Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
45
|
Posted - 2013.11.25 18:56:00 -
[1] - Quote
Message from Godin: These ideas are counter-productive, and double standards. No. A far better idea would be this:
step 1: Recall start
step 2: RDV picks up vehicle instead of nanite breakdown
step 3: all modules on said build has to cooldown. NO repairs at the time
step 4; said vehicle starts it's shield regen from 0 to max, and armor starts at whatever is was at for a 50 HP/s (or if it has a repper on it, whatever it can do). We can call it down ar any time at this point.
Fixed the issue. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
|
Posted - 2013.11.26 00:34:00 -
[2] - Quote
Reno Pechieu wrote:Roger Cordill wrote:Message from Godin: These ideas are counter-productive, and double standards. No. A far better idea would be this:
step 1: Recall start
step 2: RDV picks up vehicle instead of nanite breakdown
step 3: all modules on said build has to cooldown. NO repairs at the time
step 4; said vehicle starts it's shield regen from 0 to max, and armor starts at whatever is was at for a 50 HP/s (or if it has a repper on it, whatever it can do). We can call it down ar any time at this point.
Fixed the issue. This is basically what I been saying, but not sure whatGÇÖs up with step 3 and 4?
Message from Godin: This goes along with Wolfman's idea of periods of attack. Basically, it would allow for a specific timer of using a vehicle, and escaping, or if the job is done and you need to move across the map, you can recall and move via DS while it's in it's cooldown; but, it would not allow for you to just recall for a long-cooldown module to reset it. Let me give you an example off of one of my ideas that Wolfman might put in (read this if you haven't yet to better understand.):
You pull up to a obj. in a defensive position which is fairly easy to guard, while hard to hit. You activate siege mode, and defend against anything that comes near the base along with any infantry to hit any hiding infantry, taking out AV, and helps you out taking out enemy vehicles. After the long, hard fight, you finally go on cooldown, and you recall the Suyra, as you're needed far away. you hop in a DS that came to pick you in a squad up. You get there, but the HAV is still on cooldown.
Now, one of two things could happen:
1: You don't have a extra HAV to call, and therefore has to call out another HAV type, or wait for the timer to go off
2: You do have a extra and call that one out instead the one which is still on cooldown.
Do you get it now? |