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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 10:40:00 -
[1] - Quote
abarkrishna wrote:Think about it. If DPS was lower or HP was higher creating a larger TTK people would be able to stop armor tanking their suits, allowing far more customization.
But hey what do I know.
I think that removing the arbitrary 10% damage buff, which was given to all weapons at the beginning of uprising, would go a long way toward increasing TTK. Then maybe a 50 HP buff distributed properly racially to each suit type's base HP, would probably do it as far as TTK goes.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 10:46:00 -
[2] - Quote
CaveCav wrote:More HP = bad Less DPS = better but they would have to fix shields.
BTW no people will never stop hating us
There's something wrong with shields? I havent noticed anything.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 10:50:00 -
[3] - Quote
abarkrishna wrote:That will not do. If DPS for most guns is 500 and most peoples HP is just over 600 removing 10% will make no noticeable change. In fact at 600 DPS the 10 percent is 60 HP less a second. That still means you will likely die in a a second every time. Do the math yourself.
There is no need to use the buff hammer here. These things need to be treated delicately. The nerf and buff hammers are the reason we are in this mess in the first place. We start small, and if that is not enough then we buff a little more.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 10:57:00 -
[4] - Quote
abarkrishna wrote:Son-Of A-Gun wrote:abarkrishna wrote:That will not do. If DPS for most guns is 500 and most peoples HP is just over 600 removing 10% will make no noticeable change. In fact at 600 DPS the 10 percent is 60 HP less a second. That still means you will likely die in a a second every time. Do the math yourself. There is no need to use the buff hammer here. These things need to be treated delicately. The nerf and buff hammers are the reason we are in this mess in the first place. We start small, and if that is not enough then we buff a little more. Usually I would completely agree with you. However in this case by doing simple math you can see my point. Does 50 HP a second really seem that much better? Instead of dying in 1 second you will now die in 1.2 seconds. That is still not enough time to react.
Well, I think that the problem here is that I don't agree that we should be tying to go as high as you seem to want to go, and I think that you will find that a lot of people will agree with me.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 11:05:00 -
[5] - Quote
abarkrishna wrote:I did not give any numbers. I simply stated that in my opinion 10 % is not quite enough. At 10 % I will still be forced to armor tank my logi suit. That is not even a basic armor plates worth of HP.
I've been playing this game for more than a year now, and seen a lot of stats changes in that time. From experience it is my opinion that the numbers I have given would be pretty close to being right. However you are free to disagree if you like.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 11:09:00 -
[6] - Quote
abarkrishna wrote:Besides you even said that you would like to see a 10% nerf to DPS as well as a 50 HP buff to all suits. Hate to break it to you but that is the same as a 20 % nerf to DPS.
MATH. It is always right
My major in college was math. And no it is not the same for all kinds of mathematical reasons that I have no desire to illustrate to you.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 11:17:00 -
[7] - Quote
abarkrishna wrote:Son-Of A-Gun wrote:abarkrishna wrote:Besides you even said that you would like to see a 10% nerf to DPS as well as a 50 HP buff to all suits. Hate to break it to you but that is the same as a 20 % nerf to DPS.
MATH. It is always right My major in college was math. And no it is not the same for all kinds of mathematical reasons that I have no desire to illustrate to you. Quote:Besides you even said that you would like to see a 10% nerf to DPS as well as a 50 HP buff to all suits. Hate to break it to you but that is the same as a 20 % nerf to DPS.
Quote:My major in college was math. And no it is not the same for all kinds of mathematical reasons that I have no desire to illustrate to you.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 11:21:00 -
[8] - Quote
Fizzer94 wrote:Some weapons need their DPS lowered, and some don't.
Need DPS Nerf(10-15%): ARs(its variants are fine, just the regular AR), ScRs, AScRs, Rail Rifles(RR), ARR, Combat Rifles(CR), ACR, SMGs, Locus Grenades(a lot), AV Grenades(next update),Assault MDs, Swarm Launchers(next update), and Forge Guns(next update)
Don't need changes: MDs, ScPs, Nova Knives, HMGs(would be fine if the above weapons weren't so powerful), and Flaylock Pistols
Need DPS Buff: Sniper Rifles(add ballistics(bullet drop, travel time), increase damage, lower RoF)
Need Bug Fixes: Shotguns(Hit detection), Plasma Cannons(phantom slugs), and Grenades(Damage isn't applied correctly-next update)
Balancing the Assault type weapons is another matter, which needs to be handle VERY DELICATELY through dispersion/kick.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 11:41:00 -
[9] - Quote
Fizzer94 wrote:4447 wrote:Fizzer94 wrote:Some weapons need their DPS lowered, and some don't.
Need DPS Nerf(10-15%): ARs(its variants are fine, just the regular AR), ScRs, AScRs, Rail Rifles(RR), ARR, Combat Rifles(CR), ACR, SMGs, Locus Grenades(a lot), AV Grenades(next update),Assault MDs, Swarm Launchers(next update), and Forge Guns(next update)
Don't need changes: MDs, ScPs, Nova Knives, HMGs(would be fine if the above weapons weren't so powerful), and Flaylock Pistols
Need DPS Buff: Sniper Rifles(add ballistics(bullet drop, travel time), increase damage, lower RoF)
Need Bug Fixes: Shotguns(Hit detection), Plasma Cannons(phantom slugs), and Grenades(Damage isn't applied correctly-next update) We've talked about bullet drop and it's to much programming. Which is why I would lower the RoF, to decrease the load on the system. Also, the Plasma Cannon has Projectile Ballistics, so the programming is done, they just need to apply the 9.8 m/sec-¦ of projectile drop and 1000 m/sec projectile speed to sniper rifles.
Rail tank don't have bullet drop but they have time to target lag. This would be a good place to start.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
526
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Posted - 2013.12.06 11:49:00 -
[10] - Quote
abarkrishna wrote:Snip Quote:My major in college was math. And no it is not the same for all kinds of mathematical reasons that I have no desire to illustrate to you. So basically you are ignorant and do not wish to explain things. You must be a forum vet. Now Instead of being an A5s hat how about you tell me how I am incorrect. If you take 500 DPS and subtract your 10 percent you get 450 DPS. So DPS has lost 50 Hp of damage a second. Now you wish to add another 50 HP which is equivalent to 10% of 500. Tell me how I am wrong or I will continue to think you are stupid. Also lowering rate of fire is a great way to subtly reduce TTK
There is to much complex math involved with factors you are not considering.
And quite frankly I couldn't care less what your opinion of me is. As I said before I don't care to spend the time rebuking you. Why should I, anyone with a decent education in mathematics will know what I am talking about, and anyone not so educated isn't worth wasting the time on. So, why bother.
I am not here to teach you math/physics.
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