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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
mollerz
Minja Scouts
959
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Posted - 2013.11.28 02:01:00 -
[1] - Quote
1- All suits have the same strafe, turn, and backpedal speed. 2- Scout suits are far less durable yet cost the same across all tiers. 3- Speed is capped to allow other players an easier time to shoot us. 4- Scout suits take the same fall damage as a heavy suit. 5- Vehicles may be called in instantly negating a scouts ability to run to objectives at the start of a match. 6- Auto-aim. 7- Far less CPU/PG based on a lighter suit. Yet 1-4 happens. 8- Far less slots based on a lighter suit. Again, yet 1-4. 9- Scout weaponry historically has had the worst hit detection issues for some reason. 10- We can't hide from scans despite being fully proto skilled out to do so.
Did I cover everything? Probably not. But 1-10 would be a great start.
So when can I really play the scout I've been cultivating over the course of this game all the way back to closed beta?
IMHO, this game will have finally arrived when that day comes.
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mollerz
Minja Scouts
960
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Posted - 2013.11.28 03:32:00 -
[2] - Quote
Oh yes.
11- Stamina cost per action is the same as a heavy. Yet, 1-4. |
mollerz
Minja Scouts
961
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Posted - 2013.11.28 03:40:00 -
[3] - Quote
It is hard to say about the strafe, Mat. The controls are so clunky. I thought they flat out said they made everyone's strafe similar. I see heavy's doing the quick step. wut.
The other two points I agree without Q.
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mollerz
Minja Scouts
972
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Posted - 2013.11.28 04:09:00 -
[4] - Quote
Alpha 443-6732 wrote:mollerz wrote:It is hard to say about the strafe, Mat. The controls are so clunky. I thought they flat out said they made everyone's strafe similar. I see heavy's doing the quick step. wut.
The other two points I agree without Q.
IMO they need to nerf the movement capabilities of the other suits (especially heavy and medium strafing) by a significant amount and leave the scout as it is now, to give it a niche.
Based on any modicum of physics, you are right. But CCP. |
mollerz
Minja Scouts
972
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Posted - 2013.11.28 04:15:00 -
[5] - Quote
Maken Tosch wrote:mollerz wrote:10- We can't hide from scans despite being fully proto skilled out to do so. Something is wrong with this statement.
The most verbal scout can't elaborate further than that? Surely, you jest? |
mollerz
Minja Scouts
974
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Posted - 2013.11.28 04:20:00 -
[6] - Quote
Roger Cordill wrote:12: Even if we were able to dodge scanners, we would be insta-popped by a quick, indirect glance......
I manage to knife people in the face. I enjoy that immensely due to the fact it is tantamount to winning the scratch lottery at that ghetto bodega I love in NYC.
The problems run far deeper than being a weaker suit, my friend.
#shitcoding |
mollerz
Minja Scouts
974
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Posted - 2013.11.28 04:24:00 -
[7] - Quote
Son-Of A-Gun wrote:Roger Cordill wrote:12: Even if we were able to dodge scanners, we would be insta-popped by a quick, indirect glance...... I don't seem to have any problems in this suit: gk.0 Comp extender Proto AR Toxin SMG locus Comp Ferroscale plate Basic plate Comp kin cat Comp repairer /s
Fixed you sly dog!
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mollerz
Minja Scouts
975
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Posted - 2013.11.28 04:31:00 -
[8] - Quote
Argent Mordred wrote:4. same fall damage for a heavy as for a scout.
In atmosphere, there is a little thing called terminal velocity. The heavy and you aren't that different in size, so you have the same drag roughly and will fall at the same rate (I am assuming neither of you has any real buoyancy.) However, if you would like CCP to work you scouts just a little bit over, I am sure they would consider making it so that the heavies take less damage due to their extra size and padding. The justification being that being larger means more drag and the greater armor increases the heavy's chance of being air drop capable without dampeners at least once.
Otherwise, a lot of good points. I think the issue is really the tin foil ehp of light suits, but there are other issues which don't help either.
Well.. there is the whole matter of mass.
But but but..? |
mollerz
Minja Scouts
975
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Posted - 2013.11.28 04:41:00 -
[9] - Quote
Oswald Rehnquist wrote:Argent Mordred wrote:4. same fall damage for a heavy as for a scout.
In atmosphere, there is a little thing called terminal velocity. The heavy and you aren't that different in size, so you have the same drag roughly and will fall at the same rate (I am assuming neither of you has any real buoyancy.) However, if you would like CCP to work you scouts just a little bit over, I am sure they would consider making it so that the heavies take less damage due to their extra size and padding. The justification being that being larger means more drag and the greater armor increases the heavy's chance of being air drop capable without dampeners at least once.
Otherwise, a lot of good points. I think the issue is really the tin foil ehp of light suits, but there are other issues which don't help either. While I am not a dropsuit mechanic, armor is not designed to handle fall damage but energy from ballistics. If you jump off a 10 m cliff by yourself and then do it again while wearing a 50 lb backpack, guess which one hurts more? EHP is also the most boring buff you could make, might as well play a medium if that is what we are getting.
I like how "atmosphere" means "gravity".
but wutever. |
mollerz
Minja Scouts
975
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Posted - 2013.11.28 04:43:00 -
[10] - Quote
Sinboto Simmons wrote:What is this 'scout' everyone speaks of, I can't seem to find any on the battlefield, now excuse me as I go kill things in ky light assault suit with +600 ehp.
us poor minnie minja mice |
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mollerz
Minja Scouts
984
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Posted - 2013.11.28 06:07:00 -
[11] - Quote
13- Scout players have to suffer the lame ass "look at us/die/tissue paper" analogy repeatedly on these forums.
14- Scout players have to suffer the lame ass "get gud" and "HTFU" and "ADAPT OR jerk off" taunts by logi auto aim duvolle "aweomesaucewarriors" |
mollerz
Minja Scouts
984
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Posted - 2013.11.28 06:31:00 -
[12] - Quote
Ludvig Enraga wrote:I think you are just not doing it right, brah.
Here is how you should do it. Get militia scout and put militia SG on it. Start a random pub, go 3/4 then go back to the forums and tell us all how scout is really 'aight' and that you just gotta play it tactically and flank more instead of rushing in like an assault. And that, btw, scout is not supposed to be a combat role, it's supposed to be a role that walks around the red line and hacks supply depots and turrets that tankers have overlooked and not blown up. You just gotta learn your role better, really...
15- Having to hear non-scouts tell us how to play.
lolz. |
mollerz
Minja Scouts
984
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Posted - 2013.11.28 06:36:00 -
[13] - Quote
Don't mind me guys! My girl is making me suffer the shahs of some **** in the background while my merc is didling himself in his meager quarters.
#sharedtvblues |
mollerz
Minja Scouts
1034
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Posted - 2013.11.29 19:51:00 -
[14] - Quote
Argent Mordred wrote:mollerz wrote:I like how "atmosphere" means "gravity".
but wutever. I am assuming that we are fighting on planets with a atmosphere since the gravity seems roughly similiar to Earth and there is plant life indicating that there is something blocking radiation, i.e. a magnetosphere. Finally terminal verlocity only occurs in atmosphere. If there was no atmosphere, say you were dropped onto the moon, you would keep accelerating at whatever the local rate of acceleration due to gravity. As opposed to . Also weight does not affect acceleration in free fall. I could link you an explanation. I don't want to derail the thread more, and the explanation is complicated.
I apologize. I am not really into debating and explaining physics. Gravity is gravity. <- notice the period. The only thing atmosphere introduces is drag. This is, also, when we are talking falls over a large distance.
To be plain, and also bring this conversation back to New Eden, I am talking about jumping 3M and losing a third of my shield. It's not an uncontrolled fall. It is a specific and intentional mechanical action. I shouldn't take damage at all from it.
As an aside, I did a quick search and think this might be enlightening.
#shittycoding
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mollerz
Minja Scouts
1084
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Posted - 2013.12.04 20:14:00 -
[15] - Quote
16- Shield extender stacking penalty. Although, pashaw! it's not like I can stack that many anyways!
17- The addition of a more proto than proto LP scanner. Now we won't be able to hide.
18- Extended the range of ARs AND added two more.
It's funny, they said this was going to be a vehicle pass, yet they manage to include a couple infantry nerfs to make us even weaker.
Minja got no digits.
#shittycoding
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