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Vell0cet
Company of Marcher Lords Amarr Empire
582
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Posted - 2013.11.23 00:32:00 -
[1] - Quote
xLuca Brasi wrote:...what does dust add to the gaming world, or FPS? Incredibly deep customization and the risk of real loss makes combat more interesting than any other FPS game ever made. Compare the motivation to survive in a million ISK tank vs. using a free one that the game spawns for you in every other FPS. Which one is more like real combat? Which one has to weigh the importance of completing the mission/taking the objective vs. staying alive?
TTK is game-breaking, but I have faith CCP will get things balanced.
Quick/Dirty Test Range Idea
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Vell0cet
Company of Marcher Lords Amarr Empire
584
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Posted - 2013.11.23 06:13:00 -
[2] - Quote
Thor McStrut wrote:Vell0cet wrote:xLuca Brasi wrote:...what does dust add to the gaming world, or FPS? Incredibly deep customization and the risk of real loss makes combat more interesting than any other FPS game ever made. Compare the motivation to survive in a million ISK tank vs. using a free one that the game spawns for you in every other FPS. Which one is more like real combat? Which one has to weigh the importance of completing the mission/taking the objective vs. staying alive? TTK is game-breaking, but I have faith CCP will get things balanced. While I do feel your sentiment, I am starting to disagree with this one. Isk is nearly meaningless in this game. Only by being reckless do you realize any loss. Even a player like me, with a measly K/D of 0.56, can still expand their wallet every game. I don't earn much, but after my assets were refunded, I was left with 93M, now I have 104M and climbing. I have to really try to finish a game negative, and no, I don't play PC. I think this will be most evident in FW 2.0 where every match will be a drain on your wallet. People will generally go for econo fits in pubs to bank up for good gear in FW so they can bank up LPs to buy the best gear for PC. It's like an economic ecosystem. It's many times more sophisticated than games where you unlock something better and you never have a reason (or even the ability) to use the cheaper version. The core ideas/mechanics of this game are really compelling.
It still has a LONG way to go, but CCP has demonstrated the ability to make progress every month--look at the roadmap they laid out after 1.0 dropped, they've done nearly everything on their list. This game is leagues better than when 1.0 launched, and when they finish getting in the rest of the missing content, bump up the TTK, and get things balanced, the foundation will be in a pretty decent spot.
Quick/Dirty Test Range Idea
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Vell0cet
Company of Marcher Lords Amarr Empire
585
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Posted - 2013.11.23 06:44:00 -
[3] - Quote
Thor McStrut wrote:For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. Either that, or they'll just stop participating. IMO, Proto gear/weapons needs to be severely expensive, were one loss can leave your game negative. Adv gear need to be sustainable up to about 4 deaths per game. Standard/Militia needs to afford you 10+ deaths while still running a profit. The goal here is to bring industry Dust side, where eventually Proto is only available through player driven markets where they needed to be built. Whether that's Eve side or both, idk. This game needs more ISK sinks, otherwise there is no feeling of loss. I completely agree, except that manufacturing really should take place in EVE. They already have the systems in place to make it happen, plus I don't think "crafting" and FPS games pair all that well. I would hate for the DUST team to spend many months of precious development resources to design and build the crafting systems for DUST. That time and effort could be much better spent adding new and interesting gameplay content (that involves shooting stuff) and otherwise improving the gameplay experience.
Quick/Dirty Test Range Idea
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Vell0cet
Company of Marcher Lords Amarr Empire
585
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Posted - 2013.11.23 06:56:00 -
[4] - Quote
MINA Longstrike wrote:Vell0cet wrote:Thor McStrut wrote:For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. Either that, or they'll just stop participating. IMO, Proto gear/weapons needs to be severely expensive, were one loss can leave your game negative. Adv gear need to be sustainable up to about 4 deaths per game. Standard/Militia needs to afford you 10+ deaths while still running a profit. The goal here is to bring industry Dust side, where eventually Proto is only available through player driven markets where they needed to be built. Whether that's Eve side or both, idk. This game needs more ISK sinks, otherwise there is no feeling of loss. I completely agree, except that manufacturing really should take place in EVE. They already have the systems in place to make it happen, plus I don't think "crafting" and FPS games pair all that well. I would hate for the DUST team to spend many months of precious development resources to design and build the crafting systems for DUST. That time and effort could be much better spent adding new and interesting gameplay content (that involves shooting stuff) and otherwise improving the gameplay experience. Tie crafting into PC - boom, a reason to do it. PC will produce resources for sure, but if you've ever seen what's involved in manufacturing something in EVE, you'll be thankful that people are doing it there instead of DUST. Invention, datacores, raw materials, creating jobs in open production slots, fueling/defending stations to manufacture in... It's not the kind of thing I want to do with a controller. Have mercs generate/sell the raw materials and the EVE guys turn it into useful stuff and sell it back to us.
Quick/Dirty Test Range Idea
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