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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
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Posted - 2013.11.18 01:41:00 -
[1] - Quote
Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment.
SHOOTER.SKILL.
Dubbs that was a good one. I actually was SUPRISED this dude Aimed now and then with L1 since he was using an AR.And aiming is not needed. (I actualyl went a whole match with a GEK without pressing L1 just to prove a point to a friend, went 33-7)
You say that explosives ruing the ''FUN'' of this game. BUT, as it is whats really doing it is proto stompers, NOT Explosives.PROTO LOGIS,notexplosives, ARS , not explosives. I must agree thou Active scanners are pretty F broken.
For your INFORMATION, Explosives is the only effective way lower level or SP players have to deal with proto stompers. Me myself ABUSE explosives massivley while going against Proto squads, with up to 2 different remote explosives,Core locus grenades and a Mass driver. HOW ELSE Am i Supposed to take down 6 Proto Pub Stompers alone?
It might not be pretty, but in all that chaos, the odds are actually fair.... |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
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Posted - 2013.11.18 03:53:00 -
[2] - Quote
Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
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Posted - 2013.11.18 03:55:00 -
[3] - Quote
Ydubbs81 RND wrote:ACE OF JOKERS wrote:Ydubbs81 RND wrote:http://www.youtube.com/watch?v=pelj30qHe3AYou can't tell me, CCP, that this is what you wanted. I hope that it isn't. Sad thing is that this is what corp battles has come down to....nothing but grenade, scanner, and drop uplink spam. No disrespect to the parties involved cause it isn't your fault. Once one person abuses cheesy mechanics designed in this game, then you have to in order to be able to compete. But seriously, I'm so glad that I had to work because I would have signed up for this tournament. And would have been utterly pissed off because of the grenade and explosives spam. This has to stop CCP...if you like suggestions on what you can do to reduce the spam without removing the weapons, then I'd be glad to oblige. But this has to end....it takes away from shooter skill, great tactics, and in-game enjoyment. SHOOTER.SKILL.Dubbs that was a good one. I actually was SUPRISED this dude Aimed now and then with L1 since he was using an AR.And aiming is not needed. (I actualyl went a whole match with a GEK without pressing L1 just to prove a point to a friend, went 33-7) You say that explosives ruing the ''FUN'' of this game. BUT, as it is whats really doing it is proto stompers, NOT Explosives.PROTO LOGIS,notexplosives, ARS , not explosives. I must agree thou Active scanners are pretty F broken.For your INFORMATION, Explosives is the only effective way lower level or SP players have to deal with proto stompers. Me myself ABUSE explosives massivley while going against Proto squads, with up to 2 different remote explosives,Core locus grenades and a Mass driver. HOW ELSE Am i Supposed to take down 6 Proto Pub Stompers alone? It might not be pretty, but in all that chaos, the odds are actually fair.... stop with the excuses man..... Nowadays, I see adv level logi suits with more hp than my cal assault suit.
Logis > Assaults= Duh
What does that have to do with the issue im discussing? YOu might have a Proto cal assault,but your suit type is NOT the ones im having trouble taking down, there by requiring the extensive use of Explosives....
Plus the one complaining here in THE FIRST place, its you.... LOL
TT TT Grenades kill my proto ar QQ
>..> |
ACE OF JOKERS
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Posted - 2013.11.18 04:02:00 -
[4] - Quote
Atiim wrote:ACE OF JOKERS wrote:Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. Flux grenades are fine at three.
If you take Locus down to 1 but leave Flux at 3 , im not sure how my mind concluded this, BUT you are giving Mass Drivers A Huge advantage over every other weapon type... |
ACE OF JOKERS
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Posted - 2013.11.18 04:12:00 -
[5] - Quote
Atiim wrote:Let me just say that the amount explosives used in that battle made me sick.
I just puked all over the keyboard, so know I have to use my bluetooth one.
You feel proud of yourself Power Rangers?
I've said this... a THOUSAND times before....
ITS BAD.MAP.DESIGN.
Someday someone will listen...
From the 3 obj map making it a Sniper / AV feast - To line Harvest , the Tanker heaven, to The map in this video, an explosive abusive area.... Bad map design ppl...
DEVS need to start thinking: Ok we are going to make a new map. Where will tankers fight? What will they do to help the team? Where could snipers take cover and pick enemies? Where are CQ infantry going to roam around while NOT having to be worrying all the time for tanks and snipers? where will the logi be able to drop his uplinks and nanos? etc....
Everything in Dust is either an Open map where you are getting shot from every direction, or a completely closed area where just spamming explosives will net you kills.... |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
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Posted - 2013.11.18 04:13:00 -
[6] - Quote
Atiim wrote:ACE OF JOKERS wrote:Atiim wrote:ACE OF JOKERS wrote:Ydubbs81 RND wrote:
Locus grenades needs to be limited to 1, flux can have 2..
I could get behind this. Flux grenades are fine at three. If you take Locus down to 1 but leave Flux at 3 , im not sure how my mind concluded this, BUT you are giving Mass Drivers A Huge advantage over every other weapon type... Bro, do you even ck.0?
I Ak.0 mostly,i do Ck.0 logi and i have no problem with Flux anyways XD |
ACE OF JOKERS
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Posted - 2013.11.18 04:24:00 -
[7] - Quote
Zatara Rought wrote:Here's a quick fix: If you increase cook time on locus by 3 extra seconds and it takes 2 clusters of a hive to regain 1 nade I would assert the spam would stop.
Increase Flux by a comparable amount.
If I had it my way nades would do 100% to shields and 100% to armor and have 2 differing variants, namely sleek and packed.
Tweak the figures how you will but a sleek would essentially be a large AOE with reduced dps and packed would be a tight AOE but do significantly more dps. No headshots with nades. This option wouldn't employ the increased cook time previously mentioned. Then contact nades would be relevant again as well.
This is smart. +1 |
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Posted - 2013.11.19 22:12:00 -
[8] - Quote
Ghost Kaisar wrote:Ydubbs81 RND wrote: you are on a mission to get nerf all the weapons that requires aim and skill. Cause this thread has nothing to do with ARs.
Yeah, it has nothing to do with AR's, but you gotta agree, the AR and ScR need a nerf more than the Nades. As for the skill element? AR requires MINIMAL skill. ScR is another story, as I think it is a weapon that truly shines in skilled hands. HOWEVER, it's still really OP, due to it's ability to spam 15 shots in rapid succession in CQC. Seriously, for a mid-long range weapon, the ScR has some nasty bite in CQC, from the charge shot-shotgun gameplay, to the spam-tastic CQC spam-fest. Just my take on this.
Increase the size of the crosshair while NOT aiming, make its hipfire a lot less effective. BUT THATS IT.
Dont punish players that actualyl AIM with the gun and are skilled with it. Punish the scrubs using it as a spray and pray weapon.
Its a good weapon but lots of disadvantages balance it pretty nicely... |
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