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The Robot Devil
Molon Labe. RISE of LEGION
1177
|
Posted - 2013.11.08 13:47:00 -
[1] - Quote
I tried putting this in General but I can't even get people to tell me I'm stupid for suggesting it. Is the post too long and needs a TL;DR?
TL;DR Segregate battles by the total Meta value.
Use the security status of the system the battle is in to determine the gear that can be used. Take all the meta ratings from everything on the the suit and add the suit meta number to get the total meta for the entire fit. Use that number to segregate battles so that mercs can choose the difficulty of battles based on suit setups.
1.0 sec status battles would have a total meta of two. I had to use two because the medic carries a meta one injector on a meta one suit. No squads and only free LAVs allowed in the sec stat one battles and with the super low meta level - just enough for starter gear - they would be an automatic training area.
0.9 sec stat would have a total meta of around five. I used five because the starter fits usually have a TM ( total meta) of one and would allow most suits to add a few new items to boost the suit. All militia gear with the exception of suits and equipment are level meta zero and as far as I know all basic gear is meta one. With a TM of 5 a merc could customize a suit with a few basic items or try out weapons that are different. No pre-battle squads, only squads made on the war barge would be allowed and only free LAVs. Mercs can squad up in the war barge but are dropped from the squad at the end.
0.8 sec stat would be around eight. Advanced weapons starts around meta five the modules and suits start around three. Mercs with low skill would know that they were going to up against similar types of suits and weapons. As an added bonus the choices made in fittings and SP would create a wider diversity of suit fit on the battle field because to try out a more advanced item we would have to sacrifice something. I may have an advanced suit with an extra slot that I can only put militia mods into but the guy in the militia suit caring an advanced AR might get me first. War barge squads that last out of battle but no pre battle squads. All militia vehicles and militia mods.
0.7 sec stat would be about 20. With the advanced suit meta at four, weapon at seven and modules at three I think 20 would be a good number. Using eight slots for the standard suit minus the 11 meta points for suit and weapon we could fit nine more meta points to the suit. That is only three advanced mods or nine basic adding to the weight of choices. Prototype gear should start to show up but it would limit module and weapon choices so even lower tier suits that with proper fits and well placed SP would do well. Pre- battle squads allowed and all advanced vehicles and mods.
0.6 sec stat would be 32. Porto suits have a meta number of seven, weapons are eight and modules are four. Suit and weapons at prototype levels would be 15 leaving 17 points to fit 10 modules. 10 proto modules at 4 points each is 40 so there would not be enough points to go around. Again sacrifices would have to be made and choices of fits and SP would have influences. All vehicles allowed.
0.5 sec stat would be 64 and allow more high tier items and better fittings but still keep total proto pub stomps. This last area would be the final stepping stone to anything goes. All of these battles would have standard payout and slavage. These battles are for players of different SP and personal skill and I tried to scale them so they would become progressively harder and pay out differently because of the the gear players use.
Low Sec battles would allow any fit and pay out better. Six man pre-battle squads allowed and all vehicle types. Aur weapon drops. All battle types.
FW battles would be set up like EVE with size of the plex influencing the type of planetary battle. The novice site creating 0.8 battles, small creating 0.7, medium creating 0.6 and large creating 0.5. These battles would payout better ISK than normal battles and drop officer gear. These battles are again segregated to allow players of different skill levels to play at the level they are at and experiment with new gear and fits.
Null battles are the final type and are totally random on the type of battle selected. These battles would also allow a full war barge team stack. After selecting a battle the merc would have a few minutes to invite as many people as they wanted on their team up to the max. They would not know who is on the other team or what type of battle they would be fighting. Regular, Aur and officer weapon drops with the best pay.
These are my ideas for the battle finder. I did not have the time to go to every suit at every tier on every frame size so some numbers will need to be adjusted and talked about. My goal was to have a system similar to EVE that encourages players to move to progressively harder battles in search of ISK and specialize in a role. Separating the battles based on a total meta number ensures that the levels of dropsuits will be similar enough to allow for experimentation.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Vanell Sin
Violent Intervention Top Men.
3
|
Posted - 2013.11.08 13:56:00 -
[2] - Quote
+1 |
The Robot Devil
Molon Labe. RISE of LEGION
1178
|
Posted - 2013.11.08 13:57:00 -
[3] - Quote
Suggetions are welcome and with the change to FW I should probably change it
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1342
|
Posted - 2013.11.08 14:03:00 -
[4] - Quote
The Robot Devil wrote:I tried putting this in General but I can't even get people to tell me I'm stupid for suggesting it. Is the post too long and needs a TL;DR?
TL;DR Segregate battles by the total Meta value.
Use the security status of the system the battle is in to determine the gear that can be used. Take all the meta ratings from everything on the the suit and add the suit meta number to get the total meta for the entire fit. Use that number to segregate battles so that mercs can choose the difficulty of battles based on suit setups.
1.0 sec status battles would have a total meta of two. I had to use two because the medic carries a meta one injector on a meta one suit. No squads and only free LAVs allowed in the sec stat one battles and with the super low meta level - just enough for starter gear - they would be an automatic training area.
0.9 sec stat would have a total meta of around five. I used five because the starter fits usually have a TM ( total meta) of one and would allow most suits to add a few new items to boost the suit. All militia gear with the exception of suits and equipment are level meta zero and as far as I know all basic gear is meta one. With a TM of 5 a merc could customize a suit with a few basic items or try out weapons that are different. No pre-battle squads, only squads made on the war barge would be allowed and only free LAVs. Mercs can squad up in the war barge but are dropped from the squad at the end.
0.8 sec stat would be around eight. Advanced weapons starts around meta five the modules and suits start around three. Mercs with low skill would know that they were going to up against similar types of suits and weapons. As an added bonus the choices made in fittings and SP would create a wider diversity of suit fit on the battle field because to try out a more advanced item we would have to sacrifice something. I may have an advanced suit with an extra slot that I can only put militia mods into but the guy in the militia suit caring an advanced AR might get me first. War barge squads that last out of battle but no pre battle squads. All militia vehicles and militia mods.
0.7 sec stat would be about 20. With the advanced suit meta at four, weapon at seven and modules at three I think 20 would be a good number. Using eight slots for the standard suit minus the 11 meta points for suit and weapon we could fit nine more meta points to the suit. That is only three advanced mods or nine basic adding to the weight of choices. Prototype gear should start to show up but it would limit module and weapon choices so even lower tier suits that with proper fits and well placed SP would do well. Pre- battle squads allowed and all advanced vehicles and mods.
0.6 sec stat would be 32. Porto suits have a meta number of seven, weapons are eight and modules are four. Suit and weapons at prototype levels would be 15 leaving 17 points to fit 10 modules. 10 proto modules at 4 points each is 40 so there would not be enough points to go around. Again sacrifices would have to be made and choices of fits and SP would have influences. All vehicles allowed.
0.5 sec stat would be 64 and allow more high tier items and better fittings but still keep total proto pub stomps. This last area would be the final stepping stone to anything goes. All of these battles would have standard payout and slavage. These battles are for players of different SP and personal skill and I tried to scale them so they would become progressively harder and pay out differently because of the the gear players use.
Low Sec battles would allow any fit and pay out better. Six man pre-battle squads allowed and all vehicle types. Aur weapon drops. All battle types.
FW battles would be set up like EVE with size of the plex influencing the type of planetary battle. The novice site creating 0.8 battles, small creating 0.7, medium creating 0.6 and large creating 0.5. These battles would payout better ISK than normal battles and drop officer gear. These battles are again segregated to allow players of different skill levels to play at the level they are at and experiment with new gear and fits.
Null battles are the final type and are totally random on the type of battle selected. These battles would also allow a full war barge team stack. After selecting a battle the merc would have a few minutes to invite as many people as they wanted on their team up to the max. They would not know who is on the other team or what type of battle they would be fighting. Regular, Aur and officer weapon drops with the best pay.
These are my ideas for the battle finder. I did not have the time to go to every suit at every tier on every frame size so some numbers will need to be adjusted and talked about. My goal was to have a system similar to EVE that encourages players to move to progressively harder battles in search of ISK and specialize in a role. Separating the battles based on a total meta number ensures that the levels of dropsuits will be similar enough to allow for experimentation.
Your stupid for suggesting this lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Ulysses Knapse
duna corp
579
|
Posted - 2013.11.08 14:26:00 -
[5] - Quote
TechMechMeds wrote:The Robot Devil wrote:I tried putting this in General but I can't even get people to tell me I'm stupid for suggesting it. Is the post too long and needs a TL;DR?
TL;DR Segregate battles by the total Meta value.
Use the security status of the system the battle is in to determine the gear that can be used. Take all the meta ratings from everything on the the suit and add the suit meta number to get the total meta for the entire fit. Use that number to segregate battles so that mercs can choose the difficulty of battles based on suit setups.
1.0 sec status battles would have a total meta of two. I had to use two because the medic carries a meta one injector on a meta one suit. No squads and only free LAVs allowed in the sec stat one battles and with the super low meta level - just enough for starter gear - they would be an automatic training area.
0.9 sec stat would have a total meta of around five. I used five because the starter fits usually have a TM ( total meta) of one and would allow most suits to add a few new items to boost the suit. All militia gear with the exception of suits and equipment are level meta zero and as far as I know all basic gear is meta one. With a TM of 5 a merc could customize a suit with a few basic items or try out weapons that are different. No pre-battle squads, only squads made on the war barge would be allowed and only free LAVs. Mercs can squad up in the war barge but are dropped from the squad at the end.
0.8 sec stat would be around eight. Advanced weapons starts around meta five the modules and suits start around three. Mercs with low skill would know that they were going to up against similar types of suits and weapons. As an added bonus the choices made in fittings and SP would create a wider diversity of suit fit on the battle field because to try out a more advanced item we would have to sacrifice something. I may have an advanced suit with an extra slot that I can only put militia mods into but the guy in the militia suit caring an advanced AR might get me first. War barge squads that last out of battle but no pre battle squads. All militia vehicles and militia mods.
0.7 sec stat would be about 20. With the advanced suit meta at four, weapon at seven and modules at three I think 20 would be a good number. Using eight slots for the standard suit minus the 11 meta points for suit and weapon we could fit nine more meta points to the suit. That is only three advanced mods or nine basic adding to the weight of choices. Prototype gear should start to show up but it would limit module and weapon choices so even lower tier suits that with proper fits and well placed SP would do well. Pre- battle squads allowed and all advanced vehicles and mods.
0.6 sec stat would be 32. Porto suits have a meta number of seven, weapons are eight and modules are four. Suit and weapons at prototype levels would be 15 leaving 17 points to fit 10 modules. 10 proto modules at 4 points each is 40 so there would not be enough points to go around. Again sacrifices would have to be made and choices of fits and SP would have influences. All vehicles allowed.
0.5 sec stat would be 64 and allow more high tier items and better fittings but still keep total proto pub stomps. This last area would be the final stepping stone to anything goes. All of these battles would have standard payout and slavage. These battles are for players of different SP and personal skill and I tried to scale them so they would become progressively harder and pay out differently because of the the gear players use.
Low Sec battles would allow any fit and pay out better. Six man pre-battle squads allowed and all vehicle types. Aur weapon drops. All battle types.
FW battles would be set up like EVE with size of the plex influencing the type of planetary battle. The novice site creating 0.8 battles, small creating 0.7, medium creating 0.6 and large creating 0.5. These battles would payout better ISK than normal battles and drop officer gear. These battles are again segregated to allow players of different skill levels to play at the level they are at and experiment with new gear and fits.
Null battles are the final type and are totally random on the type of battle selected. These battles would also allow a full war barge team stack. After selecting a battle the merc would have a few minutes to invite as many people as they wanted on their team up to the max. They would not know who is on the other team or what type of battle they would be fighting. Regular, Aur and officer weapon drops with the best pay.
These are my ideas for the battle finder. I did not have the time to go to every suit at every tier on every frame size so some numbers will need to be adjusted and talked about. My goal was to have a system similar to EVE that encourages players to move to progressively harder battles in search of ISK and specialize in a role. Separating the battles based on a total meta number ensures that the levels of dropsuits will be similar enough to allow for experimentation. Your stupid for suggesting this lol. I have to agree with your sentiment. However, it's "you're", not "your". It's fundamental, like the difference between "he's stupid" and "his stupid".
And yes, I know I'm an ass for pointing that out.
Humanity is the personification of change.
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Vyzion Eyri
The Southern Legion The Umbra Combine
1900
|
Posted - 2013.11.08 14:38:00 -
[6] - Quote
General response will be that we have an inadequate player base to sustain a constant availability of games across these levels, when the Oceanic server is already all but empty.
"..things that some people frankly don't even get the chance to do in real life, because it's poorly designed."
-Veigar
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The Robot Devil
Molon Labe. RISE of LEGION
1187
|
Posted - 2013.11.08 21:02:00 -
[7] - Quote
At least someone responded. It is either a system similar to this or keep letting pub stomps happen.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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God Hates Lags
Red Star. EoN.
275
|
Posted - 2013.11.08 21:15:00 -
[8] - Quote
Vyzion Eyri wrote:General response will be that we have an inadequate player base to sustain a constant availability of games across these levels, when the Oceanic server is already all but empty.
Oceanic server is empty during the day. Which kinda actually makes sense because it's night there.
Doubles ISK
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The Robot Devil
Molon Labe. RISE of LEGION
1187
|
Posted - 2013.11.08 21:42:00 -
[9] - Quote
Screw you logic!
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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gbrngfol
WestSide001
2
|
Posted - 2013.11.08 22:53:00 -
[10] - Quote
God Hates Lags wrote:Vyzion Eyri wrote:General response will be that we have an inadequate player base to sustain a constant availability of games across these levels, when the Oceanic server is already all but empty. Oceanic server is empty during the day. Which kinda actually makes sense because it's night there.
You're right on this, I live in New Zealand and the Oceanic server usually has a lot more people in it around 3-7 pm local time.
Edit: I'd also like to +1 this thread and suggest that an option to enter lower security battles should be available to everyone. |
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Smooth Assassin
Stardust incorporation
342
|
Posted - 2013.11.09 02:30:00 -
[11] - Quote
You think no one looked at you're long thread cos it was long?
Assassination is my thing.
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The Robot Devil
Molon Labe. RISE of LEGION
1191
|
Posted - 2013.11.09 04:52:00 -
[12] - Quote
Smooth Assassin wrote:You think no one looked at you're long thread cos it was long?
I figured most wouldn't read it because of the length.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
370
|
Posted - 2013.11.09 07:30:00 -
[13] - Quote
Its a nice idea. Not sure how well it would go with the somewhat limited player base. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
57
|
Posted - 2013.11.09 14:30:00 -
[14] - Quote
Online population makes it nearly impossible to fill a match, but who says we need to? The matchmaking system should adjust team volume. That would be more fun. Example: proto stomping squad searches for a match and in response the matchmaker donates some of their remaining team slots to the other team. 26 players fresh out of the academy versus 6 protos would be fun to watch (worst case scenario) But the match volume stays the same. |
The Robot Devil
Molon Labe. RISE of LEGION
1192
|
Posted - 2013.11.09 14:31:00 -
[15] - Quote
Yeah that is the downside. I don't think it would cause much more QQ than the current system. Something similar was in the first closed beta but they removed it. If I remember correctly they were separated into proto/advance/standard but it wasn't enforced, a proto player could get into a standard game if they chose to go there. I would love to see the same type of system but enforced. We need something that helps with the total stomps that happen.
We can't separate people by SP or WP because those numbers don't reflect player skill or the type of gear a player uses. Just like using KDR wouldn't work because full time logis generally have lower KDRs and HAV pilots have higher KDR. Something needs to be done because it is getting worse and players don't have a way to choose. Sandboxes need choices.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
|
The Robot Devil
Molon Labe. RISE of LEGION
1192
|
Posted - 2013.11.09 14:37:00 -
[16] - Quote
Lazy Scumbag wrote:Online population makes it nearly impossible to fill a match, but who says we need to? The matchmaking system should adjust team volume. That would be more fun. Example: proto stomping squad searches for a match and in response the matchmaker donates some of their remaining team slots to the other team. 26 players fresh out of the academy versus 6 protos would be fun to watch (worst case scenario) But the match volume stays the same.
I have suggested lop sided matches like that but again KDR, SP and WP don't reflect skill. I have some proto gear but I am bad at this game so would I be on the proto side or the noob side? Also player skill has more to do with the game than people think, I would have a full proto suit with all the trimmings if I hadn't spread all my SP around but that doesn't make me good. A good player will be good no matter the gear just like I am bad no matter what I use.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
|
The Robot Devil
molon labe. Public Disorder.
1507
|
Posted - 2014.01.12 16:58:00 -
[17] - Quote
Bump
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Draco Cerberus
BurgezzE.T.F Public Disorder.
681
|
Posted - 2014.01.12 17:26:00 -
[18] - Quote
OP, until we have an Open World gameplay style in which we have choice in a few things there is no reason whatsoever for this idea. Security levels don't matter until you reach null sec in eve and they most certainly don't matter in dust either. I don't think they need to at this point either, do you really want some police force looking over your shoulder?
LogiGod earns his pips
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The Robot Devil
molon labe. Public Disorder.
1510
|
Posted - 2014.01.12 20:15:00 -
[19] - Quote
There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full and some areas may not even have enough players to generate a battle. If that is the case then the merc either nerfs to move up in security status to find a fight in low level gear or step up and try a harder battle.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
|
Talos Vagheitan
Ancient Exiles.
394
|
Posted - 2014.01.12 20:25:00 -
[20] - Quote
Great idea. Let's create a system where all the games top players are able to deliberately enter game modes where all the newest players are forced to enter. That would be very balanced
Who cares what some sniper has to say
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Maciej Szambelan
Made in Poland...
21
|
Posted - 2014.01.12 20:48:00 -
[21] - Quote
If you bring that kind of "balance" to the game it wouldn't allow fresh players to squad up with experienced players etc. New players learn a lot joining experienced squads. Also you learn when you fight better players, you don't have any progress playing on the same level with people equally good or bad :-P Also, if they change matchmaking they will have to do something about statistics, because the guys in first 100 on the killboard have been killing blueberries for a year or so, and now, if the rules change people will not be getting easy kills no more and no one will never reach these guys in first 100.. |
devonus durga
P.L.A.N. B
81
|
Posted - 2014.01.14 01:17:00 -
[22] - Quote
Maciej Szambelan wrote:If you bring that kind of "balance" to the game it wouldn't allow fresh players to squad up with experienced players etc. New players learn a lot joining experienced squads. Also you learn when you fight better players, you don't have any progress playing on the same level with people equally good or bad :-P Also, if they change matchmaking they will have to do something about statistics, because the guys in first 100 on the killboard have been killing blueberries for a year or so, and now, if the rules change people will not be getting easy kills no more and no one will never reach these guys in first 100..
Sure they could, unless their experienced friends are douche bags who refuse to sink to " meta level 5 nooberry suits". Experience would be better as well BC as it is, I learn nothing watching proto players. Their ttk, skill setup, suits, etc are nothing in the same league as mine.the only thing I learn from experienced players is that, A: I'm a noon for skilling assault and not slayer lodgy, B: I need proto rail rifles, and c: I need to stack damage mods and armor.
All well and good but only hold relevance for something I don't have now, gear oriented training and experience doesn't need to be demonstrated. The things more relevant to less experienced players is tactics, team work, and gear builds for the meta level they have.
So what effect does this have on experianed players out being able to help newer players? Oh that their dicks and won't run lesser suits? Only some are.
Also they would still run against more experienced players and get better from it. I learn very little from getting killed by a proto who's kills me in 3 seconds. I learn a lot dancing strafing and dealing with experienced players similarly equipped who can still beat me. All I learn from protos is stack damage mods and when dealing with lesser equipped players, you can just tank 2 lesser equipped players without trying.
Newbiest newberry to ever spawn a 8 page debate, and still growing!
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Maciej Szambelan
Made in Poland...
22
|
Posted - 2014.01.14 01:50:00 -
[23] - Quote
devonus durga wrote:Maciej Szambelan wrote:If you bring that kind of "balance" to the game it wouldn't allow fresh players to squad up with experienced players etc. New players learn a lot joining experienced squads. Also you learn when you fight better players, you don't have any progress playing on the same level with people equally good or bad :-P Also, if they change matchmaking they will have to do something about statistics, because the guys in first 100 on the killboard have been killing blueberries for a year or so, and now, if the rules change people will not be getting easy kills no more and no one will never reach these guys in first 100.. Sure they could, unless their experienced friends are douche bags who refuse to sink to " meta level 5 nooberry suits". Experience would be better as well BC as it is, I learn nothing watching proto players. Their ttk, skill setup, suits, etc are nothing in the same league as mine.the only thing I learn from experienced players is that, A: I'm a noon for skilling assault and not slayer lodgy, B: I need proto rail rifles, and c: I need to stack damage mods and armor. All well and good but only hold relevance for something I don't have now, gear oriented training and experience doesn't need to be demonstrated. The things more relevant to less experienced players is tactics, team work, and gear builds for the meta level they have. So what effect does this have on experianed players out being able to help newer players? Oh that their dicks and won't run lesser suits? Only some are. Also they would still run against more experienced players and get better from it. I learn very little from getting killed by a proto who's kills me in 3 seconds. I learn a lot dancing strafing and dealing with experienced players similarly equipped who can still beat me. All I learn from protos is stack damage mods and when dealing with lesser equipped players, you can just tank 2 lesser equipped players without trying. Well, I guess you have a point here.. From the other hand, people running proto have earned it and it's theirs to use it.. |
The Robot Devil
molon labe. Public Disorder.
1549
|
Posted - 2014.01.14 02:07:00 -
[24] - Quote
They are free to run all the prototype gear they want as long as it fits into the total meta of the battle and all of the SP they have invested still helps, even if they are in 1.0 battles. I think that the good players are good and will do well in any suit they use, it gives the battlefields some more variaty, foucuses the battle more on skill, fit, and teamwork, prevents protostomping and allows players a chance to progress at their own pace.
The down sides are the limited player numbers, players who are unwillling to spend the time to figure out the best fits for what sec stat, empty and lop sided battles and increases the chances of a group boosting each other. The limited numbers I don't have an answer for. Players who are unwilling to change their fir or switch to lower tier items can fight the same people over and over in lower sec battles because that is really what we are doing now. Empty and lop sided battles are going to happen but if you don't like it then move up or down in sec status. Boosting is an expolit and should be reported and the parties involved punished, it happens now but my system would make it easier.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Maciej Szambelan
Made in Poland...
23
|
Posted - 2014.01.14 02:15:00 -
[25] - Quote
Very well, but the doors shouldn't be closed forever for mixed experienced players, there should still be an option for everybody to play on the same battlefield.. |
The Robot Devil
molon labe. Public Disorder.
1549
|
Posted - 2014.01.14 02:19:00 -
[26] - Quote
Maciej Szambelan wrote:Very well, but the doors shouldn't be closed forever for mixed experienced players, there should still be an option for everybody to play on the same battlefield..
There is,
Low Sec battles would allow any fit and pay out better. Six man pre-battle squads allowed and all vehicle types. Aur weapon drops. All battle types.
Null battles are the final type and are totally random on the type of battle selected. These battles would also allow a full war barge team stack. After selecting a battle the merc would have a few minutes to invite as many people as they wanted on their team up to the max. They would not know who is on the other team or what type of battle they would be fighting. Regular, Aur and officer weapon drops with the best pay.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
|
deepfried salad gilliam
Sanguine Knights
375
|
Posted - 2014.01.14 04:25:00 -
[27] - Quote
no, you put to much faith in the community. alot of people would max out core skills to go kd/r padding in 1.0 to many divisions for small player base i dont agree on gear limitations anyway
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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The Robot Devil
molon labe. Public Disorder.
1550
|
Posted - 2014.01.14 04:45:00 -
[28] - Quote
deepfried salad gilliam wrote:no, you put to much faith in the community. alot of people would max out core skills to go kd/r padding in 1.0 to many divisions for small player base i dont agree on gear limitations anyway
They can go do that but it won't be with gear that blows them out of the water. It will take skill but there is no other way to do it. Without something similar we will never be able to get rid of protostomping. I am not for restrictions either but if we can't choose where to go then it is not fair. When I say fair I mean like a high school baseball team against the NY Yankees kind of not fair. It shouldn't be fair across the board but new player, low skill players and scrubs like me need a place to go where we can at least compete.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
|
The Robot Devil
Molon Labe. General Tso's Alliance
1820
|
Posted - 2014.03.05 03:12:00 -
[29] - Quote
Talos Vagheitan wrote:Great idea. Let's create a system where all the games top players are able to deliberately enter game modes where all the newest players are forced to enter. That would be very balanced
At least they would be in Starter fits. Now it is proto against noobs and we all complain, can't be much worse.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
Paul Ellinas
Molon Labe. General Tso's Alliance
37
|
Posted - 2014.03.05 04:19:00 -
[30] - Quote
We have already 3 types of contracts made for the different tiers. The problem is:
That one who gives enough ISK payout to run proto fitting is broken and accessible only to a small elite. Opening it up for all proto players would fix it. The first idea to do this is taking the timer from 24h to 1-5 hours. ( yes thats PC ) join conversation for changing PC here : https://forums.dust514.com/default.aspx?g=posts&t=145067&find=unread
The other one is totally misunderstood from the community and full of solo noobs crying that corps are qsyncing. Most players don't understand the meaning of having a high standing or the ISK - LP exchange rate. This can be fixed by making the LP market accept only LP currency and increasing the LP payout a little. Team deploy would be nice also for this mode. ( yes FW where you here ppl saying "o man on the enemy side is a full squad of a corp I'm leaving battle" )
I Belive fixing this game modes will free pubs for basic fitting players and make dust more attractive to new players.
I don't believe a game like dust needs a matchmaker outside of pub matches. Don't forget we have a lobby and we know with who we are squaring up. |
|
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
60
|
Posted - 2014.03.05 04:24:00 -
[31] - Quote
System security should only limit gear based on its potential for collateral damage. Prototype suits are precise weapons, so they should be allowed anywhere. Highsec should frown on the use of artillery, armoured fighting vehicles, and orbital bombardment.
Lowsec should have fewer restrictions, and nullsec should have none whatsoever. |
Paul Ellinas
Molon Labe. General Tso's Alliance
37
|
Posted - 2014.03.05 04:43:00 -
[32] - Quote
New Eden is all about the money!!!
Let the economy separate the players. Fix the economy by making all contracts more accessible to all players. Noobs should feel exited trying out the first time FW or PC and realizing they need better gear to go there again. Now they feel just stumped everywhere. |
Meeko Fent
Kirkinen Risk Control Caldari State
1910
|
Posted - 2014.03.05 04:54:00 -
[33] - Quote
Like this.
But, why not set it to Select 3/5 Fits to take to battle, add total meta, average the meta, select Security status player is matched to.
Might make people just Having a crapton of fits, so people cant just have a Scout fit, and a heavy fit, and a sniper fit, and a AV fit, and a Shotty fit, and a Med Frame fit, and a Logi fit.... and so on.
Because you Wanted to be Something your Not.
|
Meeko Fent
Kirkinen Risk Control Caldari State
1910
|
Posted - 2014.03.05 04:57:00 -
[34] - Quote
Hoover Damn wrote:System security should only limit gear based on its potential for collateral damage. Prototype suits are untested weapons, so they should be allowed anywhere. Highsec should frown on the use of artillery, armoured fighting vehicles, and orbital bombardment.
Lowsec should have fewer restrictions, and nullsec should have none whatsoever. FTFY.
You'd think that Untested Suit/weapon/vehicle/equipment with a Fusion reactor strapped to the back would be frowned upon by CONCORD. Don't want nobody getting no Cancer.
Think about it.
Because you Wanted to be Something your Not.
|
The Robot Devil
Molon Labe. General Tso's Alliance
1821
|
Posted - 2014.03.05 05:34:00 -
[35] - Quote
Meeko Fent wrote:Like this.
But, why not set it to Select 3/5 Fits to take to battle, add total meta, average the meta, select Security status player is matched to.
Might make people just Having a crapton of fits, so people cant just have a Scout fit, and a heavy fit, and a sniper fit, and a AV fit, and a Shotty fit, and a Med Frame fit, and a Logi fit.... and so on.
I am up for anything that allows us to choose what level we want to play at. Like acceleration gates in EVE restrict ships from entering a room these battles would restrict total meta. I was hoping that using a total meta number would allow for more unique fits in higher sec battles. You can put prototype weapons on your suit in a 0.7 system but not much more and with an extra screen like the fitting picture would allow us to see what item we could change to allow us in a certain battle.
It looks cumbersome but I don't know any other way that sec stat would be relevant. We need a carebear place just like we need a leet place to go. Again, it caters to the feeling of a sandbox and that choices matter. All skill levels would have a place, yes vets with more SP will have better basic gear than noobs but there is no other way to reward vets for being here yet protect new players from us.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1821
|
Posted - 2014.03.05 05:40:00 -
[36] - Quote
Meeko Fent wrote:Like this.
But, why not set it to Select 3/5 Fits to take to battle, add total meta, average the meta, select Security status player is matched to.
Might make people just Having a crapton of fits, so people cant just have a Scout fit, and a heavy fit, and a sniper fit, and a AV fit, and a Shotty fit, and a Med Frame fit, and a Logi fit.... and so on.
Maybe they could add folders that allow us to separate fits however we like and those folders could hold our suits for different sec stat. Also, I think once a merc found their level that they enjoy they wouldn't probably have many fits that fell outside the meta.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1822
|
Posted - 2014.03.05 11:14:00 -
[37] - Quote
I can't let the dev blogs about weapons suck up all the glory so I though I would bump mine.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
803
|
Posted - 2014.03.05 14:17:00 -
[38] - Quote
The Robot Devil wrote:There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full and some areas may not even have enough players to generate a battle. If that is the case then the merc either nerfs to move up in security status to find a fight in low level gear or step up and try a harder battle. I just don't see your system producing any different results. Due to the skill levels of older player being higher it makes sense they would obliterate a new player. This isn't Barney and Friends the Singalong this is Dust 514, MMOishFPS which in my mind means having a number of choices other than what we have. I really don't think having empty areas would be a problem if CCP made the map system from eve work in dust or Eve players able to see dust players in space and on the ground.
The map giving useful if dated intel would provide a way to find and hunt kill mercs. Just like what is used in Eve for planning a roam it would carry over to Dust. Giving statistics that are updated every 30 mins for all sorts of stuff such as average mercs on district etc. This allows a merc to look at the map and plan a route travelling amongst the districts to try and find a group running missions or doing exploration.
Another thing to consider, if the agent for the missions were on the planet at a district office of some sort there would be a standard distance of 0-5 jumps max that a mission would need youu to move through and kill NPCs in to complete a mission, what a beautiful thing to know, time to set some ambushes.
These High-Sec, Low-Sec, and Null-Sec mission hubs would most definitely have the precedence from Eve to set some boundaries as to what you can use based on Eve game mechanics if it's a direct port of missions into the game BUT even High-sec mission runners can use T2 (our protogear) in LV4 or LV5 missions. There is no logical reason in my mind to restrain people from bringing any type of gear to any of the matches we have currently.
Do you see an I-Win button tag on any of the suits or vehicles that we currently have? Its not like we have the Eve Universe's penile extension ships called TITANs such as the Erebus or Avatar mirrored in any of our vehicles or suits, TLDR no need for an exclusion of suits, vehicles or vessels of any kind from any of the PUB matches we have.
LogiGod earns his pips
|
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
803
|
Posted - 2014.03.05 14:25:00 -
[39] - Quote
Meeko Fent wrote:Hoover Damn wrote:System security should only limit gear based on its potential for collateral damage. Prototype suits are untested weapons, so they should be allowed anywhere. Highsec should frown on the use of artillery, armoured fighting vehicles, and orbital bombardment.
Lowsec should have fewer restrictions, and nullsec should have none whatsoever. FTFY. You'd think that Untested Suit/weapon/vehicle/equipment with a Fusion reactor strapped to the back would be frowned upon by CONCORD. Don't want nobody getting no Cancer. Think about it. A prototype is an early sample, model or release of a product built to test a concept or process or to act as a thing to be replicated or learned from. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is designed to test and trial a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one.
I think CONCORD is a body of police specifically tasked to keep order in empire SPACE not on the GROUND. Also good for you to note, Concorde doesn't actually protect anyone, they are all about punishing crimes, not prevention of them.
LogiGod earns his pips
|
The Robot Devil
Molon Labe. General Tso's Alliance
1835
|
Posted - 2014.03.05 14:37:00 -
[40] - Quote
Draco Cerberus wrote:The Robot Devil wrote:There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full and some areas may not even have enough players to generate a battle. If that is the case then the merc either nerfs to move up in security status to find a fight in low level gear or step up and try a harder battle. I just don't see your system producing any different results. Due to the skill levels of older player being higher it makes sense they would obliterate a new player. This isn't Barney and Friends the Singalong this is Dust 514, MMOishFPS which in my mind means having a number of choices other than what we have. I really don't think having empty areas would be a problem if CCP made the map system from eve work in dust or Eve players able to see dust players in space and on the ground. The map giving useful if dated intel would provide a way to find and hunt kill mercs. Just like what is used in Eve for planning a roam it would carry over to Dust. Giving statistics that are updated every 30 mins for all sorts of stuff such as average mercs on district etc. This allows a merc to look at the map and plan a route travelling amongst the districts to try and find a group running missions or doing exploration. Another thing to consider, if the agent for the missions were on the planet at a district office of some sort there would be a standard distance of 0-5 districts jumps max that a mission would need you to move through and kill NPCs in to complete a mission, what a beautiful thing to know, time to set some ambushes. These High-Sec, Low-Sec, and Null-Sec mission hubs would most definitely have the precedence from Eve to set some boundaries as to what you can use based on Eve game mechanics if it's a direct port of missions into the game BUT even High-sec mission runners can use T2 (our protogear) in LV4 or LV5 missions. There is no logical reason in my mind to restrain people from bringing any type of gear to any of the matches we have currently. Do you see an I-Win button tag on any of the suits or vehicles that we currently have? Its not like we have the Eve Universe's penile extension ships called TITANs such as the Erebus or Avatar mirrored in any of our vehicles or suits, TLDR no need for an exclusion of suits, vehicles or vessels of any kind from any of the PUB matches we have.
The win button is prototype against fresh out noobs. Prototype gear isn't prohibited in any but the highest few sec stats (1.0-0.8) because with a total meta a merc could fit a prototype weapon on a suit but they would have to sacrifice something to get that weapon into that district. It is more about giving us choices and making us choose our fits than trying to protect people. Random battles don't make us feel like we are in control and don't add to the sandbox we were promised, in fact is restricts us more because there are people we will never fight because of the matchmaking algorithm.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
|
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
804
|
Posted - 2014.03.05 14:56:00 -
[41] - Quote
The Robot Devil wrote:Draco Cerberus wrote:The Robot Devil wrote:There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full and some areas may not even have enough players to generate a battle. If that is the case then the merc either nerfs to move up in security status to find a fight in low level gear or step up and try a harder battle. I just don't see your system producing any different results. Due to the skill levels of older player being higher it makes sense they would obliterate a new player. This isn't Barney and Friends the Singalong this is Dust 514, MMOishFPS which in my mind means having a number of choices other than what we have. I really don't think having empty areas would be a problem if CCP made the map system from eve work in dust or Eve players able to see dust players in space and on the ground. The map giving useful if dated intel would provide a way to find and hunt kill mercs. Just like what is used in Eve for planning a roam it would carry over to Dust. Giving statistics that are updated every 30 mins for all sorts of stuff such as average mercs on district etc. This allows a merc to look at the map and plan a route travelling amongst the districts to try and find a group running missions or doing exploration. Another thing to consider, if the agent for the missions were on the planet at a district office of some sort there would be a standard distance of 0-5 districts jumps max that a mission would need you to move through and kill NPCs in to complete a mission, what a beautiful thing to know, time to set some ambushes. These High-Sec, Low-Sec, and Null-Sec mission hubs would most definitely have the precedence from Eve to set some boundaries as to what you can use based on Eve game mechanics if it's a direct port of missions into the game BUT even High-sec mission runners can use T2 (our protogear) in LV4 or LV5 missions. There is no logical reason in my mind to restrain people from bringing any type of gear to any of the matches we have currently. Do you see an I-Win button tag on any of the suits or vehicles that we currently have? Its not like we have the Eve Universe's penile extension ships called TITANs such as the Erebus or Avatar mirrored in any of our vehicles or suits, TLDR no need for an exclusion of suits, vehicles or vessels of any kind from any of the PUB matches we have. The win button is prototype against fresh out noobs. Prototype gear isn't prohibited in any but the highest few sec stats (1.0-0.8) because with a total meta a merc could fit a prototype weapon on a suit but they would have to sacrifice something to get that weapon into that district. It is more about giving us choices and making us choose our fits than trying to protect people. Random battles don't make us feel like we are in control and don't add to the sandbox we were promised, in fact is restricts us more because there are people we will never fight because of the matchmaking algorithm. The I win button I refer to is the UNKILLABLE. In Eve the Titans cannot be killed by a Sub-Capital, it just can't happen. We have no such items in dust.
Edit: Even day one noobs can kill proto suits if they focus fire.
LogiGod earns his pips
|
The Robot Devil
Molon Labe. General Tso's Alliance
1838
|
Posted - 2014.03.05 15:16:00 -
[42] - Quote
Draco Cerberus wrote:The Robot Devil wrote:Draco Cerberus wrote:The Robot Devil wrote:There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full and some areas may not even have enough players to generate a battle. If that is the case then the merc either nerfs to move up in security status to find a fight in low level gear or step up and try a harder battle. I just don't see your system producing any different results. Due to the skill levels of older player being higher it makes sense they would obliterate a new player. This isn't Barney and Friends the Singalong this is Dust 514, MMOishFPS which in my mind means having a number of choices other than what we have. I really don't think having empty areas would be a problem if CCP made the map system from eve work in dust or Eve players able to see dust players in space and on the ground. The map giving useful if dated intel would provide a way to find and hunt kill mercs. Just like what is used in Eve for planning a roam it would carry over to Dust. Giving statistics that are updated every 30 mins for all sorts of stuff such as average mercs on district etc. This allows a merc to look at the map and plan a route travelling amongst the districts to try and find a group running missions or doing exploration. Another thing to consider, if the agent for the missions were on the planet at a district office of some sort there would be a standard distance of 0-5 districts jumps max that a mission would need you to move through and kill NPCs in to complete a mission, what a beautiful thing to know, time to set some ambushes. These High-Sec, Low-Sec, and Null-Sec mission hubs would most definitely have the precedence from Eve to set some boundaries as to what you can use based on Eve game mechanics if it's a direct port of missions into the game BUT even High-sec mission runners can use T2 (our protogear) in LV4 or LV5 missions. There is no logical reason in my mind to restrain people from bringing any type of gear to any of the matches we have currently. Do you see an I-Win button tag on any of the suits or vehicles that we currently have? Its not like we have the Eve Universe's penile extension ships called TITANs such as the Erebus or Avatar mirrored in any of our vehicles or suits, TLDR no need for an exclusion of suits, vehicles or vessels of any kind from any of the PUB matches we have. The win button is prototype against fresh out noobs. Prototype gear isn't prohibited in any but the highest few sec stats (1.0-0.8) because with a total meta a merc could fit a prototype weapon on a suit but they would have to sacrifice something to get that weapon into that district. It is more about giving us choices and making us choose our fits than trying to protect people. Random battles don't make us feel like we are in control and don't add to the sandbox we were promised, in fact is restricts us more because there are people we will never fight because of the matchmaking algorithm. The I win button I refer to is the UNKILLABLE. In Eve the Titans cannot be killed by a Sub-Capital, it just can't happen. We have no such items in dust. Edit: Even day one noobs can kill proto suits if they focus fire.
I can go with that. We have to give some on how players interact. As it is now we have very limited choices. In EVE I can fly to a 0.7 system to get away from PVP, I can go to low to get away from bubbles and bombs. We need choices that allow us to pick out fights because all we have now is a button to push and crossed fingers
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
804
|
Posted - 2014.03.05 16:01:00 -
[43] - Quote
The Robot Devil wrote:Draco Cerberus wrote:The Robot Devil wrote:Draco Cerberus wrote:The Robot Devil wrote:There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full and some areas may not even have enough players to generate a battle. If that is the case then the merc either nerfs to move up in security status to find a fight in low level gear or step up and try a harder battle. I just don't see your system producing any different results. Due to the skill levels of older player being higher it makes sense they would obliterate a new player. This isn't Barney and Friends the Singalong this is Dust 514, MMOishFPS which in my mind means having a number of choices other than what we have. I really don't think having empty areas would be a problem if CCP made the map system from eve work in dust or Eve players able to see dust players in space and on the ground. The map giving useful if dated intel would provide a way to find and hunt kill mercs. Just like what is used in Eve for planning a roam it would carry over to Dust. Giving statistics that are updated every 30 mins for all sorts of stuff such as average mercs on district etc. This allows a merc to look at the map and plan a route travelling amongst the districts to try and find a group running missions or doing exploration. Another thing to consider, if the agent for the missions were on the planet at a district office of some sort there would be a standard distance of 0-5 districts jumps max that a mission would need you to move through and kill NPCs in to complete a mission, what a beautiful thing to know, time to set some ambushes. These High-Sec, Low-Sec, and Null-Sec mission hubs would most definitely have the precedence from Eve to set some boundaries as to what you can use based on Eve game mechanics if it's a direct port of missions into the game BUT even High-sec mission runners can use T2 (our protogear) in LV4 or LV5 missions. There is no logical reason in my mind to restrain people from bringing any type of gear to any of the matches we have currently. Do you see an I-Win button tag on any of the suits or vehicles that we currently have? Its not like we have the Eve Universe's penile extension ships called TITANs such as the Erebus or Avatar mirrored in any of our vehicles or suits, TLDR no need for an exclusion of suits, vehicles or vessels of any kind from any of the PUB matches we have. The win button is prototype against fresh out noobs. Prototype gear isn't prohibited in any but the highest few sec stats (1.0-0.8) because with a total meta a merc could fit a prototype weapon on a suit but they would have to sacrifice something to get that weapon into that district. It is more about giving us choices and making us choose our fits than trying to protect people. Random battles don't make us feel like we are in control and don't add to the sandbox we were promised, in fact is restricts us more because there are people we will never fight because of the matchmaking algorithm. The I win button I refer to is the UNKILLABLE. In Eve the Titans cannot be killed by a Sub-Capital, it just can't happen. We have no such items in dust. Edit: Even day one noobs can kill proto suits if they focus fire. I can go with that. We have to give some on how players interact. As it is now we have very limited choices. In EVE I can fly to a 0.7 system to get away from PVP, I can go to low to get away from bubbles and bombs. We need choices that allow us to pick out fights because all we have now is a button to push and crossed fingers In Eve I can PVP in 1.0 space, I just need to rick the other guy into messing up and accepting a duel...I can go to low and harrass FW pilots without needing to join FW, stealing their faction fits off their wrecks, in null I can go SB the crap out of large fleet engagements and get kill mails on both sides without joining either...in dust I can pub or more pub or PC if there is someone wanting to fight but that doesn't mean we have choices.
LogiGod earns his pips
|
The Robot Devil
Molon Labe. General Tso's Alliance
1842
|
Posted - 2014.03.05 20:06:00 -
[44] - Quote
Draco Cerberus wrote: In Eve I can PVP in 1.0 space, I just need to trick the other guy into messing up and accepting a duel...I can go to low and harrass FW pilots without needing to join FW, stealing their faction fits off their wrecks, in null I can go SB the crap out of large fleet engagements and get kill mails on both sides without joining either...in dust I can pub or more pub or PC if there is someone wanting to fight but that doesn't mean we have choices.
All of these things are true but you chose what to do and where to go. In DUST we press a button and we're in battle and if don't like it we press another and we're out. I think the good out ways the bad because it would be more like EVE in that we could go searching for a good fight by hopping around in different security space or if we want to test out and idea we can do it in a more controlled environment.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
Hansei Kaizen
The Jackson Five
0
|
Posted - 2014.03.06 11:27:00 -
[45] - Quote
I think the Idea is great. It would finally put the security status to some use (like I hear it has in EVE) and solve some of the extreme imbalance in the game. Maybe it would create new problems, but these can be adressed as they come up. Its very well worth the experiment.
The small player base could cause problems, but it could happen that more players actually play the game / stick to the game once they are not stomped into the ground in the first place.
Also the ISK payout could be reduced drastically in high sec battles, so the incentive to move to low sec would be given.
What could be a further refinement on the idea of making battles gear-dependant: Give battles a "class bias". For example: The Federal Defense Union hands out a scouting contract. An all scout team moves out against a mixed team (just a very rough idea to make my point) and gets maybe special rewards or something, that makes it worth the lots of dying involved ... just some rough ideas thrown out there: Increased WP for scanning / shotty kills / hacks.
|
The Robot Devil
Molon Labe. General Tso's Alliance
1865
|
Posted - 2014.03.06 12:05:00 -
[46] - Quote
Hansei Kaizen wrote:
What could be a further refinement on the idea of making battles gear-dependant
I have thought about that also and I think the hard part is justifying why only a certain suit is allowed. Part of the problem is that we have to have a "reason" because of lore. I don't do RP but the battles have to be setup in a way that allows RPers to do their thing while I do mine even though we are doing the exact same thing at the place and time.
The way I was thinking is like to your idea. Take a medium socket that a merc can't leave and have a faction or whatever issue a contract that only allows a light frame in because of atmospheric conditions messing with ULinks or exactly like you said and just offer a game mode where scouts are paid more for entering. Another way of doing it would be to give the desired item to the merc before they enter the battle for "Testing Purposes".
If they wanted a medium frame only map have the four races offer free standard medium suits to each merc that joins the battle, it comes prefit like a starter and we can add our own mods but you can only use that suit or another medium suit of the same tier, a standard payout regardless of how well you do if you wear the suit they provide and a slightly reduced payout like we have now if you provide your own.
The modes need to fall in line with lore, be fun and offer something that players want to play but isn't a total gimmick. They need to be playable by any skill level but offer something to higher SP players as well but all of these are for another thread. I just want the player choices to matter more. If a player gets totally stomped I want the player to be able to step back and say why did we lose? And then be able to do something about it. If I get stomped on in 0.7 systems then maybe I should move up to a 0.8 but my choice should at least feel like it mattered.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
Hansei Kaizen
The Jackson Five
0
|
Posted - 2014.03.06 12:51:00 -
[47] - Quote
I think the lore stuff is the least problem. With a little time and brains, in a sci-fi universe (or future-fantasy), you can come up with plausible reasons for almost anything.
The most common critique seems to be "small playerbase, dont fragment matches any further". You dont even have to have every sec-rating represented, you could bundle them to 2-3 security rating areas. I think anything helping the newbs to stay in game a little longer and having the sense of accomplishment that motivates them to play more, will only help dust being the great game it could be.
For everyone wanting the thrill to go up against overwhelming force and surviving only on his wit and ability, just run low tier suits in null sec to reap high rewards (high ISK payout in null sec) for high risk. The choice would be yours. The more I think about it, the more I like it. |
The Robot Devil
Molon Labe. General Tso's Alliance
1870
|
Posted - 2014.03.06 13:08:00 -
[48] - Quote
I know this isn't EVE.
In EVE I can fly through five systems in low or null and not see a sole, it is part of the experience of being in space. Maybe we should have to go looking for a fight. If it is ever going to be a sandbox then we need to be able to move around to different systems. My idea only goes to the sec stat level not the system level. Can't find a fight in a 0.6 then move up to 0.7 or down to 0.5.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
Hansei Kaizen
The Jackson Five
0
|
Posted - 2014.03.06 13:15:00 -
[49] - Quote
The Robot Devil wrote:I know this isn't EVE.
In EVE I can fly through five systems in low or null and not see a sole, it is part of the experience of being in space. Maybe we should have to go looking for a fight. If it is ever going to be a sandbox then we need to be able to move around to different systems. My idea only goes to the sec stat level not the system level. Can't find a fight in a 0.6 then move up to 0.7 or down to 0.5.
Sounds viable. If there are currently no high sec battles ... well ur outta luck, go get wrecked in null sec. In this case you would just playing the game as it is now (for what I can tell) :) But you would have the option, if enough newbs are online, which shouldnt be much of a problem. especially if they introduce PvE when there are drone-buster contracts (maybe early next year?). Im afraid of no drones |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
104
|
Posted - 2014.03.06 19:53:00 -
[50] - Quote
he reason CCP may not do this is because it will already split up the already small player base for each gamemode and will increase search times dramatically for certain groups of people. Even if you get higher rewards in lower secs it needs to be properly balanced to compensate the rise of cost of gear , but the issue that can come up is that it may not be enough of an increase to justify the cost or it'll be too much . Lastly many players have multiple of suits doesn't make much sense to be based on meta levels.
Another issue is that some weapons variants are not available at lower tiers so it can become repetitive and force some people to play at lower secs when they don't want to. It can also cause some players to simply not need to further upgrade their skills because they wouldn't be a big reason too regardless of rewards increase in higher tiers . Making multiple options in this type of way of searching instant action can make searching for desired matches more convoluted then it needs to be.
This is one of the main reasons splitting gamemodes into sections isn't going to work well. That's why many people want tiercide instead it solves more issues. |
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Cross Atu
OSG Planetary Operations Covert Intervention
1968
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Posted - 2014.03.06 20:32:00 -
[51] - Quote
I might segregate FW into a slightly different system, opening the meta up wider but adding a mechanic for standings loss just like in EVE. Beyond that +1 OP
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
641
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Posted - 2014.03.06 22:28:00 -
[52] - Quote
I like it. This should be in my opinion, an optional game mode, rather than a fix to match making. Something for those looking to play on even grounds.
Let's go into some details.
Ok, one suggestion, too many tiers of difficulty. Break it down into
High Sec Low Sec Null Sec
In this way, it's very easy to follow the current tier level of gear.
High Sec - MLT/STD gear Low Sec - ADV gear Null Sec - Proto Gear
Using 'Meta level' is a good way to go about it. But let's take a heavy for example. Having fewer slots all around, their total meta would always be less than say a logi with proto mods. So it would be very possible for a proto heavy to get into a match geared for ADV. That's ok though, because the actual suit's meta could be raised to compensate for the lack of slots.
So looking at slot counts Assault STD - 8 ADV - 9 PRO - 11
Logi STD - 9 ADV - 10 PRO - 14
Scout STD - 7 ADV - 8 PRO - 9
Heavy STD - 6 ADV - 7 PRO - 8
Commando STD - 3 ADV - 5 PRO - 6
(amar have one less slot)
So since my logi has the highest total slot count (meaning highest possible combined meta) I would adjust each suits meta to match that of the logi.
Now to find our magic number, we can assume each tier of gear as such.
MLT - Level 0 STD - Level 1 ADV - Level 3 PRO - Level 5
So each STD mod would be assigned a level value of one. Looking at our logi it has a combined meta with STD gear of 9 plus the suit, which would be 1 in this case. So a total meta of 10 would the highest achievable at STD level. So these would be the max meta allowed per game mode
STD - 10 - High Sec ADV - 13 - Low Sec PRO - 19 - Null Sec
So for a commando to work right, it's suit value would need to be
STD - 7 ADV - 8 PRO - 13
Then doing the same for each of the other suits.
Now after looking at all of this, I would suggest making a new value just for this new gamemode to be tagged onto modules and suit. Rather than using the meta value. Meta value is there for a reason though what that is, I'm really not sure.
So our matchmaking would look like this
Level 0 - 10 High Sec 11 + Low Sec 19 + Null Sec
There are though numerous issues that come to mind, like how to implement this in game. I would imagine that if you had a fit with a higher than allowed meta, that fit becomes greyed out to ya in game.
I have a feeling that one type in particular would become popular, making for long que times for some. I imagine the MLT/STD mode would be the most popular, with the ADV running close behind. Proto I imagine would be very quiet, with ungodly que times. So that would be an issue, but I think significantly increasing pay on the higher levels (Enough to cover the costs of losing several proto suits) would help make this a very popular mode.
Thing is, people LOVE a fair game. We have all had those matches that were tick for tick, neck to neck. Where you do a fair share of dying, in addition to a fair share of killing. Might separate the playerbase BUT THIS IS A GOOD THING. This is what matchmaking needs, a fair fight.
I'm so sick of every match turning into a waiting game. Sure I could push the point, but what is the good when I'm one of 4 or 5 others doing the same, running into the wall that is proto. Or when yr on the side doing the stomping, GL finding a kill. Boring.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
641
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Posted - 2014.03.06 23:02:00 -
[53] - Quote
Draco Cerberus wrote:The Robot Devil wrote:There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full and some areas may not even have enough players to generate a battle. If that is the case then the merc either nerfs to move up in security status to find a fight in low level gear or step up and try a harder battle. I just don't see your system producing any different results. Due to the skill levels of older player being higher it makes sense they would obliterate a new player. This isn't Barney and Friends the Singalong this is Dust 514, MMOishFPS which in my mind means having a number of choices other than what we have. I really don't think having empty areas would be a problem if CCP made the map system from eve work in dust or Eve players able to see dust players in space and on the ground. The map giving useful if dated intel would provide a way to find and hunt kill mercs. Just like what is used in Eve for planning a roam it would carry over to Dust. Giving statistics that are updated every 30 mins for all sorts of stuff such as average mercs on district etc. This allows a merc to look at the map and plan a route travelling amongst the districts to try and find a group running missions or doing exploration. Another thing to consider, if the agent for the missions were on the planet at a district office of some sort there would be a standard distance of 0-5 districts jumps max that a mission would need you to move through and kill NPCs in to complete a mission, what a beautiful thing to know, time to set some ambushes. These High-Sec, Low-Sec, and Null-Sec mission hubs would most definitely have the precedence from Eve to set some boundaries as to what you can use based on Eve game mechanics if it's a direct port of missions into the game BUT even High-sec mission runners can use T2 (our protogear) in LV4 or LV5 missions. There is no logical reason in my mind to restrain people from bringing any type of gear to any of the matches we have currently. Do you see an I-Win button tag on any of the suits or vehicles that we currently have? Its not like we have the Eve Universe's penile extension ships called TITANs such as the Erebus or Avatar mirrored in any of our vehicles or suits, TLDR no need for an exclusion of suits, vehicles or vessels of any kind from any of the PUB matches we have.
You are making a very specific comparison between dust and eve, while failing to address the differences between the two.
EVE, while set in the same universe ( Server) as Dust 514, are completely DIFFERENT games. You really think noobs NEED to get stomped by proto gear, because that's how it works in EVE?
In EVE, you have this thing called SPACE, and a **** TON of it. Not to mention, the law to protect, concord. EVE to noobs is like a nice massage.
While Dust to noobs is like a brutal thrashing. And to top things off, there is nothing to do but get thrashed. Why is this even appealing?
Tanks - Balancing Turrets
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The Robot Devil
Molon Labe. General Tso's Alliance
1876
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Posted - 2014.03.07 05:43:00 -
[54] - Quote
Gan
I like it. Adjusting the numbers is something for a pro not me. I would like to try to stay away from a system that only allows one tier in a certain area. I would hope giving up a module to be able to fit a better weapon would be an option.
Player numbers is a problem but so is the endless stomping in proto suits. Core skills will make the higher SP player better in an area that somehow restricts fits but that is the price of greatness and I don't see anyway around it.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
642
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Posted - 2014.03.07 14:52:00 -
[55] - Quote
The Robot Devil wrote:Gan
I like it. Adjusting the numbers is something for a pro not me. I would like to try to stay away from a system that only allows one tier in a certain area. I would hope giving up a module to be able to fit a better weapon would be an option.
Player numbers is a problem but so is the endless stomping in proto suits. Core skills will make the higher SP player better in an area that somehow restricts fits but that is the price of greatness and I don't see anyway around it.
About the being restricted to tiers, I was thinking the same thing. Allowing for some overlap in the overall allowed meta would let a player to mix gear at different tiers. But that got me thinking about something else, why would you not want to mix tiers of gear. I know why I would, as it's beneficial to a noob in it's learning. At the same time, with core skills, a SP invested player can fit much easier than a noob.
But I have another idea that goes along with this one. (no doubt I will be making a separate post about it as well when I get time)
This is a very competitive game. At least when Proto is matched against Proto. So I would assume that matching STD to STD and ADV to ADV would make for very competitive games as well. But by doing so you split a small player base, increasing que times. Which I'm afraid is unavoidable at this point if you want an influx of new players to stick around. New players need a way to actually BE competitive, so that they will stick around.
My main idea are Leagues. I've got Starcraft 2 on the brain with this one. There will be 2 modes of play, one a "RANKED" match the other Unranked or freeplay.
Ranked matches RANKED matches are your try hard matches, where you fight for standings within a certain time period. Results would be glorified and posted on the forums for all to see.
I would also put an emphasis on squad play, where you can register a squad to compete within a given league. While you will have solo stats tracked, squad stats are tracked separately for the league. When you register a squad, you register a roster of players to compete, as well as creating a Squad name to be used on the leaderboards. A roster let's say can consist of 8 players.
You have 3 tiers to compete in, each with varying risks, but greater rewards as you risk more. In each tier you are limited in your allowed fits based on meta total (or another number assigned for this purpose).
Unranked Matches Matches where tiers are irrelevant. Just like our current "Pubs" system, no limitations or restrictions.
A few issues that come to mind, vehicles. How can they be worked into this kind of system?
But with anything competitive, you need some sort of structure, to create that competitive environment. Our current system isn't it. Currently, it glorifies the "Stomp". While core skills will make a difference within match tiers, that difference is hardly as huge as the same with core skills AND proto gear.
TL;DR Break matches into ranked and unranked. Ranked matches consist of different tiers, MLT/STD, ADV, PRO. Tournament style matches, competing for the top spot within a given time frame.
While you can go for ranked solo, going with a squad will be where the glory is at. Squads register, creating a squad name (for the leader board) and a roster of allowed squad members. Then you go and compete for the top spot!
Unranked are basically the way our system works with Pubs now.
This is a positive change, not just for noobs, but vets as well. Giving noobs somewhere to compete, and actually allowing vet's some competition(rather than the stompin).
Tanks - Balancing Turrets
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Hansei Kaizen
The Jackson Five
1
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Posted - 2014.03.07 17:46:00 -
[56] - Quote
Hey guys. Great development on the topic here. Love to read the thread (subscription tease).
Just had a complementive idea, a different way of adressing the same problem, if you will. What about if the public contracts display their overall ISK payout? Would'nt this deliver a "low governance" solution, fitting for a competetive environment?
Just a crude thought experiment here, feel free to adjust the payout increase as you will:
High sec pub contract: Overall Payout 500.000 ISK Low sec pub contract: Overall Payout 3.000.000 ISK Null sec pub contract: Overall Payout 10.000.000 ISK
Like already established in game the payout would be individually modified for each participant, via WP, time in battle, etc. Well there are no formulas around, so I can't go into any detail there.
So the participation is only regulated by the amount of ISK in the Pot (no Meta required). The bigger the Pot, the more serious the competition gets (reflected in maybe using the best gear available?). So Null sec would naturally attract the tryhardy players with high ambitions. High sec would be somewhat unattractive for them (no risk, no profits, no fun). There would be just not so much to get as elsewhere. And clever Players that can make a difference with mediocre gear have a great potential profit margin, while the Newbs would have a low profit, low investment area to get their skills up to par.
Still the choice would be yours, you even could get lucky in low sec. If there are no high SP players around, you could strike a great deal as a newb too.
Feel free to comment on this Idea / tear it apart and do it terrible violence in a dark corner ... I would be honored |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
646
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Posted - 2014.03.07 21:44:00 -
[57] - Quote
Hansei Kaizen wrote:Hey guys. Great development on the topic here. Love to read the thread (subscription tease).
Just had a complementive idea, a different way of adressing the same problem, if you will. What about if the public contracts display their overall ISK payout? Would'nt this deliver a "low governance" solution, fitting for a competetive environment?
Just a crude thought experiment here, feel free to adjust the payout increase as you will:
High sec pub contract: Overall Payout 500.000 ISK Low sec pub contract: Overall Payout 3.000.000 ISK Null sec pub contract: Overall Payout 10.000.000 ISK
Like already established in game the payout would be individually modified for each participant, via WP, time in battle, etc. Well there are no formulas around, so I can't go into any detail there.
So the participation is only regulated by the amount of ISK in the Pot (no Meta required). The bigger the Pot, the more serious the competition gets (reflected in maybe using the best gear available?). So Null sec would naturally attract the tryhardy players with high ambitions. High sec would be somewhat unattractive for them (no risk, no profits, no fun). There would be just not so much to get as elsewhere. And clever Players that can make a difference with mediocre gear have a great potential profit margin, while the Newbs would have a low profit, low investment area to get their skills up to par.
Still the choice would be yours, you even could get lucky in low sec. If there are no high SP players around, you could strike a great deal as a newb too.
Feel free to comment on this Idea / tear it apart and do it terrible violence in a dark corner ... I would be honored
Hmm, I like the idea. No physical restrictions, you can run whatever you want, yet running a high sec in proto isn't cost efficient. Well, if you don't die it is.
BUT, what's to stop a player from running standard gear in high sec, raking in the money with minimal losses. Then taking those winnings and playing proto in high sec.
Why would you even want to play in high sec, when you could run cheap fits in null sec and rake in the money. I see null sec being the most popular and played. But of course, I could be wrong. Just making assumptions of player actions that I can't know for sure.
Now, if the most of the payout went to the winner, with the losers netting a very small sum (like 50k), there would be a push to run more proto. But, at the same time proto is VERY expensive, so losing a battle means loosing a lot for a little. So running proto in high sec would be somewhat attractive.
What do you think eh?
Tanks - Balancing Turrets
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Hansei Kaizen
The Jackson Five
5
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Posted - 2014.03.11 10:38:00 -
[58] - Quote
Tebu Gan wrote:
Hmm, I like the idea. No physical restrictions, you can run whatever you want, yet running a high sec in proto isn't cost efficient. Well, if you don't die it is.
BUT, what's to stop a player from running standard gear in high sec, raking in the money with minimal losses. Then taking those winnings and playing proto in high sec.
Why would you even want to play in high sec, when you could run cheap fits in null sec and rake in the money. I see null sec being the most popular and played. But of course, I could be wrong. Just making assumptions of player actions that I can't know for sure.
Now, if the most of the payout went to the winner, with the losers netting a very small sum (like 50k), there would be a push to run more proto. But, at the same time proto is VERY expensive, so losing a battle means loosing a lot for a little. So running proto in high sec would be somewhat attractive.
What do you think eh?
Yes that could be a problem. I thought the payout would need to be very small in high sec relative to null sec. That could, like you say, make high sec a pretty unpopular gamemode. Which would be great by me. It's an extended academy with less security (possible proto users), after all.
Your second point is interesting. What would discourage the use of proto gear in high sec / encourage the use in null sec other than the sheer amount of the Payout, but still ISK-related? Maybe the Payout-Curve has to be even steeper, so that, if you are able to run proto, its very unattractive for you to even consider high sec matches.
High sec: 10 000 ISK maximal individual Payout (militia Bpos costeffective) Low sec: 100 000 ISK maximal individual Payout (basic gear costeffective. Advanced gear eventually) Null sec: 1 000 000 ISK maximal individual Payout (proto gear costeffective, eventually)
Plus the amount within the team has a steeper falloff, the lower you score (in null sec). So you really want to make a difference WP wise:
Finished 1st: 1000k ISK Finished 2nd: 700k ISK ... Finished 16th: 10k ISK
In high sec the falloff would be much softer, with the last one earning about 75% of the top player. What do you think of that? |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
659
|
Posted - 2014.03.11 13:50:00 -
[59] - Quote
Hansei Kaizen wrote:Tebu Gan wrote:
Hmm, I like the idea. No physical restrictions, you can run whatever you want, yet running a high sec in proto isn't cost efficient. Well, if you don't die it is.
BUT, what's to stop a player from running standard gear in high sec, raking in the money with minimal losses. Then taking those winnings and playing proto in high sec.
Why would you even want to play in high sec, when you could run cheap fits in null sec and rake in the money. I see null sec being the most popular and played. But of course, I could be wrong. Just making assumptions of player actions that I can't know for sure.
Now, if the most of the payout went to the winner, with the losers netting a very small sum (like 50k), there would be a push to run more proto. But, at the same time proto is VERY expensive, so losing a battle means loosing a lot for a little. So running proto in high sec would be somewhat attractive.
What do you think eh?
Yes that could be a problem. I thought the payout would need to be very small in high sec relative to null sec. That could, like you say, make high sec a pretty unpopular gamemode. Which would be great by me. It's an extended academy with less security (possible proto users), after all. Your second point is interesting. What would discourage the use of proto gear in high sec / encourage the use in null sec other than the sheer amount of the Payout, but still ISK-related? Maybe the Payout-Curve has to be even steeper, so that, if you are able to run proto, its very unattractive for you to even consider high sec matches. High sec: 10 000 ISK maximal individual Payout (militia Bpos costeffective) Low sec: 100 000 ISK maximal individual Payout (basic gear costeffective. Advanced gear eventually) Null sec: 1 000 000 ISK maximal individual Payout (proto gear costeffective, eventually) Plus the amount within the team has a steeper falloff, the lower you score (in null sec). So you really want to make a difference WP wise: Finished 1st: 1000k ISK Finished 2nd: 700k ISK ... Finished 16th: 10k ISK In high sec the falloff would be much softer, with the last one earning about 75% of the top player. What do you think of that?
Well, rather than saying "last place" receives less, making payouts more dependent on WP totals in null sec, as opposed to high sec that sees a more even distribution of the wealth among those that get low WP.
I think a good way to go about this is determine a rough number of suits you allow to lose per game in relation to pay out. So say a high sec win will net you about 10 standard suits, the low sec nets you enough to cover 10 ADV suits and so on. In this way, while you can easily run proto at the lower levels, payouts remain so unattractive, it's simply not worth bothering.
So yeah, it would make high sec very sparse, but that being a good thing. Low sec would be one of the more popular ones, with a greater mix of adv gear and proto. Null sec having greater payout dependent on WP, or contribution than anything. But still, the Null sec area I see still being a very popular place because of the payout.
It's not hard to gain WP in any given match, whether you are up against proto players or standard players. So no doubt null sec would be full of STD gear. When you give the option for large payouts, people will use the most cost efficient method available. That being running cheap gear, racking up WP, and making huge profit margins per game.
But at the very least, newer people to the game would have a place to go to feel useful. So either way it would work out in favor of the most neglected (and non existent) part of the player base. The new bros. I think that's the most important thing, more players means better matchmaking!
Tanks - Balancing Turrets
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Vanell Sin
Dust2Dust. Top Men.
92
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Posted - 2014.03.11 13:52:00 -
[60] - Quote
+1
Im playing since Uprising 1.0 and still have 8m SP.Im I doing something wrong?
We are immortal
Deal with it
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Hanzen Kaisei
The Jackson Five
1
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Posted - 2014.03.11 15:05:00 -
[61] - Quote
Tebu Gan wrote:
But at the very least, newer people to the game would have a place to go to feel useful. So either way it would work out in favor of the most neglected (and non existent) part of the player base. The new bros. I think that's the most important thing, more players means better matchmaking!
Thats why were here. Getting together ideas about "fair and balanced" matchmaking, that grants the maximum amount of self-determination and gives players the chance to be smart about their ISK management. I think CCP could use Payouts for specifically triggering desired behaviour through transparent bonuses. See: Events like Shadowhunt / Mauler / Black Eagles etc.
Edit: Woops ... Wrong Character :D ... |
The Robot Devil
Brave Bunnies Brave Collective
2470
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Posted - 2014.04.19 09:32:00 -
[62] - Quote
bump
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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KatanaPT
Tech Guard RISE of LEGION
699
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Posted - 2014.04.19 09:49:00 -
[63] - Quote
+1
Tech Guard Recruiting Video
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The Robot Devil
Brave Bunnies Brave Collective
2472
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Posted - 2014.04.19 10:21:00 -
[64] - Quote
I understand that my numbers aren't correct and probably need some tweaking but the idea is what matters and I think it would make a difference in the NPE and retention.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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