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Alldin Kan
Imperfects Negative-Feedback
786
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Posted - 2013.11.22 20:24:00 -
[1] - Quote
Vehicle combat will be dull due to less variety of modules, turrets, and lack of roles.
Every update is a downgrade to vehicles.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
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Mortedeamor
WASTELAND JUNK REMOVAL
803
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Posted - 2013.11.22 22:57:00 -
[2] - Quote
cough lack of a vehicle lock cough |
Patrick57
1665
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Posted - 2013.11.22 22:58:00 -
[3] - Quote
I'm sure your Falchion will be fine.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Mauren NOON
The Exemplars Top Men.
47
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Posted - 2013.11.22 23:01:00 -
[4] - Quote
Patrick57 wrote:I'm sure your Falchion will be fine. This is a very good point. Well just because vehicles will have more opportunity to take down your falchion doesn't mea it's a down grade, it's slightly more BALANCED. |
Iron Wolf Saber
Den of Swords
10515
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Posted - 2013.11.22 23:10:00 -
[5] - Quote
Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention.
1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
218
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Posted - 2013.11.22 23:23:00 -
[6] - Quote
Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
I think you guys mean lock in different terms.
You are talking about temporary unavailability
He is talking about permanent unavailability
an easy fix to Matchmaking
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TranquilBiscuit ofVaLoR
F.T.U.
670
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Posted - 2013.11.22 23:28:00 -
[7] - Quote
i feel your pain. us scouts still haven't gotten that pg/cpu upgrade we so need...
Tell me, how exactly DOES a biscuit gain Valor?
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Ninjanomyx
Imperfects Negative-Feedback
442
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Posted - 2013.11.22 23:33:00 -
[8] - Quote
Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
& then you wonder why you're the running joke of New Eden........ |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1055
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Posted - 2013.11.22 23:36:00 -
[9] - Quote
Ninjanomyx wrote:& then you wonder why you're the running joke of New Eden........
Right, in comparison to everything you've personally done for the community.
ADS Reports - Defining Racial Themes
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
352
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Posted - 2013.11.22 23:44:00 -
[10] - Quote
Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
Great, that really does me a lot of good when I'm parked outside of a hot zone firing off the back of my LAV in a fat suit, and some random jack*** decides to hop in my very expensive pimped out ride and then proceeds to do any and everything possible in a mad attempt to destroy my baby.
{:)}{3GÇó>
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
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Posted - 2013.11.22 23:47:00 -
[11] - Quote
Magnus Amadeuss wrote:Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
I think you guys mean lock in different terms. You are talking about temporary unavailability She is talking about permanent unavailability
Message from Godin Fixed |
DUST Fiend
OSG Planetary Operations Covert Intervention
7917
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Posted - 2013.11.22 23:54:00 -
[12] - Quote
1.7 will be the death of fit diversity, even if vehicles become more durable and reliable. Here's hoping we see additional roles and meta levels after 1.7
Read / Vid / Stream
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1056
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Posted - 2013.11.22 23:57:00 -
[13] - Quote
DUST Fiend wrote:1.7 will be the death of fit diversity, even if vehicles become more durable and reliable. Here's hoping we see additional roles and meta levels after 1.7
Sad but true. We can only hope that the low fitting option is evident that ADV and PRO variants are on the horizon.
ADS Reports - Defining Racial Themes
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Mortedeamor
WASTELAND JUNK REMOVAL
807
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Posted - 2013.11.23 00:23:00 -
[14] - Quote
Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
doesnt fix the problem fact is this doesnt help not even a little blue dots will still run up to tanks afk unhendered waste minit turrets now limited ammo ruin all stealth tactics ..prevent tankers from recalling
..same concepts apply to durp ships and lavs as well..ccp made it clear they DO NOT UNDERSTAND WHY a vehicle lock is needed because they're supposed SOLUTION fixs NOTHING anyone who wants a vehicle lock will tell you what ccp is implementing with 1.7 is crap wont fix the problem wont even lessen it..and as a cpm member for you to not know that is a huge failing. clearly there is no solid vehicle representation in cpm or ccp would never have thought this would solve the issue |
Mortedeamor
WASTELAND JUNK REMOVAL
807
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Posted - 2013.11.23 00:25:00 -
[15] - Quote
Roger Cordill wrote:Magnus Amadeuss wrote:Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
I think you guys mean lock in different terms. You are talking about temporary unavailability She is talking about permanent unavailability Message from Godin Fixed if i do not want a dumb @ss bluedot in my tank i shouldnt have to have one damn it
permanently locking vehicles has always been the request no one ever asked for temp unavailability upon calling to be extended we want a passive lock so bluedots cannot ruin our vehicle exp with their tom foolery |
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
28
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Posted - 2013.11.23 00:30:00 -
[16] - Quote
Mortedeamor wrote:Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
doesnt fix the problem fact is this doesnt help not even a little blue dots will still run up to tanks afk unhendered waste minit turrets now limited ammo ruin all stealth tactics ..prevent tankers from recalling ..same concepts apply to durp ships and lavs as well..ccp made it clear they DO NOT UNDERSTAND WHY a vehicle lock is needed because they're supposed SOLUTION fixs NOTHING anyone who wants a vehicle lock will tell you what ccp is implementing with 1.7 is crap wont fix the problem wont even lessen it..and as a cpm member for you to not know that is a huge failing. clearly there is no solid vehicle representation in cpm or ccp would never have thought this would solve the issue
actually it solves the problem tht squads are having with ppl refusing to get out of seats and guns tht were designated for theyre pals plus its only a temporary solution until they have programmed in a more permanent 1 |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
114
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Posted - 2013.11.23 00:34:00 -
[17] - Quote
DUST Fiend wrote:1.7 will be the death of fit diversity, even if vehicles become more durable and reliable. Here's hoping we see additional roles and meta levels after 1.7
It's easy to say there more durable and more reliable when you have nerfed all opposition to them .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
28
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Posted - 2013.11.23 00:36:00 -
[18] - Quote
yh we still got the problem after 15 seconds but its a start. this is 1 of the most frustrating things for me in this game players need the ability to swap to any seat regardless of whos in it thus kicking them out of the vehicle, then a sub menu with the 3 permission locks. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
114
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Posted - 2013.11.23 00:38:00 -
[19] - Quote
Mortedeamor wrote:Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
doesnt fix the problem fact is this doesnt help not even a little blue dots will still run up to tanks afk unhendered waste minit turrets now limited ammo ruin all stealth tactics ..prevent tankers from recalling ..same concepts apply to durp ships and lavs as well..ccp made it clear they DO NOT UNDERSTAND WHY a vehicle lock is needed because they're supposed SOLUTION fixs NOTHING anyone who wants a vehicle lock will tell you what ccp is implementing with 1.7 is crap wont fix the problem wont even lessen it..and as a cpm member for you to not know that is a huge failing. clearly there is no solid vehicle representation in cpm or ccp would never have thought this would solve the issue
You should be on a podium . I would stand and clap loudly ( applauding ) .... hear ....hear .
DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Bethhy
Ancient Exiles. Renegade Alliance
344
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Posted - 2013.11.23 00:50:00 -
[20] - Quote
Pokey Dravon wrote:Ninjanomyx wrote:& then you wonder why you're the running joke of New Eden........ Right, in comparison to everything you've personally done for the community.
From the group's Ninja has been a part of... to the Player made stories and war's Ninja has been apart of... to the tournament's to the player driven fight's and content... etc etc...
I think he has contributed a lot more then a forum warrior that 99% of the DUST players can't even remember seeing in a match ever. |
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Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
30
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Posted - 2013.11.23 00:54:00 -
[21] - Quote
everybody seems to be addicted to ranting atm ive done my fair share but no game has ever done what dust is trying to achieve they have taken on a mammoth task take a break from it or do what i do forget about winning and head off into a match with ur grenades see how many times u can suicide attck ppl or how many ppl u can cook up a grenade on, i mean literally forget ur other weapons and don't worry about dyin just have a laugh. this is why i miss being able to run ppl over cos i could take a break from shooting and have a bit of fun. |
Atiim
Living Like Larry Schwag
1281
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Posted - 2013.11.23 00:54:00 -
[22] - Quote
IMO HAVs are stupid easy and boring as is,
I don't think that will get better anytime soon
Check out my corp's new website here :D
-HAND
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
125
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Posted - 2013.11.23 01:11:00 -
[23] - Quote
Atiim wrote:IMO HAVs are stupid easy and boring as is,
I don't think that will get better anytime soon i think you had no AV resistance/barely got kills
recuruit link
5 to 11 mil isk per 100k recuruit
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THUNDERGROOVE
ZionTCD Public Disorder.
336
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Posted - 2013.11.23 01:47:00 -
[24] - Quote
Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
This is honestly a ****** fix. I want the option to not let anyone who is not in my squad in any of my vehicles ever. It doesn't sound that difficult to implement.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Iron Wolf Saber
Den of Swords
10520
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Posted - 2013.11.23 02:02:00 -
[25] - Quote
Mortedeamor wrote:Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
doesnt fix the problem fact is this doesnt help not even a little blue dots will still run up to tanks afk unhendered waste minit turrets now limited ammo ruin all stealth tactics ..prevent tankers from recalling ..same concepts apply to durp ships and lavs as well..ccp made it clear they DO NOT UNDERSTAND WHY a vehicle lock is needed because they're supposed SOLUTION fixs NOTHING anyone who wants a vehicle lock will tell you what ccp is implementing with 1.7 is crap wont fix the problem wont even lessen it..and as a cpm member for you to not know that is a huge failing. clearly there is no solid vehicle representation in cpm or ccp would never have thought this would solve the issue
You could you know... remove the small turrets and they can't hop into your HAV then.
Also console design doesn't really make locking and unlocking your vehicle easier, I mean what if they decide you know what lets put it in the squad command menu. Or have it preset in your fitting but what if you need to unlock it for other folks mid fight crisis?
Also playing in organized games like PC lock doesn't become an issue at all or shouldn't be an issue to begin with.
What are you going to complain next? FW blueberries blowing up your vehicle with AV weapons?
You know what i rather see?
Remote recall.
Blueberry hops in, you recall it, blueberry gets taken off with rdv in flight and kills him.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Spkr4theDead
Red Star. EoN.
1305
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Posted - 2013.11.23 02:23:00 -
[26] - Quote
Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
It's not a lock. You get out, someone else can get the driver's seat and laugh as they're rolling away.
Lock timer =/= lock.
Even a 5th grader knows that.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Atiim
Living Like Larry Schwag
1286
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Posted - 2013.11.23 03:41:00 -
[27] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:IMO HAVs are stupid easy and boring as is,
I don't think that will get better anytime soon i think you had no AV resistance/barely got kills Oh there was AV resistance. Tons.
It's called hardners and F/45s. Then running like a sorry @$$ sucker when your mods die.
HAV survivability increased by 350%.
Only matches where I rarely get kills is when everyone is inside a city or somewhere inaccessible by my tank.
Check out my corp's new website here :D
-HAND
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MINA Longstrike
2Shitz 1Giggle
53
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Posted - 2013.11.23 03:49:00 -
[28] - Quote
Mortedeamor wrote:cough lack of a vehicle lock cough
This is the one that upsets me the most, I have lost more vehicles due to passengers than any other reason. I had one guy delay the 'start' of my match in a rail gunlogi by five minutes today, because of an "OMFG THERES A TANK I NEED TO BE IN IT" blueberry, who refused to leave my tank... who spent five minutes shooting at the MCC or me in the turret, who got out of my vehicle and wasted all of his shotgun ammo doing a little dance on my tank.
This type of situation happened in THREE consecutive matches (twice in one match with two different players) and all of the players received a mail from me titled "GET OUT AND STAY OUT", and only one was even slightly apologetic about it.
I want a vehicle lock with three stages - open to everyone, open to squad and open only to owner, switching from one to another kicks players out (there needs to be some restriction on this to avoid being abused, I'd say being stationary on ground for dropship pilots, and in general not being in redline for any vehicle).
I am tired of losing vehicles to people refusing to get out, constantly firing guns so I cant sneak up on anything and while I am awfully tempted to simply remove turrets from my vehicles they are useful enough at times that I don't really want to have to call in a whole new tank and recall another just to have them. |
Ninjanomyx
Imperfects Negative-Feedback
446
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Posted - 2013.11.23 10:00:00 -
[29] - Quote
Pokey Dravon wrote:Ninjanomyx wrote:& then you wonder why you're the running joke of New Eden........ Right, in comparison to everything you've personally done for the community.
My apologies for not being a hand picked CCP apologist lap dog |
Spkr4theDead
Red Star. EoN.
1316
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Posted - 2013.11.23 10:20:00 -
[30] - Quote
Atiim wrote:jerrmy12 kahoalii wrote:Atiim wrote:IMO HAVs are stupid easy and boring as is,
I don't think that will get better anytime soon i think you had no AV resistance/barely got kills Oh there was AV resistance. Tons. It's called hardners and F/45s. Then running like a sorry @$$ sucker when your mods die. HAV survivability increased by 350%. Only matches where I rarely get kills is when everyone is inside a city or somewhere inaccessible by my tank. Lol
You wouldn't know AV resistance if half the forums lined up with forge guns at the ready on a cliff, and you were down there with all your modules active.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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