John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
448
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Posted - 2013.11.25 15:43:00 -
[1] - Quote
The new player experience is terrible and will hurt the game in the long run. While I like the idea of ruthlessness, there has be a balance. No, none of us who like this type of game really want handholding and trophies for everyone just for showing up. Just as important, though, if you get too hardcore the game dies because no fresh blood is injected into it.
Two points: 1) You can't use the EvE analogy here. There is no PvE. A new EvE player can go mine or salvage or whatever (I don't play so I have a limited understanding of the specifics of the PvE) and build themselves up to the point where they can venture out safely. Hell, as far as I understand it there are plenty of successful long-time EvE players who never really fight. Sounds boring, but it happens. There is no such progression here. It's one day of academy battles and then Scotty says, "Hi fresh meat, here's your militia fit, have fun in null sec!"
2) Our collective experience in beta (open for me) is not the same. Sure, I remember people like Alldin Kan and Duna (I have still never been in a match with 13ear, weird), some of the DJINN's, etc, running around wrecking people, and I almost quit the game at least twice myself. Those were the exception though. I don't ever remember entire teams rocking proto everything the entire match. Hell, first time Alldin Kan ever killed me it was with a GEK - I remember that because I was running a starter fit and thought, man if only could unlock the GEK I'd be amazing. Anyway, at that time only the dedicated closed beta vets had proto, and used it sparingly because they hadn't hit the farmville jackpot in PC yet. A duvolle was a rare sight and something you kept the hell away from, like the old OP HMG's and Viziam's. Now everyone has them. I might have quit for good if it was like that back then.
I think the best solution is PvE personally, because it not only helps new players, it gives some fresh content for the rest of us too. If there was co-op it could also be a good learning tool. It would help with retention of both new AND old players.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
449
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Posted - 2013.11.26 04:28:00 -
[2] - Quote
I don't quite have the vault of ISK char does but I don't use proto gear in pubs either. I'd be a total hypocrite after my months of decrying it before I finally got my proto logi suit unlocked a few weeks ago. (At 17 mil SP, lol, let's say I wasn't super efficient)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
475
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Posted - 2013.11.27 22:26:00 -
[3] - Quote
A'Real Fury wrote:I suspect many of the people who have posted on this thread have been here for several months or more and been through the "trial by fire" stomp either from the time when there was no academy or soon after it appeared.
We can go on about how it has toughened us up and made us learn but unfortunately none of this matters. Why?
because player numbers have remained, at best, static or have declined since "leaving" beta.
I suspect almost all of the player base remaining has been here for a minimum of 6 Months with less than 10% being here less than that.
I think pretty much anybody who enjoys fighting there way through FPS adversity is already here so if we want significantly more people to play Dust then the game needs to change, if CCP wants this game to grow and make money.
QFT
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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