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Reno Pechieu
Algintal Core Gallente Federation
25
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Posted - 2013.11.21 17:58:00 -
[1] - Quote
There have been plenty of times where I have blasted a HAV or Dropship, only to see being recalled and a fresh one order by the enemy. That is a meta playing as it get, it's very immersion breaking.
If you recall something thatGÇÖs heavily damaged, you donGÇÖt get it tuned up for free. So if you recall a vehicle with armour damage (not shield) you still have to pay a sum based on how damaged it is as a repair fee.
Also, I fail to see how disintegrating something thatGÇÖs factory created into nanites somehow consuetudes as less damaging. If you want t recall something, a carrier should arrive and pick it up the same way it was delivered.
And delivery and retrieval should take more time the father you are from the friendly MCC In game modes with no MCC, it can either be a fixed time for all (as the current model) or something else that determines the delay.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5303
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Posted - 2013.11.21 17:59:00 -
[2] - Quote
Recall is a broken mechanic, but I don't think this is the way to fix it.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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CLONE117
planetary retaliation organisation
483
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Posted - 2013.11.21 19:12:00 -
[3] - Quote
recall only works if the tank is above its critical state hp wise.
if the player is recalling the vehicles and the vehicle takes enough damage to put it below this percentage of hp the recall will then be impossible. as the second the vehicles reaches its critical state it would have to be repaired to be able to even try recall it.
as for the carrier thing.
i dont like the sound of having to watch something try and fail to pick up my vehicle only to be blown up by the enemy tank or rail turret on the other side of the map.
i dont have any problems about ppl recalling their vehicles.
if they plan to bring it out again i would watch for it. and possibly try to steal it. or drop an ob on it as its being called down again.
plus its still possible to destroy the vehicle even while its in its recall phase. |
Reno Pechieu
Algintal Core Gallente Federation
25
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Posted - 2013.11.22 02:06:00 -
[4] - Quote
CLONE117 wrote:recall only works if the tank is above its critical state hp wise.
if the player is recalling the vehicles and the vehicle takes enough damage to put it below this percentage of hp the recall will then be impossible. as the second the vehicles reaches its critical state it would have to be repaired to be able to even try recall it.
as for the carrier thing.
i dont like the sound of having to watch something try and fail to pick up my vehicle only to be blown up by the enemy tank or rail turret on the other side of the map.
i dont have any problems about ppl recalling their vehicles.
if they plan to bring it out again i would watch for it. and possibly try to steal it. or drop an ob on it as its being called down again.
plus its still possible to destroy the vehicle even while its in its recall phase. So, is the main concern is if the mapping will bug up? Likely the first ones will have some issues, but it shouldnGÇÖt be impossible to sort out. If you just donGÇÖt like the possibility for a enemy counter-attack while the vehicle is being retrieved, care should then be used before you order the evacuation, which is kinda the point.
Often as said in the OP I seen this tac being used willy-nilly, and it would irk me less if I knew they had a greater risk of losing their stuff while ordering a fresh one.
This would also impact heavyGÇÖs who use tank-built LAVs to taxi them over the map, and dismissing it without the need to be spotted when they arrive. Making the role of carrier Dropship-pilots and possible APCs pointless.
Also, I just donGÇÖt get it. From what I seen, recalling it just makes it smolder up into nanites, how is that preventing them from having to rebuild it? (also, how do they save those nanites?) If it teleported, then why canGÇÖt it be teleported down, just throw out a teleport-beacon and a carrier becomes obsolete.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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deepfried salad gilliam
Sanguine Knights
147
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Posted - 2013.11.22 02:14:00 -
[5] - Quote
4 minute waiting period to get a new vehicle prob solved
Christ is lord
Sanguine knights , open recruitment, join now.
Free tacos
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Baal Roo
Subdreddit Test Alliance Please Ignore
2763
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Posted - 2013.11.22 02:30:00 -
[6] - Quote
deepfried salad gilliam wrote:4 minute waiting period to get a new vehicle prob solved
I'm fine with this as long as they also add a 4 minute waiting period for changing dropsuits at a supply depot. |
Arc-08
Knights Of Ender Public Disorder.
130
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Posted - 2013.11.22 02:37:00 -
[7] - Quote
Reno Pechieu wrote:There have been plenty of times where I have blasted a HAV or Dropship, only to see being recalled and a fresh one order by the enemy. That is a meta playing as it get, it's very immersion breaking.
If you recall something thatGÇÖs heavily damaged, you donGÇÖt get it tuned up for free. So if you recall a vehicle with armour damage (not shield) you still have to pay a sum based on how damaged it is as a repair fee.
Also, I fail to see how disintegrating something thatGÇÖs factory created into nanites somehow consuetudes as less damaging. If you want t recall something, a carrier should arrive and pick it up the same way it was delivered.
And delivery and retrieval should take more time the father you are from the friendly MCC In game modes with no MCC, it can either be a fixed time for all (as the current model) or something else that determines the delay.
You don't even know the pain we feel! How would you feel if you could lose 800k ISK in 2 shots from a forge gun, yeah don't make us pay more isk so we don't lose our dropship. Don't make tankers who pay what close to 2 million ISK pay more isk for something they already bought. No if you buy a vehicle it comes with insurance to be recalled.
I don't think there is really all that much wrong with the vehicle recall system other than that a bollas doesn't come and pick it up. sure i understand MLT vehicles or BP vehicles but expensive stuff, don't complain that you didn't get your lucky shot just so you can ruin sombodies day.
You aren't fighting us, your fighting against the faction/corp that we are fighting for. This game everyone is focused just on personal gain, i think that being immortal has gotten to your head, you should go see a doctor for being a serial killer bent on killing other people for joy
Advanced Recon Commando's (A.R.C's) --- The most Elite fighting force in the galaxy
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Reno Pechieu
Algintal Core Gallente Federation
27
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Posted - 2013.11.25 14:30:00 -
[8] - Quote
Arc-08 wrote:You don't even know the pain we feel! How would you feel if you could lose 800k ISK in 2 shots from a forge gun, yeah don't make us pay more isk so we don't lose our dropship. Don't make tankers who pay what close to 2 million ISK pay more isk for something they already bought. No if you buy a vehicle it comes with insurance to be recalled.
I don't think there is really all that much wrong with the vehicle recall system other than that a bollas doesn't come and pick it up. however it would pick up the nanites that it has turned into so it can't be blown up unless you kill the bollas sure i understand MLT vehicles or BP vehicles but expensive stuff, don't complain that you didn't get your lucky shot just so you can ruin sombodies day. Yes, it must be so much worse for you than the folks who get killed by the HAV, or the AV-specialist who works hard to bring it to an end, only to see someone use meta-gaming trick to get a new one.
As people (and you *) have mentioned, the recall isnGÇÖt the major problem. ItGÇÖs insta recall and free fix that is. When you recall something, it should go thou the same process as it got there. If youGÇÖre afraid someone will use this moment to blow up a weakened HAV:
- Have repair modules and wait until itGÇÖs fixed
(Have more if you canGÇÖt wait)
- Have someone fix it with a repair-tool
- or request a recall in a secure location
(* What are they called? Bollas? I tried searching for their names, carriers are the most common thing I found)
Arc-08 wrote:You aren't fighting us, your fighting against the faction/corp that we are fighting for. In a way I am when you bring a HAV or Dropship to the fight. If I wreck the toy, it might discourage you from brining another one to the battle, giving my team an edge. So donGÇÖt make it sound personal just because a AV-specialist aims the weapon at your toy, suck it up babyblue.
Arc-08 wrote:This game everyone is focused just on personal gain, i think that being immortal has gotten to your head, you should go see a doctor for being a serial killer bent on killing other people for joy Sign upon the dotted line Pen away your soul Immortality divine - Insanity the toll.
Join us in our reverie Share with us our curse The terrifying irony Of dying in reverse.
Madness takes us, one and all Only some refuse to see That they also heed its call Hiding in faux sanity.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
152
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Posted - 2013.11.25 15:00:00 -
[9] - Quote
As people have already mentioned in this thread, it is odd to be able to recall a vehicle under fire. There should be some kind of timer to lock-out vehicle recall spam and/or not be able to recall it while it is under fire. Better still, you should have to wait for the RDV to come down, pick it up and fly off for it to be "safe". This would at least add some forethought to when/where to recall a vehicle from. |
KA24DERT
Pure Innocence. EoN.
262
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Posted - 2013.11.25 18:02:00 -
[10] - Quote
1 minute aggression timer + full armor before recall = fixed. |
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
45
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Posted - 2013.11.25 18:56:00 -
[11] - Quote
Message from Godin: These ideas are counter-productive, and double standards. No. A far better idea would be this:
step 1: Recall start
step 2: RDV picks up vehicle instead of nanite breakdown
step 3: all modules on said build has to cooldown. NO repairs at the time
step 4; said vehicle starts it's shield regen from 0 to max, and armor starts at whatever is was at for a 50 HP/s (or if it has a repper on it, whatever it can do). We can call it down ar any time at this point.
Fixed the issue. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5394
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Posted - 2013.11.25 19:00:00 -
[12] - Quote
Baal Roo wrote:deepfried salad gilliam wrote:4 minute waiting period to get a new vehicle prob solved I'm fine with this as long as they also add a 4 minute waiting period for changing dropsuits at a supply depot.
This is a remarkably stupid example that I'm surprised you still cling to.
You can recall a vehicle from anywhere on the map. You cannot change a dropsuit anywhere on the map.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Reno Pechieu
Algintal Core Gallente Federation
29
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Posted - 2013.11.26 00:07:00 -
[13] - Quote
Roger Cordill wrote:Message from Godin: These ideas are counter-productive, and double standards. No. A far better idea would be this:
step 1: Recall start
step 2: RDV picks up vehicle instead of nanite breakdown
step 3: all modules on said build has to cooldown. NO repairs at the time
step 4; said vehicle starts it's shield regen from 0 to max, and armor starts at whatever is was at for a 50 HP/s (or if it has a repper on it, whatever it can do). We can call it down ar any time at this point.
Fixed the issue. This is basically what I been saying, but not sure whatGÇÖs up with step 3 and 4?
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
|
Posted - 2013.11.26 00:34:00 -
[14] - Quote
Reno Pechieu wrote:Roger Cordill wrote:Message from Godin: These ideas are counter-productive, and double standards. No. A far better idea would be this:
step 1: Recall start
step 2: RDV picks up vehicle instead of nanite breakdown
step 3: all modules on said build has to cooldown. NO repairs at the time
step 4; said vehicle starts it's shield regen from 0 to max, and armor starts at whatever is was at for a 50 HP/s (or if it has a repper on it, whatever it can do). We can call it down ar any time at this point.
Fixed the issue. This is basically what I been saying, but not sure whatGÇÖs up with step 3 and 4?
Message from Godin: This goes along with Wolfman's idea of periods of attack. Basically, it would allow for a specific timer of using a vehicle, and escaping, or if the job is done and you need to move across the map, you can recall and move via DS while it's in it's cooldown; but, it would not allow for you to just recall for a long-cooldown module to reset it. Let me give you an example off of one of my ideas that Wolfman might put in (read this if you haven't yet to better understand.):
You pull up to a obj. in a defensive position which is fairly easy to guard, while hard to hit. You activate siege mode, and defend against anything that comes near the base along with any infantry to hit any hiding infantry, taking out AV, and helps you out taking out enemy vehicles. After the long, hard fight, you finally go on cooldown, and you recall the Suyra, as you're needed far away. you hop in a DS that came to pick you in a squad up. You get there, but the HAV is still on cooldown.
Now, one of two things could happen:
1: You don't have a extra HAV to call, and therefore has to call out another HAV type, or wait for the timer to go off
2: You do have a extra and call that one out instead the one which is still on cooldown.
Do you get it now? |
MINA Longstrike
2Shitz 1Giggle
66
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Posted - 2013.11.26 01:32:00 -
[15] - Quote
Reno Pechieu wrote:There have been plenty of times where I have blasted a HAV or Dropship, only to see being recalled and a fresh one order by the enemy. That is a meta playing as it get, it's very immersion breaking.
If you recall something thatGÇÖs heavily damaged, you donGÇÖt get it tuned up for free. So if you recall a vehicle with armour damage (not shield) you still have to pay a sum based on how damaged it is as a repair fee.
Also, I fail to see how disintegrating something thatGÇÖs factory created into nanites somehow consuetudes as less damaging. If you want t recall something, a carrier should arrive and pick it up the same way it was delivered.
And delivery and retrieval should take more time the father you are from the friendly MCC In game modes with no MCC, it can either be a fixed time for all (as the current model) or something else that determines the delay.
Tl;dr : "I am so ****ing mad that people get to recall vehicles and I don't get to kill everything forever with my overpowered av weapons" |
Wombat in combat
TeamPlayers Negative-Feedback
160
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Posted - 2013.11.26 06:29:00 -
[16] - Quote
I agree that this needs some tweaking. Maybe increase the time the vehicle would stand still after being recalled. Currently the vehicle near instantly disintegrates once you've recalled it. What about introducing a delay, so that the vehicle would disintegrate or be picked up by a RDV after say 10-30 seconds (after the recall "hack"). During that time the vehicle could be shot or repaired but not boarded. |
D34NOS MAZDA
WASTELAND JUNK REMOVAL Top Men.
239
|
Posted - 2013.11.26 07:59:00 -
[17] - Quote
It is not the getting a new vehicle that pisses people off. It is the time it takes to recall a vehicle that is far to short.
I have had it when i have been throwing av nades at a tank and they have activated the hardeners and reppers and just jumped out the other side of the vehicle and recalled it in just a few seconds.
Make the recall take as long as a counter hack and problem solved they are forced to destroy the other tank and then get to a safe location before recalling. |
Shokhann Echo
Chatelain Rapid Response Gallente Federation
73
|
Posted - 2013.11.26 13:16:00 -
[18] - Quote
D34NOS MAZDA wrote:It is not the getting a new vehicle that pisses people off. It is the time it takes to recall a vehicle that is far to short.
I have had it when i have been throwing av nades at a tank and they have activated the hardeners and reppers and just jumped out the other side of the vehicle and recalled it in just a few seconds.
Make the recall take as long as a counter hack and problem solved they are forced to destroy the other tank and then get to a safe location before recalling.
that makes 0 sense whatsoever, the vehicle isn't an objective and shouldn't take that long.
if you cant kill my tank before im able to recall it, you don't deserve the kill.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Ulysses Knapse
duna corp
639
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Posted - 2013.11.26 13:18:00 -
[19] - Quote
Reno Pechieu wrote:There have been plenty of times where I have blasted a HAV or Dropship, only to see being recalled and a fresh one order by the enemy. That is a meta playing as it get, it's very immersion breaking. Recalling is immersion breaking by itself, though people can have more than one HAV or Dropship stocked at once.
Humanity is the personification of change.
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Reno Pechieu
Algintal Core Gallente Federation
32
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Posted - 2013.11.26 16:56:00 -
[20] - Quote
MINA Longstrike wrote:Tl;dr : "I am so ****ing mad that people get to recall vehicles and I don't get to kill everything forever with my overpowered av weapons" "I rather use meta-gaming cheap tricks than actually invest in repair tools or modulesGǥ There, I fixed it for you. See Babyblue, we both can GǣeditGǥ the others comments to make it sound worse. Now, if you wanna provide some real argumentsGǪ
MINA Longstrike wrote:Oh and if you did enough damage with av to force a vehicle recall chances are the vehicle isn't going to be coming back in - you av players are so entitled thinking that you need to get a kill on every vehicle on the field simply cause you have av. If the vehicle escapes its never because the pilot was good it was because your (already hilariously overpowered) weapons are somehow 'too weak'. Vehicle recall mechanics are completely fine - not everything needs to earn war points to be worth doing. You know what; letGÇÖs try that out by removing any WP gained in a vehicle.(/sarcasm) And if you are so good, then a RDV-recall system shouldn't be a problem, should it?
Shokhann Echo wrote:D34NOS MAZDA wrote:It is not the getting a new vehicle that pisses people off. It is the time it takes to recall a vehicle that is far to short.
I have had it when i have been throwing av nades at a tank and they have activated the hardeners and reppers and just jumped out the other side of the vehicle and recalled it in just a few seconds.
Make the recall take as long as a counter hack and problem solved they are forced to destroy the other tank and then get to a safe location before recalling. that makes 0 sense whatsoever, the vehicle isn't an objective and shouldn't take that long. if you cant kill my tank before im able to recall it, you don't deserve the kill. Haha, got to love this logic. Pilots whine about AV-weapons being both too powerful and at the same time insist that AV-crew being able to destroy it before using cheap tricks. Round of applause folks
Ulysses Knapse wrote:Recalling is immersion breaking by itself, though people can have more than one HAV or Dropship stocked at once. I donGÇÖt find the act of recalling immersion breaking, in a constant war state the Eve-universe is in, it makes perfect sense being mobile. ItGÇÖs the GÇ£Beam it up ScottyGÇ¥ bit that irks me, if a RDV comes to pick it up much the same way itGÇÖs delivered, I have no issues.
And yeah, a MCC might house more vehicle of the same design, not a problem there either. Calling in a fresh one while the banged-upped one gets a tune-up makes sense, just make the game mechanic reflect that with them needing more than one or wait for it to be repaired in the MCC and a RDV for deployment and extraction.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2768
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Posted - 2013.11.26 22:36:00 -
[21] - Quote
In the end, AV is already so extremely OP that worrying about people recalling vehicles is sort of like playing football with 11 players vs. 1 and then complaining that the guy playing on a team by himself should still have to hike the ball between his legs to start a play to keep things "fair." |
Reno Pechieu
Algintal Core Gallente Federation
32
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Posted - 2013.11.26 23:37:00 -
[22] - Quote
Baal Roo wrote:In the end, AV is already so extremely OP that worrying about people recalling vehicles is sort of like playing football with 11 players vs. 1 and then complaining that the guy playing on a team by himself should still have to hike the ball between his legs to start a play to keep things "fair." Oh hush! AV is not OP, itGÇÖs specialised. The people who skill in them sacrifice being able to fend off other non-vehicle combatants as effective as the ones who skill in more conventional arms. Go park your precious toy behind the redline if youGÇÖre so afraid other might want to break it to stop you rolling or hovering over them.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
|
Baal Roo
Subdreddit Test Alliance Please Ignore
2768
|
Posted - 2013.11.27 03:54:00 -
[23] - Quote
Reno Pechieu wrote:Baal Roo wrote:In the end, AV is already so extremely OP that worrying about people recalling vehicles is sort of like playing football with 11 players vs. 1 and then complaining that the guy playing on a team by himself should still have to hike the ball between his legs to start a play to keep things "fair." Oh hush! AV is not OP, itGÇÖs specialised. The people who skill in them sacrifice being able to fend off other non-vehicle combatants as effective as the ones who skill in more conventional arms. Go park your precious toy behind the redline if youGÇÖre so afraid other might want to break it to stop you rolling or hovering over them.
I'm skilled proto-AV, and it's ridiculously/hilariously OP. |
Reno Pechieu
Algintal Core Gallente Federation
36
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Posted - 2013.11.27 13:12:00 -
[24] - Quote
Baal Roo wrote:I'm skilled proto-AV, and it's ridiculously/hilariously OP. 1) There is no way for me to discern if that is true or not, however: 2) Again, you are misusing the term GÇÿOver-poweredGÇÖ. AV weapons great one a huge advantage against a rather small group of players (which can quickly pose a threat to the rest of the team), but at the same time, it demands the loss of usefulness against those outside your specialisation
If you truly are AV skilled, you would know this Furthermore, as an AV-crew you should also know getting WP outside vehicle stuff is harder, so most AV folks like some recognition for their investment ALSO AV-crew knows that wrecking one of the proto tier vehicles means the pilot goes and sucks his or her thumb, giving your team a huge advantage. In conclusion, I have serious doubts that you are AV, more likely just a pilot calming to be one to seem right.
Tell your pilot friends if they donGÇÖt like their stuff getting blown up, they need to stop trying to be one-man armies and rely on the foot-troops to put down AV folks before they do damage. ItGÇÖs called teamwork.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
|
Baal Roo
Subdreddit Test Alliance Please Ignore
2770
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Posted - 2013.11.27 21:26:00 -
[25] - Quote
Reno Pechieu wrote: 1) There is no way for me to discern if that is true or not, however:
Again, I am skilled proto-AV. You can choose not to believe me if you like, but that's pretty silly.
Quote: 2) Again, you are misusing the term GÇÿOver-poweredGÇÖ. AV weapons great one a huge advantage against a rather small group of players (which can quickly pose a threat to the rest of the team), but at the same time, it demands the loss of usefulness against those outside your specialisation
If you truly are AV skilled, you would know this
A single proto-AV player (such as myself) can easily shut down an entire enemy team's vehicle usage. If you don't think that's OP then I don't know what sort of insane **** you hold that term back for describing.
Quote:Furthermore, as an AV-crew you should also know getting WP outside vehicle stuff is harder, so most AV folks like some recognition for their investment ALSO AV-crew knows that wrecking one of the proto tier vehicles means the pilot goes and sucks his or her thumb, giving your team a huge advantage. In conclusion, I have serious doubts that you are AV, more likely just a pilot calming to be one to seem right.
The fact that you think there are "proto tier vehicles" tells me that you don't know what the **** you're talking about.
Quote: Tell your pilot friends if they donGÇÖt like their stuff getting blown up, they need to stop trying to be one-man armies and rely on the foot-troops to put down AV folks before they do damage. ItGÇÖs called teamwork.
How ironic. |
Reno Pechieu
Algintal Core Gallente Federation
39
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Posted - 2013.11.30 02:39:00 -
[26] - Quote
Baal Roo wrote:Again, I am skilled proto-AV. You can choose not to believe me if you like, but that's pretty silly. You claiming it to be silly donGÇÖt make it any less of a legit concern, since itGÇÖs unlikely a liar would out himself in a lie.
Baal Roo wrote:A single proto-AV player (such as myself) can easily shut down an entire enemy team's vehicle usage. If you don't think that's OP then I don't know what sort of insane **** you hold that term back for describing. You just said it yourself GÇÿVehicleGÇÖ; against foot troops most AV weapons are unpractical. ItGÇÖs specialised, it does one thing and it does it well.
Baal Roo wrote:The fact that you think there are "proto tier vehicles" tells me that you don't know what the **** you're talking about. You know damn well what IGÇÖm talking about. So stop acting dumb
Baal Roo wrote:How ironic.
All-in-all, when I feel like relaxing and picking up easy/free WP while destroying millions in enemy assets, I pull out my proto-AV. In my experience, this is the case for most players. It's no secret that AV is extremely overpowered, hell CCP have been working on how to fix the problem for months. I mean seriously, I'm amazed that there are still people like yourself in denial. It's blatantly obvious. While thatGÇÖs truly is an GÇ£interestingGÇ¥ story, the point of this topic is the recall system. Add a RDV sequence to the recall procedure and I have no problems.
Without it, it just makes for meta-gaming. It would be like if foot-troops could recall their gear to avoid losing proto-tier level items when they know they are about to get killed.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2797
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Posted - 2013.11.30 23:04:00 -
[27] - Quote
Reno Pechieu wrote:Baal Roo wrote:A single proto-AV player (such as myself) can easily shut down an entire enemy team's vehicle usage. If you don't think that's OP then I don't know what sort of insane **** you hold that term back for describing. You just said it yourself GÇÿVehicleGÇÖ; against foot troops most AV weapons are unpractical. ItGÇÖs specialised, it does one thing and it does it well.
The Forge Gun OHKs all infantry. So, not only does it do way more damage than a shotgun with more range than every weapon except for the sniper rifle, but as I said, you can shut down multiple vehicle users with a single AV user. So no, it doesn't "do one thing and do it well," it does ALL THINGS and does them well. I mean seriously, it's not at all uncommon for our forge gunners to rack up 30+ infantry kills in games. It's the primary weapon for anti-infantry for a good portion of heavies for christ sake.
Quote:You know damn well what IGÇÖm talking about. So stop acting dumb
No, I really don't. There are no proto-tier vehicles, so I don't have a damn clue what you're talking about.
Quote:Baal Roo wrote:How ironic.
All-in-all, when I feel like relaxing and picking up easy/free WP while destroying millions in enemy assets, I pull out my proto-AV. In my experience, this is the case for most players. It's no secret that AV is extremely overpowered, hell CCP have been working on how to fix the problem for months. I mean seriously, I'm amazed that there are still people like yourself in denial. It's blatantly obvious. While thatGÇÖs truly is an GÇ£interestingGÇ¥ story, the point of this topic is the recall system. Add a RDV sequence to the recall procedure and I have no problems. Without it, it just makes for meta-gaming. It would be like if foot-troops could recall their gear to avoid losing proto-tier level items when they know they are about to get killed.
So your main concern is the animation that they use for the recall? Seriously? |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3910
|
Posted - 2013.12.01 07:17:00 -
[28] - Quote
Arkena Wyrnspire wrote:Recall is a broken mechanic, but I don't think this is the way to fix it. Yes, what it needs is for an RDV to actually come and pick up the vehicle just like the in-game message says.
That way if some idiot tries to back around a corner and do a quick recall, you can just bag him, his vehicle, AND the RDV in one go.
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abarkrishna
WarRavens
89
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Posted - 2013.12.01 08:02:00 -
[29] - Quote
RDV's can not even drop off a vehicle half of the time. Sometimes the RDV just sits there for 30+ seconds yoyoing often being shot down. This is a stupid idea
They call me the C.L.I.T commander.
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abarkrishna
WarRavens
89
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Posted - 2013.12.01 08:06:00 -
[30] - Quote
Quote:Without it, it just makes for meta-gaming. It would be like if foot-troops could recall their gear to avoid losing proto-tier level items when they know they are about to get killed.
You mean like at a supply depot? Where you can change fittings. Remove this too make people have to die to change fittings.
They call me the C.L.I.T commander.
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CLONE117
planetary retaliation organisation
494
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Posted - 2013.12.02 16:24:00 -
[31] - Quote
heavy suit plus smg.
its pretty effective. plus u can carry a forge gun so there isnt much problem there.
i wonder how effective a heavily fitted maddy would be if every1 had a default mlt tank fitting.
imagine that maddy getting swarmed by mlt tank. and then imagine ppl getting out and throwing av at the tank after shooting the maddy with the cheap paper thin soma blasters.
it could be an effective tactic.
aside from that. with my time spent using a cheaply fitted mlt soma tank.
it wont last long against av.
or enemy tank maddy frames.
ive only gotten it to last just long enough to pullout and rep or possibly recall it.
at this point in time after my string of bad matches yesterday. some proto bears are looking forward to possible reworks of tanks.
others are sick of having to chase a vehicle halfway accross the map firing endless volleys of rockets and fg rounds as it runs away only to come back later.
i think the actual problem might be poor positioning of the vehicle and the av player.
it does take time to recall a vehicle.
i think it takes around 5 seconds to recall.
there have been god tanks that seemed to be indestructible.
there are tanks between and there a paper thin vehicles.
same could easily be said with av. a proto breach fg combined with certain modules will pop any vehicle in 1-2 shots.
ive been in matches where an unfitted mlt tank would pwn a team of proto bears.
it seems there rnt many players in game who try to think smart.
dust is not a clueless shooter game.
a single vehicle could turn a losing battle into a winning one. i want that ability to stay.
i could get behind having a cooldown type thing for vehicles. but the problem would be something like this. what if i want to call down an lav after recalling my tank?. or call down a tank with a railgun to take down an enemy assault dropship flying around in the air?.
i think with recall the vehicle should have to be above a certain percentage of total hp in order to be recalled.
not sure what to do with supply depots.
maybe it could be based on a percentage type thing with hp.
or make it to where u cant change suits at a supply depot and make it give ammo only?.
then make a command post type thing that allows for fitting changes?.
just to add some complexity to the game.
_____________________________________________________ 100% chance of trolls is to be expected. |
Reno Pechieu
Algintal Core Gallente Federation
44
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Posted - 2013.12.12 02:52:00 -
[32] - Quote
With what the current 1.7 patch has demonstrated with the reduction in AV-weapon, this suggestion has become even more pressing.
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Ninja Troll
ELITE TROLLS
0
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Posted - 2013.12.16 05:25:00 -
[33] - Quote
Reno Pechieu wrote:There have been plenty of times where I have blasted a HAV or Dropship, only to see being recalled and a fresh one order by the enemy. That is a meta playing as it get, it's very immersion breaking.
If you recall something thatGÇÖs heavily damaged, you donGÇÖt get it tuned up for free. So if you recall a vehicle with armour damage (not shield) you still have to pay a sum based on how damaged it is as a repair fee.
Also, I fail to see how disintegrating something thatGÇÖs factory created into nanites somehow consuetudes as less damaging. If you want t recall something, a carrier should arrive and pick it up the same way it was delivered.
And delivery and retrieval should take more time the father you are from the friendly MCC In game modes with no MCC, it can either be a fixed time for all (as the current model) or something else that determines the delay. I almost killed a tank and he got out and was able to recall it so quickly. WTF It should take longer to recall a tank, especially now that they are OP beasts in 1.7.
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
13
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Posted - 2013.12.16 18:10:00 -
[34] - Quote
Baal Roo wrote:deepfried salad gilliam wrote:4 minute waiting period to get a new vehicle prob solved I'm fine with this as long as they also add a 4 minute waiting period for changing dropsuits at a supply depot.
If Infantry can change their dropsuit at any time and anywhere on the map then yes ...
Infantry have to go to a specific place to change their dropsuit .. Vehicles don;t have to go to a specific area to recall .. so how about it ?
Infantry able to change dropsuits at any point and anywhere on the map ? You want both mechanics to be equal so why not? |
Baal Roo
Subdreddit Test Alliance Please Ignore
2830
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Posted - 2013.12.21 04:27:00 -
[35] - Quote
Zerus Ni'Kator wrote:Baal Roo wrote:deepfried salad gilliam wrote:4 minute waiting period to get a new vehicle prob solved I'm fine with this as long as they also add a 4 minute waiting period for changing dropsuits at a supply depot. If Infantry can change their dropsuit at any time and anywhere on the map then yes ... Infantry have to go to a specific place to change their dropsuit .. Vehicles don;t have to go to a specific area to recall .. so how about it ? Infantry able to change dropsuits at any point and anywhere on the map ? You want both mechanics to be equal so why not?
Well, that would be a pretty dumb way to equalize it.
A better solution would be to add vehicle depots. |
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