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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2100
|
Posted - 2013.11.17 23:50:00 -
[1] - Quote
http://www.youtube.com/watch?v=pelj30qHe3A
You can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam.
No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete.
But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. |
Atiim
Living Like Larry Schwag
1105
|
Posted - 2013.11.18 00:05:00 -
[2] - Quote
Well, I hope it's not what CCP wanted
CCP Troll wrote: Actually, that's exactly how we envisioned Planetary Conquest to be.
Halo Fanboys wrote: What's the problem?
There is none. You just need to GET GOOD SCRUB.
COD Scrub wrote: Lel this is why everyone should be a Medium Frame with a Duvolle and Core Locus Grenade. It doesn't matter as long as it can spam explosives
Check out my corp's new website here :D
-HAND
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Greasepalms
Ahrendee Mercenaries EoN.
256
|
Posted - 2013.11.18 00:23:00 -
[3] - Quote
That was unpleasant to watch. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1176
|
Posted - 2013.11.18 00:34:00 -
[4] - Quote
I've always hated the idea of Grenades and Uplinks... gonna watch this to see what he's talking about, this space for rent til I'm done.
ECM Equipment
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Meeko Fent
Commando Perkone Caldari State
1575
|
Posted - 2013.11.18 00:40:00 -
[5] - Quote
Atiim wrote:Well, I hope it's not what CCP wanted CCP Troll wrote: Actually, that's exactly how we envisioned Planetary Conquest to be.
Halo Fanboys wrote: What's the problem?
There is none. You just need to GET GOOD SCRUB.
COD Scrub wrote: Lel this is why everyone should be a Medium Frame with a Duvolle and Core Locus Grenade. It doesn't matter as long as it can spam explosives
Hey, don't you take a jab at Halo.
*Pets the game box* Don't worry, they were just joking...
I find Halo's nades more balanced cause the only grenade that OHK's is very much a skillthrow.
Dust's nades are just spam for the win.
Reduce Grenades count so they take 2-3 to kill, and have them throw the victim away in the direction the explosion is going (i.e., Running away from explosion, Throws character farther that way. Jumping/standing over grenade, throws character upwards)
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3786
|
Posted - 2013.11.18 00:47:00 -
[6] - Quote
I've previously advocated that Active Scanners should work as a multiplier of the suit's precision, with variants having a meaningful change in how they work (flux obviously being able to cover up a lot more range but it shouldn't have the same precision as, say, a quantum). This also means a more meaningful impact when used by Scouts.
Grenades shouldn't be something that can be so easily spammed and there should be some consideration behind using them - locus grenades, in my opinion, shouldn't be so much a killing tool as a damaging one. Something to finish off a target or soften them up. Just as well, there shouldn't be so many of them (three is a bit excessive). There was a suggestion of having separate grenade slots where suits could fit as many as that particular suit would allow, so you could potentially fit a flux grenade and a locus grenade on one suit.
Drop Uplinks have always been a problem and I think that reducing the ability to field more than one type of equipment slot of the same kind (fielding Triage -AND- Gauged hives as an example) will have a significant impact on that. If not, there is always the opportunity to implement a capacity limit for a team as to prevent the mass spamming of them, forcing them to be more tactically placed by design.
ANON Diplomat -//- I Support SP Rollover ^_^
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1176
|
Posted - 2013.11.18 01:00:00 -
[7] - Quote
Aeon Amadi wrote:I've previously advocated that Active Scanners should work as a multiplier of the suit's precision, with variants having a meaningful change in how they work (flux obviously being able to cover up a lot more range but it shouldn't have the same precision as, say, a quantum). This also means a more meaningful impact when used by Scouts.
Grenades shouldn't be something that can be so easily spammed and there should be some consideration behind using them - locus grenades, in my opinion, shouldn't be so much a killing tool as a damaging one. Something to finish off a target or soften them up. Just as well, there shouldn't be so many of them (three is a bit excessive). There was a suggestion of having separate grenade slots where suits could fit as many as that particular suit would allow, so you could potentially fit a flux grenade and a locus grenade on one suit.
Drop Uplinks have always been a problem and I think that reducing the ability to field more than one type of equipment slot of the same kind (fielding Triage -AND- Gauged hives as an example) will have a significant impact on that. If not, there is always the opportunity to implement a capacity limit for a team as to prevent the mass spamming of them, forcing them to be more tactically placed by design.
When it comes to uplinks, the best solution is to tie them to the suit that used them. When the suit is no longer being used, it should disappear. Not to say your death kills your uplinks, but I'm sure more incensed players would suggest that as well. Same deal with Nanohives and any other deployable CCP cooks up.
ECM Equipment
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3020
|
Posted - 2013.11.18 01:30:00 -
[8] - Quote
I saw more mass driver spam than cores lol.
But yeah... Stop the explosive spam pls CCP. :(
It's one of the main reason scouts are terribad in competitive play..(they can't survive explosives at all)
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
68
|
Posted - 2013.11.18 01:41:00 -
[9] - Quote
Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment.
SHOOTER.SKILL.
Dubbs that was a good one. I actually was SUPRISED this dude Aimed now and then with L1 since he was using an AR.And aiming is not needed. (I actualyl went a whole match with a GEK without pressing L1 just to prove a point to a friend, went 33-7)
You say that explosives ruing the ''FUN'' of this game. BUT, as it is whats really doing it is proto stompers, NOT Explosives.PROTO LOGIS,notexplosives, ARS , not explosives. I must agree thou Active scanners are pretty F broken.
For your INFORMATION, Explosives is the only effective way lower level or SP players have to deal with proto stompers. Me myself ABUSE explosives massivley while going against Proto squads, with up to 2 different remote explosives,Core locus grenades and a Mass driver. HOW ELSE Am i Supposed to take down 6 Proto Pub Stompers alone?
It might not be pretty, but in all that chaos, the odds are actually fair.... |
norttheantiv
The Rainbow Effect
60
|
Posted - 2013.11.18 01:58:00 -
[10] - Quote
Hmm, you will notice that the example used was probably the tightest off all objectives in dust... of course nades are used at chokepoints... that point is one whole chokepoint.
In the other maps I played it did not look like that.
Winner EU Squad Cup
Go Go Power Rangers!
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RevoItZ
The Rainbow Effect
296
|
Posted - 2013.11.18 02:04:00 -
[11] - Quote
Yea that match...... explosive spam galore was a frustrating match.
Its not just the explosive spam though, its the uplinks/scanners/nanohives spam, it all needs to be toned down tbh.
Best match I've had on Dust was against The Rainbow Effect we agreed to no nade and MD spam. Just gun game and tactics.
Winner of EU Prime League Tournament
Winner of EU Squad Cup
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Severance Pay
Krullefor Organization Minmatar Republic
962
|
Posted - 2013.11.18 02:21:00 -
[12] - Quote
Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. I don't understand? Please describe in more detail what it is you want. I am so confused because grenade spam requires great, on your feet tactics, to overcome it. Or am I mistaken? Isn't uplink spam part of the strategy as well? They keep the pressure on you so that you have to always stay sharp and attentive. Tactics and strategy is they fine art of anticipating and countering your enemy's moves. Anticipate the grenade, then counter it, surely after enough times they will realize it is a poor strategy. Unless you aren't anticipating it or countering it, in which it works, and you run to the forums to cry.
Imagine they take uplinks, scanners, and grenades out entirely. No more nades, uplinks, REs, Mass Drivers....
Let's make this simple. How bout CCP only put in pistols and ARs. No variants either because people will likely complain about that. Just standard AR and Standard pistols. This is what you want? Surely there must be a game like this out there. I wonder what it's income is.
We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
Shall be my brother
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Luk Manag
of Terror TRE GAFFEL
178
|
Posted - 2013.11.18 02:39:00 -
[13] - Quote
Domination is the worst type of match, there's no movement or tactics, just throwing clones into the meat grinder. If it wasn't explosives, it would simply be the next fastest TTK weapons, 1 hit kill weapon spam, plasma-shotgun-forge spam for the CQC win. Blame the deathmatch style that puts you in a tiny room, where retreating is an automatic loss, and stop trying to blame grenades for the inelegant slaughter we just witnessed.
There will be bullets. ACR+SMG
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RydogV
Shadow Company HQ
610
|
Posted - 2013.11.18 02:40:00 -
[14] - Quote
That was probably the worst map to use in Tournament play. At least for a Donination match. That particular point has become the subject of incessant explosives spamming no matter what game mode you are playing. Siege warfare at its finest with the only way in is through attrition.
To your point, limitations on Grenades (two per player, no resupply from Nanohives), and Drop Uplinks (can only fit one type per suit or player quota, disappear when suit is not longer being used) would be good places to start and would make the use of both a lot more tactical then they are now.
Active Scanners should not have multi-second activation. When activated, they should have a split second pulse that lights up enemy players in the scan cone. This will prevent the 360-spin move most favor now. It will also be beneficial to the user since I find the inability to switch back to weapon until the scanner finishes to be problematic. Variations of the scanner could increase range, cone size or length enemies remain highlighted (never longer than 10 sec).
These are my opinions, I am entitled to them, you are entitled to disagree. Comments welcome. |
SgtDoughnut
Red Star Jr. EoN.
380
|
Posted - 2013.11.18 02:46:00 -
[15] - Quote
There are 2 ways to tell when grenades are way to strong in a game. 1. When everyone uses them first, why even bother having gun game if you can just kill people with random baseballs of doom.
2. At the top level, all both teams do is spam the crap out of them, There is no strategy in this its just fill hallways with explosive death. |
Vrain Matari
ZionTCD Public Disorder.
1250
|
Posted - 2013.11.18 03:42:00 -
[16] - Quote
Once we have 1.7 sorted out explosive spam is going to be high up on the list of what needs fixing most. At least grenade damage is coming down. It's a start.
I support SP rollover.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2103
|
Posted - 2013.11.18 03:47:00 -
[17] - Quote
Severance Pay wrote:Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. I don't understand? Please describe in more detail what it is you want. I am so confused because grenade spam requires great, on your feet tactics, to overcome it. Or am I mistaken? Isn't uplink spam part of the strategy as well? They keep the pressure on you so that you have to always stay sharp and attentive. Tactics and strategy is they fine art of anticipating and countering your enemy's moves. Anticipate the grenade, then counter it, surely after enough times they will realize it is a poor strategy. Unless you aren't anticipating it or countering it, in which it works, and you run to the forums to cry. Imagine they take uplinks, scanners, and grenades out entirely. No more nades, uplinks, REs, Mass Drivers.... Let's make this simple. How bout CCP only put in pistols and ARs. No variants either because people will likely complain about that. Just standard AR and Standard pistols. This is what you want? Surely there must be a game like this out there. I wonder what it's income is.
How can you say grenade spam requires great tactics and be serious at the same time? Unless..this is sarcasm, maybe?
I mean, what is the skill required with throwing and dodging grenades? Have to admit, some people are great grenade throwers, lol. But this is the only game where players lead a cqc 1v1 with a grenade. Grenades do what they are supposed to do and cooking a grenade is realistic......but you when a match consists of how players spamming grenades, something isn't right.
Locus grenades needs to be limited to 1, flux can have 2. And it should take a while before you're able to reup in a nano. I can't tell you how many times I've fallen in a cq encounter and the player throws a nano down behind cover that's between the both of us...and just chucks grenades. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2103
|
Posted - 2013.11.18 03:51:00 -
[18] - Quote
ACE OF JOKERS wrote:Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. SHOOTER.SKILL.Dubbs that was a good one. I actually was SUPRISED this dude Aimed now and then with L1 since he was using an AR.And aiming is not needed. (I actualyl went a whole match with a GEK without pressing L1 just to prove a point to a friend, went 33-7) You say that explosives ruing the ''FUN'' of this game. BUT, as it is whats really doing it is proto stompers, NOT Explosives.PROTO LOGIS,notexplosives, ARS , not explosives. I must agree thou Active scanners are pretty F broken.For your INFORMATION, Explosives is the only effective way lower level or SP players have to deal with proto stompers. Me myself ABUSE explosives massivley while going against Proto squads, with up to 2 different remote explosives,Core locus grenades and a Mass driver. HOW ELSE Am i Supposed to take down 6 Proto Pub Stompers alone? It might not be pretty, but in all that chaos, the odds are actually fair....
stop with the excuses man.....
Nowadays, I see adv level logi suits with more hp than my cal assault suit. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
76
|
Posted - 2013.11.18 03:53:00 -
[19] - Quote
Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
76
|
Posted - 2013.11.18 03:55:00 -
[20] - Quote
Ydubbs81 RND wrote:ACE OF JOKERS wrote:Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. SHOOTER.SKILL.Dubbs that was a good one. I actually was SUPRISED this dude Aimed now and then with L1 since he was using an AR.And aiming is not needed. (I actualyl went a whole match with a GEK without pressing L1 just to prove a point to a friend, went 33-7) You say that explosives ruing the ''FUN'' of this game. BUT, as it is whats really doing it is proto stompers, NOT Explosives.PROTO LOGIS,notexplosives, ARS , not explosives. I must agree thou Active scanners are pretty F broken.For your INFORMATION, Explosives is the only effective way lower level or SP players have to deal with proto stompers. Me myself ABUSE explosives massivley while going against Proto squads, with up to 2 different remote explosives,Core locus grenades and a Mass driver. HOW ELSE Am i Supposed to take down 6 Proto Pub Stompers alone? It might not be pretty, but in all that chaos, the odds are actually fair.... stop with the excuses man..... Nowadays, I see adv level logi suits with more hp than my cal assault suit.
Logis > Assaults= Duh
What does that have to do with the issue im discussing? YOu might have a Proto cal assault,but your suit type is NOT the ones im having trouble taking down, there by requiring the extensive use of Explosives....
Plus the one complaining here in THE FIRST place, its you.... LOL
TT TT Grenades kill my proto ar QQ
>..> |
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Atiim
Living Like Larry Schwag
1114
|
Posted - 2013.11.18 04:01:00 -
[21] - Quote
ACE OF JOKERS wrote:Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. Flux grenades are fine at three.
Check out my corp's new website here :D
-HAND
|
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
77
|
Posted - 2013.11.18 04:02:00 -
[22] - Quote
Atiim wrote:ACE OF JOKERS wrote:Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. Flux grenades are fine at three.
If you take Locus down to 1 but leave Flux at 3 , im not sure how my mind concluded this, BUT you are giving Mass Drivers A Huge advantage over every other weapon type... |
Atiim
Living Like Larry Schwag
1114
|
Posted - 2013.11.18 04:03:00 -
[23] - Quote
ACE OF JOKERS wrote:Atiim wrote:ACE OF JOKERS wrote:Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. Flux grenades are fine at three. If you take Locus down to 1 but leave Flux at 3 , im not sure how my mind concluded this, BUT you are giving Mass Drivers A Huge advantage over every other weapon type... Bro, do you even ck.0?
Check out my corp's new website here :D
-HAND
|
Atiim
Living Like Larry Schwag
1114
|
Posted - 2013.11.18 04:07:00 -
[24] - Quote
Let me just say that the amount explosives used in that battle made me sick.
I just puked all over the keyboard, so know I have to use my bluetooth one.
You feel proud of yourself Power Rangers?
Check out my corp's new website here :D
-HAND
|
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
80
|
Posted - 2013.11.18 04:12:00 -
[25] - Quote
Atiim wrote:Let me just say that the amount explosives used in that battle made me sick.
I just puked all over the keyboard, so know I have to use my bluetooth one.
You feel proud of yourself Power Rangers?
I've said this... a THOUSAND times before....
ITS BAD.MAP.DESIGN.
Someday someone will listen...
From the 3 obj map making it a Sniper / AV feast - To line Harvest , the Tanker heaven, to The map in this video, an explosive abusive area.... Bad map design ppl...
DEVS need to start thinking: Ok we are going to make a new map. Where will tankers fight? What will they do to help the team? Where could snipers take cover and pick enemies? Where are CQ infantry going to roam around while NOT having to be worrying all the time for tanks and snipers? where will the logi be able to drop his uplinks and nanos? etc....
Everything in Dust is either an Open map where you are getting shot from every direction, or a completely closed area where just spamming explosives will net you kills.... |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
80
|
Posted - 2013.11.18 04:13:00 -
[26] - Quote
Atiim wrote:ACE OF JOKERS wrote:Atiim wrote:ACE OF JOKERS wrote:Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. Flux grenades are fine at three. If you take Locus down to 1 but leave Flux at 3 , im not sure how my mind concluded this, BUT you are giving Mass Drivers A Huge advantage over every other weapon type... Bro, do you even ck.0?
I Ak.0 mostly,i do Ck.0 logi and i have no problem with Flux anyways XD |
xxwhitedevilxx M
Maphia Clan Unit Unicorn
961
|
Posted - 2013.11.18 04:14:00 -
[27] - Quote
Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment.
In other words...if it wasn't for MD WTF would have won?
I totally agree anyway, Explosives 514 must end.
"Quella non è latenza... è il livello di magia arcobaleno della squadra!"
Join the Rainbow side of the Force
|
Zatara Rought
Imperfects
1689
|
Posted - 2013.11.18 04:22:00 -
[28] - Quote
Here's a quick fix: If you increase cook time on locus by 3 extra seconds and it takes 2 clusters of a hive to regain 1 nade I would assert the spam would stop.
Increase Flux by a comparable amount.
If I had it my way nades would do 100% to shields and 100% to armor and have 2 differing variants, namely sleek and packed.
Tweak the figures how you will but a sleek would essentially be a large AOE with reduced dps and packed would be a tight AOE but do significantly more dps. No headshots with nades. This option wouldn't employ the increased cook time previously mentioned. Then contact nades would be relevant again as well.
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
81
|
Posted - 2013.11.18 04:24:00 -
[29] - Quote
Zatara Rought wrote:Here's a quick fix: If you increase cook time on locus by 3 extra seconds and it takes 2 clusters of a hive to regain 1 nade I would assert the spam would stop.
Increase Flux by a comparable amount.
If I had it my way nades would do 100% to shields and 100% to armor and have 2 differing variants, namely sleek and packed.
Tweak the figures how you will but a sleek would essentially be a large AOE with reduced dps and packed would be a tight AOE but do significantly more dps. No headshots with nades. This option wouldn't employ the increased cook time previously mentioned. Then contact nades would be relevant again as well.
This is smart. +1 |
Skihids
Bullet Cluster Legacy Rising
2427
|
Posted - 2013.11.18 05:00:00 -
[30] - Quote
As a Logi I LOVE Domination on that map!
It's a gigantic meat grinder, guaranteed to give me over 1K WP on my uplinks alone. I augment that with triage hives and the points roll in. When I have a spare moment I lob grenades from a few kills of my own.
I can use a scanner for more points, but it's superfluous as you simply know where the enemy is on either side.
The match rarely ends with MCC destruction, often ending with 3/4 armor for both sides. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3789
|
Posted - 2013.11.18 05:10:00 -
[31] - Quote
Zero Harpuia wrote:Aeon Amadi wrote:I've previously advocated that Active Scanners should work as a multiplier of the suit's precision, with variants having a meaningful change in how they work (flux obviously being able to cover up a lot more range but it shouldn't have the same precision as, say, a quantum). This also means a more meaningful impact when used by Scouts.
Grenades shouldn't be something that can be so easily spammed and there should be some consideration behind using them - locus grenades, in my opinion, shouldn't be so much a killing tool as a damaging one. Something to finish off a target or soften them up. Just as well, there shouldn't be so many of them (three is a bit excessive). There was a suggestion of having separate grenade slots where suits could fit as many as that particular suit would allow, so you could potentially fit a flux grenade and a locus grenade on one suit.
Drop Uplinks have always been a problem and I think that reducing the ability to field more than one type of equipment slot of the same kind (fielding Triage -AND- Gauged hives as an example) will have a significant impact on that. If not, there is always the opportunity to implement a capacity limit for a team as to prevent the mass spamming of them, forcing them to be more tactically placed by design.
When it comes to uplinks, the best solution is to tie them to the suit that used them. When the suit is no longer being used, it should disappear. Not to say your death kills your uplinks, but I'm sure more incensed players would suggest that as well. Same deal with Nanohives and any other deployable CCP cooks up.
All this would do is essentially force the players that drop them to hide in a corner away from combat and not actually do anything in the game.
Zatara Rought wrote:Here's a quick fix: If you increase cook time on locus by 3 extra seconds and it takes 2 clusters of a hive to regain 1 nade I would assert the spam would stop.
Increase Flux by a comparable amount.
If I had it my way nades would do 100% to shields and 100% to armor and have 2 differing variants, namely sleek and packed.
Tweak the figures how you will but a sleek would essentially be a large AOE with reduced dps and packed would be a tight AOE but do significantly more dps. No headshots with nades. This option wouldn't employ the increased cook time previously mentioned. Then contact nades would be relevant again as well.
Contact grenades were apparently supposed to turn into sticky grenades. I kinda like the idea of increasing the cook time but at the same time I don't think it's that big of a change when they still OHK you. I'd rather they just reduce the damage on them to something more feasible to work with so that's it more of a finisher/softener as opposed to an entire play-style.
Maybe give us a Grenadier suit or something a few years from now that gets a bonus to explosives or something, lol.
ANON Diplomat -//- I Support SP Rollover ^_^
|
Shotty GoBang
Pro Hic Immortalis
2282
|
Posted - 2013.11.18 05:11:00 -
[32] - Quote
ALL THINGS OVERPOWERED, RANKED
#1) Assault Rifles <---Nothing to see here, CCP. #2) Scrambler Rifles <---Don't look here either, CCP. ... ... ... #X) Locus Nades ... ... ... #Y) Active Scanners ... ... ... #Z) Flux Nades ... ... ...
"Please remove anything that can threaten my 1000HP MedFrame and overpowered guns. Because balance." |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2104
|
Posted - 2013.11.18 07:24:00 -
[33] - Quote
Shotty GoBang wrote:ALL THINGS OVERPOWERED (RANKED BY OP-NESS)#1) Assault Rifles #2) Scrambler Rifles ... ... ... #X) Locus Nades ... ... ... #Y) Active Scanners ... ... ... #Z) Flux Nades ... ... ... Priorities?
you are on a mission to get nerf all the weapons that requires aim and skill. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2104
|
Posted - 2013.11.18 07:30:00 -
[34] - Quote
ACE OF JOKERS wrote:Ydubbs81 RND wrote:ACE OF JOKERS wrote:Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. SHOOTER.SKILL.Dubbs that was a good one. I actually was SUPRISED this dude Aimed now and then with L1 since he was using an AR.And aiming is not needed. (I actualyl went a whole match with a GEK without pressing L1 just to prove a point to a friend, went 33-7) You say that explosives ruing the ''FUN'' of this game. BUT, as it is whats really doing it is proto stompers, NOT Explosives.PROTO LOGIS,notexplosives, ARS , not explosives. I must agree thou Active scanners are pretty F broken.For your INFORMATION, Explosives is the only effective way lower level or SP players have to deal with proto stompers. Me myself ABUSE explosives massivley while going against Proto squads, with up to 2 different remote explosives,Core locus grenades and a Mass driver. HOW ELSE Am i Supposed to take down 6 Proto Pub Stompers alone? It might not be pretty, but in all that chaos, the odds are actually fair.... stop with the excuses man..... Nowadays, I see adv level logi suits with more hp than my cal assault suit. Logis > Assaults= Duh What does that have to do with the issue im discussing? YOu might have a Proto cal assault,but your suit type is NOT the ones im having trouble taking down, there by requiring the extensive use of Explosives.... Plus the one complaining here in THE FIRST place, its you.... LOLTT TT Grenades kill my proto ar QQ >..>
You're saying you're getting swamped by proto suits...and I'm saying that adv level suits will do the same thing. So, will a squad of STD suits if you're by yourself. Grenade spam is just cheap |
Rei Shepard
The Rainbow Effect
1007
|
Posted - 2013.11.18 07:41:00 -
[35] - Quote
Atiim wrote:Let me just say that the amount explosives used in that battle made me sick.
I just puked all over the keyboard, so know I have to use my bluetooth one.
You feel proud of yourself Power Rangers?
If the enemy does nothing but spam spam spam explosives, i dunno, you can hear them in french yelling to spam us more with their mass drivers, dont be surprised that we were forced to use explosives on our side.
In close quarters, you cannot counter explosives, when 3 hits somewhere inebetween 10 meters and you, kills you.
Its gotten so bad, that certain corps, if they see me solo, break out nothing but grenades and massdrivers and spam it in my general direction to stop me, because with their gungame, ill fold em all 6 of em.
Its not like a single Militia Lolcust can kill me ....oh wait ...it can ...now do that x3 times 6 people, but then with Cores....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Zatara Rought
Imperfects
1690
|
Posted - 2013.11.18 07:48:00 -
[36] - Quote
Aeon Amadi wrote:Zatara Rought wrote:Here's a quick fix: If you increase cook time on locus by 3 extra seconds and it takes 2 clusters of a hive to regain 1 nade I would assert the spam would stop.
Increase Flux by a comparable amount.
If I had it my way nades would do 100% to shields and 100% to armor and have 2 differing variants, namely sleek and packed.
Tweak the figures how you will but a sleek would essentially be a large AOE with reduced dps and packed would be a tight AOE but do significantly more dps. No headshots with nades. This option wouldn't employ the increased cook time previously mentioned. Then contact nades would be relevant again as well. Contact grenades were apparently supposed to turn into sticky grenades. I kinda like the idea of increasing the cook time but at the same time I don't think it's that big of a change when they still OHK you. I'd rather they just reduce the damage on them to something more feasible to work with so that's it more of a finisher/softener as opposed to an entire play-style. Maybe give us a Grenadier suit or something a few years from now that gets a bonus to explosives or something, lol.
1.) They don't OHK proto suits at full str without a headshot multiplier or a weakly tanked suit...or a scout that would be killed unless you nerf grenade damage to do a max of around...what 300?
2.) I disagree. Provide 2 types make a large aoe that does Very limited damage and owuld be your "finisher/softener" and also provide a grenade that has a very small radius that would allow skilled name throwers like myself to lob them precisely for a greater reward.
As previously stated increasing cook time is a simple fix...my preferred approach is detailed in the bottom portion you didn't comment on.
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
|
Bendtner92
Imperfects Negative-Feedback
1268
|
Posted - 2013.11.18 07:53:00 -
[37] - Quote
Welcome to ages ago...
Of course the map being that one didn't help, but yeah explosive and equipment spam is terrible and has been for ages.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
|
Ghost Kaisar
R 0 N 1 N
883
|
Posted - 2013.11.18 08:11:00 -
[38] - Quote
Meeko Fent wrote:Atiim wrote:Well, I hope it's not what CCP wanted CCP Troll wrote: Actually, that's exactly how we envisioned Planetary Conquest to be.
Halo Fanboys wrote: What's the problem?
There is none. You just need to GET GOOD SCRUB.
COD Scrub wrote: Lel this is why everyone should be a Medium Frame with a Duvolle and Core Locus Grenade. It doesn't matter as long as it can spam explosives
Hey, don't you take a jab at Halo. *Pets the game box* Don't worry, they were just joking... I find Halo's nades more balanced cause the only grenade that OHK's is very much a skillthrow. Dust's nades are just spam for the win. Reduce Grenades count so they take 2-3 to kill, and have them throw the victim away in the direction the explosion is going (i.e., Running away from explosion, Throws character farther that way. Jumping/standing over grenade, throws character upwards)
They just need to make the grenades like battlefield. Remove the cooking.
Seriously, when you remove the cooking element, they become a strategic tool, you use them to get people to move from cover. It becomes a "move or die" scenario for a defender, and it's designed to flush out targets.
In dust right now, just cook it and throw it. Why make him move when you can kill him where he sits?
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
|
Ghost Kaisar
R 0 N 1 N
883
|
Posted - 2013.11.18 08:17:00 -
[39] - Quote
Ydubbs81 RND wrote: you are on a mission to get nerf all the weapons that requires aim and skill. Cause this thread has nothing to do with ARs.
Yeah, it has nothing to do with AR's, but you gotta agree, the AR and ScR need a nerf more than the Nades.
As for the skill element? AR requires MINIMAL skill.
ScR is another story, as I think it is a weapon that truly shines in skilled hands. HOWEVER, it's still really OP, due to it's ability to spam 15 shots in rapid succession in CQC. Seriously, for a mid-long range weapon, the ScR has some nasty bite in CQC, from the charge shot-shotgun gameplay, to the spam-tastic CQC spam-fest.
Just my take on this.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
|
Karl Marx II
Holdfast Syndicate Amarr Empire
46
|
Posted - 2013.11.18 08:44:00 -
[40] - Quote
Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment.
What The French do this in public games lol
It's the only way they know how to play, if you take it away they will suck even harder xD
We all know the french are useless at war and just surrender and leave everyone else to sort it out .. if you do anything about this then CCP will have to introduce white flags for these guys lol
PS the guy in the video is using a modded control pad he has no recoil on that AR :P
Join the Revolution
|
|
Preacher Death 2
xCosmic Voidx Partners of Industrial Service and Salvage
42
|
Posted - 2013.11.18 08:58:00 -
[41] - Quote
PC needs some fixing without a doubt but this match is not a shining example as to why.
What the French got out played plain and simple. At no time did they attempt to switch to flux grenades to deal with the drop uplink spam. 1/3 of the way in the Power Rangers did and started pushing them out. The OB was wasted on a single kill and some equipment while they had full control of the hill. When the nade and mass driver spam started a switch to a full shield tank would have helped in the 2nd push.
When a change in tactics is observed an appropriate change on the defending side must happen or you will become stagnate and get slaughtered. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4518
|
Posted - 2013.11.18 09:02:00 -
[42] - Quote
lol
Explosive spam, uplink spam... classic.
I don't miss this crap at all. Terrible balance promotes this spam "tactic". Look at that killfeed, grenade, Mass driver If the FG wasn't nerfed I'm sure you'll have seen a heavy on a roof somewhere with it.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
GRIM GEAR
PredaKonZ
55
|
Posted - 2013.11.18 09:09:00 -
[43] - Quote
What what's that you say, you say CCP hey I am an ignoramus stop everyone from spamming grenades and equipment in PC make everyone use tactful skills. wait I know let's skip around putting flowers down the barrel of everyone's assault rifles while chanting (no homo).
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
|
TEXA5 HiTM4N
ROGUE SPADES EoN.
269
|
Posted - 2013.11.18 09:23:00 -
[44] - Quote
yea the explosive spam takes a lot away from tactics for this game. We have only seen a couple of PC battles where the enemy team did not rely on 8 dudes with mass drives and 2 with forges on top of a building.
If i remember right the clip in mass drivers used to be only 4 rounds and 6 for the assault variants. This is another example of CCP completing ignoring what we tell them
Everything I say or do has the utmost importance.
|
Rogue Saint
Science For Death The Shadow Eclipse
388
|
Posted - 2013.11.18 09:29:00 -
[45] - Quote
All I saw in that video was WTF not adapting to the opposition. Sure there was nade spam, sure there was uplinks, but I've seen and played in worse. The squad leader was pretty poor and his aim was too. They lost to a superior team.
GôêGÆ+GÆ+GƦ
|
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
404
|
Posted - 2013.11.18 09:39:00 -
[46] - Quote
Good vid
They were beat fair and square, nade spam and MD etc are all designed for this scenario and while it sucks to be on the receiving end of it i wouldnt say that its broken etc.
When two motivated teams meet on this map it always ends in a hell of a fight
Also ya he was using modded controller lulz |
Omareth Nasadra
Sanmatar Kelkoons Minmatar Republic
158
|
Posted - 2013.11.18 09:47:00 -
[47] - Quote
another thread by Ydubbs about how AR should dominate every aspect of the game, you sir are a douchepickle
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
|
Monkey MAC
killer taxi company General Tso's Alliance
990
|
Posted - 2013.11.18 09:51:00 -
[48] - Quote
Grenades them selves aren't the problem, it's not the power of the grenade that's the problem, it's the availability! There are numerous things you can do.
1) Allow max carry of three to remain, but spawn in with only 1 2) Grenades will not resupply from hives UNTIL all conventional ammo is filled 3) Grenades will only spawn every other cycle 4) Increase nanocount per grenade each time a player restocks his grenade from hives
You don't loose the power, but they are harder to obtain so will be forced to use more tactically. As far as scanners are concerned there should be no version where the cooldown time is less than the time tagged!
The pen is mightier than the sword
The gun is mightier than both
|
olssam 62
What The French
73
|
Posted - 2013.11.18 10:56:00 -
[49] - Quote
Karl Marx II wrote:Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. What The French do this in public games lol It's the only way they know how to play, if you take it away they will suck even harder xD We all know the french are useless at war and just surrender and leave everyone else to sort it out .. if you do anything about this then CCP will have to introduce white flags for these guys lol PS the guy in the video is using a modded control pad he has no recoil on that AR :P
Quote: CEOPyrex CloneA Posted: 2013.11.18 09:39 Good vid
They were beat fair and square, nade spam and MD etc are all designed for this scenario and while it sucks to be on the receiving end of it i wouldnt say that its broken etc.
When two motivated teams meet on this map it always ends in a hell of a fight
Also ya he was using modded controller lulz
my controler http://www.noelshack.com/2013-47-1384771722-2013-11-18-114217.jpg
OK ???
Channel Youtube - Dust 514 FR - Olssam62
|
Code Slucid
Geisha Girls
52
|
Posted - 2013.11.18 11:20:00 -
[50] - Quote
I don't use MD or contact grenade effect LINKS!! To all you ppl sayin that logi should only use 1 set of link or hives, your crazy -.- What the point of being a logi then? Why not just have logi only use link and not assault or scout Why not in matches have certain amount of logi? like 3 or 4 at max cause you know most logi aren't true logi just assault. When I play dom or ambush, most of the time i'm the only true logi |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3795
|
Posted - 2013.11.18 11:28:00 -
[51] - Quote
Zatara Rought wrote:Aeon Amadi wrote:Zatara Rought wrote:Here's a quick fix: If you increase cook time on locus by 3 extra seconds and it takes 2 clusters of a hive to regain 1 nade I would assert the spam would stop.
Increase Flux by a comparable amount.
If I had it my way nades would do 100% to shields and 100% to armor and have 2 differing variants, namely sleek and packed.
Tweak the figures how you will but a sleek would essentially be a large AOE with reduced dps and packed would be a tight AOE but do significantly more dps. No headshots with nades. This option wouldn't employ the increased cook time previously mentioned. Then contact nades would be relevant again as well. Contact grenades were apparently supposed to turn into sticky grenades. I kinda like the idea of increasing the cook time but at the same time I don't think it's that big of a change when they still OHK you. I'd rather they just reduce the damage on them to something more feasible to work with so that's it more of a finisher/softener as opposed to an entire play-style. Maybe give us a Grenadier suit or something a few years from now that gets a bonus to explosives or something, lol. 1.) They don't OHK proto suits at full str without a headshot multiplier or a weakly tanked suit...or a scout that would be killed unless you nerf grenade damage to do a max of around...what 300? 2.) I disagree. Provide 2 types make a large aoe that does Very limited damage and owuld be your "finisher/softener" and also provide a grenade that has a very small radius that would allow skilled name throwers like myself to lob them precisely for a greater reward. As previously stated increasing cook time is a simple fix...my preferred approach is detailed in the bottom portion you didn't comment on.
Grenades can OHK an armor tanker very easily, I know - I was in the PC against MHPD when you were there (lol) and that's with stacked plates. It's very hard to manage over 700 armor and considering that explosives get a bonus to armor damage, it's even harder to accomplish - which is why they're a default weapon due to their ease of use (and why contact grenades were so hated).
I'm sorry but your proposal seems, to me, to be a change that benefits you rather than the community. You even admit that you are a skilled nade thrower so why advocate for changing it so that you have greater reward when there appears to be a problem with their power as is?
ANON Diplomat -//- I Support SP Rollover ^_^
|
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
133
|
Posted - 2013.11.18 11:42:00 -
[52] - Quote
Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. RND mad about explosive spam or just mad that everybody else has core nades now so they can spam them back. Hmmmm, you guys were the originator of the nade and explosive spam in PC. Then Dem Durty Boyz took the reigns of the nade spam pony. Like ive said before, you know its an RND guy when he comes runnin with his arm cocked back constantly. Now your mad about it. This post is a joke Ydubbs. |
Operative 1171 Aajli
Bragian Order Amarr Empire
735
|
Posted - 2013.11.18 11:55:00 -
[53] - Quote
I'm beginning to think CCP makes their games for the mentally challenged. I don't believe anybody in their right mind could use that dinky Sony controller and these easy spam tactics add to that theory. Special people find the pretty lights therapeutic.
If the pen is mightier than the sword, in a duel I'll let you have the pen!
-Steven Wright
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Takahiro Kashuken
Red Star. EoN.
1688
|
Posted - 2013.11.18 12:46:00 -
[54] - Quote
lol
The whole game is easy mode
Look at aim assist, the game aims for you if you use a AR/SMG/SCR and with TTK being so low its like having a aimbot tbh
Explosive spam is less generally when it isnt like domination or closed objectives and its simple to fix, carry 2 nades max, reduce damage, no resupply from nanohives |
Sylwester Dziewiecki
200
|
Posted - 2013.11.18 12:52:00 -
[55] - Quote
Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. How much grenades you can carry should be based on the dropsuit type, and class.
I would like to see more variants of Dropuplinks, that generate less noise and are harder to detect, that doesn't generarat they special effects, that can be stick to surface. CCP just look at they map in this vide, whole center of it look like a giant blue dot, get rid of that waving effect on uplinks, make them smaller, and add to them data that counts, like what type of uplink is it, or how many spawn are left.
Scanners are overpowered because of missing environmental mechanics, giant engine next to subject of scan should disrupt the scanner results, and detecting it as a noise, and separate from results should take time(several wave of scan). If someone is in monitored room it should also have impact on scanner detection, right now the only thing that matter is distance between scanner and person being scan, not a material between them. |
IgniteableAura
Pro Hic Immortalis
353
|
Posted - 2013.11.18 14:00:00 -
[56] - Quote
And thats from only six people on each side. Now imagine it with an additional 20 people spamming these tactics and that's exactly why PC isn't even worth playing.
PHI Recruitment
or PHIsh Tank in game
Twitch
|
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2108
|
Posted - 2013.11.19 05:38:00 -
[57] - Quote
superjoe360x wrote:Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. RND mad about explosive spam or just mad that everybody else has core nades now so they can spam them back. Hmmmm, you guys were the originator of the nade and explosive spam in PC. Then Dem Durty Boyz took the reigns of the nade spam pony. Like ive said before, you know its an RND guy when he comes runnin with his arm cocked back constantly. Now your mad about it. This post is a joke Ydubbs.
We are the originators of explosive spam? You just started playing in pc for how many months now? What do you know about who started with explosive spam?
DL played us for the first time only a short while ago. You shouldn't say stuff just for the sake of saying it......or wanting to be a bad guy.
Even if you aren't aware....you can look at my closed beta battles and notice they were nothing like the battle I just linked in this thread |
calvin b
Molon Labe. RISE of LEGION
973
|
Posted - 2013.11.19 08:12:00 -
[58] - Quote
I have french rifles for sale, never fired only dropped once.
Do not eat the yellow snow
|
Zatara Rought
Imperfects
1700
|
Posted - 2013.11.19 08:31:00 -
[59] - Quote
Aeon Amadi wrote:Zatara Rought wrote:Aeon Amadi wrote:Zatara Rought wrote:Here's a quick fix: If you increase cook time on locus by 3 extra seconds and it takes 2 clusters of a hive to regain 1 nade I would assert the spam would stop.
Increase Flux by a comparable amount.
If I had it my way nades would do 100% to shields and 100% to armor and have 2 differing variants, namely sleek and packed.
Tweak the figures how you will but a sleek would essentially be a large AOE with reduced dps and packed would be a tight AOE but do significantly more dps. No headshots with nades. This option wouldn't employ the increased cook time previously mentioned. Then contact nades would be relevant again as well. Contact grenades were apparently supposed to turn into sticky grenades. I kinda like the idea of increasing the cook time but at the same time I don't think it's that big of a change when they still OHK you. I'd rather they just reduce the damage on them to something more feasible to work with so that's it more of a finisher/softener as opposed to an entire play-style. Maybe give us a Grenadier suit or something a few years from now that gets a bonus to explosives or something, lol. 1.) They don't OHK proto suits at full str without a headshot multiplier or a weakly tanked suit...or a scout that would be killed unless you nerf grenade damage to do a max of around...what 300? 2.) I disagree. Provide 2 types make a large aoe that does Very limited damage and owuld be your "finisher/softener" and also provide a grenade that has a very small radius that would allow skilled name throwers like myself to lob them precisely for a greater reward. As previously stated increasing cook time is a simple fix...my preferred approach is detailed in the bottom portion you didn't comment on. Grenades can OHK an armor tanker very easily, I know - I was in the PC against MHPD when you were there (lol) and that's with stacked plates. It's very hard to manage over 700 armor and considering that explosives get a bonus to armor damage, it's even harder to accomplish - which is why they're a default weapon due to their ease of use (and why contact grenades were so hated). I'm sorry but your proposal seems, to me, to be a change that benefits you rather than the community. You even admit that you are a skilled nade thrower so why advocate for changing it so that you have greater reward when there appears to be a problem with their power as is?
1.)I don't disagree they can OHK, but they are not always, a concession you seem to have accepted. Thus this point is moot. I suggested the armor bonus damage modifier should be nerfed.
2.) I'm suggesting a nerf. LOL My proposal would cut cores out and make it so that grenades are either skill weapons that don't have enough radius to kill more than one person and even then would require precision (packed) or require little skill and thus do significantly reduced damage (sleek). If I wanted to benefit myself why suggest a nerf?
3.) Man I always considered you quite bright but this is silly indeed. How is killing one guy with a nade that has a tight radius (packed) better than killing 5 guys using a core?
Lol logic. I suggest nerfing the modifier, and creating 2 sets of locus so that people can choose to do high damage, tight radius used to devastate 1 guy if within the tight radius (read skilled throws) and a low damage large blast radius (read: crowd control/low skill) as opposed to the core which does high damage and large blast radius...as well as suggesting how to decrease the spam...and I'm attempting to benefit myself.
Sometimes the idiots in this community... Admitting you either misunderstood and/or are sorry would be the best response, but I'm sure I'll read another scathing post about how I wish to buff nades...
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
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Lynn Beck
Granite Mercenary Division Top Men.
236
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Posted - 2013.11.19 08:32:00 -
[60] - Quote
Karl Marx II wrote:Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. What The French do this in public games lol It's the only way they know how to play, if you take it away they will suck even harder xD We all know the french are useless at war and just surrender and leave everyone else to sort it out .. if you do anything about this then CCP will have to introduce white flags for these guys lol PS the guy in the video is using a modded control pad he has no recoil on that AR :P And he also reloads 25% faster and has 20% larger clip, and he has 26% reduced kick thanks to Ops and at least 15%dispersion thx to SS. Not his fault it starts off with no recoil til 30shots in.
-Newly proclaimed Lazor riffle specialist-
"You said yourself fantastically 'congratulations you are all alone.'"
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
115
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Posted - 2013.11.19 22:12:00 -
[61] - Quote
Ghost Kaisar wrote:Ydubbs81 RND wrote: you are on a mission to get nerf all the weapons that requires aim and skill. Cause this thread has nothing to do with ARs.
Yeah, it has nothing to do with AR's, but you gotta agree, the AR and ScR need a nerf more than the Nades. As for the skill element? AR requires MINIMAL skill. ScR is another story, as I think it is a weapon that truly shines in skilled hands. HOWEVER, it's still really OP, due to it's ability to spam 15 shots in rapid succession in CQC. Seriously, for a mid-long range weapon, the ScR has some nasty bite in CQC, from the charge shot-shotgun gameplay, to the spam-tastic CQC spam-fest. Just my take on this.
Increase the size of the crosshair while NOT aiming, make its hipfire a lot less effective. BUT THATS IT.
Dont punish players that actualyl AIM with the gun and are skilled with it. Punish the scrubs using it as a spray and pray weapon.
Its a good weapon but lots of disadvantages balance it pretty nicely... |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
138
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Posted - 2013.11.19 22:31:00 -
[62] - Quote
Isn't this a big problem because a lot of people are stacking armor mods? If explosives are such a problem, stack shield mods, and you won't be hurt as badly.
Common sense will prevail. Adapt or die.
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Tesfa Alem
Death by Disassociation Zero-Day
14
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Posted - 2013.11.20 00:02:00 -
[63] - Quote
Look at the battle eoster. One Power Ranger, Revolt 2 was from a corp called Core Locus Nade spam. +1 to him for being so damn trolly.
It was in the War Barge so What the French knew what was comming and diddnt' counter it. Its ridiculous that the Tournament was Domination nothing but spam spam spam was gonna happen.
Nade spam sucks, but maybe there should be a cap on hive proximity instead of quantity, and nades eat a boat load of nanites. proximity increase as power of hives increase.
3 cores/ 6 advanced / 9 basic locus wipe out a proto hive 1 hive every 10 meters
1 core/ 3 advanced/ 6 basic advanced hive 1 hive every 5 meters
1 advance/ 3 basic regular hive 1 hive every 3 meters
*I fly I shoot I rep I tank/
Heavy, Scout, Assault and Logi at range/
I'm the Jack of all trades/
Master of Some
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2123
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Posted - 2013.11.25 10:29:00 -
[64] - Quote
Omareth Nasadra wrote:another thread by Ydubbs about how AR should dominate every aspect of the game, you sir are a douchepickle
You're such a tool....this thread is about grenade and explosive spam. It has nothing to do with ARs or any other weapons. "in rust we trust", huh? I can understand your bitterness towards me and your desire to want to keep this as a first person explosives game.
weRideNDie2getha since 2010
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
149
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Posted - 2013.11.25 11:19:00 -
[65] - Quote
Thanks. Interesting video, especially if you speak french.
A few things are apparent here:
- A single objective in a confined space with little line of sight is conducive to using explosive weaponry. Half of the problem here is the map design.
- There are way too many uplinks spammed, there needs to be some kind of balancing for this.
If you listen to the team talking all they are shouting half the time is : "spam grenades" and "spam uplinks"... of course the scan spam is also interesting. The tactic seems to be scan, then when they see some hostiles approaching they shout "spam grenades"... then the redberries spam grenades and mass drivers, enter the objective, cap it... then the whole thing repeats again on the other side. Didn't seem like a fun match to be playing in.. |
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