Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Komodo Jones
Chaotik Serenity
220
|
Posted - 2013.11.25 04:52:00 -
[1] - Quote
Started playing on a couple of new characters and i'll continue to use them a bit into 1.7, I'm skilling them up to eventually use the rail and combat rifle and try them out effectively, will pretty much put all of my skill points into those guns.
Something that I've noticed so far...being a new guy is f***in hard. Now to alot of you this isn't news, but lemme tell ya it doesn't really matter how good of a shot you are (which most people out of academy are not), unless you get the jump on someone or they forget how to aim for some reason you're probably not going to get the kill. I also noticed the skill of the people in academy, there was none, these were people who didn't know they had to hit the inertial dampeners and were being turned into merc pancakes on the way down from the MCC, we're pitting these people against proto stomping vets?
I'm going to continue torturing myself over the next couple of weeks to try to get this SP up and I'll come back with the results, I'll put up my analysis on the matches from the new guy's side of it (or at least as close as I can get to that), the usefulness of the guns (measured of course being used on suits with no defense or other capabilities and a player who will probably be using guerilla tactics), probably be varying playing solo and with squads, sometimes with randoms and some with people I know, hey I might even learn something :)
Already I can tell something needs to be done to keep the new guys away from anything prototype if they're going to make any progress and not just get frustrated. Several ideas come to mind including PVE (please put this project back on the table CCP...). "difficulty settings", for example a basic domination would restrict any advanced or prototype suits from coming on the field but give less of a payout than a prototype domination where any suits could be used. Perhaps raising the limit for war points in academy to VERY high levels like 200k (but still giving the option to select modes outside of academy). And definitely just being able to make matches where stats aren't affected and money isn't lost (I highly recommend that CCP look into the lobby mechanics and settings of metal gear online at it's later part in life).
Let me know if you support any ideas to help out the little guy or disagree with mine and why, more importantly lets try to make SOMETHING happen to attempt to solve this, we're getting some new content so I think we can hold off on getting the rest to push the devs to make the game more welcoming. I'll keep posting any new developments. |
Michael Arck
Anubis Prime Syndicate
1884
|
Posted - 2013.11.25 04:57:00 -
[2] - Quote
As much as I would like protos to be excluded from pub matches, I wholeheartedly believe CCP won't change that. New Eden is built upon the idea of being brutal and ruthless.
I think the only way to solve this is by the community assisting the new player with learning the aspects of the game.
I do agree that the recruits should stay in Academy much longer. Not too long, but at least a three days worth to build up a momentum. But as I think about it as I type, I don't think nothing can fully prepare the recruit for the massacre that waits. The rite of passage must be done. |
Zekain K
Expert Intervention Caldari State
574
|
Posted - 2013.11.25 04:59:00 -
[3] - Quote
Michael Arck wrote:As much as I would like protos to be excluded from pub matches, I wholeheartedly believe CCP won't change that. New Eden is built upon the idea of being brutal and ruthless.
I think the only way to solve this is by the community assisting the new player with learning the aspects of the game.
I do agree that the recruits should stay in Academy much longer. Not too long, but at least a three days worth to build up a momentum. But as I think about it as I type, I don't think nothing can fully prepare the recruit for the massacre that waits. The rite of passage must be done. 3 days? more like 3 months.
CALDARI MASTER RACE
|
Michael Arck
Anubis Prime Syndicate
1886
|
Posted - 2013.11.25 05:01:00 -
[4] - Quote
Zekain K wrote:Michael Arck wrote:As much as I would like protos to be excluded from pub matches, I wholeheartedly believe CCP won't change that. New Eden is built upon the idea of being brutal and ruthless.
I think the only way to solve this is by the community assisting the new player with learning the aspects of the game.
I do agree that the recruits should stay in Academy much longer. Not too long, but at least a three days worth to build up a momentum. But as I think about it as I type, I don't think nothing can fully prepare the recruit for the massacre that waits. The rite of passage must be done. 3 days? more like 3 months.
LOL woooow
Ya know, I was going to say a couple of months but then I scrapped the thought.
Read my mind |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
523
|
Posted - 2013.11.25 05:02:00 -
[5] - Quote
Trial by fire, baby.
"NO FULL RESPECS; ONLY FOR VEHICLE SKILLS CHANGED TREE!"
Vehicle users : "lol gonna put it into infantry skills"
|
Vesago Ghostcore
Rejected Clones
89
|
Posted - 2013.11.25 05:05:00 -
[6] - Quote
It might be nice to have some sort of Mentor system set up for new players. Pair the noob with under 50k WP with someone with more than 1/4 million WP. Mic's on of course. To help them with quirks and strategy, fitting tips, skill tips... that sort of thing.
There should be rewards for such things even though new player retention is more than enough for some of us.
Another silly idea would be to put a lockout timer on Pubs for anyone participating in a PC battle. Say 24 hours. Leave FW open all the time. |
Komodo Jones
Chaotik Serenity
220
|
Posted - 2013.11.25 05:25:00 -
[7] - Quote
Trial by fire works for people who have calloused feet or the mind of a zen master, I'd suspect that alot of new players have neither. The game is tough, I came in at a decent time, i got to experience some protostomping but not to the level where people are saying they've run out of stuff to skill into. These guys are coming into a game where people have 35+ million skill points and tons of cash, do you really think telling them "oh it will get better a few months down the road" will convince more than a handful of them to stick around?
EVE looks really interesting but I wouldn't want to get involved for the simple fact that I'm already 10 years behind, at least in that game you don't have to go into nullsec if you don't want to, hell you don't even have to fight if you don't want to.
I realize it will take time for this game to flesh out to that point too but still I feel like this has been put off long enough.
I do like the mentoring idea but it would have to be volunteer only, there would have to be players willing to join a designated corp that all new players came into where the volunteers could help acclimate them.
Still, going back to the metal gear online reference, I feel like this game would do better if the players had a little control over their matches, if they could make their own rooms with their own rules and number of clones or objectives or join anyone else's and stay in as long as they wanted, none of this getting kicked out to join an entirely new group of people. There was also a designated training section where players who were experience enough could share knowledge or just screw around with anyone who wanted to come in, in a room where stats weren't affected. |
Michael Arck
Anubis Prime Syndicate
1888
|
Posted - 2013.11.25 05:40:00 -
[8] - Quote
Komodo Jones wrote:Trial by fire works for people who have calloused feet or the mind of a zen master, I'd suspect that alot of new players have neither. The game is tough, I came in at a decent time, i got to experience some protostomping but not to the level where people are saying they've run out of stuff to skill into. These guys are coming into a game where people have 35+ million skill points and tons of cash, do you really think telling them "oh it will get better a few months down the road" will convince more than a handful of them to stick around?
I do like the mentoring idea but it would have to be volunteer only, there would have to be players willing to join a designated corp that all new players came into where the volunteers could help acclimate them.
Still, going back to the metal gear online reference, I feel like this game would do better if the players had a little control over their matches, if they could make their own rooms with their own rules and number of clones or objectives or join anyone else's and stay in as long as they wanted, none of this getting kicked out to join an entirely new group of people. There was also a designated training section where players who were experience enough could share knowledge or just screw around with anyone who wanted to come in, in a room where stats weren't affected.
First, the trial by fire is real. I went through it as well as others. I kept pushing even though it was looking bleak at first. If you don't have the competitive fortitude, you don't have the competitive fortitude. Folks praised Demon's Souls for its difficulty, yet games were hard at one point without all the necessary hand holding and novice styled gameplay that is prevalent in plenty of games today.
There is a mentor corporation, Dust University and you have Fox Gaden's tutorials on the forums to help the new player. Now the question is, do they know of this? Hopefully the gamer is smart that they take to the internet to gain some wisdom about this game.
Lastly, I would love to have user created matches and a training room. That would be great. |
Tank Missile
Intara Direct Action Caldari State
50
|
Posted - 2013.11.25 05:43:00 -
[9] - Quote
A week minimum in the academy. Ideally it should be a month. Bam, simple fix.
"History is written by the victor-" Blah, blah blah, let's go shoot some stuff!
|
Ivy Zalinto
Bobbit's Hangmen
19
|
Posted - 2013.11.25 05:58:00 -
[10] - Quote
It would be nice to have that mentoring system that was mentioned, even though it could be exploited fairly easily. I think that recruiter stuff might be a good system to go by. Recruit a friend, teach them and get them where they need to be, toss them a mill play money to mess around with in the mean time and teach them the ways of the game. Let them spec into what they want to but offer advice to them and keep their warpoints rising in the systems. This would be an amazing thing for the community honestly as it would bring fresh blood into the game albeit at likely a trickle pace. Im working on getting a few people in myself. Should be interesting to see how new players react to it. The last player I brought in isnt having too bad of a time but they still die very easily
Dedicated scout. Because the suit is underpowered. Imagine the good ones when we get buffed people ;)
|
|
Komodo Jones
Chaotik Serenity
221
|
Posted - 2013.11.25 06:02:00 -
[11] - Quote
There's a difference between a game that's hard and a game that's punishing, I've played dark souls and the difference between dust and and anything in the souls series is that it's rewarding to overcome certain challenges, challenges that gradually become more difficult as you go on, if this were put in a souls setting it would be like introducing you to the four kings boss in the first 5 minutes.
This is exactly why things aren't changing, because people can comfortably sit back and say "well you'll just have to tough it out", and if someone quits it's because they weren't tough enough or didn't know to seek out dust uni or something, I have alot of friends who are hardcore gamers and I wouldn't even want to get them into the game because it would just be torturous and they would move on to play other things. It's just not fun to get your face shoved into the dirt by vets.
I'd rather think that if someone quits out of that kind of frustration then we (players and devs) could be doing a better job to make the game more enjoyable without sacrificing the kind of difficulty that helps people learn.
|
Eris Ernaga
State Patriots
770
|
Posted - 2013.11.25 06:03:00 -
[12] - Quote
These post have been made over and over again, it's up to CCP to implement these systems these threads are just repost that have been here since before 1.4.
For Caldari and Amarr faction warfare join State Patriots and help us on the front.
|
Komodo Jones
Chaotik Serenity
221
|
Posted - 2013.11.25 06:14:00 -
[13] - Quote
Eris Ernaga wrote:These post have been made over and over again, it's up to CCP to implement these systems these threads are just repost that have been here since before 1.4. I have no doubt there are lol, but I feel like alot of the things we put up go unnoticed, and even if these know about these ideas I'd like to get more of the community agreeing on some plan to put in. We all know that if enough people complain about something then CCP will change it, the assault dropship coming back is proof of this, I'm hoping we can use that to put something good in the game... not that ADS coming back is a bad thing, I plan on getting into it after 1.7 :) |
Komodo Jones
Chaotik Serenity
221
|
Posted - 2013.11.25 06:26:00 -
[14] - Quote
Honestly, to take something out of the last of us or mass effect online, it would be great to just not advertise stats like that, I mean they had to include something just so that you saw some form of progression so you could tell yourself you're getting better, but players are being reminded by others that their abysmal lifetime KDR is something to be shunned when some would rather not pay any mind to it and just have fun.
That constant kind of atmosphere isn't productive, it's evident by how it affects us in real life. For some people it drives them to improve themselves but it's probably just out of spite or the idea that it's normal to care about that kind of "success", but for many it just holds them back to be told about how their past makes them not good enough. |
calvin b
Molon Labe. RISE of LEGION
1000
|
Posted - 2013.11.25 07:25:00 -
[15] - Quote
Some are going to say they need to be put through the fire, but I disagree. I cant stand being on the side of blues and half or more on my team get very little WP and maybe a few deaths. I cant carry the team even though I try and I fail most of the time. I get frustrated and blame myself, that if I was just a little better I could carry them. I am only fooling myself, I cant carry them and all I am doing is hurting my game play and wearing myself out. I have spent entire matches dieing left and right trying to kill a tank for no one else will put out AV. I am just worn out and proto stomping does not help, I am sick of Proto Logi, carrying Imperial ScR, while spamming core locus grenades.
Until CCP stops Proto gear from being used in Pubs or get matchmaking fixed this trend will continue.
Do not eat the yellow snow
|
Shion Typhon
Intara Direct Action Caldari State
321
|
Posted - 2013.11.25 07:58:00 -
[16] - Quote
Michael Arck wrote:As much as I would like protos to be excluded from pub matches, I wholeheartedly believe CCP won't change that. New Eden is built upon the idea of being brutal and ruthless.
... and playerless. At some point stubborn developer pride has to bend before the realities of what is fun (and attracts players) and what is not (and makes them leave). Unless of course, as a developer, failure and bitter self-delusion are more your style. |
Zelorian Dexter snr
8thDivision
72
|
Posted - 2013.11.25 09:00:00 -
[17] - Quote
The op raises some good points. I to have recently rolled a heavy to see how the mechanics changed after the armour buff.
Academy was interesting went 36/2 graduated after 1 battle. I knew what was coming so went pub. Got proto stomped.
I have been playing for a while so take my stompings in my stride while I grind out sp. I can also see if this was my first time in new Eden I wouldn't stay to long as it can get very frustrating.
The problem with setting tier levels for gear in battles is not going to help. As we all know you have your skills up your still gonna out tank and out dps a noob with no skills. Even in std gear.
I agree acadamy should be longer and maybe have a channel like in eve where new players can get help. |
Monkey MAC
killer taxi company
1063
|
Posted - 2013.11.25 09:30:00 -
[18] - Quote
Michael Arck wrote:Komodo Jones wrote:Trial by fire works for people who have calloused feet or the mind of a zen master, I'd suspect that alot of new players have neither. The game is tough, I came in at a decent time, i got to experience some protostomping but not to the level where people are saying they've run out of stuff to skill into. These guys are coming into a game where people have 35+ million skill points and tons of cash, do you really think telling them "oh it will get better a few months down the road" will convince more than a handful of them to stick around?
I do like the mentoring idea but it would have to be volunteer only, there would have to be players willing to join a designated corp that all new players came into where the volunteers could help acclimate them.
Still, going back to the metal gear online reference, I feel like this game would do better if the players had a little control over their matches, if they could make their own rooms with their own rules and number of clones or objectives or join anyone else's and stay in as long as they wanted, none of this getting kicked out to join an entirely new group of people. There was also a designated training section where players who were experience enough could share knowledge or just screw around with anyone who wanted to come in, in a room where stats weren't affected. First, the trial by fire is real. I went through it as well as others. I kept pushing even though it was looking bleak at first. If you don't have the competitive fortitude, you don't have the competitive fortitude. Folks praised Demon's Souls for its difficulty, yet games were hard at one point without all the necessary hand holding and novice styled gameplay that is prevalent in plenty of games today. There is a mentor corporation, Dust University and you have Fox Gaden's tutorials on the forums to help the new player. Now the question is, do they know of this? Hopefully the gamer is smart that they take to the internet to gain some wisdom about this game. Lastly, I would love to have user created matches and a training room. That would be great. What we really need, beford entering the academy, is a tutorial(combat sim). The tasks are nice and all but they don't really prepare the player.
We need a full induction, that shows how fire weapons, use equipment, call in orbitals, drive vehicles. Hell turn it into a narrative element, the process of becoming an immortal mercanary.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
148
|
Posted - 2013.11.25 10:45:00 -
[19] - Quote
Good post. It's pretty clear that you cannot build an effective new player experience without a structured tutorial and you cannot do this in a multiplayer only environment - PvE is the only way you can introduced a phased, structured system, teaching mechanics, UI and fittings in a balanced and controlled way. Are EVE beginners thrown into 0.0 fleet engagements filled with pros or are they slowly introduced to the mechanics of the game via PvE?
|
Michael Arck
Anubis Prime Syndicate
1891
|
Posted - 2013.11.25 10:52:00 -
[20] - Quote
Komodo Jones wrote:There's a difference between a game that's hard and a game that's punishing, I've played dark souls and the difference between dust and and anything in the souls series is that it's rewarding to overcome certain challenges, challenges that gradually become more difficult as you go on, if this were put in a souls setting it would be like introducing you to the four kings boss in the first 5 minutes.
This is exactly why things aren't changing, because people can comfortably sit back and say "well you'll just have to tough it out", and if someone quits it's because they weren't tough enough or didn't know to seek out dust uni or something, I have alot of friends who are hardcore gamers and I wouldn't even want to get them into the game because it would just be torturous and they would move on to play other things. It's just not fun to get your face shoved into the dirt by vets.
I'd rather think that if someone quits out of that kind of frustration then we (players and devs) could be doing a better job to make the game more enjoyable without sacrificing the kind of difficulty that helps people learn.
Well isn't that what we do with life itself? Tough it out? We do what is necessary to succeed. We are quick to tell someone to go out and make that push, but we cannot do that here? A freshmen in college from a poor background who works hard to pay for the education is more respected and have more fortitude than the freshmen who is guaranteed an all expense paid college education.
Demon's Souls and Dust 514 are both the same. You're punished for your mistakes. You will die alot until you learn what you're doing wrong. Some information needed to be gathered (as far as level progression in Demon's Souls, it matches SP progression) from the internet to make sure you're not off to a bad start. Both pretty much lack in game information (to be honest, Dust 514 has more info about what to do than DS). There are certain enemies you just have to run from (Prototype for the milita = Red eye demons for the rookies). Gear and so forth.
Let's be honest here, the New Eden universe is a critique on society and also a social experiment. To build, you must gather with other people. Find like minded folks who will motivate you. Folks that will remind you there's a sun behind those dark cloudy days. This further pushes the social experiment aspect.
In society we have folks who just sit around and cry about life is not fair. Then you have the ones who persevere, even in the face of defeat.
And seriously though (not being negative, just being blunt), if you're friends were true hardcore players, they would beat the game instead of allowing the game to beat them.
Again, I do agree the protostomps should stop but at the same time I see the other side of the coin and it's what made me a better player. I don't look at the uphill battle as a loss. I look at as a progression of wisdom to be gathered on how to master oneself on the battlefield.
It's all about perspectives and fortitude.
And if you truly want to help these young players, then maybe we the community, should band together and provide some New Eden education to these guys. We can do that with concentrated efforts.
"Why do we fall, Bruce?" |
|
rpastry
Carbon 7 CRONOS.
74
|
Posted - 2013.11.25 11:06:00 -
[21] - Quote
When I started playing dust in beta I got stomped, there wasn't even an academy back then.
That was a long time ago.
And i'm still playing.
|
Michael Arck
Anubis Prime Syndicate
1891
|
Posted - 2013.11.25 11:16:00 -
[22] - Quote
rpastry wrote:When I started playing dust in beta I got stomped, there wasn't even an academy back then.
That was a long time ago.
And i'm still playing.
Yea I started (march?) of this year and got heavily rolled on. And there wasn't a Academy. The SP graph wasn't as pretty as it is now (I remember looking at the original one like, WTF). It took google and a friendly corporation to help me get acclimated to this brutal world. |
jin foxdale
Jedi Slime.
113
|
Posted - 2013.11.25 11:29:00 -
[23] - Quote
Likes all round for a nice thread.
I wouldn't want to come into New Eden these days - I feel I came in at just the right time, (the start of open beta) as I spent a looong time getting abused whilst I learned the skill system. My kdr (not that I care/cared) was somewhere around 0.38 at its lowest and is now 1.18 (again, not that I care-well, maybe a smidge) but i'm glad I went through it.
At no point did I want to quit, I only wanted to get better, and, incredibly, these forums were a great help in getting me to where I am today. Which is to say, slightly better than competent, in my own most humble of opinions of course.
It looks like only a player of a certain mindset will make it through to the other side, and kudos to them. I cant think of any reason to push on through the slaughter other than sheer, bloody minded resolve and for that these guys deserve proppus maxima.
So no, don't keep them in kindergarten for longer. Spit them out straight into the meat grinder, and those that remain to become proud mercenaries will be strong and hard. sounds wrong but im leaving it in. two in a row!
If I had to do it again from scratch, I would. It would be tougher I'm sure, but that could only make me tougher in the long run.
I'm only talking about the basics of course, it takes a real special kind of masochist to want to shoehorn his way into PC at the moment. |
Luna Angelo
We Who Walk Alone
150
|
Posted - 2013.11.25 11:32:00 -
[24] - Quote
Michael Arck wrote:rpastry wrote:When I started playing dust in beta I got stomped, there wasn't even an academy back then.
That was a long time ago.
And i'm still playing.
Yea I started (march?) of this year and got heavily rolled on. And there wasn't a Academy. The SP graph wasn't as pretty as it is now (I remember looking at the original one like, WTF). It took google and a friendly corporation to help me get acclimated to this brutal world. But expecting newcomers to do the same thing is rediculous. That was one of the problems with DCUO pre-server-merge. There was too much ganking for the newcomers to even get in their stride, let alone get to the same level as the ones doing the ganking. The only people who DON'T want this are people who think killing newcomers EVERY MATCH is fun. I don't, I want close matches. Not all the time, but I want matches that were as close as the ones in Open Beta. When there was no tank, I mean.
Contact WaTcHoUt1219 ZARTA for Logos. More are available. 500K ISK.
|
Niuvo
NECROM0NGERS
816
|
Posted - 2013.11.25 11:40:00 -
[25] - Quote
It depends on their age too? When I first came to dust, I did a lot of research on it. I watched a lot of videos, and those videos got me hyped up. I read and played. I like what the game promises and I kept with it. I'll tell you for sure that I had a lot more deaths than kills! The gap was huge, by thousands. I understood the isk loss, so was running a lot of starter fits and trying out different guns and different ways to play. My kills are now slightly more than deaths. This doesn't matter, but it tells how one adapts if they want too.
Been here since Feb 2013. |
Kumojacky
Circle of Huskarl Minmatar Republic
0
|
Posted - 2013.11.25 11:53:00 -
[26] - Quote
I started playing DUST-514 only very recently. Even if I have almost no spare time to play as I wished, the very few times I deployed in combat there were all people in black armors (those should be the "proto" ones, right?).
How am I supposed to defeat someone who can blast me away in a blink of eye? Please don't say anything about coworking, because I have yet to see a game with a worse cooperation: in COD people play together far more than here.
The ACADEMY didn't help me at all, because there were 30 people with absolutely no experience of any FPS game and what I think was a second account, since he was using a grenade launcher all the time. It was called EXO-5 IIRC...
|
Michael Arck
Anubis Prime Syndicate
1895
|
Posted - 2013.11.25 11:59:00 -
[27] - Quote
Luna Angelo wrote:Michael Arck wrote:rpastry wrote:When I started playing dust in beta I got stomped, there wasn't even an academy back then.
That was a long time ago.
And i'm still playing.
Yea I started (march?) of this year and got heavily rolled on. And there wasn't a Academy. The SP graph wasn't as pretty as it is now (I remember looking at the original one like, WTF). It took google and a friendly corporation to help me get acclimated to this brutal world. But expecting newcomers to do the same thing is rediculous. That was one of the problems with DCUO pre-server-merge. There was too much ganking for the newcomers to even get in their stride, let alone get to the same level as the ones doing the ganking. The only people who DON'T want this are people who think killing newcomers EVERY MATCH is fun. I don't, I want close matches. Not all the time, but I want matches that were as close as the ones in Open Beta. When there was no tank, I mean.
Here's to hoping that every player finds the power of will to conquer what seems to be insurmountable odds. |
dullrust
Subsonic Synthesis RISE of LEGION
27
|
Posted - 2013.11.25 12:50:00 -
[28] - Quote
oh yes the new player experience is still bad. One would think ccp does not want ANY new players.
I made an alt went through the tutorial and went into a academy match. I apparently got in a little late in the game. It also seems there was a squad of 4 or 5 players on the other side. besides the other actual new players. Kinda obvious these guys knew what they were doing. they had all the kills and WP in the game right then.
We were already down 22 clones in a dom. the objective was hacked along with two blaster turrets, the cru beside where c would be, and the supply depot. Hell they had drop links and nanos out too. these guys were over hacking the other cru at that time. while everyone else in the game was... well you can imagine.
Anyways after getting on the Mic (thank you ccp for actually set to on by default) and explaining a few things to the team. like if its red KILL IT or hack it. hold circle to hack things that are red or yellow. see that big letter A? hack it and stay there kill anything that is red that comes near it. don't try to fight the big guns run away or hack it and so on.
All of a sudden an amazing thing started to happen. we gradually pulled ahead in clones. And eventually everything was hacked or destroyed. heck those guys even brought in lavs 3 times. the first two were milita ar and naded to death by 10 to 12 toons (highly amusing). And one was hacked and driven badly away. Which actually surprised me a bit. So we won with 76 to 47 clone count by mmc destruction.
Just 30 to 55 seconds total time talking during a battle. Taught all those new players more than an unlimited amount of academy battles could have. Seriously ccp at least try to show the new guys which end of the proverbial gun the bullets shoot out of. before throwing them to the dogs. Okay that's it for me.
HAVE A NICE DAY! |
Operative 1171 Aajli
Bragian Order Amarr Empire
749
|
Posted - 2013.11.25 14:25:00 -
[29] - Quote
Michael Arck wrote:As much as I would like protos to be excluded from pub matches, I wholeheartedly believe CCP won't change that. New Eden is built upon the idea of being brutal and ruthless.
I think the only way to solve this is by the community assisting the new player with learning the aspects of the game.
I do agree that the recruits should stay in Academy much longer. Not too long, but at least a three days worth to build up a momentum. But as I think about it as I type, I don't think nothing can fully prepare the recruit for the massacre that waits. The rite of passage must be done.
Remember though that in a video game "brutal and ruthless" means "no one gives two f*cks" and "we will just move on to another game".
Not everybody measures their c*cks by a video game.
This is NOT EVE where you just set off into the world and do whatever freely. This game is a specific thing in a specific context. It must have parameters and arbitrary limits in order to function as what it is supposed to be.
Right now the protostomping just makes everyone else give up and make a mockery of the game. There's so much f*cking around by those who know how to read a roster that it really isn't a combat war game. It's a frat party.
All the tryhards might like to prove their manhood in this video game but CCP as a company can't afford to cater to them. DUST is already the butt of jokes even on its own forums.
"It's made with bits of real Gallente. So you know it's good."
-GÇö Brian Fantana paraphrased
|
Karl Marx II
Holdfast Syndicate Amarr Empire
139
|
Posted - 2013.11.25 15:03:00 -
[30] - Quote
Operative 1171 Aajli wrote:Michael Arck wrote:As much as I would like protos to be excluded from pub matches, I wholeheartedly believe CCP won't change that. New Eden is built upon the idea of being brutal and ruthless.
I think the only way to solve this is by the community assisting the new player with learning the aspects of the game.
I do agree that the recruits should stay in Academy much longer. Not too long, but at least a three days worth to build up a momentum. But as I think about it as I type, I don't think nothing can fully prepare the recruit for the massacre that waits. The rite of passage must be done. Remember though that in a video game "brutal and ruthless" means "no one gives two f*cks" and "we will just move on to another game". Not everybody measures their c*cks by a video game.This is NOT EVE where you just set off into the world and do whatever freely. This game is a specific thing in a specific context. It must have parameters and arbitrary limits in order to function as what it is supposed to be. Right now the protostomping just makes everyone else give up and make a mockery of the game. There's so much f*cking around by those who know how to read a roster that it really isn't a combat war game. It's a frat party. All the tryhards might like to prove their manhood in this video game but CCP as a company can't afford to cater to them. DUST is already the butt of jokes even on its own forums.
Perfect quote that sums it all up
My Theme
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |