Alldin Kan
Imperfects Negative-Feedback
768
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Posted - 2013.11.08 01:13:00 -
[1] - Quote
I-Shayz-I wrote:DISPERSION WHILE ADS
Why isn't this in the game? If it didn't shoot like an automatic sniper then maybe it would be balanced LIKE ALL THE OTHER WEAPONS.
Go ahead, test it. Aim at a spot on the wall and fire while ADS. The muzzle won't start climbing until you've fired off about 30 rounds, and when you let go of the trigger it resets the muzzle climb for another 30 rounds.
Where is the dispersion that is apparent when you hip-fire the thing? You can't blame it all on kick can you? I mean the assault scrambler rifle fires lasers and the thing has dispersion while ADS so you can't snipe with it like you can with the standard one. This is what makes it balanced.
What about the SMG? Why isn't it OP again? At point blank range the SMG is a beast...but it's limited because you can't hit people from more than 30 meters away because of DISPERSION.
HMG is the same way. If you are close enough to make all bullets hit their target you end up with a merc that looks like swiss cheese. At range, the HMG is balanced because of DISPERSION. _____________________________________
Have you ever played Halo? No, not the recent ones, I'm talking about combat evolved. Remember the Assault Rifle in that game? Remember how you could fire at players across the map and still hit them?
But wait, you probably don't remember actually killing anyone from that kind of distance, do you... That's because it had DISPERSION (and no ADS). At close range it was able to do a ton of damage, but get too far away and it was pathetic compared to longer range weapons. _____________________________________
What about CoD? Whenever you fire an automatic weapon it puts lines on the screen (Even when ADS) to show you how much dispersion the weapon has...and to explain why not all of your shots are hitting where you aim your sights. _____________________________________
The Resistance series has a carbine weapon, heck it even has an underbarrel rpg. Can you guess why it was balanced? Their other automatic weapon (the bullseye) had an even faster rate of fire...but you probably know why that weapon was balanced too. DISPERSION!
Is it that hard to understand? Is it really not obvious to our playerbase, the DEVs, and any gamer out there who has ever played a shooter? I recently speced into the Scrambler Rifle, get ready to see QQ threads in the next month which is basically when I get all SP back from vehicles. Did gun b gud
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Alldin Kan
Imperfects Negative-Feedback
768
|
Posted - 2013.11.08 01:17:00 -
[2] - Quote
Laurent Cazaderon wrote:Having played with both weapon a lot (AR for a year / ASCR since uprising), the current situation makes the AR a lot more efficient imo.
DPS are more or less equivalent. The extra range for SR is hardly noticeable in long range fights. And the non-existing recoil of the AR, even without any skills (using the exile now and then) simply makes it better. It also has a more versatile efficiency vs the different types of enemy.
Coming range changes will probably help. But what would really help is having the aim assist be a lot less aimbot-y. Having no recoil, tracking target is not that difficult. WIth the AA added, it's just too good.
A bit off topic, but overall i feel automatic weapons need a tone down in damage with the new HD. Would be curious to see if you share the same feeling on that matter. Scrambler rifle is lethal in 1v1 with highest potential dps (nasty with Amarr Assault) and the combat rifle's RoF (assault variant) is guaranteed to heavily reduce an enemy's overall speed for being showered with bullets. Rail Rifle is meh...
Dawww, all they want is cookies.
LOL Commando
LOL Plasma Cannon
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