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Ninjanomyx
Imperfects Negative-Feedback
442
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Posted - 2013.11.22 23:33:00 -
[1] - Quote
Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
& then you wonder why you're the running joke of New Eden........ |
Ninjanomyx
Imperfects Negative-Feedback
446
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Posted - 2013.11.23 10:00:00 -
[2] - Quote
Pokey Dravon wrote:Ninjanomyx wrote:& then you wonder why you're the running joke of New Eden........ Right, in comparison to everything you've personally done for the community.
My apologies for not being a hand picked CCP apologist lap dog |
Ninjanomyx
Imperfects Negative-Feedback
447
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Posted - 2013.11.23 10:45:00 -
[3] - Quote
Iron Wolf Saber wrote:Mortedeamor wrote:Iron Wolf Saber wrote:Mortedeamor wrote:cough lack of a vehicle lock cough my god people don't pay attention. 1.7 Vehicle Dev Blog wrote:
That's My Ride!
Another issue raised by the community was the inability to lock vehicles, and as a result, having the vehicle youGÇÖve just deployed stolen or a passenger slot intended for a squad mate taken up by a random blueberry. WeGÇÖve not been able to add a fully featured locking system in the time available but we did want to improve matters GÇô so, weGÇÖve added lock timers to newly deployed vehicles. As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
doesnt fix the problem fact is this doesnt help not even a little blue dots will still run up to tanks afk unhendered waste minit turrets now limited ammo ruin all stealth tactics ..prevent tankers from recalling ..same concepts apply to durp ships and lavs as well..ccp made it clear they DO NOT UNDERSTAND WHY a vehicle lock is needed because they're supposed SOLUTION fixs NOTHING anyone who wants a vehicle lock will tell you what ccp is implementing with 1.7 is crap wont fix the problem wont even lessen it..and as a cpm member for you to not know that is a huge failing. clearly there is no solid vehicle representation in cpm or ccp would never have thought this would solve the issue You could you know... remove the small turrets and they can't hop into your HAV then. Also console design doesn't really make locking and unlocking your vehicle easier, I mean what if they decide you know what lets put it in the squad command menu. Or have it preset in your fitting but what if you need to unlock it for other folks mid fight crisis? Also playing in organized games like PC lock doesn't become an issue at all or shouldn't be an issue to begin with. What are you going to complain next? FW blueberries blowing up your vehicle with AV weapons? You know what i rather see? Remote recall. Blueberry hops in, you recall it, blueberry gets taken off with rdv in flight and kills him.
I guess you don't play other games
GTA 5 Personal Vehicle Lock is a prime example of you being "BZZZZZZZZT!!!!" wrong as per usual. Add this to the Right D-Pad Menu under Vehicles Tab, or even right there with Vehicles & Off Map Support, & viola.....Temp Solution UI Hook 'till a better optimization is made (This is the best probable location I found to implement this solution.)
I personally want Blueberries in my Vehicle (GASP!!! Did he just say that???), I just want them to GTFO & put in WORK, not elect to get CARRIED while essentially AWOXing our Function/Survivability..... What use is a Derpship or Clown Car without Dots??? That MCRU does whuuuuuuuuuut??? A proposal for a simple solution for this is feasable & simple enough, so much so that it even has a snuggly fit in our currently existing UI.....EJECT BUTTON!!!!!
If you can code Roadkill Collisions to be Sticky or Repellant then the same can be done internally. Add a FREE Resourceless Module with every Vehicle on the 10:30 of our Radial Menu (Top-Left). There is no feasable way to reach, nor exceed our current 8-Point Active Module UI, so this Module proposal imposes no collisions.
Speaking of Collisions.....Dots would immediately be Ejected around the base of the Tank, as if a forced Circle Prompt were hit. If not that....then Module forces Clipping on *.* Frames of said Tank, forcing an NES Mario-esque Rejection from the Solid. It would interact similarly to those within the path of a moving Vehicle, Repulsion.
This results in Happy Feet FREE WP/SP/ISK for the Carried Scrublet, and a "Learning Tool" ala Forced Correction, teaching in a "Fight or Flight" manner to GTFO & Hack, shoot AVers, or die trying to flee..... But WTF do I care??? I'm just here to not "Contribute" & watch you squirm.......amiright??? |
Ninjanomyx
Imperfects Negative-Feedback
448
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Posted - 2013.11.24 09:16:00 -
[4] - Quote
Iron Wolf Saber wrote:I have played a game where there was a vehicle lock and vehicle cap.
Guess what?
Trolls.
Nobody could use vehicles because of 3 idiots decided 'lets hog all the tanks because I constantly lose my tank and hate having to wait in line for a replacement.
I bet you the next complaint will be that your tank blows up if nobody is in it for a while. It makes no sense.
Also vehicle locks in game where stealing cars is what its titled after???? Thats like trying promote sandbox game that doesn't let you blow up said cars that are blocking the only exit out of a store you just robbed.
Another game that had vehicle locks
12 battle busses, a small army needed transport to the next site and all of them were locked from everyone there. The busses drove off and died without infantry support and the army chasing the busses on foot got slaughtered in the open.
You are the most ignorant type of misinformation vomiting "Gamer" I have ever had the displeasure of coming accross...... In a Battlefield or CoD (W@W had Tanks) where Vehicles are acquired via Map Location/Control nobody has a reason to give 2 SH*TS about a Squad camping a Map Asset. In a Risk vs Reward Title, like.......DUST 514???...F**K NO!!!!! Investments were made & are devalued by Bluetard Tank Squatters. I have these Bums chase my Tank for 3/4 of every Match, shooting me & tossing Grenades my way.....wasting.....ammo..... You are the most perpetually ignorant trash Non-Factor misleading OP Duncecap I have ever come accross. I wish I could posess your Dropsuit & AWOX the F**K out of your Ammo, Stealth, Survivability & Function before I hit the Suicide Button
& if you find me the idiot who would complain about their Tanks disapoofing when away from it.....I'll gladly end both of your pitiful existences. |
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