impact on movement.
Standard CCP... changing one thing changes another- movement speed has definately changed, I feel sluggish even though I am using the same suits.
Public Relations WJR
Its a leopleuradon Charlie a magical leoplueradon, its gunna guide our way to candy mountain!
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Repe Susi
Rautaleijona Top Men.
832
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Posted - 2013.12.14 11:14:00 -
[48] - Quote
Hey hey hey.
I wonder if this would move forward better in bug reports.
Smeehf.
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Protected Void
Endless Hatred
205
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Posted - 2013.12.14 16:24:00 -
[49] - Quote
I actually haven't noticed any speed difference on my Gallente scout with complex KinCat fitting, which I play 99.9% of the time.
However: I've noticed two things that may be related.
- I don't know the map names - sorry - but on one of the older A, B, C, D maps, where the objectives make up a square when seen on the map, there is a largish structure that has slanted sides. There are two of them in this map, and they cover objective C and D. On the roof of those, running seems to be at half speed, for some reason. It's been like that for at least a couple of builds.
- Sometimes, if I crouch while hacking a vehicle, and then strafe sideways while I'm hacking, I suddenly start moving at crazy speeds. Fast enough that I usually move away from the vehicle before I can react and have the hack interrupted.
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
496
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Posted - 2013.12.31 19:23:00 -
[50] - Quote
I've noticed this too. The only solution seems to be to crouch and then begin sprinting again. Still waiting for a reply from the devs, but this is an issue I've had with my logi's and scouts. Regardless of equipment used or weapons used it still happens consistently enough to aggravate my gameplay. Wether we are sinking into the ground or the terrain is reaching and grabbing again I don't know. I do know that this happens on bare terrain as well as 'flat' surfaces like roads and concrete installations.
Besides getting magically 'slowed' my characters look and feel more sluggish than before. I took all the armor off and tested again and still had the same sluggish feeling. I don't know if the in game speeds were changed but some programmer kept the numbers as still consistent or if the visual translation is just suffering from slowed servers - I am really not qualified to speak to the possible causes, only on the problems I'm experiencing. |
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