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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Frame
C C P C C P Alliance
1781
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Posted - 2013.11.22 09:50:00 -
[1] - Quote
They say that you can never go wrong with more weapons and ways to eliminate your target. These brand new tools to do just that for you are around the corner - in Uprising 1.7 update. CCP Remnant, CCP Supalette and CCP JuSan assembled a dev blog that should give you all the information you will ever need before putting these rifles into your hands.
Take a look right here, and feel free to post your feedback!
CCP Frame
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Kasote Denzara
A Vulture
869
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Posted - 2013.11.22 10:00:00 -
[2] - Quote
Yes!
Added note: I can't help but to notice the Ion Pistol and Magsec SMG in the blog! How many Minmitar do I have to free to get that pistol?! Also... first.
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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Musta Tornius
Turalyon 514 Turalyon Alliance
661
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Posted - 2013.11.22 10:03:00 -
[3] - Quote
Well I'm glad CCP is finally starting to release weapon range information, however you are still missing many of the variants which would be nice to see. I will be checking up when 1.7 lands that your information is accurate and add it to my compilation. (Link in my signature, 1.7 starts are going up in a week or two).
Dust514 Weapon Range & Information
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ChromeBreaker
SVER True Blood Public Disorder.
1467
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Posted - 2013.11.22 10:11:00 -
[4] - Quote
Stats are very nice.... WHAT ABOUT ACCURACY?!? kick?
hom nom nomnomnom
The answer is "ForgeGun"... doesnt matter what the question is...
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
141
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Posted - 2013.11.22 10:14:00 -
[5] - Quote
The thing that jumps out at me every time I read weapon descriptions is how anachronistic it is that we are still using IRON SIGHTS. These aren't even in use today on most weapons, most models just come with a scoped in ACOG, Reflex or holographic sight. That really needs to be fixed.
Good dev blog though, happy about the new toys. :) |
Seigfried Warheit
The Neutral Zone
49
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Posted - 2013.11.22 10:28:00 -
[6] - Quote
Gotta say these guns look pretty cool but that combat rifle takes the cake..its looks badass.
On another note..CCP you tease wavy that ion pistol, bolt pistol and the magsec smg lol its just gets me all excited cause I have a obsession with sidearms and would love to cause some mayhem with them ;) |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
847
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Posted - 2013.11.22 10:29:00 -
[7] - Quote
Still awaits the new skill: Ladder Climbing
/c
DUSTBoard - Mercenary sheets
DUSTSearch - DUST Forum mirror
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
123
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Posted - 2013.11.22 10:36:00 -
[8] - Quote
ChribbaX wrote:Still awaits the new skill: Ladder Climbing
/c ladder climbing prof. 5: no damage from above btw CCP dat 1st person rail rifle
recuruit link
5 to 11 mil isk per 100k recuruit
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NoExsplosionsMgee
The Vanguardians
80
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Posted - 2013.11.22 10:44:00 -
[9] - Quote
Oh god, the Rail Rifle in first person view looks sooooo good!! <3
a¦á__a¦¦a¦â
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Rabbit C515
Bragian Order Amarr Empire
3
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Posted - 2013.11.22 10:45:00 -
[10] - Quote
What about Laser rifle?
it lost its range advantages when it compare with scrambler rifle and rail rifle.
Also we are waiting the action of :
from Feedback/Suggestions
from Bug reports
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Ryme Intrinseca
Seraphim Auxiliaries
266
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Posted - 2013.11.22 10:51:00 -
[11] - Quote
The only difference from the previous stats I can see is a slight reduction (~1) in damage for every version of the rail rifle. Can we get confirmation that this is the only change?
I'm still baffled why they decided to give the scrambler rifle such a big range increase. It has higher DPS, damage per clip, and total ammo damage than all other rifles. If it also matches the rail rifle range it will be even more dominant. |
Korvin Lomont
United Pwnage Service RISE of LEGION
253
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Posted - 2013.11.22 11:09:00 -
[12] - Quote
Ryme Intrinseca wrote:The only difference from the previous stats I can see is a slight reduction (~1) in damage for every version of the rail rifle. Can we get confirmation that this is the only change?
I'm still baffled why they decided to give the scrambler rifle such a big range increase. It has higher DPS, damage per clip, and total ammo damage than all other rifles. If it also matches the rail rifle range it will be even more dominant.
All of the new Rifles have similar DPS if you look at the full auto variants they only really differ in Range and game mechanic.
And why in hell gets the Rail Rifle great hipfire accuracy that makes no sense for a long Range weapon. Really the new Weapons do not seem to be well thought out.
I hoped for different niches for every Race but we get:
RR extreme Range (will kill the LR) with high DPS AsCR/SCR high Range high DPS ((will kill the LR)) CAR medium Range high DPS GAR short Range high DPS
All thoose who complaint (and still complain) about the GAR will have fun times as all the new rifle will dish out comparable DPS at much greater Range .
So whoever thaougt the GAR was op will have fun times now... |
Liner ReXiandra
Sparks Inc Zero Hour Alliance
91
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Posted - 2013.11.22 11:12:00 -
[13] - Quote
Well finally, that only took a year after teasing them on the playstation blog.
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Absolute Idiom II
SyNergy Gaming EoN.
874
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Posted - 2013.11.22 11:15:00 -
[14] - Quote
It's very hard to tell the difference between 6s and 8s in the Weapon Stats table. Could you use a better font please and replace the image?
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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Heavenly Daughter
the Aurum Grinder and Company
155
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Posted - 2013.11.22 11:16:00 -
[15] - Quote
will be nice to go straight to proto on both these weapons, 7 million coming back from vehicle respect |
Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
483
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Posted - 2013.11.22 11:18:00 -
[16] - Quote
Totally agree with the description for the Combat Rifle
Been using the Burst AR for a while and it is so funny when enemies run for cover, the fools, this type of weapon was built for this. Sure enough when they poke out to try to damage me they get blown away
Sadly with the increased hit detection for AR I have been totally outclassed by the standard. But this, with its better range and RoF along with a comparable damage will make this my go to weapon. I can also see both variants being popular to good logi's, perhaps the Assault variant more so due to its adaptability.
As you hinted. The Combat Rifle will be a ranged monster but lacking for close range multiple targets due to its charge up time.
The battlefield will certainly be a more interesting and varied place after these hit home
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
3991
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Posted - 2013.11.22 11:19:00 -
[17] - Quote
You guys have done some great work. However if time to kill is not fixed all that work you put into weapons being more effective against shield or armor is useless. Because the reality is shield/armor has absolutely infinitesimal difference in the overall time it takes to kill someone, at the most it is one maybe two shots.
So I really hope you are going to fix the aim assist or TTK making armor vs shield something that actually matters in a gun fight. Because all that matters now is your overall EHP. |
I-Shayz-I
I-----I
1416
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Posted - 2013.11.22 11:28:00 -
[18] - Quote
Videos please :D
At least give us a first person view of the combat rifle.
Links:
List of Important Topics
I make logistics videos!
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NoExsplosionsMgee
The Vanguardians
80
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Posted - 2013.11.22 11:30:00 -
[19] - Quote
I would love to hear what that rail rifle sounds like.
a¦á__a¦¦a¦â
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shaman oga
Nexus Balusa Horizon
998
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Posted - 2013.11.22 11:34:00 -
[20] - Quote
Good dev blog, but i'm waiting for something that i still don't know
"Just another piece of duct tape"
Some love for gunners
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TheDarthMa94
The New Age Outlaws WINMATAR.
9
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Posted - 2013.11.22 11:44:00 -
[21] - Quote
Awesome!!! Can't wait to try out these new toys(weapon). I save up a lot of SP for both type of weapon. |
TheDarthMa94
The New Age Outlaws WINMATAR.
9
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Posted - 2013.11.22 11:45:00 -
[22] - Quote
TheDarthMa94 wrote:Awesome!!! Can't wait to try out these new toys(weapon). I save up a lot of SP for both type of weapon.
For country, for glory, for friends, for tea bagging and for The New Age Outlaws!!! |
steadyhand amarr
Bragian Order Amarr Empire
1955
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Posted - 2013.11.22 11:49:00 -
[23] - Quote
Agree with tast make sure the ttk is lengthy or u will never feel the difference.
And that said the team that built these guns need a pat on the back they look sweet as hell :-)
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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G Torq
ALTA B2O
263
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Posted - 2013.11.22 11:53:00 -
[24] - Quote
Question: Combat Rifle shows an RoF of 0.05. Assuming this means the burst of 3 bullets takes 0.15 seconds, how long is it between bursts?
Why are you even reading this?
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Tech De Ra
Electronic Sports League
180
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Posted - 2013.11.22 11:57:00 -
[25] - Quote
G Torq wrote:Question: Combat Rifle shows an RoF of 0.05. Assuming this means the burst of 3 bullets takes 0.15 seconds, how long is it between bursts?
0.06 seconds, so 0.21 seconds between bursts
Tech De Ra // Electronic Sports League Games Co-ordinator
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Ryme Intrinseca
Seraphim Auxiliaries
268
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Posted - 2013.11.22 11:59:00 -
[26] - Quote
Korvin Lomont wrote:Ryme Intrinseca wrote:The only difference from the previous stats I can see is a slight reduction (~1) in damage for every version of the rail rifle. Can we get confirmation that this is the only change?
I'm still baffled why they decided to give the scrambler rifle such a big range increase. It has higher DPS, damage per clip, and total ammo damage than all other rifles. If it also matches the rail rifle range it will be even more dominant. All of the new Rifles have similar DPS if you look at the full auto variants they only really differ in Range and game mechanic. And why in hell gets the Rail Rifle great hipfire accuracy that makes no sense for a long Range weapon. Really the new Weapons do not seem to be well thought out. I hoped for different niches for every Race but we get: RR extreme Range (will kill the LR) with high DPS AsCR/SCR high Range high DPS ((will kill the LR)) CAR medium Range high DPS GAR short Range high DPS All thoose who complaint (and still complain) about the GAR will have fun times as all the new rifle will dish out comparable DPS at much greater Range . So whoever thaougt the GAR was op will have fun times now... You're right that they've failed to create niches, but it's worse than you think:
ScR - long range, excellent DPS (Imperial - 931.8) RR - long range, poor DPS (Kaalakiota - 372.3 for first sec., 465.4 thereafter) AssCR - medium range, average DPS (Six Kin - 464) AR - short range, average DPS (Duvolle - 467.5) |
Ryme Intrinseca
Seraphim Auxiliaries
268
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Posted - 2013.11.22 12:03:00 -
[27] - Quote
G Torq wrote:Question: Combat Rifle shows an RoF of 0.05. Assuming this means the burst of 3 bullets takes 0.15 seconds, how long is it between bursts? Yeah this is a crucial piece of information. Depending on the number the CR could be way ahead or way behind the AR and RR in terms of DPS. As we don't have that number I had to use the assault variant for the DPS numbers above. |
Korvin Lomont
United Pwnage Service RISE of LEGION
255
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Posted - 2013.11.22 12:06:00 -
[28] - Quote
Ryme Intrinseca wrote:Korvin Lomont wrote:Ryme Intrinseca wrote:The only difference from the previous stats I can see is a slight reduction (~1) in damage for every version of the rail rifle. Can we get confirmation that this is the only change?
I'm still baffled why they decided to give the scrambler rifle such a big range increase. It has higher DPS, damage per clip, and total ammo damage than all other rifles. If it also matches the rail rifle range it will be even more dominant. All of the new Rifles have similar DPS if you look at the full auto variants they only really differ in Range and game mechanic. And why in hell gets the Rail Rifle great hipfire accuracy that makes no sense for a long Range weapon. Really the new Weapons do not seem to be well thought out. I hoped for different niches for every Race but we get: RR extreme Range (will kill the LR) with high DPS AsCR/SCR high Range high DPS ((will kill the LR)) CAR medium Range high DPS GAR short Range high DPS All thoose who complaint (and still complain) about the GAR will have fun times as all the new rifle will dish out comparable DPS at much greater Range . So whoever thaougt the GAR was op will have fun times now... You're right that they've failed to create niches, but it's worse than you think: ScR - long range, excellent DPS (Imperial - 931.8) RR - long range, poor DPS (Kaalakiota - 372.3 for first sec., 465.4 thereafter) AssCR - medium range, average DPS (Six Kin - 464) AR - short range, average DPS (Duvolle - 467.5)
I did not factor the SCR in as this was a semi auto weapon in its own league, my list should just reflect the situation for the Assault variants. But yeah I agree things are even worse... |
George Moros
Area 514
187
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Posted - 2013.11.22 12:18:00 -
[29] - Quote
Combat Rifle... I don't care if it sucks compared to AR, SCR, LR or whatever... I'm going to use Combat Rifle.
Pulvereus ergo queritor.
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Nirwanda Vaughns
Molon Labe. RISE of LEGION
196
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Posted - 2013.11.22 12:21:00 -
[30] - Quote
really looking forward to the combat rifle. i'll have enough SP to go straight to prof 5 on Dec 10 gonna look at the lv4 fully auto one first off though and give it a try on an alt before pushing it all way on here. it looks pretty badass too |
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