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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP LogicLoop
C C P C C P Alliance
1227
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Posted - 2013.11.13 00:22:00 -
[1] - Quote
Hmmm. Let me bring this up with Game Design and the rest of Level Design. This also needs to be brought up with our video guys (they did have to make the fly by's for the one you see now).
I like the idea as well, so it is at least worth bringing up and seeing what has to be said about it. No promises for you guys. I do however promise to mention it in this mornings meeting with game design.
Edit: This also might need a code change for the EOM trigger in general, which would mean it has to go through the programmers as well. Of course would need testing as well. These are just some of the things that would be immediately thought about I believe. |
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CCP LogicLoop
C C P C C P Alliance
1228
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Posted - 2013.11.13 01:20:00 -
[2] - Quote
Meeko Fent wrote:Ecshon Autorez wrote:CCP LogicLoop wrote:Hmmm. Let me bring this up with Game Design and the rest of Level Design. This also needs to be brought up with our video guys (they did have to make the fly by's for the one you see now). They'll hate you for this. Video Guys wrote:You mean we did all that work to make it look pretty and now you're just gonna scrap it? Hmm? But the MCC phases out of existence. Kinda seems a bit underdone video guys!
The video guys only did the matinee / fly by's. The camera work basically. The explosion and FX are another department. |
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CCP LogicLoop
C C P C C P Alliance
1228
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Posted - 2013.11.13 01:21:00 -
[3] - Quote
Eris Ernaga wrote:SILENTSAM 69 wrote:Currently at the end of a match we go to a victory screen and watch the losing MCC explode.
I think people would find the end of a match much more fun and memorable if the MCC blew up with us still playing, and then have the match end and cut to Victory screen.
It should be very satisfying to watch the enemy MCC blow up, and maybe even kill those within 700m or maybe a fully kilometer of the MCC.
The question of if the MCC death counts against your death count or not would be up for debate I guess. I suggested this idea a long while ago and got shot down it was literally the exact same idea and would kill MCC campers which I why proposed it. Two faced ass... *mumbles hate under my breath*
Not sure how this would eliminate campers since its only on the topic of the "end of the match". The camping needing to be done has already been done. |
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CCP LogicLoop
C C P C C P Alliance
1229
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Posted - 2013.11.13 02:18:00 -
[4] - Quote
Flying Manatee huh? hehe.
So back from the meeting. Game Design and other Level Designers like the idea. We will take it into consideration and think more on it for future game modes, though we don't think we will change it for current skirmish.
That's just the results of the conversation. Nothing is set in stone. The good news is, every one thought it sounded cool and its worth looking at in the future. |
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CCP LogicLoop
C C P C C P Alliance
1243
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Posted - 2013.11.13 07:21:00 -
[5] - Quote
Ecshon Autorez wrote:CCP LogicLoop wrote:So back from the meeting. Game Design and other Level Designers like the idea. We will take it into consideration and think more on it for future game modes, though we don't think we will change it for current skirmish.
That's just the results of the conversation. Nothing is set in stone. The good news is, every one thought it sounded cool and its worth looking at in the future. That was fast. Only about two hours had passed between you first hearing about it, bringing it up in a meeting, and getting back to us that the other Devs liked it. first post | 00:22 post after meeting | 02:18
I come in a couple hours early, first official meeting of the day is right at the start of the day which is with all the game designers and level designers. That's why it was fast. I just brought it up right away (along with a few other things a couple of our other mercs asked me about). |
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CCP LogicLoop
C C P C C P Alliance
1252
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Posted - 2013.11.14 00:14:00 -
[6] - Quote
Retarn Dominus wrote:as a side note: Being able to enter an enemies MCC via a dropship for a alt game mode would be cool.
Adding a few rooms into the MCC would be sweet along with a vital point such as the enigine/shields room. Having to hack or blow locked bulkheads in order to enter these rooms and drop the MCC shields would be wicked.
If we ever do that, the MCC's would be completely different. The current MCC's are actually too small for this. |
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CCP LogicLoop
C C P C C P Alliance
1253
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Posted - 2013.11.14 02:06:00 -
[7] - Quote
Aeon Amadi wrote:CCP LogicLoop wrote:Retarn Dominus wrote:as a side note: Being able to enter an enemies MCC via a dropship for a alt game mode would be cool.
Adding a few rooms into the MCC would be sweet along with a vital point such as the enigine/shields room. Having to hack or blow locked bulkheads in order to enter these rooms and drop the MCC shields would be wicked. If we ever do that, the MCC's would be completely different. The current MCC's are actually too small for this. I'm all for MCC's being increased in size =D New Eden is massive, the ships in Eve Online are massive, why shouldn't the stuff in Dust 514 be massive (bearing in mind polycount budgets and what not of course)
Well, I am speaking strictly from a level design perspective. Nothing meaningful for gameplay would fit in the current MCC's. |
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