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mollerz
Minja Scouts
959
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Posted - 2013.11.28 02:01:00 -
[1] - Quote
1- All suits have the same strafe, turn, and backpedal speed. 2- Scout suits are far less durable yet cost the same across all tiers. 3- Speed is capped to allow other players an easier time to shoot us. 4- Scout suits take the same fall damage as a heavy suit. 5- Vehicles may be called in instantly negating a scouts ability to run to objectives at the start of a match. 6- Auto-aim. 7- Far less CPU/PG based on a lighter suit. Yet 1-4 happens. 8- Far less slots based on a lighter suit. Again, yet 1-4. 9- Scout weaponry historically has had the worst hit detection issues for some reason. 10- We can't hide from scans despite being fully proto skilled out to do so.
Did I cover everything? Probably not. But 1-10 would be a great start.
So when can I really play the scout I've been cultivating over the course of this game all the way back to closed beta?
IMHO, this game will have finally arrived when that day comes.
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mollerz
Minja Scouts
960
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Posted - 2013.11.28 03:32:00 -
[2] - Quote
Oh yes.
11- Stamina cost per action is the same as a heavy. Yet, 1-4. |
Matticus Monk
Ordus Trismegistus
763
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Posted - 2013.11.28 03:35:00 -
[3] - Quote
Sounds about right to me, although I thought that they had tweaked it so that there were some differences in #1. I feel a strafe speed difference between my Min and Gal scout.
I'd also say that giving active scan users a "some margin of error" message when a scout DOES manage to evade a scan is still a messed up mechanic that blows our stealth almost as much as being scanned and showing up on the TAC NET. Now the target is aware that there is a stalker in the area and they are on alert.
Additionally: installations ability to detect any suit in close proximity, regardless of profile dampening, makes the infiltration scout role way more difficult than it should be.
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mollerz
Minja Scouts
961
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Posted - 2013.11.28 03:40:00 -
[4] - Quote
It is hard to say about the strafe, Mat. The controls are so clunky. I thought they flat out said they made everyone's strafe similar. I see heavy's doing the quick step. wut.
The other two points I agree without Q.
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Alpha 443-6732
226
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Posted - 2013.11.28 03:57:00 -
[5] - Quote
mollerz wrote:It is hard to say about the strafe, Mat. The controls are so clunky. I thought they flat out said they made everyone's strafe similar. I see heavy's doing the quick step. wut.
The other two points I agree without Q.
IMO they need to nerf the movement capabilities of the other suits (especially heavy and medium strafing) by a significant amount and leave the scout as it is now, to give it a niche.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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mollerz
Minja Scouts
972
|
Posted - 2013.11.28 04:09:00 -
[6] - Quote
Alpha 443-6732 wrote:mollerz wrote:It is hard to say about the strafe, Mat. The controls are so clunky. I thought they flat out said they made everyone's strafe similar. I see heavy's doing the quick step. wut.
The other two points I agree without Q.
IMO they need to nerf the movement capabilities of the other suits (especially heavy and medium strafing) by a significant amount and leave the scout as it is now, to give it a niche.
Based on any modicum of physics, you are right. But CCP. |
Maken Tosch
DUST University Ivy League
5363
|
Posted - 2013.11.28 04:10:00 -
[7] - Quote
mollerz wrote:10- We can't hide from scans despite being fully proto skilled out to do so.
Something is wrong with this statement.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
426
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Posted - 2013.11.28 04:11:00 -
[8] - Quote
Strafe speed is based on the number displayed to the right of the stat "movement", in the dropsuit fittings stats, in the dropsuit fitting tool.
Not all suits have the same strafe. Also, equipping armor plates with a movement penalty will decrease your strafe speed.
{:)}{3GÇó>
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mollerz
Minja Scouts
972
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Posted - 2013.11.28 04:15:00 -
[9] - Quote
Maken Tosch wrote:mollerz wrote:10- We can't hide from scans despite being fully proto skilled out to do so. Something is wrong with this statement.
The most verbal scout can't elaborate further than that? Surely, you jest? |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
78
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Posted - 2013.11.28 04:15:00 -
[10] - Quote
12: Even if we were able to dodge scanners, we would be insta-popped by a quick, indirect glance...... |
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mollerz
Minja Scouts
974
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Posted - 2013.11.28 04:20:00 -
[11] - Quote
Roger Cordill wrote:12: Even if we were able to dodge scanners, we would be insta-popped by a quick, indirect glance......
I manage to knife people in the face. I enjoy that immensely due to the fact it is tantamount to winning the scratch lottery at that ghetto bodega I love in NYC.
The problems run far deeper than being a weaker suit, my friend.
#shitcoding |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
427
|
Posted - 2013.11.28 04:20:00 -
[12] - Quote
Roger Cordill wrote:12: Even if we were able to dodge scanners, we would be insta-popped by a quick, indirect glance......
I don't seem to have any problems in this suit:
gk.0
Comp extender
Proto AR Toxin SMG locus
Comp Ferroscale plate Basic plate Comp kin cat Comp repairer
{:)}{3GÇó>
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mollerz
Minja Scouts
974
|
Posted - 2013.11.28 04:24:00 -
[13] - Quote
Son-Of A-Gun wrote:Roger Cordill wrote:12: Even if we were able to dodge scanners, we would be insta-popped by a quick, indirect glance...... I don't seem to have any problems in this suit: gk.0 Comp extender Proto AR Toxin SMG locus Comp Ferroscale plate Basic plate Comp kin cat Comp repairer /s
Fixed you sly dog!
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Argent Mordred
DUST University Ivy League
33
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Posted - 2013.11.28 04:30:00 -
[14] - Quote
4. same fall damage for a heavy as for a scout.
In atmosphere, there is a little thing called terminal velocity. The heavy and you aren't that different in size, so you have the same drag roughly and will fall at the same rate (I am assuming neither of you has any real buoyancy.) However, if you would like CCP to work you scouts just a little bit over, I am sure they would consider making it so that the heavies take less damage due to their extra size and padding. The justification being that being larger means more drag and the greater armor increases the heavy's chance of being air drop capable without dampeners at least once.
Otherwise, a lot of good points. I think the issue is really the tin foil ehp of light suits, but there are other issues which don't help either. |
mollerz
Minja Scouts
975
|
Posted - 2013.11.28 04:31:00 -
[15] - Quote
Argent Mordred wrote:4. same fall damage for a heavy as for a scout.
In atmosphere, there is a little thing called terminal velocity. The heavy and you aren't that different in size, so you have the same drag roughly and will fall at the same rate (I am assuming neither of you has any real buoyancy.) However, if you would like CCP to work you scouts just a little bit over, I am sure they would consider making it so that the heavies take less damage due to their extra size and padding. The justification being that being larger means more drag and the greater armor increases the heavy's chance of being air drop capable without dampeners at least once.
Otherwise, a lot of good points. I think the issue is really the tin foil ehp of light suits, but there are other issues which don't help either.
Well.. there is the whole matter of mass.
But but but..? |
Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
508
|
Posted - 2013.11.28 04:36:00 -
[16] - Quote
Its the combination effect.
Yes you can make an assault faster than us - but will cost you a slot Yes you can have the same scan range - it'll cost you another slot Yes you can be dampened as well as us - yep, again
But fine, the scouts do have a lot of shortfalls. Our weapons for one need to be addressed. But I love the tactical play, i love having to outsmart my enemies rather than simply being harder than them. It forces you to be creative as well
Killed the same guy going for the same objective 4 times. Every time I had to change my tactics cus I knew he'd be ready for it if I tried it again. In the end he was afraid and checking every corner, every ridge and every alcove... but 'Shink' i still got him
But fine, improve it or give me more toys to play with. Makes the chase more interesting
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Oswald Rehnquist
726
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Posted - 2013.11.28 04:38:00 -
[17] - Quote
Argent Mordred wrote:4. same fall damage for a heavy as for a scout.
In atmosphere, there is a little thing called terminal velocity. The heavy and you aren't that different in size, so you have the same drag roughly and will fall at the same rate (I am assuming neither of you has any real buoyancy.) However, if you would like CCP to work you scouts just a little bit over, I am sure they would consider making it so that the heavies take less damage due to their extra size and padding. The justification being that being larger means more drag and the greater armor increases the heavy's chance of being air drop capable without dampeners at least once.
Otherwise, a lot of good points. I think the issue is really the tin foil ehp of light suits, but there are other issues which don't help either.
While I am not a dropsuit mechanic, armor is not designed to handle fall damage but energy from ballistics. If you jump off a 10 m cliff by yourself and then do it again while wearing a 50 lb backpack, guess which one hurts more?
EHP is also the most boring buff you could make, might as well play a medium if that is what we are getting.
Below 28 dB
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mollerz
Minja Scouts
975
|
Posted - 2013.11.28 04:41:00 -
[18] - Quote
Oswald Rehnquist wrote:Argent Mordred wrote:4. same fall damage for a heavy as for a scout.
In atmosphere, there is a little thing called terminal velocity. The heavy and you aren't that different in size, so you have the same drag roughly and will fall at the same rate (I am assuming neither of you has any real buoyancy.) However, if you would like CCP to work you scouts just a little bit over, I am sure they would consider making it so that the heavies take less damage due to their extra size and padding. The justification being that being larger means more drag and the greater armor increases the heavy's chance of being air drop capable without dampeners at least once.
Otherwise, a lot of good points. I think the issue is really the tin foil ehp of light suits, but there are other issues which don't help either. While I am not a dropsuit mechanic, armor is not designed to handle fall damage but energy from ballistics. If you jump off a 10 m cliff by yourself and then do it again while wearing a 50 lb backpack, guess which one hurts more? EHP is also the most boring buff you could make, might as well play a medium if that is what we are getting.
I like how "atmosphere" means "gravity".
but wutever. |
Sinboto Simmons
SVER True Blood Public Disorder.
2430
|
Posted - 2013.11.28 04:41:00 -
[19] - Quote
What is this 'scout' everyone speaks of, I can't seem to find any on the battlefield, now excuse me as I go kill things in ky light assault suit with +600 ehp.
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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mollerz
Minja Scouts
975
|
Posted - 2013.11.28 04:43:00 -
[20] - Quote
Sinboto Simmons wrote:What is this 'scout' everyone speaks of, I can't seem to find any on the battlefield, now excuse me as I go kill things in ky light assault suit with +600 ehp.
us poor minnie minja mice |
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mollerz
Minja Scouts
984
|
Posted - 2013.11.28 06:07:00 -
[21] - Quote
13- Scout players have to suffer the lame ass "look at us/die/tissue paper" analogy repeatedly on these forums.
14- Scout players have to suffer the lame ass "get gud" and "HTFU" and "ADAPT OR jerk off" taunts by logi auto aim duvolle "aweomesaucewarriors" |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
688
|
Posted - 2013.11.28 06:30:00 -
[22] - Quote
I think you are just not doing it right, brah.
Here is how you should do it. Get militia scout and put militia SG on it. Start a random pub, go 3/4 then go back to the forums and tell us all how scout is really 'aight' and that you just gotta play it tactically and flank more instead of rushing in like an assault. And that, btw, scout is not supposed to be a combat role, it's supposed to be a role that walks around the red line and hacks supply depots and turrets that tankers have overlooked and not blown up. You just gotta learn your role better, really...
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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mollerz
Minja Scouts
984
|
Posted - 2013.11.28 06:31:00 -
[23] - Quote
Ludvig Enraga wrote:I think you are just not doing it right, brah.
Here is how you should do it. Get militia scout and put militia SG on it. Start a random pub, go 3/4 then go back to the forums and tell us all how scout is really 'aight' and that you just gotta play it tactically and flank more instead of rushing in like an assault. And that, btw, scout is not supposed to be a combat role, it's supposed to be a role that walks around the red line and hacks supply depots and turrets that tankers have overlooked and not blown up. You just gotta learn your role better, really...
15- Having to hear non-scouts tell us how to play.
lolz. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
688
|
Posted - 2013.11.28 06:34:00 -
[24] - Quote
mollerz wrote:Argent Mordred wrote:4. same fall damage for a heavy as for a scout.
In atmosphere, there is a little thing called terminal velocity. The heavy and you aren't that different in size, so you have the same drag roughly and will fall at the same rate (I am assuming neither of you has any real buoyancy.) However, if you would like CCP to work you scouts just a little bit over, I am sure they would consider making it so that the heavies take less damage due to their extra size and padding. The justification being that being larger means more drag and the greater armor increases the heavy's chance of being air drop capable without dampeners at least once.
Otherwise, a lot of good points. I think the issue is really the tin foil ehp of light suits, but there are other issues which don't help either. Well.. there is the whole matter of mass. But but but..?
Jeez... Stop confusing ppl with advanced concepts like this. This is just cruel, you know!
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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mollerz
Minja Scouts
984
|
Posted - 2013.11.28 06:36:00 -
[25] - Quote
Don't mind me guys! My girl is making me suffer the shahs of some **** in the background while my merc is didling himself in his meager quarters.
#sharedtvblues |
Matticus Monk
Ordus Trismegistus
764
|
Posted - 2013.11.28 09:19:00 -
[26] - Quote
mollerz wrote:It is hard to say about the strafe, Mat. The controls are so clunky. I thought they flat out said they made everyone's strafe similar. I see heavy's doing the quick step. wut.
The other two points I agree without Q.
Could be - it is indeed a clunky game, among many other things.... |
Argent Mordred
DUST University Ivy League
33
|
Posted - 2013.11.29 00:47:00 -
[27] - Quote
mollerz wrote:I like how "atmosphere" means "gravity".
but wutever.
I am assuming that we are fighting on planets with a atmosphere since the gravity seems roughly similiar to Earth and there is plant life indicating that there is something blocking radiation, i.e. a magnetosphere. Finally terminal verlocity only occurs in atmosphere. If there was no atmosphere, say you were dropped onto the moon, you would keep accelerating at whatever the local rate of acceleration due to gravity. As opposed to .
Also weight does not affect acceleration in free fall. I could link you an explanation. I don't want to derail the thread more, and the explanation is complicated.
Oswald Rehnquist wrote:While I am not a dropsuit mechanic, armor is not designed to handle fall damage but energy from ballistics. If you jump off a 10 m cliff by yourself and then do it again while wearing a 50 lb backpack, guess which one hurts more?
EHP is also the most boring buff you could make, might as well play a medium if that is what we are getting.
Well, either ttk or ehp needs to be adjusted, otherwise most scouts will continue to be just an unusually fast moving practice target for us medium suit users. It may not be interesting or glorious, but it is the issue with scouts. I don't run light suits/scouts, but I decide to try some of the black eagles out to see what running a scout suit is like. When I tried running some black eagle suits in a few matches, I died even when I successfully surprised people in cqc, while running a enhanced shield extender. And from the perspective of a caldari assault suit user, the only light suits I have to worry about is occasional nova knife or shotgun scout, and only if they come from behind. I honestly don't see how adjusting fall damage for different suit types will help the scout. The terminal velocity thing is just me being facetious.
Also, apparently our suits are equipped for airdrop as we have an electromagnetic parachute thing (aka "inertial dampener") and our shield and armor protects us from falls, implying some sort of padding. If the armor didn't, the force from the fall would just probably pulp our bodies at a certain point without going through the armor and shield of our suits. As for jumping off a cliff, if you weigh 50 lb more but were two or three times the size, it might affect you a lot less than you would think. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
690
|
Posted - 2013.11.29 06:03:00 -
[28] - Quote
Argent Mordred wrote:mollerz wrote:I like how "atmosphere" means "gravity".
but wutever. I am assuming that we are fighting on planets with a atmosphere since the gravity seems roughly similiar to Earth and there is plant life indicating that there is something blocking radiation, i.e. a magnetosphere. Finally terminal verlocity only occurs in atmosphere. If there was no atmosphere, say you were dropped onto the moon, you would keep accelerating at whatever the local rate of acceleration due to gravity. As opposed to . Also weight does not affect acceleration in free fall. I could link you an explanation. I don't want to derail the thread more, and the explanation is complicated. Oswald Rehnquist wrote:While I am not a dropsuit mechanic, armor is not designed to handle fall damage but energy from ballistics. If you jump off a 10 m cliff by yourself and then do it again while wearing a 50 lb backpack, guess which one hurts more?
EHP is also the most boring buff you could make, might as well play a medium if that is what we are getting. Well, either ttk or ehp needs to be adjusted, otherwise most scouts will continue to be just an unusually fast moving practice target for us medium suit users. It may not be interesting or glorious, but it is the issue with scouts. I don't run light suits/scouts, but I decide to try some of the black eagles out to see what running a scout suit is like. When I tried running some black eagle suits in a few matches, I died even when I successfully surprised people in cqc, while running a enhanced shield extender. And from the perspective of a caldari assault suit user, the only light suits I have to worry about is occasional nova knife or shotgun scout, and only if they come from behind. I honestly don't see how adjusting fall damage for different suit types will help the scout. The terminal velocity thing is just me being facetious. Also, apparently our suits are equipped for airdrop as we have an electromagnetic parachute thing (aka "inertial dampener") and our shield and armor protects us from falls, implying some sort of padding. If the armor didn't, the force from the fall would just probably pulp our bodies at a certain point without going through the armor and shield of our suits. As for jumping off a cliff, if you weigh 50 lb more but were two or three times the size, it might affect you a lot less than you would think.
I am not sure I fully undestand what you are trying to explain with terminal velocity. I propose an experiment: you drop a feather from a tall building and see if terminal velocity would result in 70 hp damage when it lands : )
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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calvin b
Molon Labe. RISE of LEGION
1031
|
Posted - 2013.11.29 06:13:00 -
[29] - Quote
How about your stamina and your Kin cat take up a lot of CPU/PG and much needed low slots. Also Why do so many things go in Low slots while very few useful items go in the high side.
F* the Snowflake
http://www.youtube.com/watch?v=TgKd3cdKdak
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Atiim
Living Like Larry Schwag
1425
|
Posted - 2013.11.29 06:58:00 -
[30] - Quote
Sinboto Simmons wrote:What is this 'scout' everyone speaks of, I can't seem to find any on the battlefield, now excuse me as I go kill things in ky light assault suit with +1200 ehp. FTFY
Check out my corp's new website here :D
-HAND
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mollerz
Minja Scouts
1034
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Posted - 2013.11.29 19:51:00 -
[31] - Quote
Argent Mordred wrote:mollerz wrote:I like how "atmosphere" means "gravity".
but wutever. I am assuming that we are fighting on planets with a atmosphere since the gravity seems roughly similiar to Earth and there is plant life indicating that there is something blocking radiation, i.e. a magnetosphere. Finally terminal verlocity only occurs in atmosphere. If there was no atmosphere, say you were dropped onto the moon, you would keep accelerating at whatever the local rate of acceleration due to gravity. As opposed to . Also weight does not affect acceleration in free fall. I could link you an explanation. I don't want to derail the thread more, and the explanation is complicated.
I apologize. I am not really into debating and explaining physics. Gravity is gravity. <- notice the period. The only thing atmosphere introduces is drag. This is, also, when we are talking falls over a large distance.
To be plain, and also bring this conversation back to New Eden, I am talking about jumping 3M and losing a third of my shield. It's not an uncontrolled fall. It is a specific and intentional mechanical action. I shouldn't take damage at all from it.
As an aside, I did a quick search and think this might be enlightening.
#shittycoding
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Maken Tosch
DUST University Ivy League
5393
|
Posted - 2013.11.29 19:56:00 -
[32] - Quote
mollerz wrote:13- Scout players have to suffer the lame ass "look at us/die/tissue paper" analogy repeatedly on these forums.
14- Scout players have to suffer the lame ass "get gud" and "HTFU" and "ADAPT OR jerk off" taunts by logi auto aim duvolle "aweomesaucewarriors"
For 13:
A gust of wind can wipe out our shields.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Admonishment
The Enclave Syndicate Dark Taboo
35
|
Posted - 2013.12.01 05:08:00 -
[33] - Quote
Ludvig Enraga wrote:I think you are just not doing it right, brah.
Here is how you should do it. Get militia scout and put militia SG on it. Start a random pub, go 3/4 then go back to the forums and tell us all how scout is really 'aight' and that you just gotta play it tactically and flank more instead of rushing in like an assault. And that, btw, scout is not supposed to be a combat role, it's supposed to be a role that walks around the red line and hacks supply depots and turrets that tankers have overlooked and not blown up. You just gotta learn your role better, really...
Tell that to the people I knifed recently
Level 5 Proficiency in Tupperware handling.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2601
|
Posted - 2013.12.01 05:14:00 -
[34] - Quote
Ludvig Enraga wrote:I think you are just not doing it right, brah.
Here is how you should do it. Get militia scout and put militia SG on it. Start a random pub, go 3/4 then go back to the forums and tell us all how scout is really 'aight' and that you just gotta play it tactically and flank more instead of rushing in like an assault. And that, btw, scout is not supposed to be a combat role, it's supposed to be a role that walks around the red line and hacks supply depots and turrets that tankers have overlooked and not blown up. You just gotta learn your role better, really...
GÖª Most scouts DO flank,since rushing will 9 out of 10 times result in an EZ kill for the Red Dot. GÖª The Scout is DESIGNED to be a SCOUTING unit, but we cant scout with 16mts radar range, supposed to be a sniper, But Gal Logis Out preform with similar db and a LOT MORE HP,plus nanohives uplinks etc.... So we use it as Fast Close Quarters Specialists, taht BELIVE IT OR NOT,is a very common role for FAST units in Most FPS games. GÖª If we are designed to hack stuff why dont we have a Hacking bonus? GÖª Telling Mollerz : '' You just gotta learn your role better, really...'' is like telling me to learn how to use a SCR rifle.
Please dont comment again random cr*p unless you show me proof you have at least 1 Proto Scout suit and weapon.
Please Support my Active Scanner Thread HERE ==> X
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CRYPT3C W0LF
CryNet Systems
80
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Posted - 2013.12.01 05:23:00 -
[35] - Quote
Ludvig Enraga wrote:I think you are just not doing it right, brah.
Here is how you should do it. Get militia scout and put militia SG on it. Start a random pub, go 3/4 then go back to the forums and tell us all how scout is really 'aight' and that you just gotta play it tactically and flank more instead of rushing in like an assault. And that, btw, scout is not supposed to be a combat role, it's supposed to be a role that walks around the red line and hacks supply depots and turrets that tankers have overlooked and not blown up. You just gotta learn your role better, really...
Sorry, I heard you say "Logi" >.>
My Youtube Channel
Cheezburgerz
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Argent Mordred
DUST University Ivy League
43
|
Posted - 2013.12.02 03:01:00 -
[36] - Quote
mollerz wrote:I apologize. I am not really into debating and explaining physics. Gravity is gravity. <- notice the period. The only thing atmosphere introduces is drag. This is, also, when we are talking falls over a large distance. To be plain, and also bring this conversation back to New Eden, I am talking about jumping 3M and losing a third of my shield. It's not an uncontrolled fall. It is a specific and intentional mechanical action. I shouldn't take damage at all from it. As an aside, I did a quick search and think this might be enlightening.
We do accelerate and then stop accelerating when we fall in game, I think it has to do with when we go into a spread eagle position so we can use inertial dampeners, then or slightly before then we reach a maximum fall speed. But mainly I was joking, the idea being that maybe heavies are so fat that drag makes them only hit as hard as scout suit. Interesting link, I have read similiar stuff before.
Removing fall damage would be interesting, but then we should get rid of the dampeners or repurpose them as glider type ability. If fall damage really happens after falling only 3 meters (roughly nine feet for us Americans) maybe something should be balanced, because falling nine feet would probably hurt but do no permanent damage if you land on your feet. I would want tests first though to be sure, and the game has other problems that need dealing with. I really think that scouts fall damage is almost not on the map with regards to their problems. |
mollerz
Minja Scouts
1084
|
Posted - 2013.12.04 20:14:00 -
[37] - Quote
16- Shield extender stacking penalty. Although, pashaw! it's not like I can stack that many anyways!
17- The addition of a more proto than proto LP scanner. Now we won't be able to hide.
18- Extended the range of ARs AND added two more.
It's funny, they said this was going to be a vehicle pass, yet they manage to include a couple infantry nerfs to make us even weaker.
Minja got no digits.
#shittycoding
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