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Harpyja
Royal Uhlans Amarr Empire
804
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Posted - 2013.11.22 01:12:00 -
[1] - Quote
I read from this thread that forge guns are not being changed in 1.7
Is this really true?
I sure hope not; what does everyone else think? I at least hope that forge guns aren't being changed with the catch that ADV and PRO forges are being temporarily removed.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
168
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Posted - 2013.11.22 01:14:00 -
[2] - Quote
Harpyja wrote:I read from this thread that forge guns are not being changed in 1.7 Is this really true? I sure hope not; what does everyone else think? I at least hope that forge guns aren't being changed with the catch that ADV and PRO forges are being temporarily removed.
Leave My Proto Breach FG with PROF 5 and 2 Cx Damage mods alone.... |
Harpyja
Royal Uhlans Amarr Empire
804
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Posted - 2013.11.22 01:16:00 -
[3] - Quote
ACE OF JOKERS wrote:Harpyja wrote:I read from this thread that forge guns are not being changed in 1.7 Is this really true? I sure hope not; what does everyone else think? I at least hope that forge guns aren't being changed with the catch that ADV and PRO forges are being temporarily removed. Leave My Proto Breach FG with PROF 5 and 2 Cx Damage mods alone.... I had something written specifically about proto breach forge guns with damage mods, but then I decided to remove it....
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Lynn Beck
Granite Mercenary Division Top Men.
244
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Posted - 2013.11.22 01:17:00 -
[4] - Quote
Imagine the forgie on a caldari/minmatar heavy... God those ******* high slots...
-Newly proclaimed Lazor riffle specialist-
"You said yourself fantastically 'congratulations you are all alone.'"
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Rusty Shallows
522
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Posted - 2013.11.22 01:17:00 -
[5] - Quote
Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things?
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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Harpyja
Royal Uhlans Amarr Empire
808
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Posted - 2013.11.22 01:19:00 -
[6] - Quote
Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
123
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Posted - 2013.11.22 01:25:00 -
[7] - Quote
Harpyja wrote:Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map? i'll accept the no change if they glow REALLY bright have 200M range or something idk if you're on a tower you cant charge up less muzzle velocity
recuruit link
5 to 11 mil isk per 100k recuruit
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Nguruthos IX
PEN 15 CLUB
2319
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Posted - 2013.11.22 01:26:00 -
[8] - Quote
Harpyja wrote:Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map?
Get outta here with that sensible logic Let CCP ruin their game. Maybe if they just buff the forge gun a little all those stupid pilots will just quit and find better ways to spend their time and money.
CCP's design team and balance crew is the biggest joke in the gaming industry |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
168
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Posted - 2013.11.22 01:27:00 -
[9] - Quote
Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things?
Tankers will be tankers |
Vulpes Dolosus
SVER True Blood Public Disorder.
314
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Posted - 2013.11.22 01:27:00 -
[10] - Quote
The only thing that need changed with forges, honestly, is a range nerf. 400m can literally deny vehicles whole maps if positioned with any thought. Something like 200-250m.
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 2; Pythons: 0; Logistics: 0; Militia: 10
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
123
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Posted - 2013.11.22 01:28:00 -
[11] - Quote
Nguruthos IX wrote:Harpyja wrote:Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map? Get outta here with that sensible logic Let CCP ruin their game. Maybe if they just buff the forge gun a little all those stupid pilots will just quit and find better ways to spend their time and money. CCP's design team and balance crew is the biggest joke in the gaming industry go play mass effect 3 multiplayer when it was first released for a year, than say that again
recuruit link
5 to 11 mil isk per 100k recuruit
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
169
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Posted - 2013.11.22 01:29:00 -
[12] - Quote
Vulpes Dolosus wrote:The only thing that need changed with forges, honestly, is a range nerf. 400m can literally deny vehicles whole maps if positioned with any thought. Something like 200-250m.
I would agree if this range is not applied to hights.
MAking INFANTRY fight at 200-175 mts from a TANK at GROUND level is suicidal and simply not fair. |
Rannici
Ancient Exiles. Renegade Alliance
106
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Posted - 2013.11.22 01:29:00 -
[13] - Quote
vehicles are getting a respec, but i'm not getting my swarm launcher 5 and proficiency 5 points refunded?
eff it, i'm becoming a forge gunner. see you all soon in my templar sentinel BPO. |
Awry Barux
Paladin Survey Force Amarr Empire
370
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Posted - 2013.11.22 01:30:00 -
[14] - Quote
You realize that post has one quote tag, quoting an unnamed CPM with no reference to any actual statement? I'm pretty sure it's just forum rumormongering. |
Harpyja
Royal Uhlans Amarr Empire
809
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Posted - 2013.11.22 01:32:00 -
[15] - Quote
Awry Barux wrote:You realize that post has one quote tag, quoting an unnamed CPM with no reference to any actual statement? I'm pretty sure it's just forum rumormongering. Which is why I was asking whether it was true or not. Some direct contact with CPM or CCP on this matter will easily confirm or deny this rumor.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
123
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Posted - 2013.11.22 01:32:00 -
[16] - Quote
Rannici wrote:vehicles are getting a respec, but i'm not getting my swarm launcher 5 and proficiency 5 points refunded?
eff it, i'm becoming a forge gunner. see you all soon in my templar sentinel BPO. the reason heavy are so slow, is because my 1.7 missile got shoved so far up thier ass, thet went back in time and had the missile stuck in them
recuruit link
5 to 11 mil isk per 100k recuruit
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Foundation Seldon
Gespenster Kompanie Villore Accords
211
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Posted - 2013.11.22 01:37:00 -
[17] - Quote
Awry Barux wrote:You realize that post has one quote tag, quoting an unnamed CPM with no reference to any actual statement? I'm pretty sure it's just forum rumormongering.
For whatever my word is worth, I've talked to CPM Hans on IRC and he's said the same thing. The Forge is going unchanged in 1.7
1.7 LAVs - Thoughts and Discussion
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Harpyja
Royal Uhlans Amarr Empire
810
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Posted - 2013.11.22 01:40:00 -
[18] - Quote
Foundation Seldon wrote:Awry Barux wrote:You realize that post has one quote tag, quoting an unnamed CPM with no reference to any actual statement? I'm pretty sure it's just forum rumormongering. For whatever my word is worth, I've talked to CPM Hans on IRC and he's said the same thing. The Forge is going unchanged in 1.7 If that's the case, I might actually not even re-allocate my SPs.
I will just let them sit, unallocated, all 10 million of my SPs, waiting to see if things will ever become balanced again.
In the meantime, I'll just play with my Amarr logi alt + assault scrambler rifle. Which I have had for a long time before people started crying that it's "OP."
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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WAR-MONGER SLAUGHTER
Unkn0wn Killers
13
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Posted - 2013.11.22 01:51:00 -
[19] - Quote
Harpyja wrote:I read from this thread that forge guns are not being changed in 1.7 Is this really true? I sure hope not; what does everyone else think? I at least hope that forge guns aren't being changed with the catch that ADV and PRO forges are being temporarily removed.
Im going to proto forge snipe the sh!t outta u if I ever see u in battle .. I just went 37/5 with my ishukone assault forge gun .. http://www.ign.com/wikis/dust-514/Ishukone_Assault_Forge_Gun U SOUND AWEFULLY BUTT HURT hows about when u see it being charged .. u RUN lol .. doom on u
WAR-MONGER SLAUGHTER ... THE GOD HEAVY
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Nguruthos IX
PEN 15 CLUB
2320
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Posted - 2013.11.22 01:53:00 -
[20] - Quote
Foundation Seldon wrote:Awry Barux wrote:You realize that post has one quote tag, quoting an unnamed CPM with no reference to any actual statement? I'm pretty sure it's just forum rumormongering. For whatever my word is worth, I've talked to CPM Hans on IRC and he's said the same thing. The Forge is going unchanged in 1.7 biggest joke in game balance, this team.
Can't figgure out what's wrong with vehicles.
Spends 5 months re-working them, does not touch forge damage.
blind to the elephant in the room much, honestly how can they possibly not get it.. |
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Vulpes Dolosus
SVER True Blood Public Disorder.
321
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Posted - 2013.11.22 01:53:00 -
[21] - Quote
ACE OF JOKERS wrote:Vulpes Dolosus wrote:The only thing that need changed with forges, honestly, is a range nerf. 400m can literally deny vehicles whole maps if positioned with any thought. Something like 200-250m. I would agree if this range is not applied to hights.
MAking INFANTRY fight at 200-175 mts from a TANK at GROUND level is suicidal and simply not fair.
I have no idea what you're talking about.
Most engagements with tanks occur within 100m, maybe 150m max. There aren't even that many places on the maps that get such an open space.
If you're referring to being able to sit atop high towers, you can still do that and hit targets below you, you just can't snipe across the bleeding map.
If you're referring to how dropships can just sit high up in the sky, untouchable, you may as well complain about the redline or MCC, because dropships at that hight are just as useful to their team (and nobody uses MCRUs like that, it's way more efficient and fun to just place an uplink and get back to the battle).
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 2; Pythons: 0; Logistics: 0; Militia: 10
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Rusty Shallows
524
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Posted - 2013.11.22 01:53:00 -
[22] - Quote
Harpyja wrote:Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map? The problem is they can't lock down an entire map. They can't even lock down the area around the table-top in Line Harvest from the tall middle towers. I've gotten more kills on people skyscraper tower forging with my forge gun than vise versa.
The problem is when someone has splash LOS on a hack-point. Then any FG becomes completely broken. I've been able to replicate that complaint and even without nano hives nearby it still feels messed up. The Ashland map in Skirmish or Domination mode is still vulnerable to this if there is no one covering the monkey bars.
The only vehicle getting a clear nerf in 1.7 is a specific armor taking HAV set-up. The others are all getting a timed survivability buff. God willing we will no longer see new tanking players getting killed for doing nothing tactically wrong. Further the new Rail and Missile buffs are looking sexy. It makes me want to do a tangent into Large Missiles. I'll have to concede that all Std LAVs might be getting nerfed but would prefer to try them out first and see how things go.
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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Rusty Shallows
524
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Posted - 2013.11.22 02:11:00 -
[23] - Quote
jerrmy12 kahoalii wrote:Harpyja wrote:Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map? i'll accept the no change if they glow REALLY bright have 200M range or something idk if you're on a tower you cant charge up less muzzle velocity I think all Alpha Damage weapons should be obvious to the battle field. The glowing blue balls are cool, Rail Turrets should get that feature.
If Towers bother you then support having them nerfed or ground access for all instead of limited to dropships.
Muzzle velocity is already slow enough. All the other rail weapon shots are faster. It is that current muzzle velocity that counter balances the range as is. Anything slower with nothing given back is just a bad nerf.
Any range reduction will need a counter boost. Either a RoF increase, muzzle velocity increase, or even hit-scan status (with the removal of all splash damage).
Once rendering is improved all the long range weapons are probably going to need a review. It's been been some time since we've had Large Rails spamming areas from safe distances and a lot of us seem to have forgotten how annoying that was.
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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Vitharr Foebane
Blood Money Mercenaries
251
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Posted - 2013.11.22 02:18:00 -
[24] - Quote
Rail Gun = rail tech Sniper Rifle = rail tech Rail Rifle = rail tech Forge Gun = rail tech
rail tech = high alpha, low rof, and long range
If you want to nerf one(FG), be ready to nerf ALL rail tech.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Rusty Shallows
525
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Posted - 2013.11.22 02:28:00 -
[25] - Quote
Lynn Beck wrote:Imagine the forgie on a caldari/minmatar heavy... God those ******* high slots... Stacked Complex Damage mods on Medium Frames got both Sniper Rifles and Swarm Launchers nerfed.
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
123
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Posted - 2013.11.22 02:30:00 -
[26] - Quote
Rusty Shallows wrote:jerrmy12 kahoalii wrote:Harpyja wrote:Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map? i'll accept the no change if they glow REALLY bright have 200M range or something idk if you're on a tower you cant charge up less muzzle velocity I think all If Towers bother you then support having them unaccessable or ground access for NO ONE. Muzzle velocity is already slow enough thats why i hit all moving targets at range, even lav's. "special"Any range reduction will need a counter boost. Either a RoF increase, muzzle velocity increase. HAHA, no, they need range nerf to discourage towers, stop sniping dropships from 400+M, and to have balance.
recuruit link
5 to 11 mil isk per 100k recuruit
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
173
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Posted - 2013.11.22 03:02:00 -
[27] - Quote
Vulpes Dolosus wrote:ACE OF JOKERS wrote:Vulpes Dolosus wrote:The only thing that need changed with forges, honestly, is a range nerf. 400m can literally deny vehicles whole maps if positioned with any thought. Something like 200-250m. I would agree if this range is not applied to hights.
MAking INFANTRY fight at 200-175 mts from a TANK at GROUND level is suicidal and simply not fair. I have no idea what you're talking about. Most engagements with tanks occur within 100m, maybe 150m max. There aren't even that many places on the maps that get such an open space. If you're referring to being able to sit atop high towers, you can still do that and hit targets below you, you just can't snipe across the bleeding map. If you're referring to how dropships can just sit high up in the sky, untouchable, you may as well complain about the redline or MCC, because dropships at that hight are just as useful to their team (and nobody uses MCRUs like that, it's way more efficient and fun to just place an uplink and get back to the battle).
I do complain About MCC and redline. The thing is , getting into 175 range with swarms or a 200mts with a HEAVY suit taht is UP as it is is just suicidal. Its obvious for AV infantry to want to be as far away of the vehicle as possible. Its not hard to understand. Fix rendering instead of nerfing EVERY SINGLE proto weapon i have. D@mn... |
Rusty Shallows
527
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Posted - 2013.11.22 03:11:00 -
[28] - Quote
jerrmy12 kahoalii wrote:Rusty Shallows wrote:Muzzle velocity is already slow enough thats why i hit all moving targets at range, even lav's. If rails were that good then why haven't we had people asking for all Large Rails (vehicle and turrets) to have their muzzle velocities reduced? Seeing how they are faster than Forge Guns and have many times the range then obviously they have the same problem but worse.
jerrmy12 kahoalii wrote:Rusty Shallows wrote:Any range reduction will need a counter boost. Either a RoF increase, muzzle velocity increase. HAHA, no, they need range nerf to discourage towers, stop sniping dropships from 400+M, and to have balance. With falloff and a completely stationary dropship the shot might be able to be hit at that range. I've never done it.
The problem with balance is some people won't be happy until the Forge Gun is useless in all cases. So they have to post exaggerations on the forums laced with melodrama. A good rule of thumb is anyone who simply demands nerfs has no interest in any game balance at all.
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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Tank Missile
Intara Direct Action Caldari State
47
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Posted - 2013.11.22 03:15:00 -
[29] - Quote
Vitharr Foebane wrote:Rail Gun = rail tech Sniper Rifle = rail tech Rail Rifle = rail tech Forge Gun = rail tech
rail tech = high alpha, low rof, and long range
If you want to nerf one(FG), be ready to nerf ALL rail tech.
I'd be OK with this if the FG were actually low RoF, but assault variant gives more damage and a RoF comparable to the SL.
"History is written by the victor-" Blah, blah blah, let's go shoot some stuff!
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Vitharr Foebane
Blood Money Mercenaries
252
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Posted - 2013.11.22 03:32:00 -
[30] - Quote
Tank Missile wrote:Vitharr Foebane wrote:Rail Gun = rail tech Sniper Rifle = rail tech Rail Rifle = rail tech Forge Gun = rail tech
rail tech = high alpha, low rof, and long range
If you want to nerf one(FG), be ready to nerf ALL rail tech. I'd be OK with this if the FG were actually low RoF, but assault variant gives more damage and a RoF comparable to the SL. You have to actually aim a FG and with its completely unrealistic travel time, you end up having to lead your target at range. Rail turrets shoot farther, faster, and with the same splash radius(see 1.7 changes) but that's ok because it is on a tank right?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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