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Rusty Shallows
522
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Posted - 2013.11.22 01:17:00 -
[1] - Quote
Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things?
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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Rusty Shallows
524
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Posted - 2013.11.22 01:53:00 -
[2] - Quote
Harpyja wrote:Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map? The problem is they can't lock down an entire map. They can't even lock down the area around the table-top in Line Harvest from the tall middle towers. I've gotten more kills on people skyscraper tower forging with my forge gun than vise versa.
The problem is when someone has splash LOS on a hack-point. Then any FG becomes completely broken. I've been able to replicate that complaint and even without nano hives nearby it still feels messed up. The Ashland map in Skirmish or Domination mode is still vulnerable to this if there is no one covering the monkey bars.
The only vehicle getting a clear nerf in 1.7 is a specific armor taking HAV set-up. The others are all getting a timed survivability buff. God willing we will no longer see new tanking players getting killed for doing nothing tactically wrong. Further the new Rail and Missile buffs are looking sexy. It makes me want to do a tangent into Large Missiles. I'll have to concede that all Std LAVs might be getting nerfed but would prefer to try them out first and see how things go.
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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Rusty Shallows
524
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Posted - 2013.11.22 02:11:00 -
[3] - Quote
jerrmy12 kahoalii wrote:Harpyja wrote:Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map? i'll accept the no change if they glow REALLY bright have 200M range or something idk if you're on a tower you cant charge up less muzzle velocity I think all Alpha Damage weapons should be obvious to the battle field. The glowing blue balls are cool, Rail Turrets should get that feature.
If Towers bother you then support having them nerfed or ground access for all instead of limited to dropships.
Muzzle velocity is already slow enough. All the other rail weapon shots are faster. It is that current muzzle velocity that counter balances the range as is. Anything slower with nothing given back is just a bad nerf.
Any range reduction will need a counter boost. Either a RoF increase, muzzle velocity increase, or even hit-scan status (with the removal of all splash damage).
Once rendering is improved all the long range weapons are probably going to need a review. It's been been some time since we've had Large Rails spamming areas from safe distances and a lot of us seem to have forgotten how annoying that was.
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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Rusty Shallows
525
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Posted - 2013.11.22 02:28:00 -
[4] - Quote
Lynn Beck wrote:Imagine the forgie on a caldari/minmatar heavy... God those ******* high slots... Stacked Complex Damage mods on Medium Frames got both Sniper Rifles and Swarm Launchers nerfed.
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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Rusty Shallows
527
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Posted - 2013.11.22 03:11:00 -
[5] - Quote
jerrmy12 kahoalii wrote:Rusty Shallows wrote:Muzzle velocity is already slow enough thats why i hit all moving targets at range, even lav's. If rails were that good then why haven't we had people asking for all Large Rails (vehicle and turrets) to have their muzzle velocities reduced? Seeing how they are faster than Forge Guns and have many times the range then obviously they have the same problem but worse.
jerrmy12 kahoalii wrote:Rusty Shallows wrote:Any range reduction will need a counter boost. Either a RoF increase, muzzle velocity increase. HAHA, no, they need range nerf to discourage towers, stop sniping dropships from 400+M, and to have balance. With falloff and a completely stationary dropship the shot might be able to be hit at that range. I've never done it.
The problem with balance is some people won't be happy until the Forge Gun is useless in all cases. So they have to post exaggerations on the forums laced with melodrama. A good rule of thumb is anyone who simply demands nerfs has no interest in any game balance at all.
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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