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Oswald Rehnquist
595
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Posted - 2013.11.16 22:56:00 -
[1] - Quote
I'm a console player myself, so this isn't a pc v console tirade, but I recognize that the console community is made of younger stuff, but one of the main reasons why I avoid most FPS games is because most communities of fps shooters generally don't handle losses or failures very well, are less likely to see them as learning curves. and less willing to adapt to changes, and as such usually make mechanics very vanilla. Mind you we all whine especially for release but the challenge is the reason to play.
I generally like difficult games which do frustrate you but which make actually change your style and tactics to be viable. It's one of the reasons why I liked the soul series, which I think is a perfect example, it had choices, but not all choices were equal. My preference for light builds had me running a pure dex fighter, which on a first play through was not well suited to handle the big guys. To make it viable I had to spend considerable time converting to a dex/int spell sword hybrid mid way. You also had to partner up with people to overcome obstacles (four kings). Also the griefing in Dark souls was huge, the bell tower was 24/7, especially with the bottomless box glitch. Yet despite all of this people still understood it as part of the game and that loosing, failing, etc was normal and OK. You lose all your unspent experience points if you died, so its not that it didn't have a penalty either. So while the dark souls community wasn't the largest it pretty much consisted of tough minded players. You should have seen the reaction when a talk of an "easy" mode was mentioned as a possibility
Now dust if very much an anomaly, while I have never played eve I knew what eve was about, so seeing New Eden come into an fps, I'm expecting New Eden unfairness and cruelty to an fps game where I thought that mentality of failures and adaptation would be the norm. Close Beta was brutal with the amount of imbalances and changes that went through, swinging to one extreme to the other, it was quite fun and chaotic. I play scout because it was one of the harder roles and the only other role I've considered was maining dropship piloting due to how difficult it is to stay positive isk wise. I also enjoyed dodging and surviving when getting overun by the enemy and I have played 1 v 16 matches with me as the one (got a "good job" for doing that) due to bad match making,
Now I think we have the Skyrim in Lordran issue here, and while I would just prefer to have the smaller Lordran community, or at most give Skyrim their own gamemode here but it seems the there is a segment that is more intent on turning Dust dust to Skyrim instead of keeping it in Lordran. There are imbalances in Dust, and they will be fixed and new imbalances will be created, and this cycle will go on as we keep adding content.
Plus games with cult followings are allowed to do more interesting and complex things than vanilla games meant to please the average person. A slow growing cult following is preffered over a vanilla explosion.
I also think the niche roles in Dust have a better understanding of performance acceptance vs the main offensive front liner who is upset if he can't own 24/7 in all situations, which also explains dust's nerfing history. I consider Dust's PS3 debut as Beta and its PS4 launch as the actual if it ever comes.
In the end though CCP is going to have to either A) create a place for Dust's Skyrim players to run to or B) Pick one or the other. If the goal is to match the popular fps tittles like cod, bf, or KZ (shadow fall looks fun too), then it will have to go the skyrim route, in which case you might as well go play the others titles. If it is looking to be the Dark souls of the fps world, then it needs to focus on keeping the content coming and balance it as we go.
I understand if I get any visceral comments, as we are still are operating in an unforgiving New Eden and thus things can get frustrating, but I was kind of wondering if the New Eden environment is something that your fps minded gamer can adjust to, or do you think that Dust is going to have to lighten up and become more vanilla?
Anyways, I don't expect too many hits due to length on content, just kind of letting my thoughts out. Regardless thank you for your time.
Below 28 dB
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Patrick57
GunFall Mobilization Covert Intervention
1496
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Posted - 2013.11.16 22:58:00 -
[2] - Quote
wall of text......please add a TL;DR
ö/\ö :D
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Thor McStrut
Reckoners
382
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Posted - 2013.11.16 23:01:00 -
[3] - Quote
Just skimming through your post, you seem spot on. Yes, the younger nature of console shooters brings with it the less patient, more whiny, entitled crowd. I know that doesn't apply to everyone, but it's close enough.
I do think that New Eden is too harsh for the average console shooter. I do believe CCP needs to keep it this way, and go for the cultist following, as you put it. It will grow, just not as quick as the others FPS dominating franchises. I agree, this is a good thing. |
Patrick57
GunFall Mobilization Covert Intervention
1496
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Posted - 2013.11.16 23:03:00 -
[4] - Quote
Thor McStrut wrote:the younger nature of console shooters brings with it the less patient, more whiny, entitled crowd. That hurt me :( Not all young players are that whiny :(
ö/\ö :D
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Preacher Death 2
xCosmic Voidx Partners of Industrial Service and Salvage
35
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Posted - 2013.11.16 23:22:00 -
[5] - Quote
Coming from Eve and an FPS background, I hope they keep this game gritty and brutal. If that doesn't satisfy people i've got quite the vanilla explosion for them to try |
Thor McStrut
Reckoners
384
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Posted - 2013.11.16 23:28:00 -
[6] - Quote
Patrick57 wrote:Thor McStrut wrote:the younger nature of console shooters brings with it the less patient, more whiny, entitled crowd. That hurt me :( Not all young players are that whiny :(
You forgot my next line, lol! For my son's birthday, he had a couple friends over. Yeah... while fun, I had to bite my tongue and let them play it out. |
bolsh lee
Ahrendee Mercenaries EoN.
655
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Posted - 2013.11.16 23:33:00 -
[7] - Quote
Love the analogy, and if I wasn't on my phone I'd go into more detail as I agree..
Ive always wanted Dust to be that hard core, decision shooter with a colt following. But I think Dust's F2P model/marketing is really holding it back from Option B as far as "being the Darksoul of the FPS world".. Just look at monthly updates to keep the Younger more impatient crowd happy and constantly looking ahead.. Not saying it can't be done with a F2P model just not CCP's current one.. I think 1.7 will be a determining factor on what side of the fence CCP sees Dust on currently. . |
VAHZZ
The dyst0pian Corporation
226
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Posted - 2013.11.16 23:35:00 -
[8] - Quote
bolsh lee wrote:Love the analogy, and if I wasn't on my phone I'd go into more detail as I agree..
Ive always wanted Dust to be that hard core, decision shooter with a cult following. But I think Dust's F2P model/marketing is really holding it back from Option B as far as "being the Darksoul of the FPS world".. Just look at monthly updates to keep the Younger more impatient crowd happy and constantly looking ahead.. Not saying it can't be done with a F2P model just not CCP's current one.. I think 1.7 will be a determining factor on what side of the fence CCP sees Dust on currently. .
The side of the fence that is peeking out to see the "suit life" - that is...TitanFall and Destiny.
The merc with a mouth - beware of random bouts of insanity!
~
Proud Sniper
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1101
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Posted - 2013.11.17 00:21:00 -
[9] - Quote
I think I agree with you, though I've never heard of the game you compare Skyrim to, so if you will, please enlighten me
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
84
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Posted - 2013.11.17 00:26:00 -
[10] - Quote
Oswald Rehnquist wrote:I'm a console player myself, so this isn't a pc v console tirade, but I recognize that the console community is made of younger stuff, but one of the main reasons why I avoid most FPS games is because most communities of fps shooters generally don't handle losses or failures very well, are less likely to see them as learning curves. and less willing to adapt to changes, and as such usually make mechanics very vanilla. Mind you we all whine especially for release but the challenge is the reason to play.
I generally like difficult games which do frustrate you but which make actually change your style and tactics to be viable. It's one of the reasons why I liked the soul series, which I think is a perfect example, it had choices, but not all choices were equal. My preference for light builds had me running a pure dex fighti nice post, you ever been to new anar lando? it has a nice floating face in it, and gankers |
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Thor McStrut
Reckoners
391
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Posted - 2013.11.17 00:26:00 -
[11] - Quote
VAHZZ wrote:bolsh lee wrote:Love the analogy, and if I wasn't on my phone I'd go into more detail as I agree..
Ive always wanted Dust to be that hard core, decision shooter with a cult following. But I think Dust's F2P model/marketing is really holding it back from Option B as far as "being the Darksoul of the FPS world".. Just look at monthly updates to keep the Younger more impatient crowd happy and constantly looking ahead.. Not saying it can't be done with a F2P model just not CCP's current one.. I think 1.7 will be a determining factor on what side of the fence CCP sees Dust on currently. . The side of the fence that is peeking out to see the "suit life" - that is...TitanFall and Destiny.
As excited as I am for Destiny, I have serious doubts about it's longevity. I know Bungie has a 10 year plan, and IMO have a pretty substantial rapport with their community. But 10 years is unheard of for a growing community for a FPS game. I think CCP have a better chance of lasting 10 years while continuing to grow their player base with Dust. Namely, because it won't explode overnight, like Destiny and Titanfall and [insert franchise here] will.
Dust will slowly grow, much to the chagrin of the current community, and improve on gameplay the whole way. Destiny will come out swinging, drawing much applause and fanfare, and slowly dwindle to a smaller core over the coming year or two.
I will be playing both. I can guarantee that. |
Duran Lex
Xer Cloud Consortium
390
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Posted - 2013.11.17 01:04:00 -
[12] - Quote
Thor McStrut wrote:VAHZZ wrote:bolsh lee wrote:Love the analogy, and if I wasn't on my phone I'd go into more detail as I agree..
Ive always wanted Dust to be that hard core, decision shooter with a cult following. But I think Dust's F2P model/marketing is really holding it back from Option B as far as "being the Darksoul of the FPS world".. Just look at monthly updates to keep the Younger more impatient crowd happy and constantly looking ahead.. Not saying it can't be done with a F2P model just not CCP's current one.. I think 1.7 will be a determining factor on what side of the fence CCP sees Dust on currently. . The side of the fence that is peeking out to see the "suit life" - that is...TitanFall and Destiny. As excited as I am for Destiny, I have serious doubts about it's longevity. I know Bungie has a 10 year plan, and IMO have a pretty substantial rapport with their community. But 10 years is unheard of for a growing community for a FPS game. I think CCP have a better chance of lasting 10 years while continuing to grow their player base with Dust. Namely, because it won't explode overnight, like Destiny and Titanfall and [insert franchise here] will. Dust will slowly grow, much to the chagrin of the current community, and improve on gameplay the whole way. Destiny will come out swinging, drawing much applause and fanfare, and slowly dwindle to a smaller core over the coming year or two. I will be playing both. I can guarantee that.
By simply looking at screenshots of Destiny i feel it's already further along with development then dust currently is.
It took dust over a year just to throw snow on the ground and is still struggling with balance.
Bungie apparently has the talent that CCP sorely needs. |
Silas Swakhammer
GamersForChrist Orion Empire
258
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Posted - 2013.11.17 01:15:00 -
[13] - Quote
Thanks for putting into words what some of us have been pondering.
Pineapples on pizza.
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Maken Tosch
DUST University Ivy League
5107
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Posted - 2013.11.17 01:18:00 -
[14] - Quote
Patrick57 wrote:wall of text......please add a TL;DR
I don't think a TL;DR would do it justice. The OP explained it very well.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
393
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Posted - 2013.11.17 01:20:00 -
[15] - Quote
Dust 514 is exempt from "No Child Left Behind." |
shaman oga
Nexus Balusa Horizon
954
|
Posted - 2013.11.17 01:23:00 -
[16] - Quote
Your post is too long to read, but this is what i understand from the title.
Lordran is a response to growing incapacity of the medium gamer, games were diffcult in the past, some games were almost impossibile, i remember that sonic on sega megadrive (or mastersystem i don't remember) was difficult (i was a child XD). But DS is basically a grinding game, even if it's fun.
Vvardenfell was big and beautiful, but they have simplified things and then oblivion and skyrim has born, i've appreciate oblivion and somehow liked skyrim, but things were better in Morrowind (the last elder scroll worth of its name).
Dust should take inspiration more from Morrowind than from DS games.
"Just another piece of duct tape"
Some love for gunners
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Leithe Askarii
Isuuaya Tactical Caldari State
3
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Posted - 2013.11.17 01:33:00 -
[17] - Quote
Dude (Adamance here) I LOVED LORDRAN but don't even try to compare this game to Dark Souls, I would infact have to return to this game and eat your soul about 100 times and work for the Gallente while I do it.
This game is not even close the level DKS was, infact no games ever really were. The Souls series was PvP in a fantasy setting at its purest form, and an instant classic because of it.
Dusr 514 is a sub par Sci Fi shooter, with no original mechanics and is half finished.
I could tough Dark Souls and Demon's Souls, and soon Dark Souls II out because it was difficult, engaging, and such a deep world (look into the lore and you will see)...
But Dust is stale, boring, unfinished, poorly designed, unbalanced, lacking ways to play the game.... the list goes on. |
Knight Soiaire
R 0 N 1 N
3333
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Posted - 2013.11.17 01:34:00 -
[18] - Quote
Leithe Askarii wrote:Dude (Adamance here) I LOVED LORDRAN but don't even try to compare this game to Dark Souls, I would infact have to return to this game and eat your soul about 100 times and work for the Gallente while I do it.
This game is not even close the level DKS was, infact no games ever really were. The Souls series was PvP in a fantasy setting at its purest form, and an instant classic because of it.
Dusr 514 is a sub par Sci Fi shooter, with no original mechanics and is half finished.
I could tough Dark Souls and Demon's Souls, and soon Dark Souls II out because it was difficult, engaging, and such a deep world (look into the lore and you will see)...
But Dust is stale, boring, unfinished, poorly designed, unbalanced, lacking ways to play the game.... the list goes on.
What?
Banned?
(I would've expected your alt to be Amarr)
Hmmmm.....
Thanks for the hotfix CCP, Light Frames having 20m scan was so OP!
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
453
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Posted - 2013.11.17 01:36:00 -
[19] - Quote
I read it, and I have a lot to say about it, but i'm lazy and don't feel like thinking it through and typing it up. With that in mind...
Oswald Rehnquist wrote:My preference for light builds had me running a pure dex fighter, which on a first play through was not well suited to handle the big guys. To make it viable I had to spend considerable time converting to a dex/int spell sword hybrid mid way.
The hell were you using? A Bandit's Knife?
Oswald Rehnquist wrote:You also had to partner up with people to overcome obstacles (four kings).
No. No you didn't.
Oswald Rehnquist wrote:Also the griefing in Dark souls was huge, the bell tower was 24/7, especially with the bottomless box glitch. It ain't Dark Souls now if you don't get invaded in the church by someone with a +5 lightning weapon and an Ascended +5 Pyromancy Flame with Great Combustion. Was gonna correlate this to Protostomping if I went and actually elaborated.I still just might later on.
Oswald Rehnquist wrote:You lose all your unspent experience points if you died, so its not that it didn't have a penalty either. So while the dark souls community wasn't the largest it pretty much consisted of tough minded players. You should have seen the reaction when a talk of an "easy" mode was mentioned as a possibility.
That was a really weak penalty. When that "testing hard mode" came up during the network test I was thinking for a few minutes that there WERE going to be difficulty levels. Then I realized it was probably just a translation or new term for NG+. Still paranoid though.
This game isn't perfect and it is most certainly not a Boletaria, Lordran, or Skyrim. Two of those games had difficulty that could be overcome with the growing skill and knowledge of a player and one made you feel like a god unless you were seriously gimping your character (and/or were trying to do a Destruction Magic character).
Dust is kind of constantly leaning to one side or the other. It's either harder than the Souls (TTK now, protostomping, the fact that you can't always fight enemies on your terms and they have death lead beams that can kill you from range in an instant) or slightly harder than Skyrim (this game will never be as easy as Skyrim).
Can't forget that Lordran was nerfed a few times as well.
Damn Imperials!
Dust 514 belongs to the ARs!
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Surt gods end
Demon Ronin
1191
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Posted - 2013.11.17 01:38:00 -
[20] - Quote
Oswald Rehnquist wrote:I'm a console player myself, so this isn't a pc v console tirade, but I recognize that the console community is made of younger stuff, but one of the main reasons why I avoid most FPS games is because most communities of fps shooters generally don't handle losses or failures very well, are less likely to see them as learning curves. and less willing to adapt to changes, and as such usually make mechanics very vanilla. Mind you we all whine especially for release but the challenge is the reason to play.
I generally like difficult games which do frustrate you but which make actually change your style and tactics to be viable. It's one of the reasons why I liked the soul series, which I think is a perfect example, it had choices, but not all choices were equal. My preference for light builds had me running a pure dex fighter, which on a first play through was not well suited to handle the big guys. To make it viable I had to spend considerable time converting to a dex/int spell sword hybrid mid way. You also had to partner up with people to overcome obstacles (four kings). Also the griefing in Dark souls was huge, the bell tower was 24/7, especially with the bottomless box glitch. Yet despite all of this people still understood it as part of the game and that loosing, failing, etc was normal and OK. You lose all your unspent experience points if you died, so its not that it didn't have a penalty either. So while the dark souls community wasn't the largest it pretty much consisted of tough minded players. You should have seen the reaction when a talk of an "easy" mode was mentioned as a possibility
Now dust if very much an anomaly, while I have never played eve I knew what eve was about, so seeing New Eden come into an fps, I'm expecting New Eden unfairness and cruelty to an fps game where I thought that mentality of failures and adaptation would be the norm. Close Beta was brutal with the amount of imbalances and changes that went through, swinging to one extreme to the other, it was quite fun and chaotic. I play scout because it was one of the harder roles and the only other role I've considered was maining dropship piloting due to how difficult it is to stay positive isk wise. I also enjoyed dodging and surviving when getting overun by the enemy and I have played 1 v 16 matches with me as the one (got a "good job" for doing that) due to bad match making,
Now I think we have the Skyrim in Lordran issue here, and while I would just prefer to have the smaller Lordran community, or at most give Skyrim their own gamemode here but it seems the there is a segment that is more intent on turning Dust dust to Skyrim instead of keeping it in Lordran. There are imbalances in Dust, and they will be fixed and new imbalances will be created, and this cycle will go on as we keep adding content.
Plus games with cult followings are allowed to do more interesting and complex things than vanilla games meant to please the average person. A slow growing cult following is preffered over a vanilla explosion.
I also think the niche roles in Dust have a better understanding of performance acceptance vs the main offensive front liner who is upset if he can't own 24/7 in all situations, which also explains dust's nerfing history. I consider Dust's PS3 debut as Beta and its PS4 launch as the actual if it ever comes.
In the end though CCP is going to have to either A) create a place for Dust's Skyrim players to run to or B) Pick one or the other. If the goal is to match the popular fps tittles like cod, bf, or KZ (shadow fall looks fun too), then it will have to go the skyrim route, in which case you might as well go play the others titles. If it is looking to be the Dark souls of the fps world, then it needs to focus on keeping the content coming and balance it as we go.
I understand if I get any visceral comments, as we are still are operating in an unforgiving New Eden and thus things can get frustrating, but I was kind of wondering if the New Eden environment is something that your fps minded gamer can adjust to, or do you think that Dust is going to have to lighten up and become more vanilla?
Anyways, I don't expect too many hits due to length on content, just kind of letting my thoughts out. Regardless thank you for your time.
I'm not trolling. Not this time at least. But FPS doesn't need the "darksouls" of FPS games, cause we already had them. Socom, and arma just the ones that I could think on top of my head. Now TOO NERDY? YES. And That's the issue. Might as well say, "Is Dungeons and dragons to hard core for fps gamers and that's why they don't want to play"
If it feels like a job, many fps players who get off on instant gratification won't want it. Many fps are gladiator sports, not chess tournaments. Different crowds.
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deepfried salad gilliam
Sanguine Knights
136
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Posted - 2013.11.17 01:39:00 -
[21] - Quote
Patrick57 wrote:Thor McStrut wrote:the younger nature of console shooters brings with it the less patient, more whiny, entitled crowd. That hurt me :( Not all young players are that whiny :( Then stop the sad face! Lol
Christ is lord
Sanguine knights , open recruitment, join now.
Dust should add open world , kinda like arma!
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Oswald Rehnquist
604
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Posted - 2013.11.17 01:39:00 -
[22] - Quote
Alaika Arbosa wrote:I think I agree with you, though I've never heard of the game you compare Skyrim to, so if you will, please enlighten me
Going to start working on my reply's, if you want to learn about dark souls, I suggest you watch this
http://www.youtube.com/watch?v=91_DusA40sY
Below 28 dB
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Himiko Kuronaga
The Generals EoN.
2315
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Posted - 2013.11.17 01:41:00 -
[23] - Quote
The Lordran of FPS games would be counter-strike. That crown has never been bestowed on any other shooter, and it probably never will be.
Golden standard for 1 life shooters. |
Knight Soiaire
R 0 N 1 N
3333
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Posted - 2013.11.17 01:42:00 -
[24] - Quote
No matter what this game will never give that rewarding feeling I got when I killed Firelurker for the first time. (Solo)
Was really one of the best feelings I've ever had playing a video game.
Never!
Thanks for the hotfix CCP, Light Frames having 20m scan was so OP!
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Surt gods end
Demon Ronin
1191
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Posted - 2013.11.17 01:47:00 -
[25] - Quote
Again FPS= gladiator sports.
I remember something I told gimble. From what I've seen being here since closed beta, Players with mmo background find dust a little easier to swallow. where fps choke on it.
Too "hard core?" lol no. Socom and arma will say something about hard core.
Now hard core as in a second job kind of way? then yes. FPS is about the competition. Not the punching in to work. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
453
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Posted - 2013.11.17 01:49:00 -
[26] - Quote
Knight Soiaire wrote:No matter what this game will never give that rewarding feeling I got when I killed Firelurker for the first time. (Solo) Was really one of the best feelings I've ever had playing a video game. Never!
Pssssssh. Flamelurker was chump change.
Now PINWHEEL? That guy was hardest out of any boss in either Souls. Scratch that, he was probably the hardest boss of all time; right in front of King Allant.
Damn Imperials!
Dust 514 belongs to the ARs!
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Leithe Askarii
Isuuaya Tactical Caldari State
3
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Posted - 2013.11.17 01:50:00 -
[27] - Quote
Knight Soiaire wrote:No matter what this game will never give that rewarding feeling I got when I killed Firelurker for the first time. (Solo) Was really one of the best feelings I've ever had playing a video game. Never!
That was always a good feeling.
Mine was the Maneaters in Latria.... and in DKS was finally killing Kalameet after sooo many failed attempts.
But yeah no other game has ever made my chest pound as hard as when we would do our weekly and months Fight Clubs and Forum Tournaments. |
Maken Tosch
DUST University Ivy League
5109
|
Posted - 2013.11.17 01:52:00 -
[28] - Quote
Duran Lex wrote:By simply looking at screenshots of Destiny i feel it's already further along with development then dust currently is.
It took dust over a year just to throw snow on the ground and is still struggling with balance.
Bungie apparently has the talent that CCP sorely needs.
It's totally unfair to compare CCP to companies like Bungie. CCP Games is an indie company with very little resources compared to and had a very rough start especially with Eve Online. Bungie on the other hand had a lot of help from Microsoft which is why they were able to create a hit title like Halo and therefore they have a lot of resources to work with and they have a huge reputation to back them up.
Ask any player out there is they heard of CCP, and they'll give you weird looks. But ask if they heard of Bungie and immediately you get positive reactions.
There is also another thing to consider. CCP doesn't have any history at all with FPS games. They began strictly as a MMO company whose initial source of fund for Eve Online (MMO) was a card game named "Danger Games" *. It's no surprise that Dust looks quirky and unfinished in oh-so many ways. This is a company that has no prior experience with first person shooters and they're learning for the first time. Bungie on the other hand has been developing first person shooters from the beginning and there are sticking with what they know best. Of course Destiny is diving into the MMO part of the industry, but it is still a shooter at the core.
But to be honest with you, I'm actually glad CCP is trying a different genre for once. It's like looking at Michael Shanks (played Daniel Jackson from Stargate: SG-1) and David Hewlett (played Rodney McKay in the Stargate: Atlantis).
Michael Shanks developed his character extensively to include a wide range of roles that made the Daniel character one of the most pivotal characters in the series. Started as a simple archeologist that was laughed at by the scientific community, then became Jack O'Neill's voice of reason, then became more involved in tactical and detective-like roles, and even evolved into a full on enlightened character who seems to have a greater grasp of what the big picture is compared to everyone else.
David Hewlett on the other hand, I don't think he developed his Rodney character well enough. Throughout the entire series his character has been one of the least developed characters in the series. Strangely enough he still acted like Rodney McKay (personality wise) in the not-so-recent film Rise of the Planet of the Apes and in some of the other side films he starred in.
The point here is that sticking to what you know may be a safe bet, but it's often much better to simply expand your experience and experiment with something different for once.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Vrain Matari
ZionTCD Public Disorder.
1243
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Posted - 2013.11.17 03:38:00 -
[29] - Quote
Nice post, Oswald Rehnquist.
The pressure applied to DUST to push it down the Skyrim path is incessant. Those of us who wanted a darker, more ruthless world have been fighting against it from the beginning.
One of the things that has made the struggle harder is that it seems like CCP have been unsure of themselves here. Maybe new genre, new market, new platform, change of engines, a rushed scramble to re-develop, low player numbers, culture clash from their playerbase, rocky reviews, damage control, new studio, staff changes, etc....has shaken their confidence.
Whereas in EVE requests to McDonaldsize would be met with the maniacal laughter of uncaring viking gods, in DUST there is a curious absence of response to the demands for pablum and spoonfeeding. Perhaps even a softness born from the rapacious soul of marketing.
My feeling is that once the mechanics are better than 'ok', once we've got the vehicle/suit/weapon/equipment lineups in place and balancing has been hammered out, once the full suite of corp and communication tools are implemented, once our game modes are able to hold player interest, once the NPE is not absolute hell, and once player retention is healthy.....we will get our old CCP back.
If DUST is going to be like EVE in terms of the harsh way personal errors are penalized, then we can never expect a retention rate higher than ~5%. To me that's ok, because it's a big market, and the peeps we want in DUST are the alpha predators.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1244
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Posted - 2013.11.17 03:50:00 -
[30] - Quote
Surt gods end wrote:Again FPS= gladiator sports.
I remember something I told gimble. From what I've seen being here since closed beta, Players with mmo background find dust a little easier to swallow. where fps choke on it.
Too "hard core?" lol no. Socom and arma will say something about hard core.
Now hard core as in a second job kind of way? then yes. FPS is about the competition. Not the punching in to work. A lot of truth here.
I'm hoping that when we've got our kittenpoop together the market/player contract system can alleviate the 'punching into work' syndrome a lot.
Also hoping that when we start expanding out gamemodes for nullsec we can get something more hardcore going on.
I support SP rollover.
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