|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Baal Roo
Subdreddit Test Alliance Please Ignore
2763
|
Posted - 2013.11.22 02:30:00 -
[1] - Quote
deepfried salad gilliam wrote:4 minute waiting period to get a new vehicle prob solved
I'm fine with this as long as they also add a 4 minute waiting period for changing dropsuits at a supply depot. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2768
|
Posted - 2013.11.26 22:36:00 -
[2] - Quote
In the end, AV is already so extremely OP that worrying about people recalling vehicles is sort of like playing football with 11 players vs. 1 and then complaining that the guy playing on a team by himself should still have to hike the ball between his legs to start a play to keep things "fair." |
Baal Roo
Subdreddit Test Alliance Please Ignore
2768
|
Posted - 2013.11.27 03:54:00 -
[3] - Quote
Reno Pechieu wrote:Baal Roo wrote:In the end, AV is already so extremely OP that worrying about people recalling vehicles is sort of like playing football with 11 players vs. 1 and then complaining that the guy playing on a team by himself should still have to hike the ball between his legs to start a play to keep things "fair." Oh hush! AV is not OP, itGÇÖs specialised. The people who skill in them sacrifice being able to fend off other non-vehicle combatants as effective as the ones who skill in more conventional arms. Go park your precious toy behind the redline if youGÇÖre so afraid other might want to break it to stop you rolling or hovering over them.
I'm skilled proto-AV, and it's ridiculously/hilariously OP. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2770
|
Posted - 2013.11.27 21:26:00 -
[4] - Quote
Reno Pechieu wrote: 1) There is no way for me to discern if that is true or not, however:
Again, I am skilled proto-AV. You can choose not to believe me if you like, but that's pretty silly.
Quote: 2) Again, you are misusing the term GÇÿOver-poweredGÇÖ. AV weapons great one a huge advantage against a rather small group of players (which can quickly pose a threat to the rest of the team), but at the same time, it demands the loss of usefulness against those outside your specialisation
If you truly are AV skilled, you would know this
A single proto-AV player (such as myself) can easily shut down an entire enemy team's vehicle usage. If you don't think that's OP then I don't know what sort of insane **** you hold that term back for describing.
Quote:Furthermore, as an AV-crew you should also know getting WP outside vehicle stuff is harder, so most AV folks like some recognition for their investment ALSO AV-crew knows that wrecking one of the proto tier vehicles means the pilot goes and sucks his or her thumb, giving your team a huge advantage. In conclusion, I have serious doubts that you are AV, more likely just a pilot calming to be one to seem right.
The fact that you think there are "proto tier vehicles" tells me that you don't know what the **** you're talking about.
Quote: Tell your pilot friends if they donGÇÖt like their stuff getting blown up, they need to stop trying to be one-man armies and rely on the foot-troops to put down AV folks before they do damage. ItGÇÖs called teamwork.
How ironic. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2797
|
Posted - 2013.11.30 23:04:00 -
[5] - Quote
Reno Pechieu wrote:Baal Roo wrote:A single proto-AV player (such as myself) can easily shut down an entire enemy team's vehicle usage. If you don't think that's OP then I don't know what sort of insane **** you hold that term back for describing. You just said it yourself GÇÿVehicleGÇÖ; against foot troops most AV weapons are unpractical. ItGÇÖs specialised, it does one thing and it does it well.
The Forge Gun OHKs all infantry. So, not only does it do way more damage than a shotgun with more range than every weapon except for the sniper rifle, but as I said, you can shut down multiple vehicle users with a single AV user. So no, it doesn't "do one thing and do it well," it does ALL THINGS and does them well. I mean seriously, it's not at all uncommon for our forge gunners to rack up 30+ infantry kills in games. It's the primary weapon for anti-infantry for a good portion of heavies for christ sake.
Quote:You know damn well what IGÇÖm talking about. So stop acting dumb
No, I really don't. There are no proto-tier vehicles, so I don't have a damn clue what you're talking about.
Quote:Baal Roo wrote:How ironic.
All-in-all, when I feel like relaxing and picking up easy/free WP while destroying millions in enemy assets, I pull out my proto-AV. In my experience, this is the case for most players. It's no secret that AV is extremely overpowered, hell CCP have been working on how to fix the problem for months. I mean seriously, I'm amazed that there are still people like yourself in denial. It's blatantly obvious. While thatGÇÖs truly is an GÇ£interestingGÇ¥ story, the point of this topic is the recall system. Add a RDV sequence to the recall procedure and I have no problems. Without it, it just makes for meta-gaming. It would be like if foot-troops could recall their gear to avoid losing proto-tier level items when they know they are about to get killed.
So your main concern is the animation that they use for the recall? Seriously? |
Baal Roo
Subdreddit Test Alliance Please Ignore
2830
|
Posted - 2013.12.21 04:27:00 -
[6] - Quote
Zerus Ni'Kator wrote:Baal Roo wrote:deepfried salad gilliam wrote:4 minute waiting period to get a new vehicle prob solved I'm fine with this as long as they also add a 4 minute waiting period for changing dropsuits at a supply depot. If Infantry can change their dropsuit at any time and anywhere on the map then yes ... Infantry have to go to a specific place to change their dropsuit .. Vehicles don;t have to go to a specific area to recall .. so how about it ? Infantry able to change dropsuits at any point and anywhere on the map ? You want both mechanics to be equal so why not?
Well, that would be a pretty dumb way to equalize it.
A better solution would be to add vehicle depots. |
|
|
|