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Argent Mordred
DUST University Ivy League
33
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Posted - 2013.11.28 04:30:00 -
[1] - Quote
4. same fall damage for a heavy as for a scout.
In atmosphere, there is a little thing called terminal velocity. The heavy and you aren't that different in size, so you have the same drag roughly and will fall at the same rate (I am assuming neither of you has any real buoyancy.) However, if you would like CCP to work you scouts just a little bit over, I am sure they would consider making it so that the heavies take less damage due to their extra size and padding. The justification being that being larger means more drag and the greater armor increases the heavy's chance of being air drop capable without dampeners at least once.
Otherwise, a lot of good points. I think the issue is really the tin foil ehp of light suits, but there are other issues which don't help either. |
Argent Mordred
DUST University Ivy League
33
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Posted - 2013.11.29 00:47:00 -
[2] - Quote
mollerz wrote:I like how "atmosphere" means "gravity".
but wutever.
I am assuming that we are fighting on planets with a atmosphere since the gravity seems roughly similiar to Earth and there is plant life indicating that there is something blocking radiation, i.e. a magnetosphere. Finally terminal verlocity only occurs in atmosphere. If there was no atmosphere, say you were dropped onto the moon, you would keep accelerating at whatever the local rate of acceleration due to gravity. As opposed to .
Also weight does not affect acceleration in free fall. I could link you an explanation. I don't want to derail the thread more, and the explanation is complicated.
Oswald Rehnquist wrote:While I am not a dropsuit mechanic, armor is not designed to handle fall damage but energy from ballistics. If you jump off a 10 m cliff by yourself and then do it again while wearing a 50 lb backpack, guess which one hurts more?
EHP is also the most boring buff you could make, might as well play a medium if that is what we are getting.
Well, either ttk or ehp needs to be adjusted, otherwise most scouts will continue to be just an unusually fast moving practice target for us medium suit users. It may not be interesting or glorious, but it is the issue with scouts. I don't run light suits/scouts, but I decide to try some of the black eagles out to see what running a scout suit is like. When I tried running some black eagle suits in a few matches, I died even when I successfully surprised people in cqc, while running a enhanced shield extender. And from the perspective of a caldari assault suit user, the only light suits I have to worry about is occasional nova knife or shotgun scout, and only if they come from behind. I honestly don't see how adjusting fall damage for different suit types will help the scout. The terminal velocity thing is just me being facetious.
Also, apparently our suits are equipped for airdrop as we have an electromagnetic parachute thing (aka "inertial dampener") and our shield and armor protects us from falls, implying some sort of padding. If the armor didn't, the force from the fall would just probably pulp our bodies at a certain point without going through the armor and shield of our suits. As for jumping off a cliff, if you weigh 50 lb more but were two or three times the size, it might affect you a lot less than you would think. |
Argent Mordred
DUST University Ivy League
43
|
Posted - 2013.12.02 03:01:00 -
[3] - Quote
mollerz wrote:I apologize. I am not really into debating and explaining physics. Gravity is gravity. <- notice the period. The only thing atmosphere introduces is drag. This is, also, when we are talking falls over a large distance. To be plain, and also bring this conversation back to New Eden, I am talking about jumping 3M and losing a third of my shield. It's not an uncontrolled fall. It is a specific and intentional mechanical action. I shouldn't take damage at all from it. As an aside, I did a quick search and think this might be enlightening.
We do accelerate and then stop accelerating when we fall in game, I think it has to do with when we go into a spread eagle position so we can use inertial dampeners, then or slightly before then we reach a maximum fall speed. But mainly I was joking, the idea being that maybe heavies are so fat that drag makes them only hit as hard as scout suit. Interesting link, I have read similiar stuff before.
Removing fall damage would be interesting, but then we should get rid of the dampeners or repurpose them as glider type ability. If fall damage really happens after falling only 3 meters (roughly nine feet for us Americans) maybe something should be balanced, because falling nine feet would probably hurt but do no permanent damage if you land on your feet. I would want tests first though to be sure, and the game has other problems that need dealing with. I really think that scouts fall damage is almost not on the map with regards to their problems. |
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