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knight of 6
SVER True Blood Public Disorder.
645
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Posted - 2013.11.18 21:35:00 -
[1] - Quote
I've always hated nerfs and in this case it looked like it was getting nerfed into the ground. my opinion on why the nerf is happening
but even inventing a reason for the nerf I still feel like you give some you should get some. so how bout we give swarms dumbfire back? dumbfire was never terribly effective especially at range so I don't see a problem with giving it back. when it was an anti tank weapon I could sort of see dumbfire was removed. looking at it's new stats killing anything with it is gonna be a pain.
signed AV's favorite tanker <3
PS: why isn't this in feedback/request? because I'm not sure i wanna suggest or request it yet as nobody outside ccp has used the new swarm.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Cody Sietz
Bullet Cluster Legacy Rising
1471
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Posted - 2013.11.18 21:45:00 -
[2] - Quote
Tankers are happy for the nerf. That's all that matters. |
knight of 6
SVER True Blood Public Disorder.
646
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Posted - 2013.11.18 21:49:00 -
[3] - Quote
Cody Sietz wrote:Tankers are happy for the nerf. That's all that matters. tankers should know what it feels like to be nerf, they should put aside petty revenge. they shouldn't wish their ills on others.
EDIT: well, a little revenge, BUT THEN WE FIX IT.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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IceShifter Childhaspawn
DUST University Ivy League
406
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Posted - 2013.11.18 21:51:00 -
[4] - Quote
I think it was a concession to tankers for removing all the tanks. Swarms are not particularly good at taking out a good DS pilot anymore, forge gun on the other hand is great. Swarms are great for taking out BAD tankers, but not so good for Good tankers, Forge gun on the other hand is great.
Nerfing the swarms to 200m and nerfing the DPS by a third will fit them well along side the plasma cannon and flaylock. Great users will still be able to use them effectively, but the rest of us will leave them alone.
Im just hoping they will restore them AFTER ccp unf**ks vehicles. |
Sinboto Simmons
SVER True Blood Public Disorder.
2259
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Posted - 2013.11.18 21:52:00 -
[5] - Quote
Whoops read that wrong
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Leithe Askarii
Isuuaya Tactical Caldari State
31
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Posted - 2013.11.18 21:52:00 -
[6] - Quote
knight of 6 wrote:Cody Sietz wrote:Tankers are happy for the nerf. That's all that matters. tankers should know what it feels like to be nerf, they should put aside petty revenge. they shouldn't wish their ills on others. EDIT: well, a little revenge, BUT THEN WE FIX IT.
I dunno all those nerfs made us bitter and salty. |
calvin b
Molon Labe. RISE of LEGION
972
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Posted - 2013.11.18 21:55:00 -
[7] - Quote
I know I am not the only one experiencing the SL glitch. Fix the SL and after 1.7 there is a good chance I will never again use the SL and use only proto AV nades. For DS looks like they are getting a free pass from me.
Do not eat the yellow snow
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IceStormers
Forsaken Immortals Top Men.
75
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Posted - 2013.11.18 22:31:00 -
[8] - Quote
Nerf away aslong as i get my skill points back from swarms so i can move to a heavy with forge its fine
I Support SP Rollover
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Keri Starlight
0uter.Heaven Proficiency V.
2133
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Posted - 2013.11.18 22:40:00 -
[9] - Quote
IceStormers wrote:Nerf away aslong as i get my skill points back from swarms so i can move to a heavy with forge its fine
I don't think you're getting those SP back, unless CCP is planning to give a full respec...
-1.7 ranges: AR 42m -> 48m, TAR 65m -> 60m
-Goodbye my love, Tac AR
"I load my gun with love instead of bullets"
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Chunky Munkey
Amarr Templars Amarr Empire
2214
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Posted - 2013.11.18 22:56:00 -
[10] - Quote
We can only hope that the swarm nerf is balanced against whatever upcoming vehicle changes can't be announced yet.
No.
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Mortedeamor
WASTELAND JUNK REMOVAL
765
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Posted - 2013.11.18 23:00:00 -
[11] - Quote
Cody Sietz wrote:Tankers are happy for the nerf. That's all that matters. not only tankers ive had swarms to proto since they came out i am happy for the nerf |
DeadlyAztec11
Gallente Federation
2652
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Posted - 2013.11.18 23:02:00 -
[12] - Quote
The CPM has stated that they want to implement a limited respec to AV and Vehicles since they will be nerfing both.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Cody Sietz
Bullet Cluster Legacy Rising
1473
|
Posted - 2013.11.18 23:06:00 -
[13] - Quote
Mortedeamor wrote:Cody Sietz wrote:Tankers are happy for the nerf. That's all that matters. not only tankers ive had swarms to proto since they came out i am happy for the nerf Tell me about it, it sucks having to lose a 130k proto suit chasing a tank because one of his buddy's pulled out a MLT AR then the tanker just recalls his tank, waits a min and has full health and brand new reppers ready to go.
I'm gonna be happy I won't have the chance worry about taking a tank out now. |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
940
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Posted - 2013.11.18 23:44:00 -
[14] - Quote
I used to be worried about the swarms getting nerfed in 1.7
Then I remembered that its a few days until Black Friday. Games on my to do list: Kingdoms of Amalur. Tomb Raider reboot, The Last of Us, Beyond, Far Cry 3, AC, Batman, Gran Turismo 6, Diablo 3, Dark Souls, Payday, Saints Row, GTA V, Killzone: Shadowfall,
So I guess by May ? then maybe? I may be worried about it but by then its sorry Dust 514 theres still more games arriving...lol.
So I guess Dust 514 playtime will be check in once a month to see if anythings fixed or stll goofed up??
I.e. last year we waited months for new content:
Dev1 umm whats the forums like?? Dev2 theres endless threads asking about new maps, new weapons, new vehicles and they have thousands of likes.
Dev1 meh! what else is there?? Dev2 theres a single forum thread with two likes asking about new supply depos.
Dev1 holy mother of code sourced kittens!! get on those new supply depos!!
And we got a cosmetic makeover for supply depos since that was a "hot" forum topic....lol!!!!!!!! |
knight of 6
SVER True Blood Public Disorder.
655
|
Posted - 2013.11.19 00:08:00 -
[15] - Quote
Tech Ohm Eaven wrote:I used to be worried about the swarms getting nerfed in 1.7
Then I remembered that its a few days until Black Friday. Games on my to do list: Kingdoms of Amalur. Tomb Raider reboot, The Last of Us, Beyond, Far Cry 3, AC, Batman, Gran Turismo 6, Diablo 3, Dark Souls, Payday, Saints Row, GTA V, Killzone: Shadowfall,
So I guess by May ? then maybe? I may be worried about it but by then its sorry Dust 514 theres still more games arriving...lol.
So I guess Dust 514 playtime will be check in once a month to see if anythings fixed or stll goofed up??
I.e. last year we waited months for new content:
Dev1 umm whats the forums like?? Dev2 theres endless threads asking about new maps, new weapons, new vehicles and they have thousands of likes.
Dev1 meh! what else is there?? Dev2 theres a single forum thread with two likes asking about new supply depos.
Dev1 holy mother of code sourced kittens!! get on those new supply depos!!
And we got a cosmetic makeover for supply depos since that was a "hot" forum topic....lol!!!!!!!! the ever popular doctor strangelove approach, I can respect that.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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CharCharOdell
1563
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Posted - 2013.11.19 05:06:00 -
[16] - Quote
IceShifter Childhaspawn wrote:I think it was a concession to tankers for removing all the tanks. Swarms are not particularly good at taking out a good DS pilot anymore, forge gun on the other hand is great. Swarms are great for taking out BAD tankers, but not so good for Good tankers, Forge gun on the other hand is great.
Nerfing the swarms to 200m and nerfing the DPS by a third will fit them well along side the plasma cannon and flaylock. Great users will still be able to use them effectively, but the rest of us will leave them alone.
Im just hoping they will restore them AFTER ccp unf**ks vehicles.
well...the thing is that if the gunlogi and maddie are STD tanks, then AV will NEED a buff for proto tanks. I honestly don't think ill be losing many tanks come 1.7. Hell, I don't lose TOO many now except when im being an idiot. I want my proto tanks. My god mode death machines with 2 damage mods, 2 hardeners, and a nitros so i can be op all over the place.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
451
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Posted - 2013.11.19 05:14:00 -
[17] - Quote
Its to balance the cooldown of defensive mods. The tanker needs a fair chance to get out of target lock range. Also current swarm launchers can fire from redline to any objective on most maps - Meaning a single SL can completely shut down all vehicles and especially DS's while being comfortably in the redline sipping cocoa.
The range will still be the same, so your swarms will still damage retreating targets. All thats changing is that long range suppression will be relegated to the forge while the swarm will be point defence.
"We demand rigidly defined areas of doubt and uncertainty!"
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Spkr4theDead
Red Star. EoN.
1253
|
Posted - 2013.11.19 05:21:00 -
[18] - Quote
knight of 6 wrote:I've always hated nerfs and in this case it looked like it was getting nerfed into the ground. my opinion on why the nerf is happeningbut even inventing a reason for the nerf I still feel like you give some you should get some. so how bout we give swarms dumbfire back? dumbfire was never terribly effective especially at range so I don't see a problem with giving it back. when it was an anti tank weapon I could sort of see dumbfire was removed. looking at it's new stats killing anything with it is gonna be a pain. signed AV's favorite tanker <3 PS: why isn't this in feedback/request? because I'm not sure i wanna suggest or request it yet as nobody outside ccp has used the new swarm. Dumbfire swarms never terribly effective? I guess you weren't here when you had to restart every other game, because everybody was using swarms like it was Halo. The incredible swarm spam was probably a contributing factor to having to restart so often. It's a good thing the dumbfire ability was removed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1253
|
Posted - 2013.11.19 05:22:00 -
[19] - Quote
knight of 6 wrote:Cody Sietz wrote:Tankers are happy for the nerf. That's all that matters. tankers should know what it feels like to be nerf, they should put aside petty revenge. they shouldn't wish their ills on others. EDIT: well, a little revenge, BUT THEN WE FIX IT. So for being nerfed through multiple builds, tankers should just bend over and take it?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Vrain Matari
ZionTCD Public Disorder.
1251
|
Posted - 2013.11.19 05:23:00 -
[20] - Quote
Broonfondle Majikthies wrote:Its to balance the cooldown of defensive mods. The tanker needs a fair chance to get out of target lock range. Also current swarm launchers can fire from redline to any objective on most maps - Meaning a single SL can completely shut down all vehicles and especially DS's while being comfortably in the redline sipping cocoa.
The range will still be the same, so your swarms will still damage retreating targets. All thats changing is that long range suppression will be relegated to the forge while the swarm will be point defence. +1. This is the way i read it too.
I've been swarm/AV infantry right from Mordu's trials, but i may not pick it up again.
I sacrificed a lot of kills, a lot of ISK, a lot of sp and a lot of deaths trying to make sure tanks weren't free to dominate the infantry.
Looks like those days are over.
I support SP rollover.
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Spkr4theDead
Red Star. EoN.
1253
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Posted - 2013.11.19 05:29:00 -
[21] - Quote
Chunky Munkey wrote:We can only hope that the swarm nerf is balanced against whatever upcoming vehicle changes can't be announced yet. Balanced according to infantry means insta-popped by only ADV swarms with no proficiency and maybe 1 damage mod.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1253
|
Posted - 2013.11.19 05:30:00 -
[22] - Quote
Cody Sietz wrote:Mortedeamor wrote:Cody Sietz wrote:Tankers are happy for the nerf. That's all that matters. not only tankers ive had swarms to proto since they came out i am happy for the nerf Tell me about it, it sucks having to lose a 130k proto suit chasing a tank because one of his buddy's pulled out a MLT AR then the tanker just recalls his tank, waits a min and has full health and brand new reppers ready to go. I'm gonna be happy I won't have the chance worry about taking a tank out now. So you're basically admitting to attempting to solo all tanks?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cody Sietz
Bullet Cluster Legacy Rising
1477
|
Posted - 2013.11.19 05:45:00 -
[23] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Mortedeamor wrote:Cody Sietz wrote:Tankers are happy for the nerf. That's all that matters. not only tankers ive had swarms to proto since they came out i am happy for the nerf Tell me about it, it sucks having to lose a 130k proto suit chasing a tank because one of his buddy's pulled out a MLT AR then the tanker just recalls his tank, waits a min and has full health and brand new reppers ready to go. I'm gonna be happy I won't have the chance worry about taking a tank out now. So you're basically admitting to attempting to solo all tanks? oh sparks, you will never understand someone dying 3 or 4 times while trying to kill a tank doesn't count as soloing.
But you even said you like to keep current tanks with the new swarm stats just for one week. Meaning that current tanks aren't so bad, they just have a good counter(not great but good imo)
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IceStormers
Forsaken Immortals Top Men.
82
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Posted - 2013.11.19 11:39:00 -
[24] - Quote
I agree something has to be done about them i just dont think this is it
Swarms should have the range so they can kill DS, even with current range its hard to to take down a decent DS pilot, it requires a full squad of Proto dotted around the map and picking when to start the fight so that the DS cant make it to the redline
tanks can back off out of the way and run from swarms, bad tanks not so much and LAV being one shot by swarms is a bad thing too (logi lav excluded)
it should be a case that swarms have long range and low damage and are designed to kill DS and LAV, while forge are to take on tanks
I Support SP Rollover
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KalOfTheRathi
Nec Tributis
892
|
Posted - 2013.11.19 11:50:00 -
[25] - Quote
knight of 6 wrote: -- snip plea bargaining with the Devs. Who aren't listening, BTW -- Too late.
It is already through QA, or close enough nothing will change now.
Most you can hope for is a ongoing QQ Kitten/Flame War here on the forums. You might even consider your OP as the first one in the volley.
Welcome to DUST.
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Racro 01 Arifistan
501st Knights of Leanbox
76
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Posted - 2013.11.19 11:52:00 -
[26] - Quote
Vrain Matari wrote:Broonfondle Majikthies wrote:Its to balance the cooldown of defensive mods. The tanker needs a fair chance to get out of target lock range. Also current swarm launchers can fire from redline to any objective on most maps - Meaning a single SL can completely shut down all vehicles and especially DS's while being comfortably in the redline sipping cocoa.
The range will still be the same, so your swarms will still damage retreating targets. All thats changing is that long range suppression will be relegated to the forge while the swarm will be point defence. +1. This is the way i read it too. I've been swarm/AV infantry right from Mordu's trials, but i may not pick it up again. I sacrificed a lot of kills, a lot of ISK, a lot of sp and a lot of deaths trying to make sure tanks weren't free to dominate the infantry. Looks like those days are over.
as a tanker our investment to just get the tank decent/well fit is mroe than it takes to get av/suit.
we have to spec both our fitting/armour/sheilds/turrets wich copst more sp to lvl up than suits/wepons/support skills do.
even just the isk of our basic hulls is 200k. wich is more than a proto suit fully gimped with proto swarm/nades/hives. to top it off we have expensive turrets we need to buy plus more isk on our reps and modules. tank fits can end up ove 1mill isk. then we get blown up by a pissy 150k or less suit. i have a proto suitwith wykomi and it only costs me a good 100k isk. when i kill a tank with it i think ''swarms = op since i get 3 complex mods and profiecny skills wich massivley increase damage wich makes them OP. |
Vrain Matari
ZionTCD Public Disorder.
1254
|
Posted - 2013.11.19 14:11:00 -
[27] - Quote
Racro 01 Arifistan wrote:Vrain Matari wrote:Broonfondle Majikthies wrote:Its to balance the cooldown of defensive mods. The tanker needs a fair chance to get out of target lock range. Also current swarm launchers can fire from redline to any objective on most maps - Meaning a single SL can completely shut down all vehicles and especially DS's while being comfortably in the redline sipping cocoa.
The range will still be the same, so your swarms will still damage retreating targets. All thats changing is that long range suppression will be relegated to the forge while the swarm will be point defence. +1. This is the way i read it too. I've been swarm/AV infantry right from Mordu's trials, but i may not pick it up again. I sacrificed a lot of kills, a lot of ISK, a lot of sp and a lot of deaths trying to make sure tanks weren't free to dominate the infantry. Looks like those days are over. as a tanker our investment to just get the tank decent/well fit is mroe than it takes to get av/suit. we have to spec both our fitting/armour/sheilds/turrets wich copst more sp to lvl up than suits/wepons/support skills do. even just the isk of our basic hulls is 200k. wich is more than a proto suit fully gimped with proto swarm/nades/hives. to top it off we have expensive turrets we need to buy plus more isk on our reps and modules. tank fits can end up ove 1mill isk. then we get blown up by a pissy 150k or less suit. i have a proto suitwith wykomi and it only costs me a good 100k isk. when i kill a tank with it i think ''swarms = op since i get 3 complex mods and profiecny skills wich massivley increase damage wich makes them OP. It's not that i agree or disagree with you, but ISK can never be part of any balance argument. It's a mistake that has been made before in EVE, and basically it stems from the fact that because of the free market and player trading/contracts, ISK cannot be controlled in EVE, even by CCP.
The result of this is that there will be players in DUST, and many of them, who have access to practically unlimited wealth and will be able to run full proto tanks all day everyday with impunity and ignore the losses.
Balance arguments have to be made around design goals and vehicle weapon stats. I'm willing to wait and see what happens with 1.7, but as far as i'm concerned i'm had enough of AV.
And fyi, my primary goal as AV for the past year+ was not to kill tanks, but to slow down the rate at which they slaughtered my blueberries, basically guaranteeing the other side a win by clone depletion. So what i was really trying to do was reduce the tanker's K/D from 50/0 to something reasonable like 25/1.
I support SP rollover.
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Atiim
Living Like Larry Schwag
1151
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Posted - 2013.11.19 14:32:00 -
[28] - Quote
Spkr4theDead wrote:Chunky Munkey wrote:We can only hope that the swarm nerf is balanced against whatever upcoming vehicle changes can't be announced yet. Balanced according to infantry means insta-popped by only ADV swarms with no proficiency and maybe 1 damage mod. Balanced according to infantry means AV not existing at all.
You said yourself that you want Tanks to be the best and only way to destroy tanks. Your opinions are not valid here.
Check out my corp's new website here :D
-HAND
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Takahiro Kashuken
Red Star. EoN.
1700
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Posted - 2013.11.19 14:34:00 -
[29] - Quote
Frankly OP AV can go suck on a lemon
Over 6months of nerfs vehicle pilots have had to endure, each time the pilots who have stuck around have adapted and changed and adapated and changed and adapated each time
1st time AV has had a nerf in over 6months and they are already giving up and skilling out when he next respec comes, they dont want to adapt and overcome and frankly the majority cant anyways because they are idiots and want a fire and forget weapon which requires no skill
If you give its dumbfire back that means they have to aim and count for missile travel time, or they will spam it onto infantry like last time and infantry cries again, as for it taking out LAVs they wont like that they want to kill tanks with no effort |
Monkey MAC
killer taxi company General Tso's Alliance
999
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Posted - 2013.11.19 14:40:00 -
[30] - Quote
It should still kill them with extreme prejudice.
However I think that a damage AND range nerf wasn't really required.
The range alone would have made an interesting mechanic for swarm launchers, but when people like some of those above me don't understand how a tank should be used, how they should be expected to work together, with other vehicles or infantry.
Well you get what we have here today, just wait a month, if it's too much then we can always completely remove tanks!
The pen is mightier than the sword
The gun is mightier than both
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Atiim
Living Like Larry Schwag
1151
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Posted - 2013.11.19 14:41:00 -
[31] - Quote
Takahiro Kashuken wrote:Frankly OP AV can go suck on a lemon
Over 6months of nerfs vehicle pilots have had to endure, each time the pilots who have stuck around have adapted and changed and adapated and changed and adapated each time
1st time AV has had a nerf in over 6months and they are already giving up and skilling out when he next respec comes, they dont want to adapt and overcome and frankly the majority cant anyways because they are idiots and want a fire and forget weapon which requires no skill
If you give its dumbfire back that means they have to aim and count for missile travel time, or they will spam it onto infantry like last time and infantry cries again, as for it taking out LAVs they wont like that they want to kill tanks with no effort Good tankers are still able to survive PRO AV.
Actually, we had lock nerfs not too long ago.
Make a video of you soloing a good HAV and good pilot and then tell me how easy it is.
Go on, I'm waiting.
Check out my corp's new website here :D
-HAND
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Monkey MAC
killer taxi company General Tso's Alliance
1000
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Posted - 2013.11.19 14:50:00 -
[32] - Quote
Atiim wrote:Spkr4theDead wrote:Chunky Munkey wrote:We can only hope that the swarm nerf is balanced against whatever upcoming vehicle changes can't be announced yet. Balanced according to infantry means insta-popped by only ADV swarms with no proficiency and maybe 1 damage mod. Balanced according to infantry means AV not existing at all. You said yourself that you want Tanks to be the best and only way to destroy tanks. Your opinions are not valid here.
Here you go, I had it Favorited for you!
Monkey Mac wrote:Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!!
The pen is mightier than the sword
The gun is mightier than both
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Atiim
Living Like Larry Schwag
1152
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Posted - 2013.11.19 15:00:00 -
[33] - Quote
I had many threads where he said something like that, but I usually have trouble finding them.
I just took a screenshot of that. It's never going away now
Check out my corp's new website here :D
-HAND
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Cody Sietz
Bullet Cluster Legacy Rising
1479
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Posted - 2013.11.19 15:47:00 -
[34] - Quote
Atiim wrote:I had many threads where he said something like that, but I usually have trouble finding them. I just took a screenshot of that. It's never going away now Just search his post and type in "one week" |
TechMechMeds
Swamp Marines Kleenex Inc.
1461
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Posted - 2013.11.19 15:52:00 -
[35] - Quote
knight of 6 wrote:I've always hated nerfs and in this case it looked like it was getting nerfed into the ground. my opinion on why the nerf is happeningbut even inventing a reason for the nerf I still feel like you give some you should get some. so how bout we give swarms dumbfire back? dumbfire was never terribly effective especially at range so I don't see a problem with giving it back. when it was an anti tank weapon I could sort of see dumbfire was removed. looking at it's new stats killing anything with it is gonna be a pain. signed AV's favorite tanker <3 PS: why isn't this in feedback/request? because I'm not sure i wanna suggest or request it yet as nobody outside ccp has used the new swarm.
Dumbass fire 514, yeah it would be so good, would totally bring versatility back to the game..............
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Takahiro Kashuken
Red Star. EoN.
1701
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Posted - 2013.11.19 16:06:00 -
[36] - Quote
Atiim wrote:Takahiro Kashuken wrote:Frankly OP AV can go suck on a lemon
Over 6months of nerfs vehicle pilots have had to endure, each time the pilots who have stuck around have adapted and changed and adapated and changed and adapated each time
1st time AV has had a nerf in over 6months and they are already giving up and skilling out when he next respec comes, they dont want to adapt and overcome and frankly the majority cant anyways because they are idiots and want a fire and forget weapon which requires no skill
If you give its dumbfire back that means they have to aim and count for missile travel time, or they will spam it onto infantry like last time and infantry cries again, as for it taking out LAVs they wont like that they want to kill tanks with no effort Good tankers are still able to survive PRO AV. Actually, we had lock nerfs not too long ago. Make a video of you soloing a good HAV and good pilot and then tell me how easy it is. Go on, I'm waiting.
Lock nerf? you means being able to fire all 3 volleys in 3seconds? quite a buff
You can wait forever, like im going to get a capture device to prove a point which has already been made countless times before |
Monkey MAC
killer taxi company
1001
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Posted - 2013.11.19 16:22:00 -
[37] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Frankly OP AV can go suck on a lemon
Over 6months of nerfs vehicle pilots have had to endure, each time the pilots who have stuck around have adapted and changed and adapated and changed and adapated each time
1st time AV has had a nerf in over 6months and they are already giving up and skilling out when he next respec comes, they dont want to adapt and overcome and frankly the majority cant anyways because they are idiots and want a fire and forget weapon which requires no skill
If you give its dumbfire back that means they have to aim and count for missile travel time, or they will spam it onto infantry like last time and infantry cries again, as for it taking out LAVs they wont like that they want to kill tanks with no effort Good tankers are still able to survive PRO AV. Actually, we had lock nerfs not too long ago. Make a video of you soloing a good HAV and good pilot and then tell me how easy it is. Go on, I'm waiting. Lock nerf? you means being able to fire all 3 volleys in 3seconds? quite a buff You can wait forever, like im going to get a capture device to prove a point which has already been made countless times before
Well why don't you just find one then? You can make a point till the cows come home but if you can't prove it, who's gonna listen?
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Takahiro Kashuken
Red Star. EoN.
1701
|
Posted - 2013.11.19 16:30:00 -
[38] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Frankly OP AV can go suck on a lemon
Over 6months of nerfs vehicle pilots have had to endure, each time the pilots who have stuck around have adapted and changed and adapated and changed and adapated each time
1st time AV has had a nerf in over 6months and they are already giving up and skilling out when he next respec comes, they dont want to adapt and overcome and frankly the majority cant anyways because they are idiots and want a fire and forget weapon which requires no skill
If you give its dumbfire back that means they have to aim and count for missile travel time, or they will spam it onto infantry like last time and infantry cries again, as for it taking out LAVs they wont like that they want to kill tanks with no effort Good tankers are still able to survive PRO AV. Actually, we had lock nerfs not too long ago. Make a video of you soloing a good HAV and good pilot and then tell me how easy it is. Go on, I'm waiting. Lock nerf? you means being able to fire all 3 volleys in 3seconds? quite a buff You can wait forever, like im going to get a capture device to prove a point which has already been made countless times before Well why don't you just find one then? You can make a point till the cows come home but if you can't prove it, who's gonna listen?
It would be just easier if you played PC and find out 1st hand
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Monkey MAC
killer taxi company
1001
|
Posted - 2013.11.19 16:32:00 -
[39] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Frankly OP AV can go suck on a lemon
Over 6months of nerfs vehicle pilots have had to endure, each time the pilots who have stuck around have adapted and changed and adapated and changed and adapated each time
1st time AV has had a nerf in over 6months and they are already giving up and skilling out when he next respec comes, they dont want to adapt and overcome and frankly the majority cant anyways because they are idiots and want a fire and forget weapon which requires no skill
If you give its dumbfire back that means they have to aim and count for missile travel time, or they will spam it onto infantry like last time and infantry cries again, as for it taking out LAVs they wont like that they want to kill tanks with no effort Good tankers are still able to survive PRO AV. Actually, we had lock nerfs not too long ago. Make a video of you soloing a good HAV and good pilot and then tell me how easy it is. Go on, I'm waiting. Lock nerf? you means being able to fire all 3 volleys in 3seconds? quite a buff You can wait forever, like im going to get a capture device to prove a point which has already been made countless times before Well why don't you just find one then? You can make a point till the cows come home but if you can't prove it, who's gonna listen? It would be just easier if you played PC and find out 1st hand
I have,I see tankers barrel through at god knows what speed butchering scores of infantry, but of course you would never know would you?
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Takahiro Kashuken
Red Star. EoN.
1702
|
Posted - 2013.11.19 16:39:00 -
[40] - Quote
Monkey MAC wrote:
I have,I see tankers barrel through at god knows what speed butchering scores of infantry, but of course you would never know would you?
Ive prob played more PC than you tbh and it sounds like you were against duni or something with milita av because i know for a fact against any decent enemies proto AV is out in full force to shut you down |
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Monkey MAC
killer taxi company
1001
|
Posted - 2013.11.19 16:44:00 -
[41] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:
I have,I see tankers barrel through at god knows what speed butchering scores of infantry, but of course you would never know would you?
Ive prob played more PC than you tbh and it sounds like you were against duni or something with milita av because i know for a fact against any decent enemies proto AV is out in full force to shut you down
Of course, so because my experiences differ from your's I must either some of noob, that whatever I have seen with my own eyes don't count?
So are you saying i'm
a) a lie-er
b) a noob
c) a deranged madman
You might have played more PC than me you might not, you might have alts, I might have alts. So let's leave it that before I dig out my old critical thinking notebook!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
knight of 6
SVER True Blood Public Disorder.
662
|
Posted - 2013.11.19 16:45:00 -
[42] - Quote
reads over comments...
you wanna kitten about each other do it in the war room. the op was simple
the nerf to swarm is too extreme to make it a viable anti tank weapon good tankers are like "knight you scrub they were never any good" so then we agree. AV is like "oh knows tank 514!!!!" so then we agree.
I proposed a token gesture add a variant or simply remove mandatory lock on all together. because I don't think a nerf should come without a buff
dicuss that, not who's the bigger kitten if you'd be so kind.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Monkey MAC
killer taxi company
1002
|
Posted - 2013.11.19 16:53:00 -
[43] - Quote
knight of 6 wrote:reads over comments... you wanna kitten about each other do it in the war room. the op was simple the nerf to swarm is too extreme to make it a viable anti tank weapon good tankers are like "knight you scrub they were never any good" so then we agree. AV is like "oh knows tank 514!!!!" so then we agree. I proposed a token gesture add a variant or simply remove mandatory lock on all together. because I don't think a nerf should come without a buff dicuss that, not who's the bigger kitten if you'd be so kind.
miowe
Sorry couldn't help myself. Like I said, I don't see why it need both damage and range nerfed.
If they had left the damage, the range would make for an interesting mechanic, I think we would see more av specialist commando suits running WITH squads.
If they had left the range, Swarms would become more of a harassment weapon, that would be used to force HAVs to bug out, not kill them.
As for an eye for an eye buff, dumbfire isn't the way to go. They took it out with good reason,with the exception of HROF rifles we are starting to a semblance of balance. I don't think adding a semi-auto burst mass driver, with anti-vehicle power magnitudes would help.
If they were to add on a variation that was a designated anti-infantry, thus possessing much less power, it would be acceptable.However really I think the thing they need to to swarms, is reduce damage per rocket by 75% but increase number of rockets per swarm by 4
Make me feel like I'm firing a swarm, an actual SWARM!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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knight of 6
SVER True Blood Public Disorder.
662
|
Posted - 2013.11.19 17:03:00 -
[44] - Quote
Monkey MAC wrote:knight of 6 wrote:reads over comments... you wanna kitten about each other do it in the war room. the op was simple the nerf to swarm is too extreme to make it a viable anti tank weapon good tankers are like "knight you scrub they were never any good" so then we agree. AV is like "oh knows tank 514!!!!" so then we agree. I proposed a token gesture add a variant or simply remove mandatory lock on all together. because I don't think a nerf should come without a buff dicuss that, not who's the bigger kitten if you'd be so kind. mioweSorry couldn't help myself. Like I said, I don't see why it need both damage and range nerfed. If they had left the damage, the range would make for an interesting mechanic, I think we would see more av specialist commando suits running WITH squads. If they had left the range, Swarms would become more of a harassment weapon, that would be used to force HAVs to bug out, not kill them. As for an eye for an eye buff, dumbfire isn't the way to go. They took it out with good reason,with the exception of HROF rifles we are starting to a semblance of balance. I don't think adding a semi-auto burst mass driver, with anti-vehicle power magnitudes would help. If they were to add on a variation that was a designated anti-infantry, thus possessing much less power, it would be acceptable.However really I think the thing they need to to swarms, is reduce damage per rocket by 75% but increase number of rockets per swarm by 4 Make me feel like I'm firing a swarm, an actual SWARM! it's not an eye for an eye, the swarm was nerfed for a reason, I suggested dumbfire so you guys wouldn't be totally helpless with it out.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Monkey MAC
killer taxi company
1002
|
Posted - 2013.11.19 17:08:00 -
[45] - Quote
knight of 6 wrote:Monkey MAC wrote:knight of 6 wrote:reads over comments... you wanna kitten about each other do it in the war room. the op was simple the nerf to swarm is too extreme to make it a viable anti tank weapon good tankers are like "knight you scrub they were never any good" so then we agree. AV is like "oh knows tank 514!!!!" so then we agree. I proposed a token gesture add a variant or simply remove mandatory lock on all together. because I don't think a nerf should come without a buff dicuss that, not who's the bigger kitten if you'd be so kind. mioweSorry couldn't help myself. Like I said, I don't see why it need both damage and range nerfed. If they had left the damage, the range would make for an interesting mechanic, I think we would see more av specialist commando suits running WITH squads. If they had left the range, Swarms would become more of a harassment weapon, that would be used to force HAVs to bug out, not kill them. As for an eye for an eye buff, dumbfire isn't the way to go. They took it out with good reason,with the exception of HROF rifles we are starting to a semblance of balance. I don't think adding a semi-auto burst mass driver, with anti-vehicle power magnitudes would help. If they were to add on a variation that was a designated anti-infantry, thus possessing much less power, it would be acceptable.However really I think the thing they need to to swarms, is reduce damage per rocket by 75% but increase number of rockets per swarm by 4 Make me feel like I'm firing a swarm, an actual SWARM! it's not an eye for an eye, the swarm was nerfed for a reason, I suggested dumbfire so you guys wouldn't be totally helpless with it out.
[quote=knight of 6] because I don't think a nerf should come without a buff [quote]
my apologies, i mis interpreted that then. However my point still stands, against AV removing lock would be that much of buff, but it would make for a ridiculously overpowered AI weapon.
We might even forget about AR514 for a little while!!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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chase rowland
The Enclave Syndicate Dark Taboo
75
|
Posted - 2013.11.19 17:27:00 -
[46] - Quote
knight of 6 wrote:I've always hated nerfs and in this case it looked like it was getting nerfed into the ground. my opinion on why the nerf is happeningbut even inventing a reason for the nerf I still feel like you give some you should get some. so how bout we give swarms dumbfire back? dumbfire was never terribly effective especially at range so I don't see a problem with giving it back. when it was an anti tank weapon I could sort of see dumbfire was removed. looking at it's new stats killing anything with it is gonna be a pain. signed AV's favorite tanker <3 PS: why isn't this in feedback/request? because I'm not sure i wanna suggest or request it yet as nobody outside ccp has used the new swarm. tanks are being nerfed aswell. in all reality, the amount of swarms it takes to kill a tank with hardeners on is the same number. CCP just reduced active time. its a stealth nerf to tanks, they simply masked it. just do some math and you will see |
chase rowland
The Enclave Syndicate Dark Taboo
75
|
Posted - 2013.11.19 17:30:00 -
[47] - Quote
Tech Ohm Eaven wrote:I used to be worried about the swarms getting nerfed in 1.7
Then I remembered that its a few days until Black Friday. Games on my to do list: Kingdoms of Amalur. Tomb Raider reboot, The Last of Us, Beyond, Far Cry 3, AC, Batman, Gran Turismo 6, Diablo 3, Dark Souls, Payday, Saints Row, GTA V, Killzone: Shadowfall,
So I guess by May ? then maybe? I may be worried about it but by then its sorry Dust 514 theres still more games arriving...lol.
So I guess Dust 514 playtime will be check in once a month to see if anythings fixed or stll goofed up??
I.e. last year we waited months for new content:
Dev1 umm whats the forums like?? Dev2 theres endless threads asking about new maps, new weapons, new vehicles and they have thousands of likes.
Dev1 meh! what else is there?? Dev2 theres a single forum thread with two likes asking about new supply depos.
Dev1 holy mother of code sourced kittens!! get on those new supply depos!!
And we got a cosmetic makeover for supply depos since that was a "hot" forum topic....lol!!!!!!!! pretty much yea that's whats happening....... |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
949
|
Posted - 2013.11.20 02:22:00 -
[48] - Quote
Takahiro Kashuken wrote:Frankly OP AV can go suck on a lemon
Over 6months of nerfs vehicle pilots have had to endure, each time the pilots who have stuck around have adapted and changed and adapated and changed and adapated each time
1st time AV has had a nerf in over 6months and they are already giving up and skilling out when he next respec comes, they dont want to adapt and overcome and frankly the majority cant anyways because they are idiots and want a fire and forget weapon which requires no skill
If you give its dumbfire back that means they have to aim and count for missile travel time, or they will spam it onto infantry like last time and infantry cries again, as for it taking out LAVs they wont like that they want to kill tanks with no effort
So wheres the infantry trenches so infantry can hide from the tank when doing AV? Yeah.
Back to Three Dog! and Fallout 4. |
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