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MINA Longstrike
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53
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Posted - 2013.11.23 06:18:00 -
[1] - Quote
xLuca Brasi wrote:SgtDoughnut wrote:Hrm this post is so similar to other posts I have seen about eve... and we all know eve is dead right, its not like its lasted 10 years or something. eve only survives because it found a niche. do you think dust can do the same? what does dust add to the gaming world, or FPS? other than a laughable eve connection dust is sub par with a bunch of lying cheats at the helm.
Dust has its niche. It's a shooter with a (relatively) complex skill leveling / progression unlocking system, that also has something of an attached skinner box (there is no shame in admitting this - they're endemic to F2P games). Sometimes things are removed, grow up and stop throwing a tantrum about it - you've paid a pittance (which is being 'refunded' in the form of ingame currency) for an item that you've gotten quite a bit of use out of. |
MINA Longstrike
2Shitz 1Giggle
53
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Posted - 2013.11.23 06:38:00 -
[2] - Quote
xLuca Brasi wrote: so even though I was promised I would keep it permanently I should just be happy I "got a lot of use out of it?"
is the skill system that unique? are there really a lot of choices?
what is it they call it? AR 514... yeah... a lot of choices.
either choose to skill into the FOTM or skill into something else that gimps your merc....deep choice.
You were never promised permanence with those items - you were only promised infinite copies so long as those items existed, you signed off on the EULA about that. You weren't 'swindled' as they included a statement that you ACCEPTED that said 'at some future point we may change, or remove things and you may not exactly be happy about it, but we are ultimately doing it for [reasons]'.
The skill system is unique as far as shooters are concerned.
'AR514' while being something I myself have complained about is only currently in existence due to improvements to hit detection (good things) not yet having damage numbers adjusted on weapons adjusted for too-low numbers on TTK (a bad thing). It will be addressed eventually, though it is problematic it isn't *as* problematic as say... objects disappearing the first time they're shot at from beyond 400m, or things not rendering at all.
You are never held under duress or forced to choose something that's FOTM or an active hindrance to your merc, and as far as shooters go this game does present a lot of deep choice, please try and name another fps that has as many complexities like scan profile vs strength, or simply something as complex as fitting choices... or choices on how to progress your character (things that will continue to expand throughout the games life). Will there always be a FOTM? Probably, the only game that the devs have ever considered 'perfectly balanced' that I can think of is starcraft 1... and they only accomplished that about a year or two before the release of starcraft 2. |
MINA Longstrike
2Shitz 1Giggle
54
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Posted - 2013.11.23 06:46:00 -
[3] - Quote
Vell0cet wrote:Thor McStrut wrote:For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. Either that, or they'll just stop participating. IMO, Proto gear/weapons needs to be severely expensive, were one loss can leave your game negative. Adv gear need to be sustainable up to about 4 deaths per game. Standard/Militia needs to afford you 10+ deaths while still running a profit. The goal here is to bring industry Dust side, where eventually Proto is only available through player driven markets where they needed to be built. Whether that's Eve side or both, idk. This game needs more ISK sinks, otherwise there is no feeling of loss. I completely agree, except that manufacturing really should take place in EVE. They already have the systems in place to make it happen, plus I don't think "crafting" and FPS games pair all that well. I would hate for the DUST team to spend many months of precious development resources to design and build the crafting systems for DUST. That time and effort could be much better spent adding new and interesting gameplay content (that involves shooting stuff) and otherwise improving the gameplay experience.
Tie crafting into PC - boom, a reason to do it. |
MINA Longstrike
2Shitz 1Giggle
55
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Posted - 2013.11.23 06:58:00 -
[4] - Quote
Vell0cet wrote:MINA Longstrike wrote:Vell0cet wrote:Thor McStrut wrote:For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. Either that, or they'll just stop participating. IMO, Proto gear/weapons needs to be severely expensive, were one loss can leave your game negative. Adv gear need to be sustainable up to about 4 deaths per game. Standard/Militia needs to afford you 10+ deaths while still running a profit. The goal here is to bring industry Dust side, where eventually Proto is only available through player driven markets where they needed to be built. Whether that's Eve side or both, idk. This game needs more ISK sinks, otherwise there is no feeling of loss. I completely agree, except that manufacturing really should take place in EVE. They already have the systems in place to make it happen, plus I don't think "crafting" and FPS games pair all that well. I would hate for the DUST team to spend many months of precious development resources to design and build the crafting systems for DUST. That time and effort could be much better spent adding new and interesting gameplay content (that involves shooting stuff) and otherwise improving the gameplay experience. Tie crafting into PC - boom, a reason to do it. PC will produce resources for sure, but if you've ever seen what's involved in crafting something in EVE, you'll be thankful that people are doing it there instead of DUST. Invention, datacores, raw materials, creating jobs in open production slots, fueling/defending stations to manufacture in... It's not the kind of thing I want to do with a controller. Have mercs generate/sell the raw materials and the EVE guys turn it into useful stuff and sell it back to us.
I ran a wormhole corp producing t3 modules for a year... and sadly that's *nothing* on some of the stuff required for t2 production or capship production. I was also briefly involved in booster production in lowsec (but that turned out to not be as profitable as originally thought). |
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