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Draco Cerberus
BurgezzE.T.F Public Disorder.
681
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Posted - 2014.01.12 17:26:00 -
[1] - Quote
OP, until we have an Open World gameplay style in which we have choice in a few things there is no reason whatsoever for this idea. Security levels don't matter until you reach null sec in eve and they most certainly don't matter in dust either. I don't think they need to at this point either, do you really want some police force looking over your shoulder?
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
803
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Posted - 2014.03.05 14:17:00 -
[2] - Quote
The Robot Devil wrote:There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full and some areas may not even have enough players to generate a battle. If that is the case then the merc either nerfs to move up in security status to find a fight in low level gear or step up and try a harder battle. I just don't see your system producing any different results. Due to the skill levels of older player being higher it makes sense they would obliterate a new player. This isn't Barney and Friends the Singalong this is Dust 514, MMOishFPS which in my mind means having a number of choices other than what we have. I really don't think having empty areas would be a problem if CCP made the map system from eve work in dust or Eve players able to see dust players in space and on the ground.
The map giving useful if dated intel would provide a way to find and hunt kill mercs. Just like what is used in Eve for planning a roam it would carry over to Dust. Giving statistics that are updated every 30 mins for all sorts of stuff such as average mercs on district etc. This allows a merc to look at the map and plan a route travelling amongst the districts to try and find a group running missions or doing exploration.
Another thing to consider, if the agent for the missions were on the planet at a district office of some sort there would be a standard distance of 0-5 jumps max that a mission would need youu to move through and kill NPCs in to complete a mission, what a beautiful thing to know, time to set some ambushes.
These High-Sec, Low-Sec, and Null-Sec mission hubs would most definitely have the precedence from Eve to set some boundaries as to what you can use based on Eve game mechanics if it's a direct port of missions into the game BUT even High-sec mission runners can use T2 (our protogear) in LV4 or LV5 missions. There is no logical reason in my mind to restrain people from bringing any type of gear to any of the matches we have currently.
Do you see an I-Win button tag on any of the suits or vehicles that we currently have? Its not like we have the Eve Universe's penile extension ships called TITANs such as the Erebus or Avatar mirrored in any of our vehicles or suits, TLDR no need for an exclusion of suits, vehicles or vessels of any kind from any of the PUB matches we have.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
803
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Posted - 2014.03.05 14:25:00 -
[3] - Quote
Meeko Fent wrote:Hoover Damn wrote:System security should only limit gear based on its potential for collateral damage. Prototype suits are untested weapons, so they should be allowed anywhere. Highsec should frown on the use of artillery, armoured fighting vehicles, and orbital bombardment.
Lowsec should have fewer restrictions, and nullsec should have none whatsoever. FTFY. You'd think that Untested Suit/weapon/vehicle/equipment with a Fusion reactor strapped to the back would be frowned upon by CONCORD. Don't want nobody getting no Cancer. Think about it. A prototype is an early sample, model or release of a product built to test a concept or process or to act as a thing to be replicated or learned from. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is designed to test and trial a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one.
I think CONCORD is a body of police specifically tasked to keep order in empire SPACE not on the GROUND. Also good for you to note, Concorde doesn't actually protect anyone, they are all about punishing crimes, not prevention of them.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
804
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Posted - 2014.03.05 14:56:00 -
[4] - Quote
The Robot Devil wrote:Draco Cerberus wrote:The Robot Devil wrote:There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full and some areas may not even have enough players to generate a battle. If that is the case then the merc either nerfs to move up in security status to find a fight in low level gear or step up and try a harder battle. I just don't see your system producing any different results. Due to the skill levels of older player being higher it makes sense they would obliterate a new player. This isn't Barney and Friends the Singalong this is Dust 514, MMOishFPS which in my mind means having a number of choices other than what we have. I really don't think having empty areas would be a problem if CCP made the map system from eve work in dust or Eve players able to see dust players in space and on the ground. The map giving useful if dated intel would provide a way to find and hunt kill mercs. Just like what is used in Eve for planning a roam it would carry over to Dust. Giving statistics that are updated every 30 mins for all sorts of stuff such as average mercs on district etc. This allows a merc to look at the map and plan a route travelling amongst the districts to try and find a group running missions or doing exploration. Another thing to consider, if the agent for the missions were on the planet at a district office of some sort there would be a standard distance of 0-5 districts jumps max that a mission would need you to move through and kill NPCs in to complete a mission, what a beautiful thing to know, time to set some ambushes. These High-Sec, Low-Sec, and Null-Sec mission hubs would most definitely have the precedence from Eve to set some boundaries as to what you can use based on Eve game mechanics if it's a direct port of missions into the game BUT even High-sec mission runners can use T2 (our protogear) in LV4 or LV5 missions. There is no logical reason in my mind to restrain people from bringing any type of gear to any of the matches we have currently. Do you see an I-Win button tag on any of the suits or vehicles that we currently have? Its not like we have the Eve Universe's penile extension ships called TITANs such as the Erebus or Avatar mirrored in any of our vehicles or suits, TLDR no need for an exclusion of suits, vehicles or vessels of any kind from any of the PUB matches we have. The win button is prototype against fresh out noobs. Prototype gear isn't prohibited in any but the highest few sec stats (1.0-0.8) because with a total meta a merc could fit a prototype weapon on a suit but they would have to sacrifice something to get that weapon into that district. It is more about giving us choices and making us choose our fits than trying to protect people. Random battles don't make us feel like we are in control and don't add to the sandbox we were promised, in fact is restricts us more because there are people we will never fight because of the matchmaking algorithm. The I win button I refer to is the UNKILLABLE. In Eve the Titans cannot be killed by a Sub-Capital, it just can't happen. We have no such items in dust.
Edit: Even day one noobs can kill proto suits if they focus fire.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
804
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Posted - 2014.03.05 16:01:00 -
[5] - Quote
The Robot Devil wrote:Draco Cerberus wrote:The Robot Devil wrote:Draco Cerberus wrote:The Robot Devil wrote:There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full and some areas may not even have enough players to generate a battle. If that is the case then the merc either nerfs to move up in security status to find a fight in low level gear or step up and try a harder battle. I just don't see your system producing any different results. Due to the skill levels of older player being higher it makes sense they would obliterate a new player. This isn't Barney and Friends the Singalong this is Dust 514, MMOishFPS which in my mind means having a number of choices other than what we have. I really don't think having empty areas would be a problem if CCP made the map system from eve work in dust or Eve players able to see dust players in space and on the ground. The map giving useful if dated intel would provide a way to find and hunt kill mercs. Just like what is used in Eve for planning a roam it would carry over to Dust. Giving statistics that are updated every 30 mins for all sorts of stuff such as average mercs on district etc. This allows a merc to look at the map and plan a route travelling amongst the districts to try and find a group running missions or doing exploration. Another thing to consider, if the agent for the missions were on the planet at a district office of some sort there would be a standard distance of 0-5 districts jumps max that a mission would need you to move through and kill NPCs in to complete a mission, what a beautiful thing to know, time to set some ambushes. These High-Sec, Low-Sec, and Null-Sec mission hubs would most definitely have the precedence from Eve to set some boundaries as to what you can use based on Eve game mechanics if it's a direct port of missions into the game BUT even High-sec mission runners can use T2 (our protogear) in LV4 or LV5 missions. There is no logical reason in my mind to restrain people from bringing any type of gear to any of the matches we have currently. Do you see an I-Win button tag on any of the suits or vehicles that we currently have? Its not like we have the Eve Universe's penile extension ships called TITANs such as the Erebus or Avatar mirrored in any of our vehicles or suits, TLDR no need for an exclusion of suits, vehicles or vessels of any kind from any of the PUB matches we have. The win button is prototype against fresh out noobs. Prototype gear isn't prohibited in any but the highest few sec stats (1.0-0.8) because with a total meta a merc could fit a prototype weapon on a suit but they would have to sacrifice something to get that weapon into that district. It is more about giving us choices and making us choose our fits than trying to protect people. Random battles don't make us feel like we are in control and don't add to the sandbox we were promised, in fact is restricts us more because there are people we will never fight because of the matchmaking algorithm. The I win button I refer to is the UNKILLABLE. In Eve the Titans cannot be killed by a Sub-Capital, it just can't happen. We have no such items in dust. Edit: Even day one noobs can kill proto suits if they focus fire. I can go with that. We have to give some on how players interact. As it is now we have very limited choices. In EVE I can fly to a 0.7 system to get away from PVP, I can go to low to get away from bubbles and bombs. We need choices that allow us to pick out fights because all we have now is a button to push and crossed fingers In Eve I can PVP in 1.0 space, I just need to rick the other guy into messing up and accepting a duel...I can go to low and harrass FW pilots without needing to join FW, stealing their faction fits off their wrecks, in null I can go SB the crap out of large fleet engagements and get kill mails on both sides without joining either...in dust I can pub or more pub or PC if there is someone wanting to fight but that doesn't mean we have choices.
LogiGod earns his pips
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