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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
123
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Posted - 2013.11.22 01:25:00 -
[1] - Quote
Harpyja wrote:Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map? i'll accept the no change if they glow REALLY bright have 200M range or something idk if you're on a tower you cant charge up less muzzle velocity
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
123
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Posted - 2013.11.22 01:28:00 -
[2] - Quote
Nguruthos IX wrote:Harpyja wrote:Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map? Get outta here with that sensible logic Let CCP ruin their game. Maybe if they just buff the forge gun a little all those stupid pilots will just quit and find better ways to spend their time and money. CCP's design team and balance crew is the biggest joke in the gaming industry go play mass effect 3 multiplayer when it was first released for a year, than say that again
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
123
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Posted - 2013.11.22 01:32:00 -
[3] - Quote
Rannici wrote:vehicles are getting a respec, but i'm not getting my swarm launcher 5 and proficiency 5 points refunded?
eff it, i'm becoming a forge gunner. see you all soon in my templar sentinel BPO. the reason heavy are so slow, is because my 1.7 missile got shoved so far up thier ass, thet went back in time and had the missile stuck in them
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
123
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Posted - 2013.11.22 02:30:00 -
[4] - Quote
Rusty Shallows wrote:jerrmy12 kahoalii wrote:Harpyja wrote:Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map? i'll accept the no change if they glow REALLY bright have 200M range or something idk if you're on a tower you cant charge up less muzzle velocity I think all If Towers bother you then support having them unaccessable or ground access for NO ONE. Muzzle velocity is already slow enough thats why i hit all moving targets at range, even lav's. "special"Any range reduction will need a counter boost. Either a RoF increase, muzzle velocity increase. HAHA, no, they need range nerf to discourage towers, stop sniping dropships from 400+M, and to have balance.
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
123
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Posted - 2013.11.22 12:43:00 -
[5] - Quote
Cat Merc wrote:Harpyja wrote:Rusty Shallows wrote:Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "nerfed" in 1.7, but forge guns remain unchanged? Where do you see the balance in that when forge guns can currently lock down almost an entire map? Vehicles are getting a heavy buff. Base hull strength doesn't mean crap. at the cost of low uptimes then hide like a ***** hoping there are no forge guns on a high spot. seriously, av can hide from any vehicle to basically have invincibility, then destroy it, or defend everywhere with no risk and destroying all vehicles, again, all objectives, hiding, another reason why forge guns are broken.
recuruit link
5 to 11 mil isk per 100k recuruit
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