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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2100
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Posted - 2013.11.17 23:50:00 -
[1] - Quote
http://www.youtube.com/watch?v=pelj30qHe3A
You can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam.
No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete.
But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. |
Atiim
Living Like Larry Schwag
1105
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Posted - 2013.11.18 00:05:00 -
[2] - Quote
Well, I hope it's not what CCP wanted
CCP Troll wrote: Actually, that's exactly how we envisioned Planetary Conquest to be.
Halo Fanboys wrote: What's the problem?
There is none. You just need to GET GOOD SCRUB.
COD Scrub wrote: Lel this is why everyone should be a Medium Frame with a Duvolle and Core Locus Grenade. It doesn't matter as long as it can spam explosives
Check out my corp's new website here :D
-HAND
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Greasepalms
Ahrendee Mercenaries EoN.
256
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Posted - 2013.11.18 00:23:00 -
[3] - Quote
That was unpleasant to watch. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1176
|
Posted - 2013.11.18 00:34:00 -
[4] - Quote
I've always hated the idea of Grenades and Uplinks... gonna watch this to see what he's talking about, this space for rent til I'm done.
ECM Equipment
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Meeko Fent
Commando Perkone Caldari State
1575
|
Posted - 2013.11.18 00:40:00 -
[5] - Quote
Atiim wrote:Well, I hope it's not what CCP wanted CCP Troll wrote: Actually, that's exactly how we envisioned Planetary Conquest to be.
Halo Fanboys wrote: What's the problem?
There is none. You just need to GET GOOD SCRUB.
COD Scrub wrote: Lel this is why everyone should be a Medium Frame with a Duvolle and Core Locus Grenade. It doesn't matter as long as it can spam explosives
Hey, don't you take a jab at Halo.
*Pets the game box* Don't worry, they were just joking...
I find Halo's nades more balanced cause the only grenade that OHK's is very much a skillthrow.
Dust's nades are just spam for the win.
Reduce Grenades count so they take 2-3 to kill, and have them throw the victim away in the direction the explosion is going (i.e., Running away from explosion, Throws character farther that way. Jumping/standing over grenade, throws character upwards)
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3786
|
Posted - 2013.11.18 00:47:00 -
[6] - Quote
I've previously advocated that Active Scanners should work as a multiplier of the suit's precision, with variants having a meaningful change in how they work (flux obviously being able to cover up a lot more range but it shouldn't have the same precision as, say, a quantum). This also means a more meaningful impact when used by Scouts.
Grenades shouldn't be something that can be so easily spammed and there should be some consideration behind using them - locus grenades, in my opinion, shouldn't be so much a killing tool as a damaging one. Something to finish off a target or soften them up. Just as well, there shouldn't be so many of them (three is a bit excessive). There was a suggestion of having separate grenade slots where suits could fit as many as that particular suit would allow, so you could potentially fit a flux grenade and a locus grenade on one suit.
Drop Uplinks have always been a problem and I think that reducing the ability to field more than one type of equipment slot of the same kind (fielding Triage -AND- Gauged hives as an example) will have a significant impact on that. If not, there is always the opportunity to implement a capacity limit for a team as to prevent the mass spamming of them, forcing them to be more tactically placed by design.
ANON Diplomat -//- I Support SP Rollover ^_^
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1176
|
Posted - 2013.11.18 01:00:00 -
[7] - Quote
Aeon Amadi wrote:I've previously advocated that Active Scanners should work as a multiplier of the suit's precision, with variants having a meaningful change in how they work (flux obviously being able to cover up a lot more range but it shouldn't have the same precision as, say, a quantum). This also means a more meaningful impact when used by Scouts.
Grenades shouldn't be something that can be so easily spammed and there should be some consideration behind using them - locus grenades, in my opinion, shouldn't be so much a killing tool as a damaging one. Something to finish off a target or soften them up. Just as well, there shouldn't be so many of them (three is a bit excessive). There was a suggestion of having separate grenade slots where suits could fit as many as that particular suit would allow, so you could potentially fit a flux grenade and a locus grenade on one suit.
Drop Uplinks have always been a problem and I think that reducing the ability to field more than one type of equipment slot of the same kind (fielding Triage -AND- Gauged hives as an example) will have a significant impact on that. If not, there is always the opportunity to implement a capacity limit for a team as to prevent the mass spamming of them, forcing them to be more tactically placed by design.
When it comes to uplinks, the best solution is to tie them to the suit that used them. When the suit is no longer being used, it should disappear. Not to say your death kills your uplinks, but I'm sure more incensed players would suggest that as well. Same deal with Nanohives and any other deployable CCP cooks up.
ECM Equipment
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3020
|
Posted - 2013.11.18 01:30:00 -
[8] - Quote
I saw more mass driver spam than cores lol.
But yeah... Stop the explosive spam pls CCP. :(
It's one of the main reason scouts are terribad in competitive play..(they can't survive explosives at all)
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
68
|
Posted - 2013.11.18 01:41:00 -
[9] - Quote
Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment.
SHOOTER.SKILL.
Dubbs that was a good one. I actually was SUPRISED this dude Aimed now and then with L1 since he was using an AR.And aiming is not needed. (I actualyl went a whole match with a GEK without pressing L1 just to prove a point to a friend, went 33-7)
You say that explosives ruing the ''FUN'' of this game. BUT, as it is whats really doing it is proto stompers, NOT Explosives.PROTO LOGIS,notexplosives, ARS , not explosives. I must agree thou Active scanners are pretty F broken.
For your INFORMATION, Explosives is the only effective way lower level or SP players have to deal with proto stompers. Me myself ABUSE explosives massivley while going against Proto squads, with up to 2 different remote explosives,Core locus grenades and a Mass driver. HOW ELSE Am i Supposed to take down 6 Proto Pub Stompers alone?
It might not be pretty, but in all that chaos, the odds are actually fair.... |
norttheantiv
The Rainbow Effect
60
|
Posted - 2013.11.18 01:58:00 -
[10] - Quote
Hmm, you will notice that the example used was probably the tightest off all objectives in dust... of course nades are used at chokepoints... that point is one whole chokepoint.
In the other maps I played it did not look like that.
Winner EU Squad Cup
Go Go Power Rangers!
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RevoItZ
The Rainbow Effect
296
|
Posted - 2013.11.18 02:04:00 -
[11] - Quote
Yea that match...... explosive spam galore was a frustrating match.
Its not just the explosive spam though, its the uplinks/scanners/nanohives spam, it all needs to be toned down tbh.
Best match I've had on Dust was against The Rainbow Effect we agreed to no nade and MD spam. Just gun game and tactics.
Winner of EU Prime League Tournament
Winner of EU Squad Cup
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Severance Pay
Krullefor Organization Minmatar Republic
962
|
Posted - 2013.11.18 02:21:00 -
[12] - Quote
Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. I don't understand? Please describe in more detail what it is you want. I am so confused because grenade spam requires great, on your feet tactics, to overcome it. Or am I mistaken? Isn't uplink spam part of the strategy as well? They keep the pressure on you so that you have to always stay sharp and attentive. Tactics and strategy is they fine art of anticipating and countering your enemy's moves. Anticipate the grenade, then counter it, surely after enough times they will realize it is a poor strategy. Unless you aren't anticipating it or countering it, in which it works, and you run to the forums to cry.
Imagine they take uplinks, scanners, and grenades out entirely. No more nades, uplinks, REs, Mass Drivers....
Let's make this simple. How bout CCP only put in pistols and ARs. No variants either because people will likely complain about that. Just standard AR and Standard pistols. This is what you want? Surely there must be a game like this out there. I wonder what it's income is.
We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
Shall be my brother
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Luk Manag
of Terror TRE GAFFEL
178
|
Posted - 2013.11.18 02:39:00 -
[13] - Quote
Domination is the worst type of match, there's no movement or tactics, just throwing clones into the meat grinder. If it wasn't explosives, it would simply be the next fastest TTK weapons, 1 hit kill weapon spam, plasma-shotgun-forge spam for the CQC win. Blame the deathmatch style that puts you in a tiny room, where retreating is an automatic loss, and stop trying to blame grenades for the inelegant slaughter we just witnessed.
There will be bullets. ACR+SMG
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RydogV
Shadow Company HQ
610
|
Posted - 2013.11.18 02:40:00 -
[14] - Quote
That was probably the worst map to use in Tournament play. At least for a Donination match. That particular point has become the subject of incessant explosives spamming no matter what game mode you are playing. Siege warfare at its finest with the only way in is through attrition.
To your point, limitations on Grenades (two per player, no resupply from Nanohives), and Drop Uplinks (can only fit one type per suit or player quota, disappear when suit is not longer being used) would be good places to start and would make the use of both a lot more tactical then they are now.
Active Scanners should not have multi-second activation. When activated, they should have a split second pulse that lights up enemy players in the scan cone. This will prevent the 360-spin move most favor now. It will also be beneficial to the user since I find the inability to switch back to weapon until the scanner finishes to be problematic. Variations of the scanner could increase range, cone size or length enemies remain highlighted (never longer than 10 sec).
These are my opinions, I am entitled to them, you are entitled to disagree. Comments welcome. |
SgtDoughnut
Red Star Jr. EoN.
380
|
Posted - 2013.11.18 02:46:00 -
[15] - Quote
There are 2 ways to tell when grenades are way to strong in a game. 1. When everyone uses them first, why even bother having gun game if you can just kill people with random baseballs of doom.
2. At the top level, all both teams do is spam the crap out of them, There is no strategy in this its just fill hallways with explosive death. |
Vrain Matari
ZionTCD Public Disorder.
1250
|
Posted - 2013.11.18 03:42:00 -
[16] - Quote
Once we have 1.7 sorted out explosive spam is going to be high up on the list of what needs fixing most. At least grenade damage is coming down. It's a start.
I support SP rollover.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2103
|
Posted - 2013.11.18 03:47:00 -
[17] - Quote
Severance Pay wrote:Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. I don't understand? Please describe in more detail what it is you want. I am so confused because grenade spam requires great, on your feet tactics, to overcome it. Or am I mistaken? Isn't uplink spam part of the strategy as well? They keep the pressure on you so that you have to always stay sharp and attentive. Tactics and strategy is they fine art of anticipating and countering your enemy's moves. Anticipate the grenade, then counter it, surely after enough times they will realize it is a poor strategy. Unless you aren't anticipating it or countering it, in which it works, and you run to the forums to cry. Imagine they take uplinks, scanners, and grenades out entirely. No more nades, uplinks, REs, Mass Drivers.... Let's make this simple. How bout CCP only put in pistols and ARs. No variants either because people will likely complain about that. Just standard AR and Standard pistols. This is what you want? Surely there must be a game like this out there. I wonder what it's income is.
How can you say grenade spam requires great tactics and be serious at the same time? Unless..this is sarcasm, maybe?
I mean, what is the skill required with throwing and dodging grenades? Have to admit, some people are great grenade throwers, lol. But this is the only game where players lead a cqc 1v1 with a grenade. Grenades do what they are supposed to do and cooking a grenade is realistic......but you when a match consists of how players spamming grenades, something isn't right.
Locus grenades needs to be limited to 1, flux can have 2. And it should take a while before you're able to reup in a nano. I can't tell you how many times I've fallen in a cq encounter and the player throws a nano down behind cover that's between the both of us...and just chucks grenades. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2103
|
Posted - 2013.11.18 03:51:00 -
[18] - Quote
ACE OF JOKERS wrote:Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. SHOOTER.SKILL.Dubbs that was a good one. I actually was SUPRISED this dude Aimed now and then with L1 since he was using an AR.And aiming is not needed. (I actualyl went a whole match with a GEK without pressing L1 just to prove a point to a friend, went 33-7) You say that explosives ruing the ''FUN'' of this game. BUT, as it is whats really doing it is proto stompers, NOT Explosives.PROTO LOGIS,notexplosives, ARS , not explosives. I must agree thou Active scanners are pretty F broken.For your INFORMATION, Explosives is the only effective way lower level or SP players have to deal with proto stompers. Me myself ABUSE explosives massivley while going against Proto squads, with up to 2 different remote explosives,Core locus grenades and a Mass driver. HOW ELSE Am i Supposed to take down 6 Proto Pub Stompers alone? It might not be pretty, but in all that chaos, the odds are actually fair....
stop with the excuses man.....
Nowadays, I see adv level logi suits with more hp than my cal assault suit. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
76
|
Posted - 2013.11.18 03:53:00 -
[19] - Quote
Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
76
|
Posted - 2013.11.18 03:55:00 -
[20] - Quote
Ydubbs81 RND wrote:ACE OF JOKERS wrote:Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. SHOOTER.SKILL.Dubbs that was a good one. I actually was SUPRISED this dude Aimed now and then with L1 since he was using an AR.And aiming is not needed. (I actualyl went a whole match with a GEK without pressing L1 just to prove a point to a friend, went 33-7) You say that explosives ruing the ''FUN'' of this game. BUT, as it is whats really doing it is proto stompers, NOT Explosives.PROTO LOGIS,notexplosives, ARS , not explosives. I must agree thou Active scanners are pretty F broken.For your INFORMATION, Explosives is the only effective way lower level or SP players have to deal with proto stompers. Me myself ABUSE explosives massivley while going against Proto squads, with up to 2 different remote explosives,Core locus grenades and a Mass driver. HOW ELSE Am i Supposed to take down 6 Proto Pub Stompers alone? It might not be pretty, but in all that chaos, the odds are actually fair.... stop with the excuses man..... Nowadays, I see adv level logi suits with more hp than my cal assault suit.
Logis > Assaults= Duh
What does that have to do with the issue im discussing? YOu might have a Proto cal assault,but your suit type is NOT the ones im having trouble taking down, there by requiring the extensive use of Explosives....
Plus the one complaining here in THE FIRST place, its you.... LOL
TT TT Grenades kill my proto ar QQ
>..> |
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Atiim
Living Like Larry Schwag
1114
|
Posted - 2013.11.18 04:01:00 -
[21] - Quote
ACE OF JOKERS wrote:Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. Flux grenades are fine at three.
Check out my corp's new website here :D
-HAND
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
77
|
Posted - 2013.11.18 04:02:00 -
[22] - Quote
Atiim wrote:ACE OF JOKERS wrote:Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. Flux grenades are fine at three.
If you take Locus down to 1 but leave Flux at 3 , im not sure how my mind concluded this, BUT you are giving Mass Drivers A Huge advantage over every other weapon type... |
Atiim
Living Like Larry Schwag
1114
|
Posted - 2013.11.18 04:03:00 -
[23] - Quote
ACE OF JOKERS wrote:Atiim wrote:ACE OF JOKERS wrote:Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. Flux grenades are fine at three. If you take Locus down to 1 but leave Flux at 3 , im not sure how my mind concluded this, BUT you are giving Mass Drivers A Huge advantage over every other weapon type... Bro, do you even ck.0?
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1114
|
Posted - 2013.11.18 04:07:00 -
[24] - Quote
Let me just say that the amount explosives used in that battle made me sick.
I just puked all over the keyboard, so know I have to use my bluetooth one.
You feel proud of yourself Power Rangers?
Check out my corp's new website here :D
-HAND
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
80
|
Posted - 2013.11.18 04:12:00 -
[25] - Quote
Atiim wrote:Let me just say that the amount explosives used in that battle made me sick.
I just puked all over the keyboard, so know I have to use my bluetooth one.
You feel proud of yourself Power Rangers?
I've said this... a THOUSAND times before....
ITS BAD.MAP.DESIGN.
Someday someone will listen...
From the 3 obj map making it a Sniper / AV feast - To line Harvest , the Tanker heaven, to The map in this video, an explosive abusive area.... Bad map design ppl...
DEVS need to start thinking: Ok we are going to make a new map. Where will tankers fight? What will they do to help the team? Where could snipers take cover and pick enemies? Where are CQ infantry going to roam around while NOT having to be worrying all the time for tanks and snipers? where will the logi be able to drop his uplinks and nanos? etc....
Everything in Dust is either an Open map where you are getting shot from every direction, or a completely closed area where just spamming explosives will net you kills.... |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
80
|
Posted - 2013.11.18 04:13:00 -
[26] - Quote
Atiim wrote:ACE OF JOKERS wrote:Atiim wrote:ACE OF JOKERS wrote:Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. Flux grenades are fine at three. If you take Locus down to 1 but leave Flux at 3 , im not sure how my mind concluded this, BUT you are giving Mass Drivers A Huge advantage over every other weapon type... Bro, do you even ck.0?
I Ak.0 mostly,i do Ck.0 logi and i have no problem with Flux anyways XD |
xxwhitedevilxx M
Maphia Clan Unit Unicorn
961
|
Posted - 2013.11.18 04:14:00 -
[27] - Quote
Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment.
In other words...if it wasn't for MD WTF would have won?
I totally agree anyway, Explosives 514 must end.
"Quella non è latenza... è il livello di magia arcobaleno della squadra!"
Join the Rainbow side of the Force
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Zatara Rought
Imperfects
1689
|
Posted - 2013.11.18 04:22:00 -
[28] - Quote
Here's a quick fix: If you increase cook time on locus by 3 extra seconds and it takes 2 clusters of a hive to regain 1 nade I would assert the spam would stop.
Increase Flux by a comparable amount.
If I had it my way nades would do 100% to shields and 100% to armor and have 2 differing variants, namely sleek and packed.
Tweak the figures how you will but a sleek would essentially be a large AOE with reduced dps and packed would be a tight AOE but do significantly more dps. No headshots with nades. This option wouldn't employ the increased cook time previously mentioned. Then contact nades would be relevant again as well.
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
81
|
Posted - 2013.11.18 04:24:00 -
[29] - Quote
Zatara Rought wrote:Here's a quick fix: If you increase cook time on locus by 3 extra seconds and it takes 2 clusters of a hive to regain 1 nade I would assert the spam would stop.
Increase Flux by a comparable amount.
If I had it my way nades would do 100% to shields and 100% to armor and have 2 differing variants, namely sleek and packed.
Tweak the figures how you will but a sleek would essentially be a large AOE with reduced dps and packed would be a tight AOE but do significantly more dps. No headshots with nades. This option wouldn't employ the increased cook time previously mentioned. Then contact nades would be relevant again as well.
This is smart. +1 |
Skihids
Bullet Cluster Legacy Rising
2427
|
Posted - 2013.11.18 05:00:00 -
[30] - Quote
As a Logi I LOVE Domination on that map!
It's a gigantic meat grinder, guaranteed to give me over 1K WP on my uplinks alone. I augment that with triage hives and the points roll in. When I have a spare moment I lob grenades from a few kills of my own.
I can use a scanner for more points, but it's superfluous as you simply know where the enemy is on either side.
The match rarely ends with MCC destruction, often ending with 3/4 armor for both sides. |
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