Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Thor McStrut
Reckoners
372
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Posted - 2013.11.13 18:02:00 -
[31] - Quote
Takahiro Kashuken wrote:Thor McStrut wrote:Takahiro Kashuken wrote:Rollover im fine with aslong as i can get al the SP i missed
So if i dont log in for 3 weeks that means i have 190400 x3 to grind for not including the 4th weeks SP cap
So overall i have 761600 to grind out in 1 week
Now if i use an active omega it means i can basically double that to 1.5mil SP for that 1 week, but i dont want to be punished because i can do this and that i have figured it out, it would be unfair because i may have legit missed a month of DUST for what ever reason and i have a active omega spare to use This is a fine line here. Is your active Omega a 30 day? If not, if it was just a 7 day, then I would say no to this idea. Your active booster should only double (or .5x for standard) the current active week. The rolled over SP should be the base 190k, or whatever the weekly cap is based on what active boosters you had during the previous weeks rolled over. For this example its a 7day active Its not being used, not queued up either, in my hanger waiting to be activated Why shouldnt i be allowed to use it? sure 1.5mil to grind in 7days is tough but why cant i do it? The rollover SP is so that even if you missed weeks and weeks of DUST for whatever reason it means that you can come back and still gain all the SP you have missed, its the whole point of the rollover so why cant i use a booster if i have some
Well, that's a good question. My answer would be based on money, as that is what the initial response was that I responded to.
If you were allowed to use it like you suggest, then CCP would be losing out on $$ because you would be doubling SP that you otherwise would not have been doubling had you capped every week without a booster.
Now, if you would have had an Active Omega going for those previous weeks that were rolled over, then yes, I think those rolled doubled SP are fair game.
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DJINN Marauder
Ancient Exiles.
2901
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Posted - 2013.11.13 18:20:00 -
[32] - Quote
+1 c'mon CCP!
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 2
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Heinrich Jagerblitzen
D3LTA FORC3
1048
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Posted - 2013.11.13 19:23:00 -
[33] - Quote
Excellent timing. This was actually the topic the CPM discussed in the most depth during our meeting with the monetization team last night. We pushed hard on the merits of the rollover system, including possibilities like allowing new players to grind up to a maximum cap thats determined by where vets are at SP-wise (a single universal moving cap, essentially). The reason this relates to monetization is only that CCP is essentially throwing away both PCU and monetization opportunity by killing the morale to play Dust once you've hit your weekly cap.
The marketing team was really receptive to our push for this, so hopefully they'll coordinate and discuss with the design department to get the ball rolling. We were sure to remind everyone at CCP that this was more or less promised, and than abandoned....the decision had already been made.
Thanks for all the community support, I just wanted to let you know the CPM is working internally on this issue alongside you. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4571
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Posted - 2013.11.13 19:41:00 -
[34] - Quote
Signed, and Heinrich has my vote for new Dust EP.
Never forget
Level 4 Forum Warrior
King of airborne swine.
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SILVERBACK 02
SVER True Blood Public Disorder.
289
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Posted - 2013.11.13 20:00:00 -
[35] - Quote
i didnt bother to read whateever this thread is about but you got me at MASS EFFECT 3....
SIGNED.
level 0 forum warrior
self-proclaimed slayer
weapon of choice:
GEK-38 gallante assault rifle
-STB infantry
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Killar-12
The Corporate Raiders Top Men.
1716
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Posted - 2013.11.13 20:17:00 -
[36] - Quote
Rollover SP... Signed
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Vinsarrow
New Eden Blades Of The Azure
77
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Posted - 2013.11.13 21:00:00 -
[37] - Quote
I wouldn't mind respecing into somethings but not if the SP cost is higher then the skill's original start |
Vrain Matari
ZionTCD Public Disorder.
1219
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Posted - 2013.11.14 01:04:00 -
[38] - Quote
Signed.
Imo Rasatsu proposed the best model for this: a logarithmic rollover system.
I support SP rollover.
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Cosgar
ParagonX
7741
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Posted - 2013.11.14 01:07:00 -
[39] - Quote
Signed
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Mikey Ducati
Xer Cloud Consortium
44
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Posted - 2013.11.14 01:11:00 -
[40] - Quote
The stagnation has come from order. There is no chaos. Nothing is created from order but chaos brings the future's truth. We have aligned ourselves with silly ideas.
Cursing our fellow man for selecting a weapon that is deemed easy mode. Uttered words of disapproval for free suits to challenge our wit, strength and wisdom. It is only us that prevents our enjoyment from exceeding beyond the limitation.
We are Xer Cloud...we bring you the gift of chaos. And from this, shall the old be banished. Trashed into the depths of darkness as we bring about rebirth. |
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Iron Wolf Saber
Den of Swords
10217
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Posted - 2013.11.14 01:14:00 -
[41] - Quote
I would like to on behalf of the CPM thank the community in continuously providing the CPM with ammunition to make cases with the developers.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Rynoceros
Rise Of Old Dudes
1294
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Posted - 2013.11.14 01:18:00 -
[42] - Quote
Give us SP=WP after the cap. Or, just remove the Bonus SP altogether and go SP=WP.
You ******** that want to moan, "HTFU", how's about earning every bit?
Cheeseburgers.
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Snaps Tremor
DUST University Ivy League
389
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Posted - 2013.11.14 01:18:00 -
[43] - Quote
I have to say this is not what I was expecting to find from a topic with this name, at this time.
Demanding refinements to the way SP is distributed while the game remains in its current state feels a bit like demanding better knives and forks so you can eat the cold porridge you're being served more efficiently. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
6
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Posted - 2013.11.14 01:21:00 -
[44] - Quote
I want a skill respec. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3763
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Posted - 2013.11.14 01:23:00 -
[45] - Quote
Snaps Tremor wrote:I have to say this is not what I was expecting to find from a topic with this name, at this time.
Demanding refinements to the way SP is distributed while the game remains in its current state feels a bit like demanding better knives and forks so you can eat the cold porridge you're being served more efficiently.
Would you rather eat with your hands?
Edit: The reason the SP Rollover system is so important is that it doesn't have ego or bias - it doesn't benefit any one playstyle and it doesn't affect balance in any major way. It provides ALL players the same opportunity to attain SP, regardless of work, life or anything in reality. Obviously a purely passive accrual system isn't optimal as it then reduces active player counts and that's never good for a first person shooter! On the other hand, if you provide them the opportunity to get some of the Active SP that they may have missed, than it's not as punishing to be on every day - thus reducing burn out
ANON Diplomat -//- I Support SP Rollover ^_^
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Seymor Krelborn
DUST University Ivy League
1195
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Posted - 2013.11.14 01:23:00 -
[46] - Quote
thread supported.
if this doesn't work to at least get an answer I propose the next step is for all forum warriors to post a thread asking ccp for an answer. I think a few thousand threads posted all at the same time with the same question will have to get their attention if this doesn't.
insert witty or profound statement here _______.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3763
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Posted - 2013.11.14 01:26:00 -
[47] - Quote
Seymor Krelborn wrote:thread supported.
if this doesn't work to at least get an answer I propose the next step is for all forum warriors to post a thread asking ccp for an answer. I think a few thousand threads posted all at the same time with the same question will have to get their attention if this doesn't.
Lol, we did this for the Laser Rifles back in Chromosome xD
ANON Diplomat -//- I Support SP Rollover ^_^
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Snaps Tremor
DUST University Ivy League
389
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Posted - 2013.11.14 01:32:00 -
[48] - Quote
Aeon Amadi wrote:Snaps Tremor wrote:I have to say this is not what I was expecting to find from a topic with this name, at this time.
Demanding refinements to the way SP is distributed while the game remains in its current state feels a bit like demanding better knives and forks so you can eat the cold porridge you're being served more efficiently. Would you rather eat with your hands? Edit: The reason the SP Rollover system is so important is that it doesn't have ego or bias - it doesn't benefit any one playstyle and it doesn't affect balance in any major way. It provides ALL players the same opportunity to attain SP, regardless of work, life or anything in reality. Obviously a purely passive accrual system isn't optimal as it then reduces active player counts and that's never good for a first person shooter! On the other hand, if you provide them the opportunity to get some of the Active SP that they may have missed, than it's not as punishing to be on every day - thus reducing burn out
How much SP do you need when a majority of the tree contains ineffective tech demos for exhibition play only. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3764
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Posted - 2013.11.14 01:39:00 -
[49] - Quote
Snaps Tremor wrote:Aeon Amadi wrote:Snaps Tremor wrote:I have to say this is not what I was expecting to find from a topic with this name, at this time.
Demanding refinements to the way SP is distributed while the game remains in its current state feels a bit like demanding better knives and forks so you can eat the cold porridge you're being served more efficiently. Would you rather eat with your hands? Edit: The reason the SP Rollover system is so important is that it doesn't have ego or bias - it doesn't benefit any one playstyle and it doesn't affect balance in any major way. It provides ALL players the same opportunity to attain SP, regardless of work, life or anything in reality. Obviously a purely passive accrual system isn't optimal as it then reduces active player counts and that's never good for a first person shooter! On the other hand, if you provide them the opportunity to get some of the Active SP that they may have missed, than it's not as punishing to be on every day - thus reducing burn out How much SP do you need when a majority of the tree contains ineffective tech demos for exhibition play only.
How much SP do you need when they rebalance it all and introduce new content ^_^
ANON Diplomat -//- I Support SP Rollover ^_^
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Snaps Tremor
DUST University Ivy League
389
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Posted - 2013.11.14 01:44:00 -
[50] - Quote
Aeon Amadi wrote:Snaps Tremor wrote:Aeon Amadi wrote:Snaps Tremor wrote:I have to say this is not what I was expecting to find from a topic with this name, at this time.
Demanding refinements to the way SP is distributed while the game remains in its current state feels a bit like demanding better knives and forks so you can eat the cold porridge you're being served more efficiently. Would you rather eat with your hands? Edit: The reason the SP Rollover system is so important is that it doesn't have ego or bias - it doesn't benefit any one playstyle and it doesn't affect balance in any major way. It provides ALL players the same opportunity to attain SP, regardless of work, life or anything in reality. Obviously a purely passive accrual system isn't optimal as it then reduces active player counts and that's never good for a first person shooter! On the other hand, if you provide them the opportunity to get some of the Active SP that they may have missed, than it's not as punishing to be on every day - thus reducing burn out How much SP do you need when a majority of the tree contains ineffective tech demos for exhibition play only. How much SP do you need when they rebalance it all and introduce new content ^_^
Going off every other update and rebalance, about enough for a Duvolle and extenders/plates. |
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Lorhak Gannarsein
590
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Posted - 2013.11.14 03:50:00 -
[51] - Quote
Snaps Tremor wrote:Aeon Amadi wrote:Snaps Tremor wrote:Aeon Amadi wrote:Snaps Tremor wrote:I have to say this is not what I was expecting to find from a topic with this name, at this time.
Demanding refinements to the way SP is distributed while the game remains in its current state feels a bit like demanding better knives and forks so you can eat the cold porridge you're being served more efficiently. Would you rather eat with your hands? Edit: The reason the SP Rollover system is so important is that it doesn't have ego or bias - it doesn't benefit any one playstyle and it doesn't affect balance in any major way. It provides ALL players the same opportunity to attain SP, regardless of work, life or anything in reality. Obviously a purely passive accrual system isn't optimal as it then reduces active player counts and that's never good for a first person shooter! On the other hand, if you provide them the opportunity to get some of the Active SP that they may have missed, than it's not as punishing to be on every day - thus reducing burn out How much SP do you need when a majority of the tree contains ineffective tech demos for exhibition play only. How much SP do you need when they rebalance it all and introduce new content ^_^ Going off every other update and rebalance, about enough for a Duvolle and extenders/plates.
*Imperial
I Support SP Rollover
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3767
|
Posted - 2013.11.14 03:59:00 -
[52] - Quote
Snaps Tremor wrote:Aeon Amadi wrote:Snaps Tremor wrote:Aeon Amadi wrote:Snaps Tremor wrote:I have to say this is not what I was expecting to find from a topic with this name, at this time.
Demanding refinements to the way SP is distributed while the game remains in its current state feels a bit like demanding better knives and forks so you can eat the cold porridge you're being served more efficiently. Would you rather eat with your hands? Edit: The reason the SP Rollover system is so important is that it doesn't have ego or bias - it doesn't benefit any one playstyle and it doesn't affect balance in any major way. It provides ALL players the same opportunity to attain SP, regardless of work, life or anything in reality. Obviously a purely passive accrual system isn't optimal as it then reduces active player counts and that's never good for a first person shooter! On the other hand, if you provide them the opportunity to get some of the Active SP that they may have missed, than it's not as punishing to be on every day - thus reducing burn out How much SP do you need when a majority of the tree contains ineffective tech demos for exhibition play only. How much SP do you need when they rebalance it all and introduce new content ^_^ Going off every other update and rebalance, about enough for a Duvolle and extenders/plates.
Level 5 (weapon) Operation is only 621,800 SP - can get that in about a week and a day if you're using boosters =D
ANON Diplomat -//- I Support SP Rollover ^_^
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4574
|
Posted - 2013.11.14 04:27:00 -
[53] - Quote
Why is this not on the first page? I think this topic would look much better on the first page. I'm gonna go ahead and move it to the first page.
Never forget
Level 4 Forum Warrior
King of airborne swine.
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Seymor Krelborn
DUST University Ivy League
1195
|
Posted - 2013.11.14 04:50:00 -
[54] - Quote
bump
insert witty or profound statement here _______.
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God Hates Lags
Red Star. EoN.
358
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Posted - 2013.11.14 05:03:00 -
[55] - Quote
I'm going to be the unpopular one and say that I really don't want a roll over system. The current system is a good compromise between the a passive SP system like in Eve where essentially there's no motivation to play, and a no limits system that favors hardcore no life grinders.
The current system keeps players active, if a rollover is implemented the numbers will plummet as everybody waits for the game to get better, secure in the knowledge that they aren't missing anything by not playing.
What I propose instead as a solution to the divide in SP is to limit pub matches to standard items, FW to Advanced, and PC to proto, or the like. That gives an incentive to fully level up while also ending protostomping.
I like that the grind in this game doesn't feel constant; you have to cap out once a week but you everything feels smoother with a soft weekly limit.
Once proto is eliminated from Pubs I think we'll find that a rollover system was never needed or a good idea for opening the game up to new players.
Doubles ISK
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Rogatien Merc
Red Star. EoN.
1627
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Posted - 2013.11.14 05:07:00 -
[56] - Quote
sp rollover? yes please. kthxbye.
"Victory is reserved for those who are willing to pay it's price."
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Flix Keptick
Red Star. EoN.
1258
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Posted - 2013.11.14 05:08:00 -
[57] - Quote
I will bump this thread until ccp intoduces rollover sp or until the ban that will surely ensue
"Please don't"
GÿåForum warrior lvl.1Gÿå
I Support SP Rollover, MAKE IT HAPPEN CCP !!!
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Vrain Matari
ZionTCD Public Disorder.
1220
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Posted - 2013.11.14 05:10:00 -
[58] - Quote
God Hates Lags wrote:I'm going to be the unpopular one and say that I really don't want a roll over system. The current system is a good compromise between the a passive SP system like in Eve where essentially there's no motivation to play, and a no limits system that favors hardcore no life grinders.
The current system keeps players active, if a rollover is implemented the numbers will plummet as everybody waits for the game to get better, secure in the knowledge that they aren't missing anything by not playing.
What I propose instead as a solution to the divide in SP is to limit pub matches to standard items, FW to Advanced, and PC to proto, or the like. That gives an incentive to fully level up while also ending protostomping.
I like that the grind in this game doesn't feel constant; you have to cap out once a week but you everything feels smoother with a soft weekly limit.
Once proto is eliminated from Pubs I think we'll find that a rollover system was never needed or a good idea for opening the game up to new players. A rollovers system allows players to organize their gaming around a busy life and opposed to a busy life around their gaming. Who loses here? Nobody.
I support SP rollover.
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Flix Keptick
Red Star. EoN.
1258
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Posted - 2013.11.14 05:11:00 -
[59] - Quote
God Hates Lags wrote:I'm going to be the unpopular one and say that I really don't want a roll over system. The current system is a good compromise between the a passive SP system like in Eve where essentially there's no motivation to play, and a no limits system that favors hardcore no life grinders.
The current system keeps players active, if a rollover is implemented the numbers will plummet as everybody waits for the game to get better, secure in the knowledge that they aren't missing anything by not playing.
What I propose instead as a solution to the divide in SP is to limit pub matches to standard items, FW to Advanced, and PC to proto, or the like. That gives an incentive to fully level up while also ending protostomping.
I like that the grind in this game doesn't feel constant; you have to cap out once a week but you everything feels smoother with a soft weekly limit.
Once proto is eliminated from Pubs I think we'll find that a rollover system was never needed or a good idea for opening the game up to new players. If the player count plumets then it means the game is bad!!! You get a player base if your game is good, not because said players feel the need to play as not to miss out on anything.
"Please don't"
GÿåForum warrior lvl.1Gÿå
I Support SP Rollover, MAKE IT HAPPEN CCP !!!
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3771
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Posted - 2013.11.14 05:24:00 -
[60] - Quote
Flix Keptick wrote:God Hates Lags wrote:I'm going to be the unpopular one and say that I really don't want a roll over system. The current system is a good compromise between the a passive SP system like in Eve where essentially there's no motivation to play, and a no limits system that favors hardcore no life grinders.
The current system keeps players active, if a rollover is implemented the numbers will plummet as everybody waits for the game to get better, secure in the knowledge that they aren't missing anything by not playing.
What I propose instead as a solution to the divide in SP is to limit pub matches to standard items, FW to Advanced, and PC to proto, or the like. That gives an incentive to fully level up while also ending protostomping.
I like that the grind in this game doesn't feel constant; you have to cap out once a week but you everything feels smoother with a soft weekly limit.
Once proto is eliminated from Pubs I think we'll find that a rollover system was never needed or a good idea for opening the game up to new players. If the player count plumets then it means the game is bad!!! You get a player base if your game is good, not because said players feel the need to play as not to miss out on anything.
This is what happened with Eve Online. There's no necessity or requirement to play, but 60,000 people log in every day because they -want- to play it. This is one of those very few amazing games that you come up with your own motivations and ambitions, there is no campaign and there are no 'lines' to move around - it's all up to you!
ANON Diplomat -//- I Support SP Rollover ^_^
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