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abarkrishna
warravens
105
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Posted - 2013.12.06 10:35:00 -
[1] - Quote
Think about it. If DPS was lower or HP was higher creating a larger TTK people would be able to stop armor tanking their suits, allowing far more customization.
But hey what do I know.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 10:40:00 -
[2] - Quote
abarkrishna wrote:Think about it. If DPS was lower or HP was higher creating a larger TTK people would be able to stop armor tanking their suits, allowing far more customization.
But hey what do I know.
I think that removing the arbitrary 10% damage buff, which was given to all weapons at the beginning of uprising, would go a long way toward increasing TTK. Then maybe a 50 HP buff distributed properly racially to each suit type's base HP, would probably do it as far as TTK goes.
{:)}{3GÇó>
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CaveCav
Eliters RUST415
77
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Posted - 2013.12.06 10:44:00 -
[3] - Quote
More HP = bad Less DPS = better but they would have to fix shields.
BTW no people will never stop hating us
Dedicated Logibro, Gunner, Counter-Sniper
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abarkrishna
warravens
105
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Posted - 2013.12.06 10:46:00 -
[4] - Quote
That will not do. If DPS for most guns is 500 and most peoples HP is just over 600 removing 10% will make no noticeable change. In fact at 600 DPS the 10 percent is 60 HP less a second. That still means you will likely die in a a second every time. Do the math yourself.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 10:46:00 -
[5] - Quote
CaveCav wrote:More HP = bad Less DPS = better but they would have to fix shields.
BTW no people will never stop hating us
There's something wrong with shields? I havent noticed anything.
{:)}{3GÇó>
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Kasote Denzara
A Vulture
1166
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Posted - 2013.12.06 10:49:00 -
[6] - Quote
It doesn't matter by itself whether you armor tank or shield tank.
This is what's going on: The Plasma Rifle and Scrambler Rifle are both shield killers. Why would you use shields against shield killers? Armor is more effective in tanking against shield killers. The two weapons that are coming in are armor killers and they will be popular for a while. What happens when people run armor killers? People run shield tanks.
A damage reduction of any sort is noticeable. Strip away the Uprising bonus from all the weapons and you will know the difference.
SWEET MOTHER OF TERESA ON THE HOOD OF A MERCEDES BENZ, YOU SOUND LIKE A MAJESTIC EAGLE! DO YOU SING?!
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 10:50:00 -
[7] - Quote
abarkrishna wrote:That will not do. If DPS for most guns is 500 and most peoples HP is just over 600 removing 10% will make no noticeable change. In fact at 600 DPS the 10 percent is 60 HP less a second. That still means you will likely die in a a second every time. Do the math yourself.
There is no need to use the buff hammer here. These things need to be treated delicately. The nerf and buff hammers are the reason we are in this mess in the first place. We start small, and if that is not enough then we buff a little more.
{:)}{3GÇó>
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abarkrishna
warravens
105
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Posted - 2013.12.06 10:53:00 -
[8] - Quote
Son-Of A-Gun wrote:abarkrishna wrote:That will not do. If DPS for most guns is 500 and most peoples HP is just over 600 removing 10% will make no noticeable change. In fact at 600 DPS the 10 percent is 60 HP less a second. That still means you will likely die in a a second every time. Do the math yourself. There is no need to use the buff hammer here. These things need to be treated delicately. The nerf and buff hammers are the reason we are in this mess in the first place. We start small, and if that is not enough then we buff a little more.
Usually I would completely agree with you. However in this case by doing simple math you can see my point.
Does 50 HP a second really seem that much better? Instead of dying in 1 second you will now die in 1.2 seconds. That is still not enough time to react.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 10:57:00 -
[9] - Quote
abarkrishna wrote:Son-Of A-Gun wrote:abarkrishna wrote:That will not do. If DPS for most guns is 500 and most peoples HP is just over 600 removing 10% will make no noticeable change. In fact at 600 DPS the 10 percent is 60 HP less a second. That still means you will likely die in a a second every time. Do the math yourself. There is no need to use the buff hammer here. These things need to be treated delicately. The nerf and buff hammers are the reason we are in this mess in the first place. We start small, and if that is not enough then we buff a little more. Usually I would completely agree with you. However in this case by doing simple math you can see my point. Does 50 HP a second really seem that much better? Instead of dying in 1 second you will now die in 1.2 seconds. That is still not enough time to react.
Well, I think that the problem here is that I don't agree that we should be tying to go as high as you seem to want to go, and I think that you will find that a lot of people will agree with me.
{:)}{3GÇó>
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DeeJay One
Guardian Solutions DARKSTAR ARMY
120
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Posted - 2013.12.06 10:59:00 -
[10] - Quote
Son-Of A-Gun wrote:abarkrishna wrote:Think about it. If DPS was lower or HP was higher creating a larger TTK people would be able to stop armor tanking their suits, allowing far more customization.
But hey what do I know. I think that removing the arbitrary 10% damage buff, which was given to all weapons at the beginning of uprising, would go a long way toward increasing TTK. Then maybe a 50 HP buff distributed properly racially to each suit type's base HP, would probably do it as far as TTK goes. In 1.7 Combat Rifles will do 10% more DMG to armour so it will IMHO even out. |
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abarkrishna
warravens
105
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Posted - 2013.12.06 10:59:00 -
[11] - Quote
I did not give any numbers. I simply stated that in my opinion 10 % is not quite enough. At 10 % I will still be forced to armor tank my logi suit. That is not even a basic armor plates worth of HP.
Besides you even said that you would like to see a 10% nerf to DPS as well as a 50 HP buff to all suits. Hate to break it to you but that is the same as a 20 % nerf to DPS.
MATH. It is always right
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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4447
Resolution XIII
908
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Posted - 2013.12.06 11:03:00 -
[12] - Quote
Leave TTK alone.
Armour tanking has its ups and downs, for instants negative movement on armour. you guys do know that there are weapons that do more damage to armour right
I don't armour tank because i don't like being slow.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 11:05:00 -
[13] - Quote
abarkrishna wrote:I did not give any numbers. I simply stated that in my opinion 10 % is not quite enough. At 10 % I will still be forced to armor tank my logi suit. That is not even a basic armor plates worth of HP.
I've been playing this game for more than a year now, and seen a lot of stats changes in that time. From experience it is my opinion that the numbers I have given would be pretty close to being right. However you are free to disagree if you like.
{:)}{3GÇó>
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abarkrishna
warravens
105
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Posted - 2013.12.06 11:08:00 -
[14] - Quote
When I said armor tanking I was referring to HP tanking in general. What I am saying is that with TTK being so low that it is not worth losing the extra HP to fit anything else. The TTK is making everyone run the exact same builds. If we did not have to use all of our slots to stack as much HP as possible there would be much more variety.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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MINA Longstrike
2Shitz 1Giggle
134
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Posted - 2013.12.06 11:09:00 -
[15] - Quote
4447 wrote:Leave TTK alone. Armour tanking has its ups and downs, for instants negative movement on armour. you guys do know that there are weapons that do more damage to armour right I don't armour tank because i don't like being slow.
No, TTK has gone through the floor its so low, *HALO* has longer TTK than dust right now. Proper dispersion on weapons and a slight rollback of damage will improve things. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 11:09:00 -
[16] - Quote
abarkrishna wrote:Besides you even said that you would like to see a 10% nerf to DPS as well as a 50 HP buff to all suits. Hate to break it to you but that is the same as a 20 % nerf to DPS.
MATH. It is always right
My major in college was math. And no it is not the same for all kinds of mathematical reasons that I have no desire to illustrate to you.
{:)}{3GÇó>
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4447
Resolution XIII
908
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Posted - 2013.12.06 11:10:00 -
[17] - Quote
abarkrishna wrote:When I said armor tanking I was referring to HP tanking in general. What I am saying is that with TTK being so low that it is not worth losing the extra HP to fit anything else. The TTK is making everyone run the exact same builds. If we did not have to use all of our slots to stack as much HP as possible there would be much more variety.
variant in assault class
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Fizzer94
L.O.T.I.S. Public Disorder.
1123
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Posted - 2013.12.06 11:10:00 -
[18] - Quote
Some weapons need their DPS lowered, and some don't.
Need DPS Nerf(10-15%): ARs(its variants are fine, just the regular AR), ScRs, AScRs, Rail Rifles(RR), ARR, Combat Rifles(CR), ACR, SMGs, Locus Grenades(a lot), AV Grenades(next update),Assault MDs, Swarm Launchers(next update), and Forge Guns(next update)
Don't need changes: MDs, ScPs, Nova Knives, HMGs(would be fine if the above weapons weren't so powerful), and Flaylock Pistols
Need DPS Buff: Sniper Rifles(add ballistics(bullet drop, travel time), increase damage, lower RoF)
Need Bug Fixes: Shotguns(Hit detection), Plasma Cannons(phantom slugs), and Grenades(Damage isn't applied correctly-next update)
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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abarkrishna
warravens
106
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Posted - 2013.12.06 11:10:00 -
[19] - Quote
Son-Of A-Gun wrote:abarkrishna wrote:Besides you even said that you would like to see a 10% nerf to DPS as well as a 50 HP buff to all suits. Hate to break it to you but that is the same as a 20 % nerf to DPS.
MATH. It is always right My major in college was math. And no it is not the same for all kinds of mathematical reasons that I have no desire to illustrate to you.
Quote:Besides you even said that you would like to see a 10% nerf to DPS as well as a 50 HP buff to all suits. Hate to break it to you but that is the same as a 20 % nerf to DPS.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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4447
Resolution XIII
908
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Posted - 2013.12.06 11:11:00 -
[20] - Quote
MINA Longstrike wrote:4447 wrote:Leave TTK alone. Armour tanking has its ups and downs, for instants negative movement on armour. you guys do know that there are weapons that do more damage to armour right I don't armour tank because i don't like being slow. No, TTK has gone through the floor its so low, *HALO* has longer TTK than dust right now. Proper dispersion on weapons and a slight rollback of damage will improve things.
Maybe it isn't the TTK but the kick back on weapons
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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4447
Resolution XIII
908
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Posted - 2013.12.06 11:13:00 -
[21] - Quote
Fizzer94 wrote:Some weapons need their DPS lowered, and some don't.
Need DPS Nerf(10-15%): ARs(its variants are fine, just the regular AR), ScRs, AScRs, Rail Rifles(RR), ARR, Combat Rifles(CR), ACR, SMGs, Locus Grenades(a lot), AV Grenades(next update),Assault MDs, Swarm Launchers(next update), and Forge Guns(next update)
Don't need changes: MDs, ScPs, Nova Knives, HMGs(would be fine if the above weapons weren't so powerful), and Flaylock Pistols
Need DPS Buff: Sniper Rifles(add ballistics(bullet drop, travel time), increase damage, lower RoF)
Need Bug Fixes: Shotguns(Hit detection), Plasma Cannons(phantom slugs), and Grenades(Damage isn't applied correctly-next update)
We've talked about bullet drop and it's to much programming.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 11:17:00 -
[22] - Quote
abarkrishna wrote:Son-Of A-Gun wrote:abarkrishna wrote:Besides you even said that you would like to see a 10% nerf to DPS as well as a 50 HP buff to all suits. Hate to break it to you but that is the same as a 20 % nerf to DPS.
MATH. It is always right My major in college was math. And no it is not the same for all kinds of mathematical reasons that I have no desire to illustrate to you. Quote:Besides you even said that you would like to see a 10% nerf to DPS as well as a 50 HP buff to all suits. Hate to break it to you but that is the same as a 20 % nerf to DPS.
Quote:My major in college was math. And no it is not the same for all kinds of mathematical reasons that I have no desire to illustrate to you.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 11:21:00 -
[23] - Quote
Fizzer94 wrote:Some weapons need their DPS lowered, and some don't.
Need DPS Nerf(10-15%): ARs(its variants are fine, just the regular AR), ScRs, AScRs, Rail Rifles(RR), ARR, Combat Rifles(CR), ACR, SMGs, Locus Grenades(a lot), AV Grenades(next update),Assault MDs, Swarm Launchers(next update), and Forge Guns(next update)
Don't need changes: MDs, ScPs, Nova Knives, HMGs(would be fine if the above weapons weren't so powerful), and Flaylock Pistols
Need DPS Buff: Sniper Rifles(add ballistics(bullet drop, travel time), increase damage, lower RoF)
Need Bug Fixes: Shotguns(Hit detection), Plasma Cannons(phantom slugs), and Grenades(Damage isn't applied correctly-next update)
Balancing the Assault type weapons is another matter, which needs to be handle VERY DELICATELY through dispersion/kick.
{:)}{3GÇó>
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Fizzer94
L.O.T.I.S. Public Disorder.
1124
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Posted - 2013.12.06 11:26:00 -
[24] - Quote
4447 wrote:Fizzer94 wrote:Some weapons need their DPS lowered, and some don't.
Need DPS Nerf(10-15%): ARs(its variants are fine, just the regular AR), ScRs, AScRs, Rail Rifles(RR), ARR, Combat Rifles(CR), ACR, SMGs, Locus Grenades(a lot), AV Grenades(next update),Assault MDs, Swarm Launchers(next update), and Forge Guns(next update)
Don't need changes: MDs, ScPs, Nova Knives, HMGs(would be fine if the above weapons weren't so powerful), and Flaylock Pistols
Need DPS Buff: Sniper Rifles(add ballistics(bullet drop, travel time), increase damage, lower RoF)
Need Bug Fixes: Shotguns(Hit detection), Plasma Cannons(phantom slugs), and Grenades(Damage isn't applied correctly-next update) We've talked about bullet drop and it's to much programming. Which is why I would lower the RoF, to decrease the load on the system. Also, the Plasma Cannon has Projectile Ballistics, so the programming is done, they just need to apply the 9.8 m/sec-¦ of projectile drop and 1000 m/sec projectile speed to sniper rifles.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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abarkrishna
warravens
106
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Posted - 2013.12.06 11:26:00 -
[25] - Quote
Snip
[b]Quote:My major in college was math. And no it is not the same for all kinds of mathematical reasons that I have no desire to illustrate to you.
So basically you are ignorant and do not wish to explain things. You must be a forum vet.
Now Instead of being an A5s hat how about you tell me how I am incorrect.
If you take 500 DPS and subtract your 10 percent you get 450 DPS. So DPS has lost 50 Hp of damage a second. Now you wish to add another 50 HP which is equivalent to 10% of 500.
Tell me how I am wrong or I will continue to think you are stupid.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Fizzer94
L.O.T.I.S. Public Disorder.
1124
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Posted - 2013.12.06 11:32:00 -
[26] - Quote
abarkrishna wrote:Snip Quote:My major in college was math. And no it is not the same for all kinds of mathematical reasons that I have no desire to illustrate to you. So basically you are ignorant and do not wish to explain things. You must be a forum vet. Now Instead of being an A5s hat how about you tell me how I am incorrect. If you take 500 DPS and subtract your 10 percent you get 450 DPS. So DPS has lost 50 Hp of damage a second. Now you wish to add another 50 HP which is equivalent to 10% of 500. Tell me how I am wrong or I will continue to think you are stupid. Also lowering rate of fire is a great way to subtly reduce TTK All weapons don't do 500 DPS though. Your math is a rough estimate at best.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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Sinboto Simmons
SVER True Blood Public Disorder.
2838
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Posted - 2013.12.06 11:36:00 -
[27] - Quote
4447 wrote:MINA Longstrike wrote:4447 wrote:Leave TTK alone. Armour tanking has its ups and downs, for instants negative movement on armour. you guys do know that there are weapons that do more damage to armour right I don't armour tank because i don't like being slow. No, TTK has gone through the floor its so low, *HALO* has longer TTK than dust right now. Proper dispersion on weapons and a slight rollback of damage will improve things. Maybe it isn't the TTK but the kick back on weapons It's both, and let's be honest it's the bloody rifles that are the problem.
Sinboto - The True Blood Minja
Forum Warrior level 2
STB-Infantry (Demolition)
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 11:41:00 -
[28] - Quote
Fizzer94 wrote:4447 wrote:Fizzer94 wrote:Some weapons need their DPS lowered, and some don't.
Need DPS Nerf(10-15%): ARs(its variants are fine, just the regular AR), ScRs, AScRs, Rail Rifles(RR), ARR, Combat Rifles(CR), ACR, SMGs, Locus Grenades(a lot), AV Grenades(next update),Assault MDs, Swarm Launchers(next update), and Forge Guns(next update)
Don't need changes: MDs, ScPs, Nova Knives, HMGs(would be fine if the above weapons weren't so powerful), and Flaylock Pistols
Need DPS Buff: Sniper Rifles(add ballistics(bullet drop, travel time), increase damage, lower RoF)
Need Bug Fixes: Shotguns(Hit detection), Plasma Cannons(phantom slugs), and Grenades(Damage isn't applied correctly-next update) We've talked about bullet drop and it's to much programming. Which is why I would lower the RoF, to decrease the load on the system. Also, the Plasma Cannon has Projectile Ballistics, so the programming is done, they just need to apply the 9.8 m/sec-¦ of projectile drop and 1000 m/sec projectile speed to sniper rifles.
Rail tank don't have bullet drop but they have time to target lag. This would be a good place to start.
{:)}{3GÇó>
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abarkrishna
warravens
106
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Posted - 2013.12.06 11:41:00 -
[29] - Quote
Fizzer94 wrote:abarkrishna wrote:Snip Quote:My major in college was math. And no it is not the same for all kinds of mathematical reasons that I have no desire to illustrate to you. So basically you are ignorant and do not wish to explain things. You must be a forum vet. Now Instead of being an A5s hat how about you tell me how I am incorrect. If you take 500 DPS and subtract your 10 percent you get 450 DPS. So DPS has lost 50 Hp of damage a second. Now you wish to add another 50 HP which is equivalent to 10% of 500. Tell me how I am wrong or I will continue to think you are stupid. Also lowering rate of fire is a great way to subtly reduce TTK All weapons don't do 500 DPS though. Your math is a rough estimate at best.
It is a rough estimate because I was trying to illustrate a point. Sure I could get more technical about it but it is not really needed.
Either way you look at it TTK is an issue. Sure all guns may not do exactly 500 DPS ( look at the scrambler rifle for example which is upwards of 900 DPS or the mass driver which does between 200-400 DPS) But if you extrapolate the data for DPS and compare it over a certain amount of time like 10 seconds for example most of the guns average out at around 500 DPS which is why I used it as an example. If you average out the DPS of all guns in the game it makes it much easier to find a solution to TTK/ DPS because it is more accurate in terms of relative DPS.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 11:49:00 -
[30] - Quote
abarkrishna wrote:Snip Quote:My major in college was math. And no it is not the same for all kinds of mathematical reasons that I have no desire to illustrate to you. So basically you are ignorant and do not wish to explain things. You must be a forum vet. Now Instead of being an A5s hat how about you tell me how I am incorrect. If you take 500 DPS and subtract your 10 percent you get 450 DPS. So DPS has lost 50 Hp of damage a second. Now you wish to add another 50 HP which is equivalent to 10% of 500. Tell me how I am wrong or I will continue to think you are stupid. Also lowering rate of fire is a great way to subtly reduce TTK
There is to much complex math involved with factors you are not considering.
And quite frankly I couldn't care less what your opinion of me is. As I said before I don't care to spend the time rebuking you. Why should I, anyone with a decent education in mathematics will know what I am talking about, and anyone not so educated isn't worth wasting the time on. So, why bother.
I am not here to teach you math/physics.
{:)}{3GÇó>
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xAckie
Ahrendee Mercenaries EoN.
366
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Posted - 2013.12.06 12:07:00 -
[31] - Quote
The TTK doesnt stop shield tanking the low CPU and 1 pg basic armour plates promotes armour tanking - and the poor rate of shield regen and delay |
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