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Karl Marx II
Holdfast Syndicate Amarr Empire
139
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Posted - 2013.11.25 15:07:00 -
[31] - Quote
Michael Arck wrote:Luna Angelo wrote:Michael Arck wrote:rpastry wrote:When I started playing dust in beta I got stomped, there wasn't even an academy back then.
That was a long time ago.
And i'm still playing.
Yea I started (march?) of this year and got heavily rolled on. And there wasn't a Academy. The SP graph wasn't as pretty as it is now (I remember looking at the original one like, WTF). It took google and a friendly corporation to help me get acclimated to this brutal world. But expecting newcomers to do the same thing is rediculous. That was one of the problems with DCUO pre-server-merge. There was too much ganking for the newcomers to even get in their stride, let alone get to the same level as the ones doing the ganking. The only people who DON'T want this are people who think killing newcomers EVERY MATCH is fun. I don't, I want close matches. Not all the time, but I want matches that were as close as the ones in Open Beta. When there was no tank, I mean. Here's to hoping that every player finds the power of will to conquer what seems to be insurmountable odds.
You used an example of a college student from a bad background working hard to climb the odds stacked against him however .. when he has finished studying and got home .. I'm sure he maybe watched TV or had a drink/go out to the pub with his mates .. the college student wasn't constantly subjected to constant frustration
The fact is you cannot justify constant protostomps in every single gamemode .. there has to be something fun for new players to do aside from getting crushed every single game ...
No one is asking for the game to be made easy for everyone all the time but there has to be something else for people to do to get away from the constant stomping and actually enjoy the game .. is 1 gamemode really too much to ask ??
You are a perfect example of why this game is so flawed ... you can't apply HTFU to every single problem with the game, it's ignorant and stupid
My Theme
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CharCharOdell
1677
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Posted - 2013.11.25 15:09:00 -
[32] - Quote
Komodo Jones wrote:Trial by fire works for people who have calloused feet or the mind of a zen master, I'd suspect that alot of new players have neither. The game is tough, I came in at a decent time, i got to experience some protostomping but not to the level where people are saying they've run out of stuff to skill into. These guys are coming into a game where people have 35+ million skill points and tons of cash, do you really think telling them "oh it will get better a few months down the road" will convince more than a handful of them to stick around?
EVE looks really interesting but I wouldn't want to get involved for the simple fact that I'm already 10 years behind, at least in that game you don't have to go into nullsec if you don't want to, hell you don't even have to fight if you don't want to.
I realize it will take time for this game to flesh out to that point too but still I feel like this has been put off long enough.
I do like the mentoring idea but it would have to be volunteer only, there would have to be players willing to join a designated corp that all new players came into where the volunteers could help acclimate them.
Still, going back to the metal gear online reference, I feel like this game would do better if the players had a little control over their matches, if they could make their own rooms with their own rules and number of clones or objectives or join anyone else's and stay in as long as they wanted, none of this getting kicked out to join an entirely new group of people. There was also a designated training section where players who were experience enough could share knowledge or just screw around with anyone who wanted to come in, in a room where stats weren't affected.
It's called the [b/]Learning Coalition chat channel.[b]
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Flix Keptick
Red Star. EoN.
1360
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Posted - 2013.11.25 15:12:00 -
[33] - Quote
Michael Arck wrote:As much as I would like protos to be excluded from pub matches, I wholeheartedly believe CCP won't change that. New Eden is built upon the idea of being brutal and ruthless.
I think the only way to solve this is by the community assisting the new player with learning the aspects of the game.
I do agree that the recruits should stay in Academy much longer. Not too long, but at least a three days worth to build up a momentum. But as I think about it as I type, I don't think nothing can fully prepare the recruit for the massacre that waits. The rite of passage must be done. This no mercy mentality works in eve, because people can just go into highsec and be relatively safe. There is however no equivalent in dust. That would be like pitting starter ships in eve versus fully decked out battleships
"Please don't"
GÿåForum warrior lvl.1Gÿå
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CharCharOdell
1677
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Posted - 2013.11.25 15:16:00 -
[34] - Quote
I'm surprised every time a meet someone who has been playing less than a month but more than a week. This game is hard even for people like me with tens of millions of SP.
I came in around early February. Nobody had proto gear, and by the time they did, I had a sagaris that could 4-shot a surya from 600m away.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
448
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Posted - 2013.11.25 15:43:00 -
[35] - Quote
The new player experience is terrible and will hurt the game in the long run. While I like the idea of ruthlessness, there has be a balance. No, none of us who like this type of game really want handholding and trophies for everyone just for showing up. Just as important, though, if you get too hardcore the game dies because no fresh blood is injected into it.
Two points: 1) You can't use the EvE analogy here. There is no PvE. A new EvE player can go mine or salvage or whatever (I don't play so I have a limited understanding of the specifics of the PvE) and build themselves up to the point where they can venture out safely. Hell, as far as I understand it there are plenty of successful long-time EvE players who never really fight. Sounds boring, but it happens. There is no such progression here. It's one day of academy battles and then Scotty says, "Hi fresh meat, here's your militia fit, have fun in null sec!"
2) Our collective experience in beta (open for me) is not the same. Sure, I remember people like Alldin Kan and Duna (I have still never been in a match with 13ear, weird), some of the DJINN's, etc, running around wrecking people, and I almost quit the game at least twice myself. Those were the exception though. I don't ever remember entire teams rocking proto everything the entire match. Hell, first time Alldin Kan ever killed me it was with a GEK - I remember that because I was running a starter fit and thought, man if only could unlock the GEK I'd be amazing. Anyway, at that time only the dedicated closed beta vets had proto, and used it sparingly because they hadn't hit the farmville jackpot in PC yet. A duvolle was a rare sight and something you kept the hell away from, like the old OP HMG's and Viziam's. Now everyone has them. I might have quit for good if it was like that back then.
I think the best solution is PvE personally, because it not only helps new players, it gives some fresh content for the rest of us too. If there was co-op it could also be a good learning tool. It would help with retention of both new AND old players.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Ghermard-ol Dizeriois
Maphia Clan Corporation
16
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Posted - 2013.11.25 19:08:00 -
[36] - Quote
PVE would be a very nice addon to this game. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
318
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Posted - 2013.11.25 19:22:00 -
[37] - Quote
+1 op good read, glad your looking out for the little guy. Pve is something I've always wanted in dust. It would also help out some new mercs if they get frustrated with being protostomped by PC corps. If they implemented a match making feature for pve this could also benefit new mercs as old vets and new mercs could come together and run as a squad in a more laid back game type other than a pub. New mercs might learn about squad mechanics and how the best way to fight is in a team. Pve is one of two projects ccp should be focusing on for dust right now. |
Komodo Jones
Chaotik Serenity
232
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Posted - 2013.11.25 19:55:00 -
[38] - Quote
Michael Arck wrote:Komodo Jones wrote:There's a difference between a game that's hard and a game that's punishing, I've played dark souls and the difference between dust and and anything in the souls series is that it's rewarding to overcome certain challenges, challenges that gradually become more difficult as you go on, if this were put in a souls setting it would be like introducing you to the four kings boss in the first 5 minutes.
This is exactly why things aren't changing, because people can comfortably sit back and say "well you'll just have to tough it out", and if someone quits it's because they weren't tough enough or didn't know to seek out dust uni or something, I have alot of friends who are hardcore gamers and I wouldn't even want to get them into the game because it would just be torturous and they would move on to play other things. It's just not fun to get your face shoved into the dirt by vets.
I'd rather think that if someone quits out of that kind of frustration then we (players and devs) could be doing a better job to make the game more enjoyable without sacrificing the kind of difficulty that helps people learn.
Well isn't that what we do with life itself? Tough it out? We do what is necessary to succeed. We are quick to tell someone to go out and make that push, but we cannot do that here? A freshmen in college from a poor background who works hard to pay for the education is more respected and have more fortitude than the freshmen who is guaranteed an all expense paid college education. Demon's Souls and Dust 514 are both the same. You're punished for your mistakes. You will die alot until you learn what you're doing wrong. Some information needed to be gathered (as far as level progression in Demon's Souls, it matches SP progression) from the internet to make sure you're not off to a bad start. Both pretty much lack in game information (to be honest, Dust 514 has more info about what to do than DS). There are certain enemies you just have to run from (Prototype for the milita = Red eye demons for the rookies). Gear and so forth. Let's be honest here, the New Eden universe is a critique on society and also a social experiment. To build, you must gather with other people. Find like minded folks who will motivate you. Folks that will remind you there's a sun behind those dark cloudy days. This further pushes the social experiment aspect. In society we have folks who just sit around and cry about life is not fair. Then you have the ones who persevere, even in the face of defeat. And seriously though (not being negative, just being blunt), if you're friends were true hardcore players, they would beat the game instead of allowing the game to beat them. Again, I do agree the protostomps should stop but at the same time I see the other side of the coin and it's what made me a better player. I don't look at the uphill battle as a loss. I look at as a progression of wisdom to be gathered on how to master oneself on the battlefield. It's all about perspectives and fortitude. And if you truly want to help these young players, then maybe we the community, should band together and provide some New Eden education to these guys. We can do that with concentrated efforts. "Why do we fall, Bruce?" The point that im trying to make in the difference between souls and dust is that in this game it seems not to matter if you know how to play the game or how it works, it helps but in the end there's a heavy emphasis on gear and skill points that give other players a huge rather than slight advantage. Now maybe I have just gotten soft and am used to running proto suits and casually walking through the battlefield and maybe I need to relearn some stuff but from the first part of this test I noticed alot of difficulty, and the punishing part about this game is that there's no way around it, you have to suffer months of beatdown until you're even qualified to play effectively.
Say what you want about what we went through as beta testers or vets but the fact is we didn't have it as bad as they do now, because there's more people on the field with more knowledge more gear and more skill points than there were before, the difference is now we're one of them. |
Her Nibs
Pradox One Proficiency V.
85
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Posted - 2013.11.25 20:08:00 -
[39] - Quote
Komodo Jones wrote:Started playing on a couple of new characters and i'll continue to use them a bit into 1.7, I'm skilling them up to eventually use the rail and combat rifle and try them out effectively, will pretty much put all of my skill points into those guns.
Something that I've noticed so far...being a new guy is f***in hard. Now to alot of you this isn't news, but lemme tell ya it doesn't really matter how good of a shot you are (which most people out of academy are not), unless you get the jump on someone or they forget how to aim for some reason you're probably not going to get the kill. I also noticed the skill of the people in academy, there was none, these were people who didn't know they had to hit the inertial dampeners and were being turned into merc pancakes on the way down from the MCC, we're pitting these people against proto stomping vets?
I'm going to continue torturing myself over the next couple of weeks to try to get this SP up and I'll come back with the results, I'll put up my analysis on the matches from the new guy's side of it (or at least as close as I can get to that), the usefulness of the guns (measured of course being used on suits with no defense or other capabilities and a player who will probably be using guerilla tactics), probably be varying playing solo and with squads, sometimes with randoms and some with people I know, hey I might even learn something :)
Already I can tell something needs to be done to keep the new guys away from anything prototype if they're going to make any progress and not just get frustrated. Several ideas come to mind including PVE (please put this project back on the table CCP...). "difficulty settings", for example a basic domination would restrict any advanced or prototype suits from coming on the field but give less of a payout than a prototype domination where any suits could be used. Perhaps raising the limit for war points in academy to VERY high levels like 200k (but still giving the option to select modes outside of academy). And definitely just being able to make matches where stats aren't affected and money isn't lost (I highly recommend that CCP look into the lobby mechanics and settings of metal gear online at it's later part in life).
Let me know if you support any ideas to help out the little guy or disagree with mine and why, more importantly lets try to make SOMETHING happen to attempt to solve this, we're getting some new content so I think we can hold off on getting the rest to push the devs to make the game more welcoming. I'll keep posting any new developments.
I have over 13m sp. I get proto stomped every day with officer weapons and proto gear. I refuse to use my Proto in Pubs (only for PC) My KDR sucks, but I am AV. It was the role I chose, so while everyone is talking KDR 21 and 2, I get excited over 7 kills in a match. The battles are uneven yes, but it is the prot ostompers and spawn campers that need to realize that they are destroying the game for those who just want an even match. NOT 73 to 0 in an OMS in 3mins. Hang it. It takes a long time, but you will eventually catch up and get your revenge.
My passion for explosions is only preceded by my love for Canadian bacon, beer, and maple syrup
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Komodo Jones
Chaotik Serenity
232
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Posted - 2013.11.25 23:54:00 -
[40] - Quote
Her Nibs wrote:Komodo Jones wrote:Started playing on a couple of new characters and i'll continue to use them a bit into 1.7, I'm skilling them up to eventually use the rail and combat rifle and try them out effectively, will pretty much put all of my skill points into those guns.
Something that I've noticed so far...being a new guy is f***in hard. Now to alot of you this isn't news, but lemme tell ya it doesn't really matter how good of a shot you are (which most people out of academy are not), unless you get the jump on someone or they forget how to aim for some reason you're probably not going to get the kill. I also noticed the skill of the people in academy, there was none, these were people who didn't know they had to hit the inertial dampeners and were being turned into merc pancakes on the way down from the MCC, we're pitting these people against proto stomping vets?
I'm going to continue torturing myself over the next couple of weeks to try to get this SP up and I'll come back with the results, I'll put up my analysis on the matches from the new guy's side of it (or at least as close as I can get to that), the usefulness of the guns (measured of course being used on suits with no defense or other capabilities and a player who will probably be using guerilla tactics), probably be varying playing solo and with squads, sometimes with randoms and some with people I know, hey I might even learn something :)
Already I can tell something needs to be done to keep the new guys away from anything prototype if they're going to make any progress and not just get frustrated. Several ideas come to mind including PVE (please put this project back on the table CCP...). "difficulty settings", for example a basic domination would restrict any advanced or prototype suits from coming on the field but give less of a payout than a prototype domination where any suits could be used. Perhaps raising the limit for war points in academy to VERY high levels like 200k (but still giving the option to select modes outside of academy). And definitely just being able to make matches where stats aren't affected and money isn't lost (I highly recommend that CCP look into the lobby mechanics and settings of metal gear online at it's later part in life).
Let me know if you support any ideas to help out the little guy or disagree with mine and why, more importantly lets try to make SOMETHING happen to attempt to solve this, we're getting some new content so I think we can hold off on getting the rest to push the devs to make the game more welcoming. I'll keep posting any new developments. I have over 13m sp. I get proto stomped every day with officer weapons and proto gear. I refuse to use my Proto in Pubs (only for PC) My KDR sucks, but I am AV. It was the role I chose, so while everyone is talking KDR 21 and 2, I get excited over 7 kills in a match. The battles are uneven yes, but it is the prot ostompers and spawn campers that need to realize that they are destroying the game for those who just want an even match. NOT 73 to 0 in an OMS in 3mins. Hang it. It takes a long time, but you will eventually catch up and get your revenge. Quite a sacrifice you've made, good that you can decide that you're not going to be a part of the proto stomping.
Alot of people do consider the stomping to be a motivation or just a challenge to be overcome, a way to improve yourself. Here's the problem and what I think is going on, I don't think it has anything to do with the fortitude of the new players and honestly I think it's just insulting and a cop out to say that that's the cause. I think the difference between the players that "tough it out" and the ones that get fed up with this crap and quit early on, is that the ones who stick with it already decided before they started playing that they wanted to invest into this game, that they wanted to put their time into it and improve over time and become really good at the game, that they had already made the commitment to keep playing before they even started or realized what they were getting into.
The people who stopped playing probably just wanted to try it out, they thought "oh it's free so why not" and then they get their ass handed to them and don't even bother to try again, no harm done just leave it behind and move on. That doesn't make them weak it just means that this isn't something they even want to consider playing and there's a reason for it. |
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CharCharOdell
1689
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Posted - 2013.11.26 01:59:00 -
[41] - Quote
I have 23 mil So and more isk than I know what to do with, but I don't proto stomp. Maybe 1/20 battles I'll take out the boundless MD and kill the entire team by myself, but running a nerd shotgun on a nerd g-1 light is so much more fun.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
449
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Posted - 2013.11.26 04:28:00 -
[42] - Quote
I don't quite have the vault of ISK char does but I don't use proto gear in pubs either. I'd be a total hypocrite after my months of decrying it before I finally got my proto logi suit unlocked a few weeks ago. (At 17 mil SP, lol, let's say I wasn't super efficient)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Tch Tch
Red Shirts Away Team
0
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Posted - 2013.11.26 08:09:00 -
[43] - Quote
Kumojacky wrote: How am I supposed to defeat someone who can blast me away in a blink of eye? Please don't say anything about coworking, because I have yet to see a game with a worse cooperation: in COD people play together far more than here.
The ACADEMY didn't help me at all, because there were 30 people with absolutely no experience of any FPS game and what I think was a second account, since he was using a grenade launcher all the time. It was called EXO-5 IIRC...
Hi my Alts name is Tch Tch and I like explosives. I am guilty of using my exo mass driver in an academy session. :(
I have been proto stomped many times.
My other Alt was in a 6 vs 6 match. 2 of us were on the ground, 4 doing squats with AV launchers in the MCC got to work those glutes for maximum burn. Anyhow we were losing just as the other team had got the sole null cannon. Then a six man squad joined the winning team, no worries ill keep going. Then the scanning spam started. First time I've disgust quit.
I run a KDR of around 0.3 and am fine with that. But 8:2 and scanned meh no point.
Most annoying things Red line snipers on the winning team
Red line heavy snipers "
Red line tanks "
Sweetest moments Redline heavy sniper - counter sniped him with a militia starter kit to the head, tiny bit of armour left and a kangaroo jumping heavy out of combat :) Same outfit counter sniping two snipers with a single clip Pushing a tank back into the red zone with a militia Swarm. He spent the rest of the game objective sniping from the red Zone.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
18
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Posted - 2013.11.26 12:43:00 -
[44] - Quote
If DUST was the only FPS around here, more people would think twice before quitting when they get "protostomped", but as someone pointed out, there are Battlefield, CoD and other similar games, so I think CCP should do more to prevent an early mass quitting.
PVE alone won't change the situation, because in that case there would be players who would NEVER EVER see what's outside there: we would have nominally +10k players (for example) but only for the PVE part, with a +0 players for the PVP. |
Komodo Jones
Chaotik Serenity
234
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Posted - 2013.11.27 17:58:00 -
[45] - Quote
Ghermard-ol Dizeriois wrote:If DUST was the only FPS around here, more people would think twice before quitting when they get "protostomped", but as someone pointed out, there are Battlefield, CoD and other similar games, so I think CCP should do more to prevent an early mass quitting.
PVE alone won't change the situation, because in that case there would be players who would NEVER EVER see what's outside there: we would have nominally +10k players (for example) but only for the PVE part, with a +0 players for the PVP. I gotta disagree, maybe initially alot of people will flood into pve for a breath of fresh air but eventually people want to do competitive stuff too, some people may do pve only but how is that different from people doing pvp only? Pretty sure 13ear wouldn't play pve if none of the drones counted for kills on the leaderboard. Either way it's just adding more to the game and that's never a bad thing, gives people something else to do, something else that those other FPS games don't have. |
Komodo Jones
Chaotik Serenity
234
|
Posted - 2013.11.27 18:28:00 -
[46] - Quote
Been alot of interesting gameplay following these starter fit tests, I've been playing with a totally different mindset, I'm not trying to be super influential on the battlefield I'm just trying to survive and make good calls. I stick with my team, run the hell away when I'm faced with a big opposition, maintain awareness on the battlefield. I peaked yesterday at 25-3 and 1825 WP and these were not crappy players I was just hyper-involved and aware, and that was with a minmatar starter fit. However again I'm noticing that there's a huge and not slight advantage to having better gear and more skill points, I don't hope to take on a prototype suit alone, I need other people with me it takes at least 3 people with basic gear to take down a proto who got too cocky and decided to be a lone wolf.
Now there were some teams with tactical sense, games where the team was moving together in waves of like 5-7 people, even if you're just with 1 other person it will help to just switch out and have him cover you while you recover, but the problem still remains of what happens when protos start getting a sense for teamwork? Nearly impossible to beat, even if you're a good shot you can barely scratch these suits with that kind of gear, these suits are built to take down other suits that are damage/defense tanked and people in started fits get gunned down if they get too close to the crossfire.
This does inspire me to keep playing and improve, this is because I know I'm going to get something out of this but more because I have something to go back to, I can call this practice or just a challenge or test and I know in the long run it won't affect me poorly, I'm making alot of money and I don't care about my ratio, learning alot about playing the game in a different way and eventually this will all support my main character but what if you don't have something to go back to? What if you're not supporting anything and how you do in these kinds of matches IS actually important to you? That's the kind of thing that's demoralizing and discouraging and makes people want to quit, the feeling that they're really useless in these fights. |
Komodo Jones
Chaotik Serenity
234
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Posted - 2013.11.27 18:30:00 -
[47] - Quote
Ok, getting back to the "fixing the problem" part, I do like the mentoring Idea but how would it work? Because we can't just pick people with a certain amount of SP and just tell them "hey you have a new responsibility now, you're buddying with this guy and showing him how to play, k bye!" I think if we had a community based and dev supported starter corp, a corp with no tax where new players automatically go to that is monitored by devs or some representatives where volunteers join and help out new players get acclimated, something like that might be effective. I am well aware that dust uni exists but new guys aren't and dust uni can make a profit off of them.
Think of it this way, yes we have a private university to attend, we have alot of them, but where are the public schools? The day cares? This is what new players need at first. |
Daxxis KANNAH
Distinct Covert Initiative
468
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Posted - 2013.11.27 19:28:00 -
[48] - Quote
I think the main reason there isnt a high sec low sec null sec is that the playerbase is just too small to support it at this time.
I have seen all of these arguments back and forth about how many players we have, how many are on etc but if we had much more players we could have more varied game modes and we could have groupings by skill or experience or what have you.
Last night I played, just to finish up reaching the cap and near every match was a one sided affair. Most were the same player corps coming in with 2 squads and some others and just romping. I would take one point and by the time I look up all the others were already red or soon to be with a quarter of my team sitting back in the red line. I even had a couple of games where I was the only one going positive and most others had 2/10 0/3 etc.
Now it was probably worse this week because they staggered the event (another stroke of genius ).
If they dont want to separate out groups of players and dont have a matchmaking system then the least they can do is socially engineer things through events and rewards to ease the stomping. What they did previously with faction warfare or enticements to cap early with no follow up active sp so better players will cap and then take a break for the rest of the week or at least play on a lesser alt.
Until they can make additional changes - PvE, sec groupings, help corp channel, matchmaking, they can at least try simple things. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
446
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Posted - 2013.11.27 20:03:00 -
[49] - Quote
I suspect many of the people who have posted on this thread have been here for several months or more and been through the "trial by fire" stomp either from the time when there was no academy or soon after it appeared.
We can go on about how it has toughened us up and made us learn but unfortunately none of this matters. Why?
because player numbers have remained, at best, static or have declined since "leaving" beta.
I suspect almost all of the player base remaining has been here for a minimum of 6 Months with less than 10% being here less than that.
I think pretty much anybody who enjoys fighting there way through FPS adversity is already here so if we want significantly more people to play Dust then the game needs to change, if CCP wants this game to grow and make money. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
475
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Posted - 2013.11.27 22:26:00 -
[50] - Quote
A'Real Fury wrote:I suspect many of the people who have posted on this thread have been here for several months or more and been through the "trial by fire" stomp either from the time when there was no academy or soon after it appeared.
We can go on about how it has toughened us up and made us learn but unfortunately none of this matters. Why?
because player numbers have remained, at best, static or have declined since "leaving" beta.
I suspect almost all of the player base remaining has been here for a minimum of 6 Months with less than 10% being here less than that.
I think pretty much anybody who enjoys fighting there way through FPS adversity is already here so if we want significantly more people to play Dust then the game needs to change, if CCP wants this game to grow and make money.
QFT
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Komodo Jones
Chaotik Serenity
236
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Posted - 2013.11.28 04:28:00 -
[51] - Quote
A'Real Fury wrote:I suspect many of the people who have posted on this thread have been here for several months or more and been through the "trial by fire" stomp either from the time when there was no academy or soon after it appeared.
We can go on about how it has toughened us up and made us learn but unfortunately none of this matters. Why?
because player numbers have remained, at best, static or have declined since "leaving" beta.
I suspect almost all of the player base remaining has been here for a minimum of 6 Months with less than 10% being here less than that.
I think pretty much anybody who enjoys fighting there way through FPS adversity is already here so if we want significantly more people to play Dust then the game needs to change, if CCP wants this game to grow and make money. Couldn't have said it better, 5 stars.
People all talk about how there's only between 3 and 4 thousand people on at peak hours or how low the average is, but have you looked up how many players are in the NPC corps? It must easily reach 200k for basically the number of characters that have been created and then just left behind (not deleted), thousands of people who just do not want to play.
We have no problem getting new players, KEEPING them is the issue. And honestly who cares if there's an easy mode thrown in the game? Something like PVE where you can set the difficulty? Doesn't mean we all have to play it or that you won't get more out of playing higher difficulty stuff or just PVP. |
Komodo Jones
Chaotik Serenity
236
|
Posted - 2013.11.28 04:33:00 -
[52] - Quote
I want to come up with a list of the best ideas we can use to fix the issue of keeping players and helping new ones to get accustomed, PVE is definitely on the list, mentoring is a good idea but we gotta work out some details, personally I think a damage reduction to all guns across the board is in order but idk how you guys feel about that.
What else we got? |
Mikey Ducati
Xer Cloud Consortium
66
|
Posted - 2013.11.28 04:36:00 -
[53] - Quote
My corporation plays with milita dropsuits in any pub. Not because we have to but due to our choice. If we can do it, they can do it. I tell you what, since I'm a noob; if you see me and you notice my milita gear, don't kill me. Let me kill you so I can get used to the system. That's one way to help us noobs. |
Michael Arck
Anubis Prime Syndicate
1908
|
Posted - 2013.11.28 04:48:00 -
[54] - Quote
Operative 1171 Aajli wrote:Michael Arck wrote:As much as I would like protos to be excluded from pub matches, I wholeheartedly believe CCP won't change that. New Eden is built upon the idea of being brutal and ruthless.
I think the only way to solve this is by the community assisting the new player with learning the aspects of the game.
I do agree that the recruits should stay in Academy much longer. Not too long, but at least a three days worth to build up a momentum. But as I think about it as I type, I don't think nothing can fully prepare the recruit for the massacre that waits. The rite of passage must be done. Remember though that in a video game "brutal and ruthless" means "no one gives two f*cks" and "we will just move on to another game". Not everybody measures their c*cks by a video game. This is NOT EVE where you just set off into the world and do whatever freely. This game is a specific thing in a specific context. It must have parameters and arbitrary limits in order to function as what it is supposed to be. Right now the protostomping just makes everyone else give up and make a mockery of the game. There's so much f*cking around by those who know how to read a roster that it really isn't a combat war game. It's a frat party. All the tryhards might like to prove their manhood in this video game but CCP as a company can't afford to cater to them. DUST is already the butt of jokes even on its own forums.
Honestly though, what are you saying? And before you open your mouth, let me let you know that I understand what you are saying but still what is it are you exactly saying?
We aren't talking about measuring c*cks by a video game.
There are two groups here. One group will keep pushing forward even with the odds are not in their favor. Cause for them, personally, they will not give the enemy the satisfaction. They aren't going to start boo hooing and crying about its unfair.
Then you got the others who blows away like paper at the first light breeze that comes to them. They cry its unfair. Get upset when adversity beats them instead of learning from adversity.
So that's the thing. We are not made the same. It takes something for the human being to drive forward even when faced with certain defeat. Even when the odds work against them. Even when they see no way out but to fight. That takes a special person.
I admit, not everyone has that caliber. I don't care what you say, New Eden is still brutal and ruthless. No we don't give a ****, that's why we kill in this game with extreme prejudice. Duh!!
Why I am for helping the new people out any way possible, comments like yours when I offer my viewpoints is completely drenched in ignorance that you can't think outside yourself. Not everybody has that weak approach like you and some others might have. Because we choose to fight even we are losing, doesn't mean we do it to measure our c*cks or take action just to say we got the manhood and guts to do so.
We do it because it is in our nature. And if we can do it, then can as well. If not, hopefully you guys and others have the charmins and the shoulders for them. We shall send them in your direction for your care bear love. |
Komodo Jones
Chaotik Serenity
270
|
Posted - 2013.12.07 05:57:00 -
[55] - Quote
Got back into using my new characters as 1.7 comes out in a few days, I'm still pretty convinced that there should be some kind of segregation between vets and noobs. In any game you have the gap between new players and vets and new players will be crushed quite a bit but at least it's a fair chance, in this game though...this game makes you feel worthless, like no matter what you do you're never going to be able to do anything important or tide turning in a match, how many of you have tried to fight a prototype vet with a new character who has barely any skill points? It's up to luck at that point but you lose 99/100 times.
Sure you can argue "what if they are working with others" and sure 2 or 3 people may be able to take on a proto, what about 2 or 3 protos? My point is you just can't do enough damage to take anything but their shields unless you get really lucky, or you're playing unconventionally. inexperienced players should not be exposed to proto stomping, vets I don't care if they're easy kills you know how damaging it is and if you don't play on your own with a completely new character and just use starter fits, I predict that eventually you'll get very very frustrated.
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